Morrowind:Special Creatures
Dagoth Ur[edit]
The god and head of the lost Sixth House.
Creature | Drops | Attacks | Soul | |||||
---|---|---|---|---|---|---|---|---|
Dagoth Ur dagoth_ur_1 (Dagoth Ur, Facility Cavern) |
nothing | 300 *** |
|
0 | ||||
Dagoth Ur dagoth_ur_2 (Dagoth Ur, Akulakhan's Chamber) |
nothing | 1000* (200) *** | 50** (0 hits) |
50** (1 hit) |
50** (2 hits) |
50** (3 hits) |
|
0 |
* After the Heart of Lorkhan is destroyed, his Health is reduced to 300. Otherwise, it is constantly reset to 1000 every frame. Additionally, he has an unlimited pool of Magicka. When the Heart is destroyed, his Magicka will be set to 0, leaving him unable to cast spells (though not defenseless, as his melee attacks are still quite strong.)
** Dagoths Ur's resists change each time the Heart is hit. Before the first hit with Sunder, he has 50% Resist Fire. After Sunder hits, he will have 50% Resist Frost instead. After the first hit from Keening, he will switch to 50% Resist Shock. After the second hit, that will be replaced with a 50 pt Shield spell. After the third hit with Keening, all resists and spells will be removed.
*** Dagoth Ur's health is supposed to be reduced by 50 for each Ash Vampire killed during The Citadels of the Sixth House quest, but the script intended to produce this effect does not work unless you visit the first form of Dagoth Ur before killing Ash Vampires (which can kill Dagoth Ur immediately if you kill every Ash Vampire after this) and will never work on the second form. OpenMW fixes this bug. In the sense that the underlying scripting limitation behind this no longer exists. OpenMW does however force this part of the script to not function due to the far more serious issue it would cause if it actually ran correctly.
Heart of Lorkhan[edit]
Creature | Drops | Attacks | Soul | |
---|---|---|---|---|
Heart of Lorkhan heart_akulakhan (Dagoth Ur, Akulakhan's Chamber) |
nothing | 1000 (5000)* |
|
0 |
* The Heart's Health starts at 1000, and is reset to 5000 every frame, thus cannot be killed under normal circumstances. In order to kill it without using Sunder and Keening, you would need to find a way to do over 5000 damage to it in a single hit - not possible without using the TES Construction Set (create a massive damage spell), using the alchemy glitch to fortify your strength or the Bloodmoon expansion (Ebony Arrows of Slaying). This would, however, break the main quest.
Vivec[edit]
The god Vivec.
Creature | Drops | Attacks | Soul | |
---|---|---|---|---|
Vivec vivec_god (Vivec, Palace of Vivec) |
Unique Dwemer Artifact * | 3000 |
|
1000 (Azura's Star) |
* This is the un-activated form of the Wraithguard artifact. In order to use it, you will need to bring it to Yagrum Bagarn in the Corprusarium in Tel Fyr. You can recover this version, even after Vivec has already given you the activated version.
Yagrum Bagarn[edit]
The last living Dwemer.
Creature | Drops | Attacks | Soul | |
---|---|---|---|---|
Yagrum Bagarn yagrum bagarn (Tel Fyr, Corprusarium Bowels) |
Yagrum's Key | 400 |
|
200 (Grand) |