Morrowind talk:Divayth Fyr

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Daedric Armor[edit]

I can't seem to pickpocket the broken daedric armour. I break it and Calm Humanoid, just like it reads, but the pickpocketing doesn't work. Still, I remember doing this before I installed both expansion packs. Could this have something to do with this? The update might have removed this way of obtaining a nearly complete set of the best armour in the game? — Unsigned comment by 132.155.58.193 (talk) on 28 July 2008‎

How's your Sneak skill? If it's really low, you won't be able to see anything when you attempt a pickpocket. Your Agility and Luck may also be factored in. Anyhow, the expansions make it possible to obtain a complete set without harrassing Divayth Fyr, though it's a bit more work finding everything... --TheRealLurlock Talk 17:39, 28 July 2008 (EDT)
Sneak is up to 100, luck is something like 80 and Agility is boasted up to 10000+ with alchemy. Should work very well to me, but for some reason it doesn't. Usually I can pickpocket only a few small armour pieces. — Unsigned comment by 132.155.58.193 (talk) on 29 July 2008‎
Hmm, I'm not sure, but I know some skills and attributes actually have negative benefit if you increase them too high, and Agility over 10000 may be one of those cases. I think also that the heavier an item is, the more difficult it is to pickpocket, and Daedric armor is some of the heaviest stuff in the game. I can't speak from experience on this one, but I know people have used this technique to get his armor, and I don't think the expansions made any changes to the way that works. Maybe try again with more realistic numbers, instead of extremely overpowered ones? Might work. --TheRealLurlock Talk 13:06, 29 July 2008 (EDT)

Battlespire myth[edit]

Moved from text, is any of this true? He is an ancient wizard... --BenouldTC 22:24, 3 August 2008 (EDT)

"There are several hints in his dialogue and in Tel Fyr itself that Divayth is in fact the hero of Battlespire. For example, there is a Small Ornate Lockbox in his room that contains the Daedric Sanctuary Amulet that, when worn, will teleport the player to Magas Volar, a Daedric room reminiscent of Battlespire. In the room, the player must face Lord Dregas Volar, a unique named Dremora who carries the Daedric Crescent, a unique weapon featured in Battlespire. "

I just moved this too:
"There is a strong possibility that Divayth Fyr is the Hero of Battlespire. He possesses several of the artifacts acquired during that game(the Broadsword of the Moon Reiver, interestingly, is not among them) as well as access to the last existing Daedric Crescent, one of Mehrunes Dagon's most wicked creations."
RpehTCE 17:19, 15 August 2008 (EDT)

Psijic Order[edit]

(Moved from the article)

Before coming to Morrowind, Divayth Fyr was a member of the Psijic Order. He was taken in by the Order as a gifted youth in magic, knowledge, and the pursuit of truth. Eventually, he left because of matters of personal interest. He abandoned the Old Ways and devoted his life in the study of the New Ways, the Ways of the Dwemer.

There's nothing in the game to support this paragraph. It was added by an anonymous editor [1] who was also the first to add the Battlespire Myth, so I'm not inclined to trust it. –RpehTCE 08:24, 1 September 2008 (EDT)

The Imperial Library is the source for both the Battlespire and the Psijic Order claims, but they themselves don't say where this information comes from, and because it isn't in the game dialogue. or any other part of the game itself for that matter, it's probably best to leave it out. -Itachi 09:13, 29 December 2009 (UTC)
Although it may be new to wikis and the general public, it is indeed common knowledge in the lore community and widely accepted. It originates from a developer post on the official Bethsoft forums shortly before Tribunal was released, which has probably purged from it by now. It could possibly be found through the Wayback Machine or another archiving site, depending on Bethesda's robots.txt at the time. --Sch 07:14, 12 December 2010 (UTC)
There's a lot of stuff that's "common knowledge in the lore community" that seems to have no basis in fact. It's our goal to find references for all claims, and if there's no source for this one then it doesn't go on the page. rpeh •TCE 10:18, 12 December 2010 (UTC)

Age[edit]

If he's 4000 years old that means he is older the then the tribunal. — Unsigned comment by 169.244.70.147 (talk)

