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Sahloknir (Dawn Era - 4E 201)[edit]

Sahloknir was a dragon whose name means "Phantom Sky Hunter" in the Dragon Language.

Sahloknir was among the few dragons to survive the Dragon War era. He was slain by the Nord hero Jorg Helmbolg in the First Era, with his remains being gathered by the Dragon Cult and buried in a dragon mound east of Kyne's Grove. By 2E 373, local legends still claimed him to be the dragon buried near the town, and the Blades recorded him in their atlas of dragons as being deceased by report. In his long dormant state his mound received some attention from other groups later on such as the Dragonguard, who built Dark Water Temple in the mountains right next to it. By 2E 582, the Keepers of the Grove erected a shrine to Kyne atop the mound, where they performed various prayers and rituals to the goddess.

Upon his return in 4E 201, Alduin began the process of resurrecting the many dead dragons buried throughout Skyrim by the Dragon Cult in ancient times. Sahloknir was one of the earlier dragons to be brought back to life, where his resurrection was witnessed by Delphine and the Last Dragonborn. Alduin saw the two and commanded Sahloknir to kill them, but the Last Dragonborn slew Sahloknir and absorbed his soul, proving to Delphine that they truly were Dragonborn. Having had his soul devoured by another dovah, Sahloknir was killed permanently and cannot be raised again.

Sai Sahan (fl. 2E 576 - 582)[edit]

Sai Sahan was a Redguard swordmaster and Captain of the Dragonguard. He was renowned for liberating the city of Leyawiin. A member of the Five Companions, he fled with the Amulet of Kings when the Soulburst occurred. He managed to hide the Amulet in Sancre Tor, but he himself was imprisoned in the Halls of Torment. After his rescue by the Vestige, they recovered the Amulet of Kings.

Sahrotaar (Dawn Era - 4E 201)[edit]

Sahrotaar was a serpentine dragon whose name could mean "Mighty Servant", "Mighty Slave", "Phantom Word Slave" or "Phantom Word Servant" in the Dragon Language.

At a certain point in history, Sahrotaar swore allegiance to Miraak and considered him the only true Dovahkiin. Miraak used Sahrotaar as his personal mount.

In 4E 201, the Last Dragonborn traveled to Apocrypha to challenge Miraak. Through use of the Thu'um, they swayed Sahrotaar to betray Miraak. He helped them to reach the First Dragonborn on the summit of Apocrypha where the Last Dragonborn confronted Sahrotaar's former master. During the fight Miraak absorbed Sahrotaar's soul to regain vitality, killing him in the process. Having had his soul devoured by another dovah, Sahrotaar was killed permanently and cannot be raised again.

Arch-Mage Salarth (fl. 2E 582 or earlier)[edit]

Arch-Mage Salarth was the author of Origin of the Mages Guild.[1] Salarth held the title of the Arch-Mage and was knowledgeable about Psijic Order. According to Salarth the Psijic apprentices seen Loremaster Celarus as "a sort of one-Mer containment squad, binding any item that might disrupt the Aurbic forces of Tamriel." The Arch-Mage believed that the Loremaster would do whatever it takes to protect Artaeum and the people of Nirn."[2][3]

Master Sargenius (fl. 3E 400)[edit]

Member of the Council of Artaeum (Psijics) as of 3E 400.[4]

Ansei Satameh the Tigress of Dragonstar (fl. before 2E 582)[edit]

Ansei Satameh, the Tigress of Dragonstar was an ancient Yokudan sword singer warrior and mother of two other Ansei warriors known as the twins of sword and spear, Ra Hasa and Ra Huzar, whose teachings inspired generations of Redguard swordmasters.

Emperor Potentate Savirien-Chorak (?b - 2E 430)[edit]

Savirien-Chorak was a Tsaesci noble from the early-mid Second Era and the Potentate of the Second Empire after his father, Versidue-Shaie. Savirien-Chorak was the last leader of the Second Empire and although he proved insufficient in his role as administrator and responded poorly in crisis, some of his most well-known decrees were acknowledging Orsinium as a province, and the reformation of local militias. In the historical fiction, "2920, The Last Year of the First Era", he is described as a glistening ivory-yellow eel and may have been proficient in dual-wielding.

Arch-Mage Savos Aren (?b - 4E 201)[edit]

Savos Aren was a skilled conjurer and the Arch-Mage of the College of Winterhold, one of the most influential positions any mage can hold in Tamriel. In 4E 201, the Dunmer was well over a hundred years old, having been an apprentice when the Psijic Order pulled their adviser from the College and the Isle of Artaeum disappeared. In his younger years as a student in the College, Aren led a party of five of his fellow students on an exploration of Labyrinthian in the hope of finding hidden treasures and the secrets of Shalidor. However, they underestimated the dangers the ruins held; the exploration went awry and the students died one by one, until Aren and his two remaining companions found themselves in a fight for their lives against a powerful dragon priest. In a last-ditch effort to contain the monster, he cast a spell to enthrall his two companions, trading their lives to trap the monster and save himself. With great shame, Aren fled the Labyrinthian as the sole survivor, sealing the ruin shut and vowing to never let anyone open it. It would haunt his memory for the rest of his days as his greatest, most shameful failure.

Aren became the Arch-Mage sometime after 4E 122, when the Great Collapse destroyed much of Winterhold. During Aren's leadership of the College, he was careful not to anger the already-incensed locals, though he allowed the practice of virtually all forms of magic, only barring some experiments for safety reasons. He also worked to keep the College a completely independent institution, refusing the entreaties of the Synod, the College of Whispers, the Stormcloaks, and the Imperial Legion. While he occasionally shared information when requested, he refused to allow "local politics" to distract from the College's true purpose: the study of magic. For unknown reasons, however, a Thalmor representative, Ancano, became his "advisor". Unfortunately, this would lead to Aren's death. When the College discovered the Eye of Magnus during an excavation of Saarthal and brought it to the College, Ancano attempted to wield its power himself and murdered Aren. Before his death, Savos Aren left behind some final instructions and secrets, where he explained that Labyrinthian held the Staff of Magnus, the key to harnessing the Eye. Aren's successor, guided by Aren's spirit, ventured into the Labyrinthian, finally defeated the dragon priest which had foiled Aren so long ago, and recovered the Staff of Magnus. Aren's successor returned to Winterhold and used it to stop and kill Ancano, saving the College and possibly all of Tamriel.

Scalded Roots‎‎[edit]

Scalded Roots, formerly known as the Spirit of Wildflower Grove is a powerful spirit of lost nature who inhabited Systres Archipelago. It was one of the three spirits of lost nature who were rehabilitated and taken care of by the Druids of the Stonelore Circle within their sacred site of Earthen Root Enclave.

