Lore talk:Dwemer

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Archive 1: March 2007-March 2011

Skyrim[edit]

Perhaps there should be a mention of Dwemer settlements in Skyrim on the page (for example Fang Lair).--Tovenam 12:24, 22 May 2011 (UTC)

Fang Lair is in Hammerfell, but I agree that it should be mentioned. Legoless 12:34, 22 May 2011 (UTC)
Oops, my mistake :P. Still, it appears that Markarth Side was originally built by dwarves, although this is related to TES:V which is not out yet.--Tovenam 12:37, 22 May 2011 (UTC)
Yet again, we do not want to say that it was, without a doubt, Markarth Side until we play Skyrim. However, I do agree that it should be mentioned that a city is of Dwemer origin, just not which one we think it is.--Kalis AgeaYes? Contrib E-mail 15:20, 22 May 2011 (UTC)
Agreed, we should basically make it clear that the Dwemer did indeed build settlements in Skyrim (this is a fact, not speculation), but at this stage we can't state the specific settlements that they built.--Tovenam 16:59, 22 May 2011 (UTC)
If there's an official source, I'd recommend inserting 'Skyrim' into the following sentence sentence (with the reference):
"Their ruins and artifacts are scattered across Tamriel, specifically within Hammerfell (mainly in the mountains of Stros M'Kai), High Rock <insert Skyrim here> and Morrowind."
Legoless 17:05, 22 May 2011 (UTC)
Sounds good to me. I'll get to work on tracking down the source, starting with Tovenam's "Road to Skyrim" interview link.--Kalis AgeaYes? Contrib E-mail 17:40, 22 May 2011 (UTC)
Sphere Centurions are also confirmed to be in Skyrim, as shown in this interview.--Tovenam 17:55, 22 May 2011 (UTC)
That doesn't really have anything to do with the Dwarves themselves. Legoless 18:12, 22 May 2011 (UTC)
This has some mention of the existence of Dwarven Ruins in the game: http://www.youtube.com/watch?feature=player_embedded&v=db-o_HrpC-0 Stouf761 17:03, 13 July 2011 (UTC)

Name pronunciation?[edit]

Is it DweMMER or DWEEmer? i just want some verification for the note in the lore article that states the latter. — Unsigned comment by 204.101.162.138 (talk) at 13:14 on 13 July 2011

In Skyrim, they pronounce it as Dwemmer, not Dweemer. 118.82.150.60 01:54, 20 November 2011 (UTC)
It's Dwemmer. It's said that way in all the games where it's voiced. The article is wrong. — Unsigned comment by 69.183.59.237 (talk) at 02:42 on 24 November 2011
What about Peryite's pronunciation? — Unsigned comment by 62.194.58.244 (talk) at 10:08 on 30 November 2011
In Morrowind, Azura pronounces it "Dwee-mer" in the cutscene after defeating Dagoth Ur --46.208.71.62 16:08, 22 December 2011 (UTC)
It's actually originally Dway-mare. Don't let the voice acting fool you.— Unsigned comment by Microbat (talkcontribs) at 19:47 on 9 March 2013
There isn't any evidence of that, is there? Where is it ever pronounced Dway-mare? Jeancey (talk) 02:50, 10 March 2013 (GMT)

() Verified; it is indeed DwEEmer, don't know where Bethesda all of a sudden got the double-m from, because Dwemer would spell "Dwemmer" like "Hammer" if it was actually pronounced "Dwem-mer". Fun fact: Since many earlier Beth-Games had no spoken Audio, like Morrowind, which only featured some Combat Grunts, but only a handfull of spoken Dialogue, esp. Dagoth Ur, the Intro Scenes, Greetings from Characters, Azura's ending scene, etc., I cant even find any reference in Oblivion, Redguard, Arena, etc. - those games had no spoken Audio, or Dwemer was never spoken out. So since Oblivion was around the Ayleids and not Dwarves, there was no spoken pronounciation of "Dwemer" available. So the best and newest pronounciation is from Morrowind, where it is "Dwee-mer". Therefore, the Article is correct.MarukiTheFaceHater (talk) 03:23, 23 April 2013 (GMT)

