Oblivion:Beldaburo

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OB-mapicon-AyleidRuin.png
Ayleid Ruin:
Beldaburo
(view on map) (lore page)
# of Zones 2
# of Welkynd Stones 27
# of Varla Stones 1
Occupants
Conjurers, Daedra, Bones Undead
(1 boss-level Conjurer)
Important Treasure
1 boss-level Ayleid Cask 01
Console Location Code(s)
BeldaburoExterior, Beldaburo, Beldaburo02
Region
Gold Coast
Location
Northwest of Anvil, on the coast of the Abecean Sea, south of the Brena River
Beldaburo

Beldaburo is a medium-sized Ayleid ruin northwest of Anvil containing conjurers. It contains two zones: Beldaburo and Beldaburo Anga.

Notes[edit]

Exterior[edit]

Key to Maps
Map of Beldaburo, Exterior
  • The exterior is located at coordinates: Tamriel -52, 0.
  • This location's map marker (M on map) is named Beldaburo (editor name BeldaburoMapMarker). The entrance door is WSW of the marker, 30 feet away.
  • 0-2 Conjurer Enemies (each 50% probability Conjurer, 50% Daedra) are near the entrance.
  • 1 Chest 04 is near the entrance.
  • 1 Wilderness Chest 02 is near the entrance
  • The following plants can be found near the entrance: 4 Aloe Vera plants, 1 Bergamot plant, and 5 Mandrake plants.

Zone 1: Beldaburo[edit]

Beldaburo

When first entering you will find yourself on a balcony overlooking a room hosting a minor loot chest guarded by an enemy. Snipe at it or jump down to engage it at close range and then head east. Pick the leveled lock on gate G to access a room where two Bones Undead guard two minor loot chests before returning to the main corridor and continuing east. The next room contains this zone's Varla stone (V), three Welkynd stones (one on the ground; two high up on pedestals) and another enemy. The push block (cyan dot on map) to open the Varla cage is in the western alcove.

You will next find yourself on a balcony overlooking a large chamber, from where you can snipe down at the two enemies below. The northern section of the balcony hosts two minor loot chests, while in the southern section you will find the push block (cyan dot on map) which opens the hidden door at J. Make your way into the chamber, where you will find two bedrolls (b) and a stone altar hosting a full set of novice alchemical equipment and two soul gems (E).

Ignore the stairs to the east for now and instead head through the small passage to the north, opening the hidden door at H by stepping on the pressure plate just in front of it. Make your way past the gas trap at T and pick Average lock on gate I to access a balcony overlooking the final room. From here you snipe at the enemy below and also loot another chest. Return to the previous room and this time take the stairs, which lead you to the final room (which also hosts 7 easily-accessible Welkynd stones) and door C to the next zone.

When returning from the next zone via door D you will find yourself on the southern balcony overlooking the final room. The balcony acts as a sort of living quarter, with a bedroll (b), three minor loot chests, some alchemical equipment (F), a table and various barrels, crates and drawers. You can jump down into the room from here for a quicker exit. You can also jump up to the balcony with sufficiently high Acrobatics, but will be faced with a key-requiring gate in the next zone.

Occupants:

Treasure:

  • 1 Varla Stone (in a Varla Stone Cage) at location V on map
  • 4 Ayleid Casks 01 (2 locked)
  • 1 Ayleid Cask 02
  • 1 Ayleid Coffer (locked)
  • 1 Chest 03
  • 2 Restoration Ayleid Chests
  • 11 Welkynd Stones
  • The following alchemy equipment will always be found: 2 Novice Alembics, 1 Novice Calcinator, 1 Novice Mortar & Pestle, and 2 Novice Retorts.
  • The other following items will always be found: 2 empty lesser soul gems, 1 empty petty soul gem, 1 Bonemeal, 2 Bread Loaves, and 1 Iron Dagger.
  • Some of the above items are clustered at the following locations:
    • At E: 1 Novice Alembic, 1 Novice Calcinator, 1 Novice Mortar & Pestle, 1 Novice Retort, 1 empty lesser soul gem, and 1 empty petty soul gem.
    • At F: 1 Chest 03, 1 Novice Alembic, 1 Novice Retort, and 1 empty lesser soul gem.

Traps:

  • 4 Gas traps at location T on map

Doors and Gates:

  • There are three doors in/out of this zone
  • 2 Gates at G and I (both locked)
  • 2 Hidden Doors at H and J. The push block to open door J is on a balcony overlooking the south side of the room (see the cyan dot on the map).

Other:

  • 3 bedrolls at locations b on map

Zone 2: Beldaburo Anga[edit]

Beldaburo Anga

The first room of this zone has little treasure except for two Welkynd Stones high up on pedestals, but is guarded by three enemies. Continue in a clockwise fashion, opening gate G by stepping on the pressure plate just in front of it. The next room is guarded by a Conjurer and contains a Ceiling Spikes trap at T which you can use to your advantage. Loot the Ayleid coffer nearby and proceeding into the third room, which hosts no enemies but does contains two Ayleid casks, four Welkynd stones high up on pedestals, a stone altar with some alchemical equipment and soul gems (E) and two corpses (one ablaze).

The final room is very large and is where you will find the boss-level Conjurer (A) and a Daedra guarding the boss-level Ayleid Cask (B) and a minor loot chest. On top of a stone altar to the east you will find two soul gems, some alchemical equipment and a Welkynd stone, while on top of another to the west rests the key (k) opening the gate at J. Six other Welkynd stones can be found on pedestals around the central zone of the room, while another three are inside a nearby brazier. The push block (cyan dot on map) in the northwestern corner of the room opens the hidden door at I, which leads back to the first room, although it's recommended to use door D for this purpose.

Occupants:

Treasure:

  • 1 boss-level Ayleid Cask 01 (Conjurer variety; locked) at location B on map
  • 2 Ayleid Coffers (1 locked)
  • Beldaburo Key at k. It is originally lying on a stone slab, but it is possible for the key to be knocked onto the ground nearby while you are fighting. The key opens the gate at J; it does not open any other gates in the ruin.
  • 1 Chest 01
  • 1 Restoration Ayleid Chest
  • 16 Welkynd Stones
  • The following alchemy equipment will always be found: 2 Novice Alembics, 2 Novice Calcinators, 2 Novice Mortar & Pestles, and 2 Novice Retorts.
  • The other following items will always be found: 2 empty lesser soul gems and 2 empty petty soul gems.
  • Some of the above items are clustered at the following locations:
    • At B: 1 Welkynd Stone, 1 boss-level Ayleid Cask 01 (Conjurer variety; locked), 1 empty lesser soul gem, and 1 empty petty soul gem.
    • At E: 1 Novice Alembic, 1 Novice Calcinator, 1 Novice Mortar & Pestle, 1 Novice Retort, 1 empty lesser soul gem, and 1 empty petty soul gem.
    • At F: 1 Ayleid Coffer, 1 Novice Alembic, 1 Novice Calcinator, 1 Novice Mortar & Pestle, 1 Novice Retort, and 1 Welkynd Stone.

Traps:

Doors and Gates:

  • There are two doors (at C and D) in/out of this zone, both leading to the zone Beldaburo.
  • 1 Gate at J (locked, key required; opened by the Beldaburo Key, located on a stone slab at k)
  • 2 Hidden Doors at H and I
  • 1 Iron Gate (opened remotely) at G