Oblivion Mod:Mod File Format/HAIR

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Data structure represented by Wrye Bash Mod Elements.

class MreHair(MelRecord):
    """Hair record."""
    type = 'HAIR' 
    flags = Flags(0L,Flags.getNames('playable','notMale','notFemale','fixed'))
    melSet = MelSet(
        MelString('EDID','eid'),
        MelString('FULL','full'),
        MelModel(),
        MelString('ICON','icon'),
        MelStruct('DATA','B',(flags,'flags')),
        )