How did you verify this? Who pronounces it as DwEEmer in morrowind? They pronounce it as DwEHmer in Skyrim, and I don't remember it ever being spoken in morrowind. Jeancey (talk) 03:28, 23 April 2013 (GMT)
From an anon earlier: "In Morrowind, Azura pronounces it "Dwee-mer" in the cutscene after defeating Dagoth Ur". 15 seconds in. Vely►t►e 04:12, 23 April 2013 (GMT)
If that is the only source for DwEEmer, and all of skyrim pronounce it DweMMER, then I think that we should go with DweMMER as the pronounciation. A single line of audio from a previous game is not enough to over-rule dozens of lines of audio from another game. It is clear that the currently canon pronounciation is DweMMER. Jeancey (talk) 04:18, 23 April 2013 (GMT)
After rethinking, I got the Idea - what if the Nords just pronounce it differently, or the original pronounciation was "lost" over time? It's been a while after all since Morrowind took place. I am writing this because I roleplay my Lets Play a bit, and I'm trying to use a character-POV, so I always love to have a "made up" backstory to back it up. So lets just say, the pronounciation is indeed correct, but only when playin Skyrim. In TES3 Morrowind, it should be spoken out "Dweemer".MarukiTheFaceHater (talk) 06:12, 27 April 2013 (GMT)
Or bethesda didn't like how the voice actor for azura pronounced it and decided it should be different. Without further information, the overwhelming evidence points to DweMMER being the correct pronunciation. Jeancey (talk) 16:43, 29 April 2013 (GMT)
Thats what I tried to say, basically, Jeancey :D 'Persuasion attempt successful', as they would say in TES. I just wanted to make up a more "Roleplay" excuse for it, thats all. BUT, nevertheless, it is still unclear if changing the article is right - after all, it has been pronounced differently once in Morrowind, so maybe it should be weaved together like "Nord-Pronounciation" vs. "Dunmer Pronounciation"MarukiTheFaceHater (talk) 14:25, 30 April 2013 (GMT)
I would be more inclined to put DweMMER as the main pronunciation, and DWEEmer as a rare variant. Jeancey (talk) 16:45, 30 April 2013 (GMT)

Cruelty[edit]

I think it should be expressed that the dwemer was likely a pretty cruel race. They enslaved and crippled the falmer and during the Thieves Guild Quest in Skyrim one can visit some of their torture devices with spectator seats. --85.179.125.170 21:28, 1 January 2012 (UTC)

Expressed, sure, but not explicitly. "Cruel" is a pretty judgmental word to put forth ourselves (unless there's reference to rely on, which I don't think exists here). It's not often something you see in encyclopedic formats. But we can state the facts, and let people form their own conclusions. Yes, the Dwemer had torture chambers, and subjugated an entire race, and also had beds of stone, as well as stone chairs (most of which with no back rest). Their armor is protective, but cumbersome to the person wearing it. They were atheistic, dedicated to reason and logic. They designed and tried to use the TES equivalent of a weapon of mass destruction. Their artistry didn't venture far beyond weapons designs, rather bland architecture, and simple unadorned pottery. The only thing we know about their politics is that a significant portion of their population opted to abandon their society when their leader tried to make peace with their less advanced neighbors. The point is, if you make sure these facts and others like them are included and highlighted within the article, it should be abundantly clear to any reader that the Dwemer were likely a very cruel and arrogant people. Minor Edits 07:40, 3 January 2012 (UTC)
On top of being unencyclopedic, saying that the entire race is cruel is a sweeping generalisation.--Tovenam 17:33, 8 January 2012 (UTC)
In reply to Minor Edits, the word "cruel" is used by Karliah. "Even the Falmer don't deserve the pain these implements must have inflicted. The dwarves were a cruel race." --Legoless 19:40, 8 January 2012 (UTC)
Excellent, then everything I said can be ignored, as usual. Minor Edits 06:28, 10 January 2012 (UTC)
As far as the stone beds and chairs, it's possible they originally had soft cushions or cloths on them that deteriorated away over the centuries. — Unsigned comment by 74.44.29.65 (talk) at 14:48 on 18 March 2012
I may be wrong here but are there any other instances of these torture chambers than just in that one ruin? If not then it would be a bit unfair to say that they where cruel based on this alone. That would be like pointing out the nazis and saying that humans are cruel (That argument can be made, it would just be unfair using one instance Of cruelty as a basis of this therory) I'm writing this at 11:47 p.m. So this may not be spelt correctly. — Unsigned comment by 118.209.213.254 (talk) at 13:36 on 5 July 2012

Tonal Architecture[edit]

