Oblivion:The Imperial City
The Imperial City (also known as the Imperial Capital, Cyrodiil City, or simply Cyrodiil) is the capital of Cyrodiil and the entire Empire. The circular city is on City Isle, an island in Lake Rumare in the Heartlands region at the center of the Imperial province. In the center of the city is Green Emperor Way, containing the Imperial Palace in White Gold Tower. Surrounding Green Emperor Way are six districts, starting in the northeast and going clockwise:
Also on City Isle is the Arcane University, the Imperial City Prison, and the Waterfront District, the city's harbor. Talos Bridge connects the island to the mainland near Weye to the west. Roads lead from the capital in all directions.
For more information about the Imperial City, see the lore article.
The Sewer System
Beneath the Imperial City is a sewer system as large as the city itself. The sewers can be accessed from most districts of the city; there are also a few entrances outside the city. The sewer system is a fairly complex maze. The eastern and western sections of the sewer do not connect to each other, but within those sections are many interconnections.
Occasionally, when an NPC in the Imperial City tries to travel to a different district of the city, their AI will decide that going through the sewers is quicker than walking the streets. This will cause them to enter the nearest sewer entrance and travel underground, possibly putting themselves in danger from rats, goblins, bandits, and other hazards.
The Eastern Sewers
The sewers that connect together in the eastern half of the city are (from north to south):
- The North Tunnel (accessible from the Imperial City Sewers - North Exit).
- The Market Sewers (under the Market District).
- Beneath the Bloodworks (under the Arena District, but not accessible from there).
- The Palace Sewers.
- The South East Tunnel (under the Arboretum, and also accessible from the Imperial Sewers - South-East Exit).
The Western Sewers
The sewers that connect together in the western half of the city are (from north to south):
- The Elven Garden Sewers (under the Elven Gardens District).
- This sewer also contains Sunken Sewers and Sewer Waterworks.
- The Talos Plaza Sewers (under the Talos Plaza District).
- The Temple Sewers (under the Temple District, but not accessible from there).
- This sewer also contains The South West Tunnel.
There is an additional unconnected piece of the sewer:
- Imperial Prison Sewer, which should be familiar to all players as part of the tutorial. A different version of the sewer is also used during Scheduled for Execution.
The Watch Towers
The watch towers are the tall structures in the six "corners" of the city. They serve as bunkers for the Imperial Guards, many of whom can be found sleeping at night on the towers' upper floors. This includes many essential and temporarily essential guards, such as Hieronymus Lex and Adamus Phillida, who become non-essential at the end of the Thieves Guild quest Taking Care of Lex and upon acceptance of the Dark Brotherhood quest Permanent Retirement, respectively.
There is a watch tower at each of six "corners" of the Imperial City. Their names make their locations rather self-explanatory.
|Console Location Code
|Northwest Watch Tower
|Talos Plaza District, Elven Gardens District
|North Watch Tower
|Elven Gardens District, Market District
|Northeast Watch Tower
|Market District, Arena District
|Southeast Watch Tower
|Arena District, Imperial Arboretum
|South Watch Tower
|Imperial Arboretum, Temple District
|Southwest Watch Tower
|Temple District, Talos Plaza District
Quests Starting Here
- An Unexpected Voyage: The Bloated Float Inn has been hijacked by brigands while you slept!
- Buy a house in the Imperial City: Get your foot on the property ladder with a rundown shack in a poor district of the Imperial City.
- Imperial Corruption: One of the Imperial Guard captains in the Imperial City is corrupt.
- Order of the Virtuous Blood: You are asked to help kill a vampire.
- Origin of the Gray Prince: Agronak gro-Malog, the Imperial Arena Grand Champion asks you to find proof of his noble birthright.
- Unfriendly Competition: A newly opened shop run by Thoronir is selling goods below cost, causing big problems for the other merchants.
- Vampire Cure: A long quest to gain the cure for vampirism.
- Umbacano the Collector:
- The Collector: Help Umbacano, a collector of ancient artifacts, recover the "Ten Ancestors", a set of ancient Ayleid statues.
- Nothing You Can Possess: Umbacano wants you to recover a decorative carving from the High Fane.
- Secrets of the Ayleids: Umbacano wants you to try to buy the Crown of Nenalata from a rival collector.
- Dagon Shrine: Find and infiltrate the Mythic Dawn's shrine.
- Imperial Dragon Armor: Receive your reward for saving the world.
- The Arena: Join the Arena faction; fight for honor and gold!
- A Mage's Staff: Complete your induction into the Mages Guild by creating your own staff.
- Ulterior Motives: Retrieve a book from the Count of Skingrad.
- Vahtacen's Secret: Find out how the Mages Guild's excavation of Vahtacen is faring.
- Necromancer's Moon: Find out about Black Soul Gems.
- Liberation or Apprehension?: Locate a Necromancer informant and return him safely to the Arcane University.
- Information at a Price: Travel to Skingrad to receive information from Count Hassildor... at a price.
- A Plot Revealed: Travel to Bruma and find out why the Mages Guild there has stopped correspondence.
- The Necromancer's Amulet: Find the Necromancer's Amulet and return it to the Arcane University.
- The Bloodworm Helm: Find the Bloodworm Helm and return it to the Arcane University.
- Ambush: Oversee a contingent of Battlemages in their fight against the Necromancers and retrieve a unique Black Soul Gem from an old "friend".
- Confront the King: Find the King of Worms and end the Necromancers' attacks on the Mages Guild.
- Alchemy Acquisitions: Use the expertise of Julienne Fanis for your own benefit.
- Finding the Thieves Guild: So you want to join the Thieves Guild? Don't you know it doesn't even exist?
- May the Best Thief Win: You want to join, but are you a good enough thief?
- Untaxing the Poor: Steal the tax records for the Waterfront residents.
- The Elven Maiden: Steal a statuette for a mystery buyer.
- Turning a Blind Eye: Steal a stone for the Gray Fox.
- Arrow of Extrication: Steal an arrow for the Gray Fox.
- The Ultimate Heist: Steal an Elder Scroll for the Gray Fox, and for glory!
- Independent Thievery: Steal as much as you can, and sell it to a Thieves Guild fence.
- It is possible to climb over the city walls and out of the city. See here for details.