That would certainly be the implication, yes - but seeing that gods are immortal anyway (well at least up until the end of Morrowind) their age is somewhat irrelevant. -Itachi 09:25, 6 March 2010 (UTC)
Specifically, assuming he is exactly 4000 years old as of 3E 427, he would have been born in 1E 244, a year after the fall of White Gold Tower and long before the creation of the Tribunal. Alfe Fyr may have, and in my opinion probably did, get 4000 by rounding either up or down. I think it would be safe to assume that date, give or take one to twenty years (or whatever numbers you consider reasonable to round from). Peterpeterohsofeeter 04:57, 11 July 2011 (UTC)
Assuming he is around 4000 years old, we can't know, or even get an idea of, when he was born. In the the in-game books "Varieties of Daedra" and "The Doors of Oblivion" mentions Divayth Fyr traveling the planes of oblivion. Who knows how time passes in oblivion. He could have been gone for a hundred years or so, but really he might have spent 1000 years in whatever plane. There's no doubt he's very old and very powerful, we just can't know when he was born. Bohlox (talk) 02:01, 8 July 2013 (GMT)

A quick question[edit]

If you take the daedric sanctuary amulet, will Divayth attack you? MrSensiBob 22:49, 14 July 2010 (UTC)

Nope. Divayth doesn't technically own the chest, so the amulet and any other items inside are yours for the taking, free and clear. Dlarsh(T,C) 00:10, 15 July 2010 (UTC)

Is killing him after the main quest a bad idea?[edit]

I want his things after game will this effect my game after the main quest----Candc4, Also known as the Man Inside the Sexy Leather Pants CT 19:39, 4 November 2011 (UTC)

I would think, once you are past the Corpus Cure part of the Main Quest, that you could kill him for that armor. --Brf 19:55, 4 November 2011 (UTC)
I'm doing it after the main quest because it is said that killing random main quest people is a bad idea before ending the main quest and also how did you know I wanted the Armor----Candc4, Also known as the Man Inside the Sexy Leather Pants CT 20:04, 4 November 2011 (UTC)
There is no purpose to killing him, other than getting his armor. --Brf 16:07, 11 November 2011 (UTC)
Well, seeing as he wears a whole set of Daedric armor, sans helm and shield, and there is only one other set if you have GOTY (each piece scattered around the world, making for a long search), then I would say kill him. He is essential through the Corprus Cure, or if you have to do the back path everyone in Tel Fyr is essential all the way through. Anyway, I am rambling. After the MQ, kill him if you want, but he is a tough fight for lower levels. E. Snowmane 16:12, 11 November 2011 (UTC)

skyrim note[edit]

The notes section mentions a mention of fry in skyrim, with no reference, can one please be provided? — Unsigned comment by Magicappletree (talkcontribs) at 13:10 on 18 January 2012‎

Maybe books The Doors of Oblivion and Varieties of Daedra but that is other thing?--Aleksa 21:31, 13 February 2012 (UTC)
"He is mentioned in Skyrim as the only wizard alive who can travel between realms at will." If that is from those books, it would not need to be said it is mentioned in Skyrim. Those books were in Oblivion also. The note makes it sound as if there is dialogue about him in Skyrim, which to my knowledge, there is not. Ice 00:40, 4 April 2012 (UTC)
The passage in question is from The Doors of Oblivion, and states:
The simplest and most maddeningly complex way to go to Oblivion was simply to cease to be here, and begin to be there. Throughout history, there are examples of mages who seemed to travel to the realms beyond ours seemingly at will. Many of these voyagers are long dead, if they ever existed, but we were able to find one still living. In a tower off Zafirbel Bay on the island of Vvardenfell in the province of Morrowind there exists a very old, very reclusive wizard named Divayth Fyr.
This book was in Oblivion as well, so it's not just a Skyrim thing. Also of note is that Fyr isn't necessarily the only wizard who can do so, just the only one the authors of the book were able to find. If there's more specific information in Skyrim, please mention it. Otherwise, I'm thinking the statement should just be removed, or at least rewritten to be more general. --TheRealLurlock Talk 03:44, 4 April 2012 (UTC)

Highest Level/Health?[edit]