Is it ever actually explained? What is the method, what is it's purpose? Is it magic, technological, both? Is it used to create actual architectural structures, or is it for enchanting objects and machines? What are the "tones" involved? 173.206.171.150 02:32, 4 January 2012 (UTC)

Most Dwarven technology seems based on a fusion of science and magic, so it's likely safe to assume Kagrenac's tonal architecture is somehow related. It's possible Yagrum Bagarn may have something to say to clarify, since he is a tonal architect, but I imagine his dialogue has already been analyzed to death. Minor Edits 12:29, 4 January 2012 (UTC)
It's do to with the Heart of Lorkhan and the use of Kagrenac's Tools, but it is never fully explained. The most we can say is that it concerns extracting power from the heart in order to achieve divinity. --87.115.178.208 12:41, 4 January 2012 (UTC)

Needs a Gallery[edit]

In my view of the page, the text and headers seem disjointed, and the overall page sloppy, because these images are crammed in all over. The best way I can think of to describe how it looks is that they were sneezed into place. I tried to rearrange them is some better way, but the page isn't cooperating. Yes, this particular page is both sentient and stubborn. However, I think we can violently beat it into submission if a few of the images were put in a Gallery section. Minor Edits 13:25, 4 January 2012 (UTC)

Agreed. I had the exact same thought when I edited this article several days ago. For an example, there are images of dwarven armor in at least three games, something this article clearly does not need. And that's just the armor. Images that have nothing to do with the section they are in are placed all over the article. But if we put most of it (if not all) in a gallery, it would look quite decent again. I for one suggest a collapsible gallery while we're at it, and a one where we can add all Dwemer-related pictures (again to present an example, there are no images of Dwemer writings in the article). -- kertaw48 22:02, 4 January 2012 (UTC)

Aldmers or not[edit]

Is it know if the Dwemer were ancestors of the Aldmers, just as all other Mer races or if they were a seperate Mer race who always had lived in Morrowind? Kinda like the Human Nedes in Cyrodiil.— Unsigned comment by 109.58.88.191 (talk) at 17:33 on February 15, 2012

I'll try to link to some proof of this ASAP. From what I understand, the Dwemer were Aldmer who, like the Orsimer or Chimer, either left or were banished from the Summerset Isles. My understanding is that the Dwemeri love of reason, technology, and science was what brought them to leave/be banished from the Isles. --Kalis AgeaYes? Contrib E-mail 17:38, 15 February 2012 (UTC)

There is very little proof to say that Dwemer came from Aldmer, or not. There are two things that indictate that this may be so.

-Creation is subgradient. Aedra- Ehlnofey - Aldmer etc. It is more likely that the Dwemer came from Aldmer then that an entire elven race came into being independantly.

-Antecedents of Dwemer law talks about Dwemer law coming from Altmer law. This would seem to indicate a connection.

--Merari 10:21, 16 June 2012 (UTC)

elnohfey?[edit]

where is the soruce that says they were given the name "dwarves" by the ehlnofey? I was under the impression that the ehlnofey had been long since extinct by the time the dwarves came into the world, I seem to remember a book saying they were called this by giants, but nothing suggesting that those giants were the elnohfey . . . or that the elhnofey even are giants for that matter . . . and I am looking at the elnohfey page now . . . why arent they categorized as a race? 71.238.243.98 22:55, 5 June 2012 (UTC)

From the article: They are alternatively known as Dwarves, a term used by Imperials and possibly created by the giants, the Ehlnofey of the Velothi Mountains.
The passage implies that the giants are the Ehlnofey of the Velothi Mountains. While there is no source directly implying that, it is a reasonable judgment. After the Dawn Era, all creation (excepts for the Hist) was considered to be the Ehlnofey or their ancestors, giants no different than the rest. If it bothers you, you can always change it. I don't think the veracity of the article would change much if you would. -- kertaw48 00:23, 6 June 2012 (UTC)
it is not a reasonable judgement, it is pure speculation. . . there is no source saying elnohfey were around at the time, there is no source saying the elnofhey were giants . . . the article is outright lying! And we know there are giants in skyrim, who likely interacted with the dwemer . . . sure they may be descended from elnohfey (note, they have traits of man, mer, and even orc) but what is written the article is completely unsourced and speculative. 71.238.243.98 00:59, 6 June 2012 (UTC)
It is not speculation. Everything that is mortal and isn't related to or from Hist, still is Ehlnofey. Ehlnofey weren't some mystical, long-vanished race like so many in Elder Scrolls universe. I believe you're familiar with the Annotated Anuad: The only survivors of the twelve worlds of Creation were the Ehlnofey and the Hist. The Ehlnofey are the ancestors of Mer and Men. But, then again, since you removed it, I guess this is moot point. -- kertaw48 01:28, 6 June 2012 (UTC)
no but what is speculation is that they are giants, and that they lived in the velothi mountains. Ralok 03:50, 6 June 2012 (UTC)
Every intelligent mortal race is Ehlnofey (i.e. every race in any TES games you could play with are Ehlnofey). Out of the few races that fit that bill, at the time of the Merethic Era in the Velothi Mountains, were the giants. Hence, the giants were the Ehlnofey of the Velothi Mountains. Also, it's amusing to see how many websites had copied that paragraph to the letter. -- kertaw48 09:46, 6 June 2012 (UTC)

