Oblivion talk:Burz gro-Khash

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I Can't Find Him[edit]

I can't find this guy anywhere. I waited for 24 hours in his room and he didn't sleep. I need him so i can continue the fighter guild quests. Any idea where he could be stuck?

He tends to spend some time in the Fighters Guild Basement, I was sitting by the fireplace and saw him emerge just before 4:20 pm along with another fighters guild member.
Same problem with me. I used the "save current 1" method of checking for NPCs, but gro-Khash's formID isn't there. He's completely disappeared from my game. 21:24, 22 July 2007 (EDT)
He might have got killed somehow. If you're on the PC you could try using the console command player.placeatme 00024167 to spawn a replacement copy. --RpehTalk 06:30, 24 July 2007 (EDT)
He's gotten "Stuck" on me several times and not made it back to the Fighers Guild. Playing on the PS3 version I usually find him on (or near) the bridge between Rythe Lythandras's House and Willow Bank. This has been the case for me on more than one character, so hopefully it will be helpful information to non-PC players. ~Sylph~ 21:51, 22 September 2008 (EDT)
On a annoying note I used the command: player.placeatme 00024167 to make Burz gro-Khash spawn, and decided to follow him for the next 15 or so minutes to see where he goes, leading me to believe he has the scholastic aptitude of mayonnaise. Now you may feel this is a bit harsh but he wandered north from Cheydinhal to the bridge that leads to Fort Redman, upon reaching this oh so logical place for a needed quest npc he decides to walk back to Cheydinhal, I gave up following him at this point since I was wanting to emo rage oh wonderful emo.... — Unsigned comment by (talk) on 2 October 2008

() That sounds like behavior caused by a 3rd-party mod. His standard AI never causes him to leave Cheydinhal. In fact he should be in the guildhall at all times except between 6am and 10am when, if it's not raining, he wanders around the island in the middle of the river. –RpehTCE 09:49, 2 October 2008 (EDT)

No I played the game straight out the box and he is nowhere to be found. — Unsigned comment by (talk) on 26 June 2009
I'd rather not recommend using the placeatme command. Instead try to locate his current reference. Type the following in console: prid 00003657 followed by moveto 14
This will teleport the NPC to your position. --Timenn < talk > 09:26, 27 June 2009 (UTC)
In my game I spawned him using Timenn's method and he was moving east from Skingrad. He spoke to Undena Orethi and moved even further. I'm too lazy to see where is he going. I think you all guys won't mind if I spawn him in front of me when I'd like to speak with him, won't you? :) 13:59, 14 April 2010 (UTC)

Gauntlets of the Horker[edit]

Do I detect a bloodmoon Easteregg? Crowbar 18:19, 2 September 2008 (EDT)

Burz's Glass Mace[edit]

It's worth noting that apparently, the mace respawns, even if the rest of the equipment doesn't. Thus, it's worth stealing early on, as later you can get a better one. — Unsigned comment by (talk) at 03:34 on 22 February 2009 (UTC)

Found him[edit]

On the Xbox 360 Version @ the fighters guild sleeping — Unsigned comment by (talk) at 01:36 on 19 November 2009 (UTC)

Second unique line spoken[edit]

It says he has two unique lines that he says when he first meets you. What is the second one? This ain't nothing much just wondering. — Unsigned comment by (talk) on 30 April 2010

I just added it. We'll be adding all the dialogue as part of the OBNPCRP. rpeh •TCE 14:03, 1 May 2010 (UTC)

Voice dialogue bug/disagreement:[edit]

One of Burz's dialogue options (for "fighter's guild") has his spoken dialogue telling you to go talk to Vilena Donton, where the written words say something different. (This may be because originally you were supposed to talk only to Vilena to join?) 04:54, 20 July 2010 (UTC)

You are absolutely correct. I'll add a bug to the page. --Krusty 11:16, 20 July 2010 (UTC)