The Scarlet Judge (fl. mid 2E)[edit]

The Scarlet Judge was a vigilante hero active on the island of Vvardenfell in the Second Era, who had the heavy burden of upholding justice no matter the cost, with the figure being active for generations while cloaked in mystery and intrigue. In actuality, the person that the people of Vvardenfell saw as an immortal guardian who could appear in many places was just a mantle that was passed down, with many warriors playing the role before passing the cowl to the next, becoming just one of a long chain of vigilantes.

Selene, High Priestess of Shagrath (fl. Dawn Era - 3E 4th century)[edit]

Selene is a Changeling, a rare forest spirit found in Valenwood. She is also a powerful sorceress and the High Priestess of Shagrath, the Goddess of Spiders. She possesses the ability to shapeshift, which she has been witnessed using to take the form of a giant spider and a female humanoid. Her domain is known as Selene's Web and her followers know her as the Forest Mother.

Selenu (fl. Merethic Era)[edit]

A Nede from ancient Skyrim, Selenu was the elder of the nomadic tribe who came across Lamae Bal after she had been infected with vampirism. She ordered Lamae's cremation, and was attacked when she awoke on the pyre. The Selenu vampire bloodline was named after her, implying she was infected with vampirism.

Provisional Governor Senecus Goddkey (fl. 2E 864)[edit]

Senecus Goddkey was a Colovian officer of the Imperial Legion active in the late Second Era. He is most well-known as the short-time Provisional Governor of Sentinel after Baron Volag of the Forebears disappeared from the public eye.

Magus-General Septima Tharn (?b - 2E 582)[edit]

Septima Tharn of House Tharn was Magus-General of the Imperial Legion and a powerful necromancer in the mid-Second Era. She was a relative of Empress Clivia Tharn, and like her other relatives, she venerated Molag Bal. As commander of the Imperial Seventh Legion, Magus-General Septima proved to be a very ruthless tactician. She was willing to take and kill hostages, as well as enslave the populace of conquered cities. Her critics claimed she had no military accomplishments beyond "bullying freeholders for their back taxes".

In 2E 582, Septima abducted King Emeric of Wayrest and then slew him in the Fallen Wastes of Bangkorai in order to destabilize the Daggerfall Covenant. By slaying him in the Redguard crypt the Hall of Heroes, she was also able to physically follow his soul to the Far Shores. A soldier of the Covenant was able to follow and slay Tharn in turn. As a reward for this heroic deed, Tu'whacca allowed the soldier and King Emeric to return to life in Mundus.

Septimus Signus (?b - 4E 201)[edit]

Septimus Signus was a brilliant scholar from the College of Winterhold who dedicated his life to studying the Elder Scrolls, a pursuit which drove him mad. In 4E 195, his book Ruminations on the Elder Scrolls was published. Eventually, he had trouble even using coherent sentences, and often spoke in verse. He discovered a large Dwemer lockbox in an ice cave north of the College of Winterhold. He and Urag gro-Shub were colleagues, and Urag last saw Septimus years before his death. Somewhere along the way, Septimus became a disciple of Hermaeus Mora, the Daedric prince of the unknown, who led him to believe this lockbox contained the Heart of Lorkhan, compared to which the knowledge of the Elder Scrolls was a mere "passing awareness".

Septimus murdered, sowed dissent, and spread plagues on behalf of the Demon of Knowledge to gain his assistance in acquiring the Heart. But in order to unlock the lockbox, he needed the blood of the Dwemer. With the aid of an assistant, he collected the blood of the various Elven races and used the mixture as a substitute. However, once inside, Septimus did not find the Heart, but rather, the Oghma Infinium, which had been sealed within by persons unknown to deprive Hermaeus Mora of its power. Before Septimus could comprehend that he had been betrayed and used by the daedra, he disintegrated, and Hermaeus Mora's new champion, the assistant, claimed the Oghma Infinium for themself.

Serana (fl. 4E 201)[edit]

Serana is the estranged daughter of Lord Harkon and Valerica. She and her family became Vampire Lords after her father made a deal with Molag Bal and founded the Volkihar clan at an early point in history. Her mother hid her within Dimhollow Crypt to keep her out of the reach of her father and his goals to complete the Tyranny of the Sun prophecy.

Serenarth (?b - late Merethic Era)[edit]

Serenarth was an ancient Snow Elf wizard. He participated in the infamous Night of Tears where the Snow Elves and Nords fought over the razing of Saarthal.

According to the tales, Ysgramor, with swift and accurate aim, fell Serenarth with his legendary bow Long-Launcher.

As Serenarth lay dying, he made a bargain with unknown but malevolent forces to swap his spirit with that of a Frost Atronach. His host form still persists to this day, encased in ice within a glacier close to where his frozen corpse still lies with the threat of thawing out and exacting vengeance upon Ysgramor's heirs.

Saint Seryn the Merciful (fl. before 2E 582)[edit]

Saint Seryn the Merciful is the Dunmeri patron saint of Brewers, Bakers, and Distillers. Seryn could heal all diseases at the price of taking the disease upon herself. Tough-minded and fearless, she took on the burdens of others and bore those burdens to an honored old age. Seryn was canonized by the Tribunal, and shrines to her could be found in Tribunal temples.

Severa Magia (?b- 3E 427)[edit]

An Imperial assassin who was the local Night Mother and leader of the Dark Brotherhood on the island of Vvardenfell. She came to her death while hiding in the Daedric ruins of Ald Sotha when her whereabouts became known to the Morag Tong. The Morag Tong had a writ (contract) to assassinate her. She was known to possess three Sanguine items which were coveted by both the Morag Tong Grandmaster Eno Hlaalu and the Daedric Prince Mephala.

Shade of the Grove (?b - ?d)[edit]

Shade of the Grove, also known as Hunter's Grove is an ethereal being that represents the essence of life itself. They inhabit the Hunter's Grotto, a section of the Vateshran Hollows where the Reach meets the Hunting Grounds of Hircine. They are the first champion of Hircine within the Vateshran's Rites trial.

Archmage Shalidor (fl. 1E)[edit]

Arch-Mage Shalidor was an immensely powerful wizard from the First Era who had an understanding of magic few have ever matched, and his numerous but scattered writings are highly sought after. There are many legends surrounding Shalidor's life, such as how he built the city of Winterhold with a whispered spell, built the great Ice Fortress of Winterhold, how he stole the secret of life from Akatosh, and how he single-handedly fought against the Dwemer legions of clan Rourken at the Battle of Rourken-Shalidor (in which he bore his Spellmirror into battle). Many of these stories are believed to be hyperbole or outright fabrications. Shalidor stood at the forefront of a movement to enact higher standards among mages, and to discourage spell use among the common castes. This effort is dubiously credited with the original organization and formation of the schools of magic (Vanus Galerion is also often credited with the creation of the schools of magic) and the foundation of the College of Winterhold.