Falmer Section[edit]

Should a section be added here on the Dwemer's relationship with the Falmer? namely, how they tricked them, enslaved them and then warred with them? Vos 08:18, 10 June 2012 (UTC)

Ancient Tales of the Dwemer.[edit]

Ancient Tales of the Dwemer should not be used when it comes to Dwemer lore. It is a series of books written by Marobar Sul long after the Dwemer dissapeared. He took folk tales and added a Dwemer sauce to them.

As the editors note that comes with the Ancient Tales points out: "Publisher's Note

I was reluctant to publish the works of Marobar Sul, but when the University of Gwylim Press asked me to edit this edition, I decided to use this as an opportunity to set the record straight once and for all.

Scholars do not agree on the exact date of Marobar Sul's work, but it is generally agreed that they were written by the playwright "Gor Felim," famous for popular comedies and romances during the Interregnum between the fall of the First Cyrodilic Empire and the rise of Tiber Septim. The current theory holds that Felim heard a few genuine Dwemer tales and adapted them to the stage in order to make money, along with rewritten versions of many of his own plays.

Gor Felim created the persona of "Marobar Sul" who could translate the Dwemer language in order to add some sort of validity to the work and make it even more valuable to the gullible. Note that while "Marobar Sul" and his works became the subject of heated controversy, there are no reliable records of anyone actually meeting "Marobar Sul," nor was there anyone of that name employed by the Mages Guild, the School of Julianos, or any other intellectual institution.

In any case, the Dwemer in most of the tales of "Marobar Sul" bear little resemblance to the fearsome, unfathomable race that frightened even the Dunmer, Nords, and Redguards into submission and built ruins that even now have yet to be understood."

I have removed the section of the article that talks about them.

Also, 'the calling' of the Dwemer was radio technology. This can be gleaned from the Dwemer coherers that can be found in the game Morrowind. A coherer is a device that is solely used in radio technology. --Merari 10:12, 16 June 2012 (UTC)

The reason why information about the Calling was included because it comes from Chimarvamidium, the only of Marobar Sul's books that actually has its roots in actual tales of the Dwemer. But yes, besides that one, Marobar Sul's series is a poor reference for Dwemer culture (made like this on purpose by BethSoft devs). -- kertaw48 20:25, 16 June 2012 (UTC)
Possibly, but it is a red herring.
As I pointed out, 'the calling' is radio technology. That no-one in-universe knows this is logical, as they are not familiar with advanced technology. But a coherer is a device that is solely used in radio technology, it has no other function.
While it is possible that Kagrenac used radio to co-ordinate the effort, it does not and can not have anything to do with their dissapearance, which as we know from dev quotes was an attempt to reverse subgradience and return to 'the first brushstroke of Anu and Padomay' They became the golden skin of Numidium, meaning the golden mean between the mundane and the divine. Note the dialogue of Baladas Demnevanni for the strongest in-game clue of this. Then there is the Final Report to Trebonius, a fan-made explanation in an in-universe voice that got acknowledged by devs as being more or less spot-on and this quote from MK: "MK, on 20 June 2006 - 05:54 AM, said:
"Kagrenac was devoted to his people, and the Dwarves, despite what you may have read, were a pious lot-he would not have sacrificed so many of their golden souls to create Anumidum's metal body if it were all in the name of grand theater. Kagrenac had even built the tools needed to construct a Mantella, the Crux of Transcendence."
Okay. So now everyone can stop posting about where the Dwarves went. I TOLD YOU EIGHTY YEARS AGO.
Filthy with it, I am."
So while the page may only include in-game knowledge, there is no reason why out of game knowledge cannot be used to at least steer things in the right direction.
Knowing that Chimarvidium is an adapted folktale made centuries after the dissapearance, and noting that the vague notion that 'the calling was somehow involved can be nothing more than a red herring, I dont see it pertinent to include the information, unless a note is added that points out Gor Felim was likely just making stuff up.
Same goes for the Song of the Alchemists reference.
The reason Gor Felim never named any Dwemer gods, was because he had no clue what any of them were, not because they did not have any.
--Merari 09:22, 17 June 2012 (UTC)
While usually I would agree that the posts of developers are good points towards which we can "steer our articles", the disappearance of the Dwarves is not one of them. It was a joint venture, an idea processed (and still being processed) by many, if not all developers. Words of one dev alone, even Micheal Kirkbride, are not good enough to be used at face value, especially when there are so many theories about the disappearance.
The reason why I undid you removal is because that section of the article is the only one containing information on the Calling (and we all get what it is, but we can't include that in a Lore article), a term specific to the Dwemer that should be explained. And about its relation to their disappearance, there is a sentence at the end of that section: "Whether this was related to their demise or not is uncertain." -- kertaw48 09:46, 17 June 2012 (UTC)