The notes claim that Fyr had the most health and was the highest level NPC in the vanilla game. Doesn't Vivec have 3 times as much health and isn't he 35 levels higher than Fyr?? — Unsigned comment by 131.156.211.13 (talk) at 08:49 on 9 November 2012

Well, I think Vivec is classed as a creature, while Fyr is classed as an NPC. Out of all the NPCs, Fyr has the highest health.--Skyrimplayer (talk) 14:55, 9 November 2012 (GMT)
The ghost NPCs in the Cavern of the Incarnate have incredibly high health. IIRC they each have 32000, something above 10k for sure. Chill fridge (talk) 23:25, 29 June 2023 (UTC)

Elder Council[edit]

The third letter on this page of the Imperial Library suggests that Divayth Fyr is also an Elder Counsil member. Could someone verify the authenticity of this source, and, if authentic, add it to the proper page?--Hollymarkie talk 16:42, 5 December 2012 (CET)

Unfortunately, it's never been mentioned in any other sources, so we have to assume it's not valid. Maybe a new plug-in or game will deal with it one day. -- Kertaw48 (talk) 17:29, 5 December 2012 (GMT)
The Nu Mantia Intercept is used as an Out-of-game (OOG) source in some locations, I believe? I remember the name being mentioned somewhere... (Although don't go quoting me), so maybe some lore expert will add it later? Eric Snowmane(talkemail) 18:29, 5 December 2012 (GMT)

Cause of living 4000 years[edit]

How did he manage to get to approximately 4000 years old without dying? Dragon Guard (talk) 20:57, 4 June 2013 (GMT)

Magic! :) Jeancey (talk) 21:04, 4 June 2013 (GMT)
So he was involved in an unmentioned experiment and could live forever? (Like how Corprus can?) Dragon Guard (talk) 16:58, 5 June 2013 (GMT)
Nobody knows how he's lived that long. Considering he's a wizard, it's probably magic of some sort. Obviously he's aged, so he may or may not live forever. But we really don't have anything to go off of. Vely►t►e 17:45, 5 June 2013 (GMT)

Redundant Spell Links[edit]

The reason that the strong Spell Drinker is redundant is because it links to the same page (Spell Absorption) as Will Spell Drinker. Personally, I suggest having both link to the page, since it looks wrong to have no link for Strong Spell Drinker when it is part of a list of spells that all have links. I'd also point out that the spell names do not directly say their effects, making a link necessary.--Ratwar (talk) 13:20, 9 June 2013 (GMT)

Yes, it looks weird that it is the only spell without a link, but considering they both have an almost identical name, it should be pretty clear that they have the same effect. Also, the reason the links are there is to link readers to the spell effect, is it not? A possible solution would to have only one link by saying "he knows both Strong and Wild Spelldrinker or something like that. *WoahBro►talk 14:13, 9 June 2013 (GMT)
You could also just stick the two together in a link Strong Spelldrinker, Wild Spelldrinker--A----N----I----L (talk) 14:26, 9 June 2013 (GMT)
I think both of these are good solutions, and they're both better than having one unlinked spell in the list, but I still have to question why. The reason we avoid redundant links is so the articles don't become a mass of blue links, which can be distracting. For that section of Divayth Fyr, that battle has already been lost. It is in fact a mass of blue links where plain text is distracting. There are few reasons to avoid redundant links in this case. Making them just one solid link does fix the problem, but I think it is an example of applying the style guide in a situation where the style guide doesn't make the most sense. I think that WoahBro's solution suffers from dropping an 'and' into a list (I don't like the way that reads), and Anil's solution has the same problem as having two links (basically there's a chance that someone will click on the link or links twice expecting different information).--Ratwar (talk) 15:39, 9 June 2013 (GMT)
At this point, I'm more for Anil's solution. It's good that someone with plenty of experience is weighing in on this because it is definitely time for this matter to be solved once and for all so we can avoid an edit war (which had already semi started by the time Ratwar stepped in). So anything to make it finalized, let's do it. *WoahBro►talk 15:51, 9 June 2013 (GMT)
I'm going to implement Anil's Solution.--Ratwar (talk) 23:02, 10 June 2013 (GMT)

Glitch of Divayth Fyr[edit]

Good afternoon, I was playing Morrowind on the PC (GOTY Edition), and I have come across a massive glitch. Doing the House Telvanni mission to send a coded message to Fyr, I must have had the right Dwemer artifact in my possession, that the Spymaster would give me. He asked about a gift, and I gave it to him without thinking. FFWD 6 hours later, I decide to begin the main quest. The Spymaster refuses to give orders, until I am cured of my Corpus Disease. Despite never doing any quests, past handing in my papers to him in the beginning. The journal entry from giving Fyr the Dwemer piece also mentions it coming from the Spymaster, though it was most likely obtained during the Thieves Guild's Dwemer Artifacts, I was doing before the House Telvanni.