Magister Shelreni Baro (?b - 2E 582)[edit]

Shelreni Baro was a rogue Telvanni who served as a Master of the house during the time of the Alliance War. She did not get along well with Divayth Fyr, who referred to her and the other magisters as a dangerous, self-selecting nest of snakes.

Meln Rendys was once her mentor, but upon recognizing a "darkness" in her in that she was reckless and dangerous (not the usual Telvanni traits), he refused to sponsor her advancement beyond the rank of master. Shelreni coveted his Black Book and ultimately murdered Meln.


The Shezarrine (or Shezzarine), also identified as both Shor-Who-Lives and Teacher of Men, was a bearded figure in Nedic folklore described as one of the guises of Shezarr, the "God of Man", in his role as a wise mentor towards the races of Man, primarily featured in tales where the Nedes resist the advances of the Ayleid invaders. The tales of the Shezarrine, alongside other folk legends of Shezarr, were taken as inspiration by later Cyrodilic Nedes to resist the oppression of the Ayleid slavemasters. The term is derived from the name of Shezarr, whose name the Song of Pelinal identifies as an alternative for the word "freedom".

At some point during the middle Merethic Era, the Shezarrine and other depictions of Shezarr as a wise mentor ceased to feature in the Nedic sagas. However, the term came to be featured in the Reman Manuscript of the Song of Pelinal, a work compiled in the early Second Era, where the eponymous Pelinal Whitestrake, a warrior as opposed to the bearded wise mentor of Nedic legends, was identified as potentially being the Shezarrine. The song says that the man who made the claim was then smothered by moths in the night.


  • When asked about Lorkhan and his avatars, developer Michael Kirkbride presented the following list. These are all various names or titles associated with Tiber Septim, Zurin Arctus, and Wulfharth.
1. Wulfharth L
2. Hjalti O
3. Ysmir R
4. Talos K
5. Arctus H
6. Septim A


Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.

Emperor Shor-El (fl. 1E)[edit]

Emperor Shor-El was an Emperor of Cyrodiil. It is possible that they ruled during Alessian Empire in First Era. Similarly to other emperors, Shor-El became a part of the oversoul of the Amulet of Kings. According to their words, "Cyrodiil became an egg" during the Dragon Break caused by Marukhati Selectives.

Baron Shrike (fl. 3E 405 - 417)[edit]

Baron Shrike was the ruthless tyrannical leader of the Barony of Lainlyn, within the province of Hammerfell. Shrike ruled over Lainlyn with an iron fist, imposing heavy taxes and bullying his people through his knightly order, the Host of the Horn. His wife was Baroness Dh'emka and his younger brother was Lord Kain, who greatly disapproved of his older brother's deeds.

Xulneihavu Shuxaltsei (Merethic Era - 2E 582)[edit]

Xulneihavu Shuxaltsei was an Argonian priestess who served Sithis during Duskfall. She operated out of the Teeth of Sithis in Murkmire, where she drenched the altars in sacrificial blood from dawn to dusk to appease the Void. Ancient Argonian tales about her betrayal and fall claim that she was cast down and entombed far from the roots of the Hist, never to return. She was proficient in the use of blood magic. She has many names, all of which are spoken softly. Among them are "Devours-the-Sun" and "The High Priestess of Teeth".

When the Hist hailed Sithis a being of change rather than an entity that sought to destroy, Shuxaltsei pushed back against the changes in tradition. She clung to the old ways from before Duskfall and forsook the world. Instead of performing rituals to appease Sithis in accordance with old traditions, she performed a blood rite in an attempt to invite the great serpent to destroy the world. She sought to cast the world in darkness, watch the Hist die, and sow destruction until Sithis returned all of Creation to the Void. The tribes rose to stop her from achieving this goal.

At some point in time (whether it was before her fall or after is unclear), Shuxaltsei became a vampire. She laid dormant until the Second Era, when the bloodshed from the Blackrose Prison riots stirred her from her slumber. She rose from her grave, preying upon unfortunate Blackguards she found roaming the swamps. She amassed a following of Bloodfiends spawned from her hunts and Argonians dedicated to her as a priestess of Sithis. In 2E 582, she returned to reclaim her temple with her army of vampires, now called the Sun-Eaters, slaughtering the nisswo within. She continued her work where she left off, offering the temple's custodians to Sithis. Whatever blood she did not drink was spilled upon her altar. She was slain beneath the temple that year by the Vestige, ending her reign of terror.

Mire-Witch Sibellec (fl. 2E 582)[edit]

Sibellec the Old, also known as the Mire-Witch, Old Bog Crone and The Swamp-Seer was a powerful Reachfolk witch and seer active in the Second Era, during the Three Banners War. She was the ally of Beldama Wyrd and helped to stop Mother Murk from corrupting Hag Fen.

Siddgeir (fl. 4E 201)[edit]

The Empire-backed Jarl of Falkreath during the Stormcloak Rebellion, and one of the youngest jarls in Skyrim. He assumed the Jarlship shortly after the Rebellion's beginning, replacing his Stormcloak-supporting uncle, Dengeir, on account of his frailty and old age, or so Siddgeir and his court claimed. Dengeir was succoured with the largely honorary title of Thane, however, he believed that he was actually replaced as a result of Imperial machinations by Siddgeir and Falkreath's nobility. As Jarl, Siddgeir proved indolent and self-indulgent, using his position as Jarl in order to reap lavish benefits, including using the hold's funds to buy himself luxuries, while delegating all responsibility to his court, whom he trusted to see to the needs of the "smallfolk". He also seemed to lack scruples; he took bribes from local bandits, presumably in exchange for turning a blind eye to their activities, although if a group of bandits stopped paying him, he would not hesitate to have them eliminated. He had an amicable attitude towards the Thalmor, believing that a new day had dawned which veterans of the Great War could not recognize. He was also intolerant of worshippers of Talos, believing that they got what they deserved from the Thalmor.[1]

Potentate Sidri-Ashak (fl. 1E 2843 - 2877)[edit]

Sidri-Ashak was an obscure Akaviri potentate, said to be the last of the strong potentates. Sidri-Ashak was responsible for making improvements to Cyrodiil's roads in the late period of the First Era, and is the namesake of Sidri-Ashak Runestones. He advised Emperor Brazollus Dor, who ruled between the reigns of Reman II and Reman III. Neither interested nor skilled in matters of state, Emperor Dor left most of the governing to him, and he proved to be a capable statesman. Sidri-Ashak wrote Recollections of a Humble Potentate.