Ok, I understand that. The Dwemer becoming Numidium makes sense on a lot of levels though, especially when one considers the overarching TES mythos wherein all creation is subgradient and the merish worldview that this is to be lamented. One can see the goals of the Thalmor as being roughly the same as that of the Dwemer, to escape the Mundus, only via different means. However, I agree that it is important to limit these pages to what actually appears in-game. If only cause you gotta draw the line somewhere. Perhaps it can be made more explicit that Gor Felim/ Marobar Sul was a playwright from a much later time who gave a Dwemer veneer to existing folktales, although at a glance I cant see a point where such a sentence could easily be inserted. --Merari 10:07, 17 June 2012 (UTC)

I don't think so. If this would be true, last surviving dwemmer would have more information about this topic. --85.207.78.5 18:44, 22 March 2014 (GMT) Colombo

How is this?

I have added an asterix leading to an annotation at the bottom of the page. Stylewise I think it clashes but Im unsure how to alter that. Information wise it might be apt, but a bit too long? --Merari 18:17, 17 June 2012 (UTC)

Are the dwemer dwarves?[edit]

In the book the War of the first council the author claims that the dwemer were in fact just a dunmeri great house. Is this just ment to be imperial ignorance on behave of the author? — Unsigned comment by 118.209.213.254 (talk) at 13:45 on 5 July 2012

I think that's down to the author's ignorance. The Dwemer where a different race of mer from the Dunmer. Nobody is quite sure about them being 'dwarves' though, they are sometimes referred to as such but Dwemer artifacts such as chairs, plates, weapons and beds are all 'normal' sized so we can assume that the name 'dwarves' is just something they've picked up over time or some sort of mis-translation.
Hazmick 23:11, 19 August 2012 (UTC)
The Dwemer aren't traditional Dwarves. In the TES universe, they got the name from a race of giants who obviously considered them small. —Legoless 23:51, 19 August 2012 (UTC)
Well, that's the leading theory in the TES-verse, at least ;). Anyways, the Dwemer were definitely considered at one time to be a Chimeri Great House; that isn't the result of bad Imperial scholarship. But this was just a political designation given by the Chimer to make them conform to their political structure. The Dwemer were still a separate, distinct race of mer. They had joined forces with the Chimer to fight off an invasion, and the union held for a few centuries before the War of the First Council erupted. During that interlude of peace, at least, they were known as House Dwemer. Minor EditsThreatsEvidence 04:41, 13 September 2012 (GMT)

Yagrum Bagarn[edit]

Yagrum Bagarn is only mentioned in the references on this page(edit: he is briefly mentioned as "the last living Dwemer"). Is that on purpose? A bit related, this edit tried to remove "There have been no encounters with a living Dwemer known to history since the First Era" from the article - but in the light of events in Morrowind it seems to me that it is just that Calcelmo didn't know about those events, not that this is a fact. So I guess the sentence would need tweaking. --Alfwyn (talk) 15:41, 6 November 2012 (GMT)

