Oblivion Mod:MMM+OOO Installation Guide/OBMM

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Installing MMM+OOO with OBMM...

Prepare Mods[edit]

Create OMODs[edit]

Before installing, most of these mods need to first be packed into OMODs. The downloaded archives are in any of four types of packages: OMOD-Ready, simple, OMOD and not nicely packaged.

Download OMOD Installers[edit]

Need to Know[edit]
  • To add a script to an OMOD you are creating right-click on it, and choose Edit Script or "View Script.
  • If you do not know how to create an OMOD, see OMOD Installation.

Evaluation of the original archives[edit]

  • MMM 3.7b3-17784.7z <-- going to use OMOD installer
  • MMM 3.7 BSA.7z <-- going to use OMOD installer
  • MMM Diverse WaterLife Update <-- going to use the OMOD installer
  • MMMDLCHorseArmorSlofs <-- simple
  • OMOBS.7z <-- could use a quick script
  • OOO 1.33 Complete.7z <-- OMOD-ready
  • OOO 1.34b5-15256.7z (FULL only) <-- could use a quick script
  • OBSE G&GD <-- already simple package
  • UOMP <-- OMOD
  • UOMP MOBS <-- could use a quick script
  • UOP <-- OMOD
  • USIP <-- OMOD
  • UOP Supplementals <-- OMOD-ready
  • Enhanced Economy <-- OMOD-ready

Pack OMOD-Ready archives[edit]

These downloads already include the OMOD conversion data, which is what OBMM can use to fill out the info files and scripts when creating OMODs from mods packed in archives.

Archives[edit]
  • Enhanced Economy
  • OBSE G&GD
  • OOO 1.33 Complete
Note: There are uploads on TESNexus that are just the OMOD conversion data to facilitate the creating OMODs for certain mods. Such an upload is often called "XX OMOD Installer" or "XX OMOD Script".

Pack Simple Packages[edit]

These do not have multiple configurations, so just go ahead at pack each one in its own OMOD.

Archives[edit]
  • MMM Updates
Note: If a package is not packed nicely, you can add a script to get around that.

Create OMODs for Those Not Packaged Nicely[edit]

Creating OMODs for these requires the addition of scripts, and maybe some repackaging.

MMM[edit]

TheNiceOne has created the OMOD conversion data for the main mod, so there is not much for you to do. Choose "yes" whenever you are prompted during the MMM OMOD creation process.

  1. Click "Create" (bottom bar)
  2. Click add archive, and choose the MMM 3.7b3 archive.
  3. Repeat step #2 for the 3.7 BSA
  4. Repeat step #2 for the MMM WaterLife update
  5. Repeat step #2 for the MMM OMOD Installer
    • After adding the omod info, many of the info fields should be filled out for the OMOD
  6. Click "Create OMOD"
OMOBS[edit]

The script below allows the user to choose a whether or not to install the optional combat setting plugin during installation.

DontInstallAnyPlugins
DontInstallPlugin "OMOBS Optional Combat Settings.esp"

If DialogYesNo "Do you want to install the optional combat settings? (OOO already incorporates this. If OOO is installed, choose 'No'.)" "OMOBS"
    InstallPlugin "OMOBS Optional Combat Settings.esp"
EndIf

InstallAllPlugins
OOO 1.34b5[edit]

This mod contains one optional plugin, and you may not want to install it, so it is best that you make a script in order to avoid the messy process of deleting OBMM-installed plugins.

DontInstallPlugin "OOO-Waterfish.esp"

If DialogYesNo "Do you want to install OOO's water fish option? (Warning: It can have a significant affect on FPS. Do not install this if using a weak CPU.)" "OOO 1.34b5"
    InstallPlugin "OOO-Waterfish.esp"
EndIf
DLC_MOBS[edit]

This package contains MOBS patches for four of the DLCs.

DontInstallAnyPlugins

If DialogYesNo "Do you want to install a MOBS patch for all of the following DLCs: Battlehorn Castle, Mehrunes Razor, Thieves Den and Vile Lair?" "DLC MOBS"
        InstallPlugin "DLC_MOBS.esp"
Else
        SelectMany "DLC MOBS: Choose DLC(s)", "BattlehornCastle", "ThievesDen", "MehrunesRazor", "VileLair"
        Case BattlehornCastle
           InstallPlugin "Battlehorn_mobs.esp"
           Break
        Case ThievesDen
           InstallPlugin "Thievesden_mobs.esp"
           Break
        Case MehrunesRazor
           InstallPlugin "Mehrunes_mobs.esp"
           Break
        Case VileLair
           InstallPlugin "Lair_mobs.esp"
           Break
        EndSelect
EndIf

Install Mods[edit]

Install the Newly-Created OMODs[edit]

It can save a lot of time and frustration if you get the installation correct on the first try. If you are installing other mods alongside OOO, reference A General Order for Installing Mods and My BAIN Package List for help. Before installing, see the OOO ReadMe for information about the optional add-ons.

Reminder: Double-click on an OMOD or select it and choose activate from the bottom of the window to activate (install) the OMOD.

Tip: Hold down CTRL while clicking Yes or No to induce a "Yes to all" or "No to all" response.

A Possible Install Order[edit]

  • OMOBS
    • Do not use optional combat settings.
    • Use the SI version or the Vanilla version.
  • UOP
    • leave the plugin checked or you will see yellow
  • UOP Supplemental Hotfix
    • check the plugin
  • (SI) USIP
    • check the plugin
  • OOO 1.33 Complete
    • Do not use the bundled version of Harvest Flora. It has a serious bug that is fixed in the latest version (for which you can find a link in Downloading Mods.)
    • The bundled version of LE is not the latest, but it is works.
    • The latest version of LE is available at TESNexus, but a newer more robust alternative is Enhanced Economy.
    • (Optional) level rate modification
      • As an alternative, Tejon's Progress mod is highly recommended for controlling skill rate progression, but it is incompatible with Oblivion XP.
    • See the OOO ReadMe for information about the different optional modules.
  • OOO 1.34b5
    • Seriously, do not install the Waterfish plugin if you have a weak CPU. MMM also contains a WaterLife optional module that should be slightly easier on your system, but any real water life-type mod is going to hit the CPU with a lot of AI packages to process.
    • You want a fairly good system to run a bunch of AI adding mods, and any system less than "great" is going to feel the effects of adding extra AI to these overhaul-modded setups. (See the System Requirements page for rough guidelines for how your setup suits modded Oblivion.)
  • OBSE G&GD
  • MMM 3.7b3
    • install for OOO
    • DO NOT use the friendlier faction modules
    • DO NOT use diverse imperial armor
    • Using MMM - G&GD may cause crashes.
      Note: G&GD is already included in OOO, but there is a compatible, enhanced, OBSE rewrite of OOO's G&GD system available. It is already OMOD-Ready and BAIN-friendly as well.
    • DO NOT use diverse imperial armor
    • DO NOT use "less XX" and "no XX" for the same enemy type
    • If you want Diverse Runeskulls, use the Loot OOO version.
      Note: This add-on replaces' Exnem's original mod, as those resources are now incorporated into MMM. Use this instead of Exnem's mod and FCOM_ExnemRuneskulls.
    • see the MMM ReadMe to get a description of the options.

See Also[edit]