Lore: War of the Bend'r-mahk
During the war Skyrim defeated the forces of Hammerfell and High Rock and took many miles of the eastern parts of those provinces, including the cities of Elinhir and Jehenna. Some of these territories were claimed to have been lost in previous wars at the expense of Skyrim. The war resulted in a deeper division between the Redguard factions of Crowns and Forebears, as the Forebear cities showed no inclination to help the Crown cities assaulted and occupied by the Nords, which in turn was a response to the lack of help by Crowns to the Forebears during the Camoran Usurper's invasion. The resistance of both the Redguards and the Bretons lasted long after the war was over. The most peculiar situation arose in the city of Dragonstar, where the city was divided into western and eastern sections of the city, walled off from each other, with each section having its own government and a desire to take control of the entire city, even resorting to acts of terrorism. One such act was members of the Mages Guild of Dragonstar using noxious enchantments on Skyrim soldiers. The situation persisted for at least 30 years afterwards. After peace was established, a commission was created to repair the damage done by the war.
The war was used by Jagar Tharn and Pergan Asuul to create a Shadow of Conflict, or Umbra' Keth. Jagar Tharn also favored Skyrim during the war, with him paying bandits such as Lakvan to kill Hammerfell soldiers.
- The in-game map in Shadowkey
- Pocket Guide to the Empire, 3rd Edition: The Throat of the World: Skyrim — Imperial Geographical Society, 3E 432
- Pocket Guide to the Empire, 3rd Edition: The Sons and Daughter of the Direnni West: High Rock — Imperial Geographical Society, 3E 432
- Pocket Guide to the Empire, 3rd Edition: The Ra Gada: Hammerfell — Imperial Geographical Society, 3E 432
- Tanyin Mages' Guild quest in Shadowkey
- A Dance in Fire, Chapter 7 — Waughin Jarth
- Events of Shadowkey
- Red Scroll
- Lathon's dialogue in Oblivion