Silus Vesuius (fl. 4E 201)[edit]

An Imperial destruction mage, citizen of Dawnstar, and curator of the Museum of the Mythic Dawn. He was prompted to open the Museum because his ancestors had been a part of the cult; one of them had even participated in the assassination of Uriel Septim VII. He considered the museum to be their legacy. Of course, the people of Dawnstar despised him and his museum, but he believed that, rightly or wrongly, the Mythic Dawn changed history and deserved study. In 4E 201, it was rumored he was attempting to recollect the pieces of Mehrunes' Razor and reforge the dagger so he could add it to his collection.[1]

The Silvenar[edit]

The Silvenar is the Voice of the People for the Bosmer. While often viewed by outsiders as a title for the Bosmer's political representative for foreign affairs, the Silvenar is more than a mere politician. Each person who bears the title is thought of as merely the Silvenar's aspect. The Silvenar represents the Bosmer people legally, physically, and emotionally. He is said to be their spirituality, in contrast to the Green Lady, who is their physicality. It is said to be the union of the two that makes Valenwood whole. He reflects the state of the Bosmer people in his way of thinking, his health, and even his gender. He is inseparably tied to the Bosmeri people, and they to him, making him supernaturally empathic and aware of their concerns. They also believe that he looks after their spirits, as well as their bodies. As the Voice of the People, the Silvenar has many rights which grant him great authority in Valenwood. For one, only the Silvenar can grant foreign building and trade contracts, meaning any foreign power which wishes to build in Valenwood or do business with the Bosmer must deal with the Silvenar first.

How the Silvenar and, by extension, Green Lady, came to be is shrouded in mystery. Some folktales claim that the first Silvenar and Green Lady were pilgrims, a childless couple who tended to the Eldest like their own offspring. The Green Lady, however, insists that her memories date all the way back to the Dawn Era.

As the Silvenar exists primarily as a story, his only true origin is the tale of his meeting with the Green Lady. In the tale, the Silvenar begins as a being who can see the whole of Valenwood and is left saddened and empty by its purely primal nature. He eventually comes across a Bosmer unlike any he had seen before, whose raw strength and passion made all before him terrified. She begins to attack him, but he instead tells her to stay with him and see the beauty of the forest. Eventually, The Green Lady comes to see the Valenwood as the Silvenar does, while the Silvenar's emptiness became filled with her passion. The two became bound to one another, both taming the wilds and strengthening the Green in the process..

This story, in addition to functioning as the beginning of the Silvenar, also serves as the Silvenar's now and future. Each time a Silvenar dies, a new one is selected by the Green and will once again repeat this tale to unite with their Green Lady. As such, the Silvenar is a constant in Bosmeri society.

While the Silvenar represents the civilized nature of the current Bosmer, the Green Lady has the raw physicality and passion of their primal past. If the Silvenar dies, his Green Lady's bestial nature is irrevocably unleashed, and her fury turned on all those involved until she joins him in death. Upon the death of the Silvenar, the new Silvenar officially takes on the title at a wedding. This wedding, which is known as the Handfasting, is an important occasion for the Bosmer which only occurs once in a generation. It is responsible for both anointing and marrying the Silvenar and the Green Lady. Even before the Handfasting, the Silvenar may feel the new identity taking over. For the Silvenar doesn't just represent the will of the Bosmer to outsiders. The Silvenar actually feels the will of the people and acts upon it, and the people likewise can feel the Silvenar's influence and be swayed by it.

Sinderion (?b - 4E 58)[edit]

Sinderion was a famous Altmer master alchemist known for his research into the Nirnroot plant.

Sinmur (fl. Merethic Era)[edit]

Sinmur, also known as Sinmur the Terrible and Giant of Legend, was a Merethic Era half-Giant chieftain from Skyrim. Leading hundreds of his kin, he is perhaps best remembered in his epic conflict against Ysgramor and the Five Hundred Companions.

Sirollus Saccus (fl. 3E 2nd century - 427)[edit]

Sirollus Saccus was a master blacksmith for the Imperial Legion who is among the longest-lived men in recorded history.

During the reign of Empress Katariah he was hailed as the greatest smith in the Imperial City, and was thus chosen to represent the Elder Council in an armorer's challenge between Katariah and the Council.

Sirran Angada (?b - 3E 398?)[edit]

Sirran Angada was a mortal noble and retainer of Jagar Tharn, who was instrumental in the fall of the Battlespire during the Imperial Simulacrum in 3E 398. Angada used a special Transmorph spell to take on the appearance of Lomegan Mariel, the Emperor's Personal Liaison to the Battlespire, which allowed him to slip past the battlemages.

Once inside the Battlespire, Angada bribed one of the Battlemages, Paxti Bittor, to open the portal which allowed Mehrunes Dagon's forces to attack the facility. Once Dagon's forces had taken over, Angada was assigned to read the vagaries of the magicka tides for Lord Dagon. He was possibly slain for his treason against the Empire by an apprentice who had been trapped in the Battlespire during the attack.

Skakmat (?b - ?d)[edit]

Skakmat was a dragon who lived in High Rock during the Third Era, serving as the familiar of the renowned mystic Nulfaga, the Dowager Queen of Daggerfall. During the War of Betony, Nulfaga foresaw doom for Daggerfall and her son, King Lysandus. After he continued to ignore her warnings, the sorceress retired to Castle Shedungent, leaving Skakmat behind to report on happenings in the kingdom.

Nulfaga’s departure did cause Lysandus to reconsider the war, but an attempt at peace failed and the kingdoms of Daggerfall and Sentinel set up for a climactic battle at Cryngaine Field. The fighting had just begun when a sudden, unnatural fog descended upon the field of battle. While historians have attributed this phenomenon to "foul daedric magical tricks" it was actually created by Skakmat, under Nulfaga’s orders, as one final attempt to halt the battle and spare her son from death. The fog blinded the combatants, and when it lifted King Lysandus was found dead, shot by an archer. In reality, the "king" was an impersonator, shot by Daggerfall's Prince Gothryd in a successful attempt to feign his father's death. Ironically, when Nulfaga received word of Lysandus' death at the battle, it drove her mad.

Skald Felgeif (fl. 4E 166 - 201)[edit]

Nord Jarl of Dawnstar. In 4E 201, he was known as Skald the Elder. When he took the throne over 35 years before, he had been known as Skald the Younger. He was an ardent supporter of the Stormcloaks during the Stormcloak Rebellion. Many of his subjects considered him demanding, foolish, and unpleasant. They often had to seek help elsewhere when they needed a vital task to get done. He had a particular hatred for giants, and without the Empire to stop him he began to place bounties on their heads.[1]

Skjoldr Wolf-Runner (?b - 3E 427)[edit]

Skjoldr Wolf-Runner was a Nord chieftain of Thirsk who lived in the fifth century of the Third Era.

He became Chieftain of Thirsk for three years after slaying the wizard Griss the Yellow and presenting his head as a battle trophy.

