Morrowind talk:Command

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

"Dagoth Ur and Vivec can be Commanded with 100 magnitude (you'll need at least two or three seconds.) It's unlikely that the average player will have a spell this powerful.(Use Command Creature for Vivec, Command Humanoid for Dagoth Ur.) If you want Vivec to relocate, start a fight or Frenzy him first. Get him near the doorway (Calm him first if you want to) and use Command Creature. Exit the cell immediately, because you won't have any time to make sure the spell's active. Repeat until he is outside. You can't Command Vivec permanently, so you'll have to Frenzy him or start a fight. Lead him all the way to your desired location. It is recommended that you lead him on a course free of named NPC's, because he's a creature. Anyone brave enough to fight him (like guards) will die. Dagoth Ur is too tall to effectively leave his residence. Without mods or console commands, he isn't going anywhere."


Anyone have the patience to try and command vivec into the fight with Dagoth Ur, see what happens?

Use of "I".[edit]

Command spells can become permanent on your target. I don't know the details of how or why this can happen. If you want to attempt this, try creating several different Command spells with different magnitudes. If you're powerful enough, make one for 100 to 100, 2 or 3 seconds. Hit your intended target with these spell variations. When the target is effectively Commanded, enter or exit a seperate cell, making sure the target is with you. Repeat the entering/exiting several times, then stop and wait with your target, until you think the spell should have worn off. If you move and the target follows, it's permanent. This method can painlessly relocate your targets from far away locations, and they can use transportation with you. You should keep in mind that Commanding quest related targets is not recommended, should they perish and you neglect reloading a previous save.

This needs to be reworded. — Unsigned comment by Catmaniac66 (talkcontribs) on 4 March 2010

Done!

You can also make the spell permanent by making it on target with a range large enough to hit them and adding a soultrap on target and casting it on the floor next to them. (Sdharly 18:59, 28 March 2010 (UTC))

I've also noticed you can make it permanent by casting different Command spells concurrently on the same target(s). 75.47.98.211 03:43, 12 January 2011 (UTC)

Command works on Daedra[edit]

According to the article "Command Creature will work on all non-undead, non-Daedra, non-mechanical creatures." I tried it twice on Creeper, though (first, via Beast Tongue, then via Scroll of Lesser Domination) and it worked both times. I'll test this weekend on other Daedra (eg. Krazzt, Anhaedra, Lustidrike) but I'm not sure whether it might be due to either Morrowind Code Patch or Morrowind Patch Project. I guess I'll also test the spell on Baladas Demnevanni's MW:Shock_Centurion as well as undead creatures. — Unsigned comment by Salamangkero (talkcontribs) at 07:04 on 17 July 2014

I'm back; sorry for the unsigned post. So... I've been able to successfully command other daedra (dremora, scamp), undead (ancestor ghost, dwarven spectre, skeleton), mechanical units (shock centurion, spider centurion) and even ash creatures (ash slave). I've checked the changelogs for MCP and MPP and found nothing about changing the effect of the Command Creature spell. Thus, I've removed the qualifiers (non-undead, non-Daedra, non-mechanical) in the article. Salamangkero (talk) 17:00, 19 July 2014 (GMT)