I've removed that sentence. More detail on Yagrum would be a good thing to add. —Legoless (talk) 17:42, 6 November 2012 (GMT)
Just to clarify, that sentence is accurate. You have to note that it says "known to history". Calcelmo, a prominent Dwemer scholar whose spent untold years (possibly centuries) researching them has apparently never heard of the "last living Dwarf" (even though Yagrum is referenced in other literature and even authored Tamrielic Lore). Calcelmo writes in Dwarves, Vol. III', that "past the First Era, no race makes note of encountering any living dwarves at all", which is what prompted that sentence. It seemed very noteworthy to me that, even though we all know different, the general populace and even eminent scholars of the Fourth Era were either unfamiliar with tales of the last living dwarf or disregarded them. Minor EditsThreatsEvidence 18:57, 6 November 2012 (GMT)
If the sentence is to be re-added, it should be noted that the general assumption is wrong. It's not the first time that the people of Tamriel have regarded something as "just a myth", but lore articles should be as accurate as possible, even if the truth is only known to a select few individuals in-universe. —Legoless (talk) 19:16, 6 November 2012 (GMT)
Indeed; I can see how the sentence may be misleading, and I agree more info on Yagrum should be included. I just felt the need to defend its technical accuracy. Minor EditsThreatsEvidence 19:20, 6 November 2012 (GMT)

Dwemer skin color[edit]

So I'm having a debate over Dwemer skin color I hold that it looks like a Gray color like a Dunmerish look to the skin, while he says it isn't saying it doesn't look like the Dunmer kind of skin at all. So which is right? Do they have grey skin or not? — Unsigned comment by 108.25.188.103 (talk)

Since Yagrum Bagarn is the only living image of a Dwemer we have to judge by (the rest being statues, book illustrations, or ghosts), we could assume that is at least close to the color of normal Dwemer skin. (Which I'd say is considerably paler than your average Dunmer.) However, given that he's also suffering from Corprus disease, which is known to have a major impact on appearance, including skin color, he may not be a valid example. Unfortunately, that's pretty much all the info we have, so it's possible this debate can't be settled at this time. TheRealLurlock (talk) 15:37, 1 January 2013 (GMT)
There's no reason to believe they have grey skin like the Dunmer. The Dunmer were cursed; the Dwemer are just elves. —Legoless (talk) 16:10, 1 January 2013 (GMT)
Dwemer used to live underground in rather dark places so one could assume they were quite pale (although I doubt they were as pale as Yagrum or the Dwemer ghost). Also, if they are descendants of the Aldmer the color of their skin could be from pale yellow to pale orange/honey/pink Hidronax (talk) 17:05, 15 November 2013 (GMT)

Baleful Weapons?[edit]

Do the Dwemer have any destructive weapons, like the Daedric Sigil Walker? Or the many Obelisks of Order? --69.133.5.77 23:24, 14 January 2013 (GMT)

There are ballista-type siege engines in Redguard. I'm pretty sure it's covered in the article. -- Kertaw48 (talk) 15:52, 15 January 2013 (GMT)
They utilize the rather huge Centurion, as well as (static) mounted ballistae (seen in Morrowind and Skyrim), so it is safe to assume, that when in need to lay siege, they had to have some portable equipment or even displaceable siege engines. Most likely something that utilizes brute force, like a steampowered battering ram, or a really huge ballista with explosives in the tip.MarukiTheFaceHater (talk) 06:16, 27 April 2013 (GMT)
They were stated to have warred, both above ground against the Nords (both those of Morrowind alongside the Dunmer and those of Skyrim alone) and below ground among each other during the "Aethereum Wars", but no real information is presented as to how this was carried out. Solstheim showcases moving ballistae animunculi, which one can feasibly speculate may have been used mainland as well but being an afterthought following "vanilla" Skyrim, they weren't given spawn locations on Skyrim. Spheres are the most likely form of "infantry" unit, who can fire crossbow quarrels and possess a retracting sword-like blade. If the Dwemer had cannons of some form (possibly steam pneumatic) or perhaps rigged up one of their stationary ballistae, one might suggest they could've fired out spheres like cannonballs, which then doubles as deploying such lethal forces from afar; though that's quite unlikely, as I imagine it'd just destroy the spheres in the process, but I like to think it was feasible for them. Ultimately, I imagine a single dwemer warrior would possess a control rod and would thus have a unit of spheres with perhaps a centurion. Centurion physically bombards a keep and the spheres roll in to rapidly unleash bolt and blade. Myrthuil (talk) 13:45, 11 January 2017 (UTC)