Valkyn Skoria[edit]

Valkyn Skoria is a giant Dremora whose clan is based at the Knives of Discord, a region of the Deadlands. He serves Mehrunes Dagon as a Valkynaz (or 'prince'), a member of the Valkyn, Dagon's personal guard. Skoria rules over Red-Zeal Keep, a Sigil Keep found in the Knives of Discord region. The fact that a Valkynaz is posted away from Dagon's side would imply that the region is of particular importance or interest to the Prince.

In an attempt to enhance the destructive power of Skoria, Dagon experimented with mutating his vestige by imbuing it with certain aspects of the Flame Atronachs of Infernace. Although successful in this regard, the mutation forces Skoria to remain in close proximity to magma at all times in order to maintain his molten condition, and also means that he eternally suffers the agony of immolation.

In 2E 582, Bosmer cultists opened an Oblivion Gate in Whisper Grove in Valenwood that allowed a Daedric invasion from the Knives of Discord. After the death of the cult leader, Razor Master Erthas, Dagon proposed to seal the gate in return for the potential service of another Bosmer named Gilraen. However, Gilraen's husband Fingaenion reopened the Gate later that year in a failed invasion attempt in order to rescue her. Skoria's minions took the trapped invaders as prisoners, but Fingaenion managed to find a group of Undaunted and launch a second rescue mission. The group sliced through the Deadlands and eventually forced Skoria to face them in battle, where he was defeated. The keep's Sigil Stone was then taken, permanently severing the link to Tamriel and likely causing significant destruction in the region.

Following this demise, Skoria's headgear, shoulder armor, and claymore were brought back to Tamriel by the Undaunted, and his head was mounted as a trophy.

Lyranth the Foolkiller looks down upon Valkyn Skoria, and views him as too weak to serve her master Molag Bal. It is unknown if Skoria is a member of the Dremora Clan.

The Snow Prince (fl. late Merethic Era or early 1E)[edit]

The Snow Prince was a Snow Elf of great fighting prowess, decisiveness, and elegance who lived on the island of Solstheim. His kin had great respect for him, and hailed him as their savior in the Battle of the Moesring. The Snow Prince killed many Nords in the battle with his ice magic and his spear, but was struck down by Finna, a twelve-year-old girl, who threw her mother Jofrior's sword at him after she had seen the Prince slay her.

The Nords won the battle, but out of respect and awe they did not burn the body of the Snow Prince with the rest of his kin. Instead, they buried him in a freshly dug barrow, which later became known as Jolgeirr Barrow, along with his steel armor and spear. His body was not encased in Stalhrim as Nordic tradition dictated, but the tomb was lined with treasures worthy of royalty and guards were assigned to protect it. News of his death spread across the land, reaching even the isolated and scattered tribes of Snow Elves across Skyrim. Due to the Atmorans destroying many Falmeri documents, next to nothing is known about the Snow Elves' governmental structure and what duties the Prince had.

The Snow Prince ordered the creation of a stone throne designed with simple lines, leading some scholars to believe this was reflective of his personality. It was excavated by the Antiquarian Circle around 2E 582.

Sometime before the tomb of Jolgeirr Barrow was abandoned, the guardians became aware of Angria "and her rabble" planning to steal the Snow Prince's steel armor. Heinlen the Heavy's men drove the graverobbers away, although they made off with the ancient helmet. Heinlen tried to warn Winter-Fist, but ended up at the bottom of Lake Fjalding, likely murdered by the thieves. Angria's corpse was found in 3E 427, hanging from the ceiling of her hideout, the Frykte ice cave. In the same year, Jolgeirr Barrow was rediscovered and looted. Fall of the Snow Prince, an ancient account of the Battle of the Moesring taken by Lokheim, was uncovered within and came into the possession of Athellor, an Altmer scholar of the thought-to-be-extinct Snow Elves. The document was later published and had become popular literature in Cyrodiil by 3E 433, and Skyrim by 4E 201.

High Priestess Solgra (fl. 2E 582)[edit]

High Priestess Solgra was an Orc priestess and the head of the Priests of Trinimac in Orsinium's Temple of Ire, from the Mid-Second Era.

Solgra was a City-Orc, who studied at the Mages Guild in Wayrest for many years before traveling across Southern Tamriel. She eventually ended up in the Summerset Isles, where she first heard the words of Trinimac, a god tied to Orcish history and venerated by the Altmer of the isles. There, she discovered her true calling. Solgra believed she was destined to restore the Orsimer to their past, reviving ancient traditions, and embracing the ideals of truth, honor, unity, and the worship of Trinimac.

In 2E 582, she was sent to Orsinium on the request of Forge-Mother Alga to help revive the ancient traditions of truth, honor, and unity. There she met the Vestige, who was also there on the behest of the forge-mother. Later, as the Vestige returned from defeating the Winterborn, Solgra was conversing with Bazrag gro-Fharun, concerning the religions of Trinimac and Malacath, with her meaning no disrespect to Bazrag.

Solgra was attacked by a member of the Malacath Fanatics, Mazogug the Bold. After the Vestige defeated Mazogug and the Malacath Fanatics, Solgra mentioned that she was told by Mazogug Bazrag gave the order to attack her, in reality this was a plot by Kurog, and his mother Alga, to frame Bazrag and discredit the worship of Malacath. Solgra received news that one of the clan chiefs was taken captive by Trinimac extremists known as the Vosh Rakh. She asked the Vestige to go to Fharun Stronghold and Bosmer adventuress Eveli Sharp-Arrow to rescue the chieftain.

Solgra tasked the Vestige, Eveli, the Altmer noble Talviah Aliaria, and an Argonian adventurer named, Flies-In-Wind, in infiltrating the Vosh Rakh to gain information about their plans.

Conflicting reports state that Solgra was either assassinated by the Vosh Rakh or survived. If Solgra was killed, her body was laid in state at Kurog's funeral. If Solgra survived the encounter with the Vosh Rakh, thanks to Eveli blocking an arrow from reaching her, she would watch over a wounded Eveli and attend Kurog's funeral.

Sotha Nall (fl. early 1E)[edit]

Sotha Nall was the older sister of the Tribunal God Sotha Sil. Nall lived at the minor estate of Ald Sotha, where it is presumed she perished when Mehrunes Dagon attacked and destroyed Ald Sotha, leaving Sotha Sil as the only known survivor.

Spirit of Air[edit]

The Spirit of Air is one of three powerful nature spirits residing within the sacred confines of the Earthen Root Enclave. Communing with the Spirit of Air was a transformative experience, granting those who dare to venture its relentless honesty and wisdom. This spirit, loud, and incapable of deceit, was known to bestow the knowledge of all spoken words, a gift that unveils both the beauty and the weight of one's own life narrative. It can repeat anything that was ever spoken aloud. The Spirit of Air challenges individuals to confront their past with unflinching courage, while imparting the invaluable lesson of cherishing each fleeting moment in the tapestry of existence.

