Oblivion:Mage Apprentice

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Mage Apprentices are NPCs found in the Arcane University of the Imperial City. Interactions with Apprentices are limited until the conclusion of the Mages Guild questline, Confront the King, at which point they become available as followers. You may only have one Mage Apprentice following you at any given time.

All Mage Apprentices wear a Robe of the Apprentice and a pair of russet felt shoes, as well as carrying a copy of the standard text Manual of Spellcraft. In combat, they wield an iron dagger and a second, enchanted, dagger of the best possible quality for your level. In addition, all Mage Apprentices will know how to cast 3 Destruction spells (2 weak, 1 powerful), 2 weak Summon spells, 1 powerful Restoration spell and 1 powerful Illusion spell.

All Apprentices have different schedules and will be found performing different activities during the course of the day: from casting spells to taking a stroll of the campus, to mixing up potions to reading about the arcane secrets of magic. Breton apprentices will sleep from midnight to 6am, while Imperials are sort of night-owls and prefer to sleep from 6pm until midnight. All apprentices have one activity in common: lectures. A little, open-air classroom is set in front of the Praxographical Center, with rows of benches and a reading pulpit. From here a Mage Scholar will instruct the novices on the topic of Doomstones and Runestones. There are two classes: a morning one from 9am to midday and an afternoon one from 3pm to 6pm. A given Apprentice will only attend one of them.

Types of Apprentice[edit]

Although there are technically ten different Mage Apprentices in the construction set, the statistics of each are entirely dependent on their race. An Apprentice will be either a Breton or an Imperial, and each race is given their own set of stats. The differences between the two races are Attribute values and base Health and Magicka. All Breton Apprentices are female; similarly, all Imperial Apprentices are male.

Breton[edit]

Mage Apprentice
(RefID: 0006A83F, 0006AAB9, 00071049)
Location Arcane University
Race Breton Gender Female
Level PC - 6 Class Warlock
RefID 0006A83F
0006AAB9
00071049
BaseID 0006A833
0006AAA9
0006AAAD
Other Information
Health 30 + (3+1)x(PC-7), PC=11-57
Magicka 175 + 1.5x(PC-7) (max=300)
Responsibility 70 Aggression 10
Respawns Yes
Follower Yes (once you become Arch Mage of the Mages Guild)
Faction(s) IC Citizens; Mage Conversation Guild; Guild for Mages Apprentice(Apprentice Apprentice)
The Breton Apprentices on the grounds of the Arcane University

The Breton Apprentices are more "magically capable" than their Imperial counterparts, as they have higher Magicka, as well as higher Intelligence and Willpower values. On the other hand, their health is 10 points lower.

Imperial[edit]

Mage Apprentice
(RefID: 0006A839, 0006A836, 0006AAB7, 0006AAB6, 00071048, 0006AAB3, 0006AAB8)
Location Arcane University
Race Imperial Gender Male
Level PC - 6 Class Warlock
RefID 0006A839
0006A836
0006AAB7
0006AAB6
00071048
0006AAB3
0006AAB8
BaseID 0006AAAF
0006A831
0006A832
0006AAAA
0006AAAB
0006AAAC
0006AAAE
Other Information
Health 40 + (3+1)x(PC-7), PC=11-49
Magicka 100 + 1.5x(PC-7) (max=250)
Responsibility 70 Aggression 10
Respawns Yes
Follower Yes (once you become Arch Mage of the Mages Guild)
Faction(s) IC Citizens; Mage Conversation Guild; Guild for Mages Apprentice(Apprentice Apprentice)
An Imperial Apprentice in the Arcane University campus

Imperial Apprentices are inferior to their Breton colleagues in magical statistics, since they have less magicka and lesser values in Intelligence and Willpower. However, their health is 10 points higher at all levels.

Commands[edit]

Once you have become Arch-Mage of the Mages Guild, a Mage Apprentice may be given one of the following three commands:

  • "Follow me.": The Mage Apprentice will follow you, attack what is hostile towards you, and engage in random conversation with other NPCs (if given the opportunity).
  • "Wait here.": The Mage Apprentice will remain in the specified spot. The apprentice will not wander or engage in conversation with others, but will move to attack hostile creatures or NPCs that come within range.
  • "Return to your studies.": The Mage Apprentice will return to the Arcane University.