Morrowind talk:Damage Skill

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Skill damage can be done in the latest patch of vanilla Morrowind (as long as at least one of Bloodmoon or Tribunal is installed), to any skill, but the player has to set it up deliberately. This is because of how Fortify + Drain interacts -- if the Drain ends while the fortify is still active, the skill only rises to it's "natural" value, and then is reduced below that when the fortify wears off in turn. This produces a permanent reduction in the skill (skill damage). The noted sources of "Restore Skill" (shrines) do restore this damage even if it is not to a skill that would potentially have been affected by the old version of Fury or by the Blindfold. Some notes:

- A given custom spell or enchanted item will at most reduce the skill by the magnitude of the Fortify component with repeated castings, since you eventually hit a point where the fortify raises the skill to exactly its undamaged value, and any drain from that point on will be completely restored when the Drain effect wears off

- If you design this as an offensive spell, it is subject to Reflect

- Skills seem to "bottom out" at the value for your race + Class + specialization. My test Breton, with 100 Alchemy to start with, used a custom spell with Weakness to Magicka 100% for 2 sec, Drain Alchemy 100 for 1 sec, Fortify Alchemy 100 for 2 sec (all on self; the Weakness is to cancel out his natural 50% resistance), which should have damaged his Alchemy by exactly 100 points, but he ended up with Alchemy 20. This is likely to prevent problems in various formulas with a skill value of zero, and may also be intended to keep Jail from making a character totally unplayable (If Jail inflicts Skill Damage)

68.151.136.49 14:20, 13 October 2020 (UTC)

This is noted in the Bugs section of both Drain Skill and Fortify Skill. — Wolfborn(Howl) 20:00, 13 October 2020 (UTC)