Spirit of Mount Firesong[edit]

The Spirit of Mount Firesong was an ancient nature spirit bound to Mount Firesong long ago by Druid King Kasorayn. When summoned by Lord Bacaro Volorus, it took the appearance of a giant ethereal humanoid Iron Atronach.

Spirit of Root[edit]

The Spirit of Root (also temporarily referred to as the Corruption of Root) is one of three powerful nature spirits residing within the sacred confines of the Earthen Root Enclave. The Spirit of Root speaks with all the voices of the plants, as plants communicate with each other. The Spirit of Root and the trellis sentinels share a crucial relationship in the protection and preservation of the Deeproot. Trellis sentinels serve the vital role of providing support to the Deeproot, preventing its collapse and safeguarding the Spirit of Root residing within. Connection with the Spirit of Root served as a poignant reminder that even in the most desolate of places, solitude is an illusion, for the voices of all living beings can be heard anywhere. It allowed druids to hear the realm through interconnected roots of all plants. Spirit of Root could command Fauns and graft-root animals.

Spirit of Stone[edit]

The Spirit of Stone (also temporarily referred to as the Corruption of Stone) is one of three powerful nature spirits residing within the sacred confines of the Earthen Root Enclave. The moments shared with the Spirit of Stone were treasures, each second passing by deliberately, held close and cherished instead of slipping away in haste. By gazing through its eyes, druids could behold sights stretching as far as the Earth Bones beneath the very ground they stood upon. It was known to be able to command Stone Atronachs.

S'rathra (fl. 2E 798 - 2E 864)[edit]

S'rathra was a rich and powerful crime boss from the late-Second Era, known for being suave and urbane in his dealings. Born in Anequina, the northern region of Elsweyr, he used to run with the violent nomad cats of the Ne-Quin'al plains. After being lamed at the massacre of Stoop Low, he left Anaquina to keep from bringing shame to his tribe, eventually ending up in the far more cosmopolitan Pellitine to the south. For a time, S'rathra ran a lucrative skooma trade out of Senchal port, smuggling Moon Sugar into the Empire (becoming, unfortunately, an addict himself in the process). When Cyrodiil strengthened its presence in the Topal Bay, S'rathra left Elsweyr entirely.

S'rathra made Wayrest his home, playing the lesser lords of High Rock to his benefit. Though the Empire had solidified the Bretons, there was still a lot of money to be made in the drawing of borders before the provincial laws dried completely. Mercenaries and fixers were in great demand there. Eventually, S'rathra would meet the hero Cyrus and the smuggler Tobias. S'rathra and Cyrus would end up forging a mutually beneficial relationship: S'rathra found the paying parties and Cyrus would do all the dirty work.

At some point in time, S'rathra sent his band of brigands to a plantation outside of Tear to free his kinsmen from the Dres slavers. Tobias and Cyrus were among the brigands. Cyrus was able to free some of the slaves and it caused a giant revolt across the plantation. In the end, the Dres slavers were freed and the slaves were liberated.

In 2E 864, one of S'rathra's assignments for Cyrus was cut short when he received a letter from Tobias, revealing that Cyrus' sister, Iszara, went missing in Stros M'kai. S'rathra empathized with Cyrus, providing the money and transport necessary for Cyrus to reach Stros M'kai.

Staada (?b - ?d)[edit]

Staada is a Golden Saint commander in service to Sheogorath that is often entrusted with critical missions. She notably wears the Mad God's signet ring. Like her fellow Aureal, Staada is linked to the amber that grows in the Root system of the Shivering Isles, which is sometimes used in rituals to summon or even bind Golden Saints. However, the usage of rarely-occurring Sheogorath-shaped amber is required to summon her.

Star Man (fl. before 1E 792)[edit]

Star Man was a legendary Yokudan who led his people on a journey following the Constellation of the Warrior. He charted the movements of the stars and saw that when the Warrior constellation was high in the sky, victory followed, but when it disappeared, famine and desolation came. He convinced his kinsmen to follow the Warrior's path, and as they sailed across mountains and deserts, victory followed them while famine and desolation fled. They revered the Warrior's three charges: the Lord, the Lady, and the Steed, offering them gifts and incense as tokens of respect and devotion. Led by the Star Man they reached their destination at the Warrior's apex, built a temple and tomb, and became eternal guardians among the stars. It is said that the location of the temple remains hidden, but those who seek it need only follow the Warrior's path.

Saint Stental (fl. 2E 388 or earlier)[edit]

Saint Stental was a Breton saint who is best remembered for his act of heroism when he slew the demon of Overlook Hill, rescuing the three Sisters of Kynareth from a terrible fate. A memorial, named "The Saint Slays the Leaper", was erected in Stormhaven to honor his courage in 2E 388, which depicts Stental armed with a sword facing a crouched gargoyle.

Stoneheart the Heartstone (?b - 2E 582)[edit]

Stoneheart the Heartstone was one of the Blood-Forged Reachman of the Dreadhorn Clan. He was a master conjurer known for his affinity and mastery of flame-based and earth-shaping magic, as well as his ability to command numerous Stone Atronachs at once. He was also one of the Bloodforge Smiths, the craftsmen who worked the legendary Bloodroot Forge, and a devout follower of Hircine, the Daedric Prince of the Hunt.

Stral Blackthroat (?b - 2E 582)[edit]

Stral Blackthroat was a Reachman, and one of the leaders of the Rageclaw Claw during the Three Banners War in 2E 582. He led the Reachfolk alliance army during the assault of the Rift, and partook in battles of Fallowstone Hall against the Companions, and in the Vernim Woods.

Styriche (? b - 1E 1029)[edit]

King Styriche (also known as the Vampire of Verkarth) was the leader of the Gray Host, a massive army comprised of the undead and countless lycanthropic beasts which was defeated at the Bangkorai Garrison. He ruled over Verkarth, a city in central Hammerfell. It is unknown when he became a vampire. Styriche made a deal with Molag Bal that condemned him and the entire Gray Host to Coldharbour upon their deaths. For this, he became reviled by his last surviving brother-in-arms, Rada al-Saran.

Under the leadership of Empress Hestra, the Empire invaded Verkarth in 1E 1029, routing the forces of the Gray Host towards the Bangkorai Garrison. There, they met their fateful end at the hands of Saint Pelin and the Garrison's soldiers, and the Gray Host was damned to suffer at the hands of Molag Bal for eternity. Molag Bal briefly forced Styriche to fight on his behalf during the Planemeld. Styriche's remains were entombed by the Pyre Watch in Bangkorai along with the rest of the Gray Host.