Ash Piles in Bamz-Amschend[edit]

Since the editor has not yet brought it to the talk page, I just thought I would comment with my opinion that any inference from those ash piles should be removed completely. We don't know what happened when the Dwemer disappeared, so I think it is just as wrong to say their bodies were reduced to ash as to say anything else was reduced to ash. We can leave it up to the player to form their own inferences from the ash piles, and just leave it as numerous piles of ashes were present next to weapons and armor, on chairs, and in beds. --Enodoc (talk) 17:22, 15 April 2015 (GMT)

Second. Insignificant RevisionsThreatsEvidence 17:25, 15 April 2015 (GMT)
I agree. --Vordur Steel-Hammer (TINV1K) 11:53, 16 April 2015 (GMT)
I apologize for maybe taking part in an edit war, but have to mention that my edits were deleted without any comment. That's not the way one expects from the experienced editors. I agree that any final conclusion is to be evaded but that doesn't mean we should delete them both. Suffice to say something "It is unclear what nature that piles have - be it the ash of disappeared Dwemer themselves or just their clothes reduced to ash in all these years." 213.138.81.235 15:49, 16 April 2015 (GMT)
I don't think we can safely assume the original source of the ash. Enodoc's suggestion seems like the most accurate way to word things and avoid speculation. Maybe a picture of one of the piles is in order? —Legoless (talk) 21:49, 16 April 2015 (GMT)

Omission of Yokuda being 'an ancestral Dwemer city'[edit]

As discussed in the Discord lore channel, this seems to be a mistake (or confusion) made by an IP address user back on 19 November 2017. The user initially wrote this: "Theorys persist that Yokurn, the true home of the Redguards, was an ancestral Dwarven Citidel/City. Dwemer+Human=Redguard? Think about it." This was not cited and appears to be conjecture. It was only made to look more genuine shortly after, when Nephele fixed the spelling/grammar errors: "Theories persist that Yokuda, the original homeland of the Redguards, was an ancestral Dwemer city." So, on behalf of the other editors and patroller in the discussion, we unanimously agreed for this statement to be omitted from the article for the sake of avoiding the spread of misinformation, where it should only be reverted if a valid source can be found–although I personally doubt a sufficient citation can be found. KriHavok (talk) 00:49, 13 October 2017 (UTC)

Dwemern produzierte Plastik[edit]

Hallo. Ich bin aus der Ukraine und schreibe deutsch. Ich habe neue Informationen gefunden, die noch nie für 20 Jahre jemand berichtet. Es geht um Limeware Bowl, Limeware Cup, Limeware Flask und Limeware Platter. Aus Quests *Liberate the Limeware* klar, dass diese Ware von Dwemer herstellt wurde. Deswegen diese logisch so teuer. Und was ist diese Ware? Die sind aus Plastik! Als Dwemern verschwunden sind, nimand kann mehr auch Plastik produzieren...  ! — Unsigned comment by 185.216.35.90 (talk) at 17:09 on 1 March 2018 (UTC)

Do you have a source for that? They don't look anything like plastic. —Legoless (talk) 18:46, 1 March 2018 (UTC)
Was ist die Bedeutung "Limeware"? Plastik? — Unsigned comment by 185.216.35.90 (talk) at 22:18 on 1 March 2018 (UTC)
It doesn't mean anything. You might be thinking of Tupperware? —Legoless (talk) 23:30, 1 March 2018 (UTC)
Limeware is a made-up word. If you search it on google the only pages that appear are those related to the Morrowind quest. We know that limeware is made by the dwemer, but the supposedly "fake" pieces have similar values. There are no direct comparisons in Morrowind, the Dwemer bowl is "ornate" and none of the other pieces match up (cup/goblet/flask/mug). Lime is not something you would use in the manufacture of dishes, it is used mainly in building construction, because it is soft and erodes much faster than other materials (meaning it would be poisonous when mixed with food and drink). It may have been chosen as a word because it would "soften" the metal dwemer material, but it doesn't actually mean anything. Silence is GoldenBreak the Silence 02:11, 2 March 2018 (UTC)

P.D.[edit]

What is the consensus on "P.D." Because it appears twice as a date on both the Antecedents of Dwemer Law and Chronicles of Nchuleft and considering the numbers, I'd assume it's what the Dwemer see as the Merethic Era. --Vincentius1 (talk) 15:45, 25 June 2018 (UTC)