All I know is I have no disease, no one treats me as if I do.

Divayth Fyr does not acknowledge the need for me to be cured.

The Spymaster refuses to give me orders, until I can cure the disease.

Essentially, this is one huge glitch that has completely destroyed the ability to go through the main game. Does anyone know of a means to reverse this? And is this important enough to place on the website? I know when I bring it onto my website, this will be a definite glitch to mention. Thanks for your time in reading this. Sincerely, John M. — Unsigned comment by 24.121.220.109 (talk) at 21:39 on 18 August 2013

He's attacking me[edit]

I'm on the PC version and I accidentally stole from him a while ago. Now he won't stop attacking me. What can I do? 31.53.56.157 20:54, 4 May 2015 (GMT)

> A high enough level "Calm Humanoid" spell ought to do the trick.— Unsigned comment by Thalass (talkcontribs) at 17:40 on 12 May 2015

Irrelevant information?[edit]

I wanted to ask about the following quotation on the wiki page:

"Interestingly, Divayth's daughters' names correspond with three of the first four letters of the Greek alphabet, Alpha, Beta, and Delta, while Uupse corresponds with the fifth-to-last letter, Upsilon. (Not to be confused with the fifth Greek letter, Epsilon.) One might wonder what happened to the Gamma model."

Is this not just pointless, speculative information that ought to be remove from the page? I don't see how this info is any more relevant than the statement: "Interestingly, Divayth's daughters' names start with 3 of the first 4 letters of the English alphabet, A, B, and D. Uupse's name starts with a letter completely unrelated to this arbitrary pattern, and as such, we might wonder what happened to daughters X, Z, and P."

Am I missing something obvious? Why is this info here, and who approved the change? --Thalass (talk) 17:49, 12 May 2015 (GMT)

Yeah, I agree it's pretty useless information, hardly that interesting :) I removed it (for now). If anyone feels overwhelmingly it should be included, feel free to revert or something. If anything, and it is worthy of conclusion, the speculative part at the end, should be removed - Emoboy64 23:38, 12 May 2015 (GMT)
There are very similar notes on the daughters' respective articles, but I'm not sure if they should be outright reverted, mainly because they're not as speculative, but there is some speculation nonetheless. Maybe Jeancey, Legoless, or some other admin has a thought? •WoahBro►talk 23:58, 12 May 2015 (GMT)
The names are very obvious references to Greek letters and should definitely be noted somewhere - just try saying Beyte out loud, or looking for another Dunmer name beginning with 'Uu'. Seeing as Divayth created them, it's not a great leap to assume that they're version numbers, but I don't see a problem leaving that out or rewording the note if people think it's too speculative. —Legoless (talk) 00:19, 13 May 2015 (GMT)
I don't think it needs to be completely removed, just reworded considerably. Maybe just "The names of Divayth's daughters correspond with the Greek letters Alpha, Beta, Delta and Upsilon." No speculation about Gamma, order of creation, etc., just the facts. •WoahBro►talk 01:28, 13 May 2015 (GMT)
Ahhh, I get it now. It isn't just the starting letter that's significant, but also the sound of the name. So Beyte is closer to Beta than, say, Bertha. Combine this with the theory that his daughters are his clones, and things start to make a lot more sense. Just edit it to make this connection more clear; the way it was written originally, I assumed the author was just making an arbitrary association between the first letters of each name and the Greek alphabet. It hadn't occurred to me to tie it to the clones theory. As others have said, I agree with removing the speculative bit and leaving this bit of trivia in the article, so long as the concept it is trying to communicate is made a little more clear. --Thalass (talk) 15:29, 13 May 2015 (GMT)