Oathman Sun-in-Shadow (fl. 2E 582)[edit]

Sun-in-Shadow was an Argonian slave who lived in Tel Naga on Vvardenfell. She was mostly disconnected from the culture of her race, and leaned more towards the culture of her Telvanni slave owners, which she was born into. She was ambitious and calculating, like many of House Telvanni's Dunmer members. As a result, her fellow slaves referred to her using derogatory terms such as "smoke-scale" and "elf-heart". Gradually advancing through the ranks, she achieved a series of promotions, starting from gaining her freedom and progressing to become a Hireling, and then a Retainer, ultimately attaining the esteemed position of Oathman, granting her the authority to possess slaves of her own.

The Sunken One[edit]

The Sunken One, also known as He Who Shakes The Ground, is a Storm Atronach that dwells in the depths of Sandstone Cavern, a system of natural caverns located in Cyrodiil's West Weald, northeast of Kvatch and west of Miscarcand.

In the late Third Era, the Sunken One was worshipped as an all-powerful god by the Seringi family, local Dunmer farmers who lived at the nearby Shetcombe Farm. The atronach supposedly revealed His teachings to these farmers, demanding that they spread His word and follow His laws in return. The farmers believed that he sat below the surface and passed sentence upon the mortal world without pity or mercy. The only way to appease the Sunken One was by braving the depths of Sandstone Cavern to leave him "the Offering", consisting of gold and gems.

By the time of the Oblivion Crisis in 3E 433, Shetcombe Farm's sole inhabitant was Slythe Seringi, a Dunmer man who was devoted to the teachings of the Sunken One, as was his father before him. Following the sacking of Kvatch by the forces of Mehrunes Dagon, Slythe flew into a panic, believing the burning of the nearby city to have been the work of the Sunken One, angered by the growing corruption of the world of man. He believed that the atronach in His hunger would destroy more Cyrodilic cities if he did not enter Sandstone Cavern and deliver the Offering to appease Him, as his father once had. Slythe entered the caverns without weapons or armor, relying only on his faith, and managed to descend to the Sandstone Big Rooms, the lowest depths of the cave network. However, the caverns were home to dangerous monsters and wild animals, one of which attacked Slythe and mortally wounded him. He died within the caverns without ever delivering his offering.

The Hero of Kvatch subsequently came upon Slythe's recently abandoned farmhouse at Shetcombe and followed him into the depths of Sandstone Cavern. Upon discovering Slythe's corpse in the cave's depths, the Sunken One appeared and attacked the Hero. Although defeated by the Hero, the Sunken One was not banished to Oblivion, and would always eventually reappear within the caverns.

Svaknir (fl. 1E 5th century)[edit]

Svaknir was a Nord bard in the First Era who became famous (or infamous) for challenging the legitimacy of the capture of the dragon Numinex by Olaf One-Eye. In large part due to his acclaim for capturing Numinex, Olaf had gone on to become High King of Skyrim in 1E 420, ending the War of Succession among the Nords. Hence, Svaknir's accusations were highly volatile and controversial.

Svaknir wrote and performed pieces decrying Olaf as a fraud and a tyrant. Olaf responded by imprisoning the bard and destroying every copy of the verse which could be found. Ancient bard texts, perhaps written or inspired by Svaknir, claimed that Olaf and his men came upon a weakened Numinex and captured the dragon without significant effort, and then fabricated the orthodox tale to ensure Olaf's place as Jarl and likely to aid in his bid to become High King.

As of Second Era Svaknir was still a figure of controversy and interest among the members of Bard's Collage. He was also known for a hilarious song in which Tuxedo Bears were mocked as "the Chub Loon of Bears".

In 4E 201, in an effort to recover King Olaf's Verse, Svaknir's lost portion of the Poetic Edda (a living history of Skyrim maintained by bards), a prospective bard from the Bards College plundered Olaf's tomb along with a vengeful shade of Svaknir, and fought the draugr that once was the High King of Skyrim. In the end, Olaf considered Svaknir a fool, but respected him as an honest enemy.

Jarl Svana (fl. 2E 582)[edit]

Svana was a Nordic ruler of Western Skyrim. Born a princess to High King Svargrim and Queen Gerhyld in the mid-Second Era, Svana wasn't fond of her role as heir, which she referred to as a role that "she didn't ask for". She was a descendant of High King Svartr, whose opposition to Queen Freydis had been responsible for Skyrim's split into Eastern and Western Kingdoms.

By 2E 582, Western Skyrim would come under threat with the reemergence of the Gray Host, resulting in the assassination of Queen Gerhyld. Svana and the Vestige confronted Svargrim after discovering he was a pawn of the Gray Host and managed to defeat him before he could devastate the realm. Princess Svana was able to persuade both Prince Irnskar and Jorunn the Skald-King to offer their support to the Reachfolk, who also had suffered greatly from the actions of the Gray Host. Svana, now Jarl, attended the meeting of local rulers in Markarth, which was called by the Ard Caddach, the leader of the Reachfolk. Jarl Svana, the Skald-King, and Prince Irnskar together with the Ard signed a peace treaty between Western Skyrim, Eastern Skyrim, and the Reach. After the declaration of peace, Svana and Prince Irnskar worked together to establish the terms of the new accord.

Svana the Knife (?b - 3E 402)[edit]

Svana the Knife was a Nord chieftain of Thirsk during the Imperial Simulacrum in the fourth and fifth century of the Third Era. She was the ruling Chieftain of Thirsk when the Eternal Champion defeated Jagar Tharn and ended the Imperial Simulacrum.

She became Chieftain of Thirsk after slaying Gretta Wolf-Child and presenting her sword claws as a battle trophy.

High King Svargrim (?b - 2E 582)[edit]

Svargrim, known also as the Wolf of Solitude, was the High King of Western Skyrim and Jarl of Solitude in the mid-Second Era. He was crowned High King in 2E 561 and was still in power around 2E 582. He was married to Queen Gerhyld, with whom he sired a single daughter, Princess Svana. He was a descendant of High King Svartr, whose opposition to Queen Freydis had been responsible for Skyrim's split into Eastern and Western Kingdoms.

Under Svargrim's rule, Western Skyrim was made up of the holds of Haafingar, Falkreath, Whiterun, Hjaalmarch, and Karthald. At some point, Svargrim forced the widower Jakolar out of Solitude, as Jakolar wanted to resurrect his deceased wife through unconventional and seemingly pointless means. As of 2E 582, though Svargrim was growing older, he was still hale and showed no desire to give up the throne.

High King Svartr (fl. 2E 431)[edit]

High King of Western Skyrim and Jarl of Solitude. Following the assassination of High King Logrolf in 2E 431, Logrolf's daughter Freydis was poised to inherit the crown. Svartr claimed that Freydis was illegitimate and demanded that a Moot be convened to determine Skyrim's next ruler. Although Freydis was accepted by the Crown of Verity, a magical artifact created to test candidates' worthiness to rule, and named High Queen, Svartr was proclaimed High King by a partial Moot. From then on, Skyrim was divided into an Eastern Kingdom, ruled by Freydis' line, and a Western Kingdom, ruled by Svartr's line.[2] During his reign, Svartr was unsuccessful at fending off frequent incursions by Orcs and Reachmen who sought to reclaim lands they felt were rightfully theirs.[3]

Count Sven Advensen (fl. 2E 9th century - 3E 1st century)[edit]

Sven Advensen was a Nord whom served in the Imperial Army during the Tiber War, before later retiring from the legions, becoming Baron of Darkmoor. He married a lady named Inga, and fathered five sons, one son being named Jonni[4] or Timmy.[5] Prior to becoming nobles, Sven and his wife were apparently the distant cousins of the previous rulers of Darkmoor, and were not raised to rule. Baron Sven later became the guardian of a young Barenziah, the future Queen of Morrowind.[6][4]

Svenja Snow-Song (?b - 3E 433)[edit]

Svenja Snow-Song was a Nord who resided at the Thirsk mead hall, in the late Third Era.

In 3E 427, multiple inhabitants of Thirsk were massacred by a legendary troll called the Udefrykte. Svenja met the Nerevarine upon their arrival to Thirsk, and enlisted them with slaying the beast. After the Udefrykte was destroyed, Svenja appointed the Nerevarine as the new chieftain of Thirsk.

At some point in time, after the Nerevarine journeyed to Akavir, Svenja met Agnar the Unwavering. They married after Agnar became the new chieftain of Thirsk.

In the late Third Era, Svenja and Agnar traveled all over Tamriel in the hopes of finding the Uderfrykte Matron, the progenitor of the monster that assaulted the mead hall in 3E 427. By roughly 3E 433, they found a lead in the mountains of Skyrim and eventually crossed the border into Cyrodiil to find the Horror of Dive Rock, whom they believed was the matron. They built their camp on the overlook in Dive Rock and eventually discovered the matron. Once they confronted the matron, Svenja was quickly struck down and devoured, forcing Agnar back to the camp. Agnar made final preparations to attack the beast only to fall the same fate as Svenja. That same year, the Hero of Kvatch discovered Agnar's camp and his journal, which detailed his quest as well as his final moments. Following Agnar's trail, the Hero discovered the matron, defeated her in battle avenging the couple and uncovered Svenja's remains.

Swims-In-Deep-Water (fl. 4E 201)[edit]

Swims-In-Deep-Water was a well-known Argonian master fisherman, and a wielder of the Fang of Haynekhtnamet, who worked in the Riften fishery circa 4E 201. He had an eccentric love of fish and did not like seeing them come to harm, as well as having an intimate knowledge of the different species of fish native to Skyrim and how to catch them. His work at the Riften fishery involved tending to the fish there, and facilitating special fishing requests and bounties from across the province. These requests were often sent by local businesses, alchemists, and Jarls. He shared this responsibility with his fellow master fisherman Viriya, up until her eventual retirement from the fishery. After which the duty of handling the distribution of the fishing requests fell solely on Swims-In-Deep-Water. At some point he authored the Fishing Mastery series, a series of guidebooks dedicated to the fish of Skyrim and how to catch them.

Syl (?b - 3E 433)[edit]

Lady Syl was a Bosmer madwoman and Duchess of Dementia at the beginning of the Greymarch of 3E 433. She resided in the House of Dementia in the Shivering Isles. Syl was known for her extreme paranoia; her madness was such that she saw plots and conspiracies everywhere, rendering her a prisoner in her own house. She is associated with two artifacts: Ruin's Edge and Nerveshatter.

At some point, Syl had a forbidden affair with Thadon, the Duke of Mania. When this controversy was discovered by her subjects, a conspiracy formed to assassinate Syl for associating with the enemy. In 3E 433, Sheogorath sent the Hero of Kvatch to Syl's court to become a courtier of the House of Dementia. The Hero was named Grand Inquisitor and successfully uncovered the conspiracy, which included citizens of Crucible as well as a member of Syl's Dark Seducer personal guard.

The Hero later began the Ritual of Accession to become a Duke or Duchess of Mania or Dementia, although it is unknown if they chose to replace Syl or Thadon. Regardless, the surviving ruler promptly defected to Jyggalag and became a Priest of Order, betraying the Army of Sheogorath and ultimately perishing within the tunnels of the Fountainhead.

Symmachus (2E 865 - 3E 391)[edit]

Symmachus was the Dark Elven general of Tiber Septim's army who later became husband to Barenziah, Queen of Mournhold. Father to Helseth (born in 3E 376) and Morgiah (born in 3E 384 and named after Symmachus' mother).


Symmachus was born as a peasant in Almalexia City to his mother who was named Morgiah and his father who was a miner. He was considered remarkable only for his size, rumor was he had Nordic blood in him. By his thirtieth year, his mother had fallen ill and his father had already passed on. After the Rite of Naming for the new born child heiress of the Lord and Lady of Mournhold interrupted a health crisis of his mother, and left her dead, Symmachus blamed the Lord and made up in his mind that one day he would marry that baby in revenge against him, and that his mother's grandchildren would one day rule Mournhold.

Later Symmachus joined the forces of Tiber Septim, took part in the Morrowind campaign and was granted a rank of General after the fall of Mournhold in late Second Era. When little Princess Barenziah and her nurse were found among the wreckage of the city, it was Symmachus who suggested to Emperor Tiber that the child might someday be valuable. Therefore Barenziah was placed with Count Sven Advensen, a loyal supporter who had recently retired from the Imperial Army to his fiefdom in Skyrim.

About a decade later, when teenage Princess Barenziah ran away from Count Sven's household, it was Symmachus again who had found her in the city of Riften. He took her into his custody, and informed her that she was to be reinstated as the Queen of Mournhold as soon as she turned eighteen. Then he escorted the Princess to the Tiber Septim's court in the Imperial City, where she had stayed until her adulthood. When Barenziah was eighteen, Symmachus led her to the city of Mournhold to be crowned as a new Queen. Gradually they came to love one another and were married and crowned in a splendid ceremony at which the Emperor himself officiated.

Symmachus reigned in Mournhold as a royal consort for centuries. Always loyal to the Empire, he had won many battles in the War of the Red Diamond against the supporters of Uriel III and Potema in 3E Second Century. During the Imperial Simulacrum in late Fourth Century, when civil unrest spread in Mournhold, Symmachus let Queen Barenziah take their young children and travel to the Imperial City to seek the ear of the Emperor Uriel VII, while he remained in Mournhold to deal with the grumbling peasants and annoyed nobility. Some days later he had fallen in battle with the revolting peasants.

When the plot of impostor Jagar Tharn was ruined, a rightful Emperor was restored and a tumultous period of Simulacrum has ended, a grand state memorial service was held for Symmachus at the Imperial City, befitting the man who had served the Septim Dynasty for so long and so well.