Lore:Corinthe

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Corinthe
Type Settlement
Continent Tamriel
Province Elsweyr
Region Pellitine
Appears in Arena
Elsweyr
Corinth during the Imperial Simulacrum

Corinthe (also spelled Corinth)[1] is one of the eight-major cities in the province of Elsweyr,[2] located on the northern edge of the region of Pellitine. Corinthe was one of the original sixteen kingdoms of Elsweyr, known for their carpenters, lumber, and woodworking.[3]

Layout & Geography[edit]

Corinthe is found in the southern-half of Elsweyr, known as Pellitine,[4] which are known for jungles, rainforests, and river basins.[5] In the heart of Elsweyr. The main gate in Corinthe is known for its stature, being called the Great Gate of Corinthe.[6] Corinthe once contained a place known as the Grand Archive, which held text of ancient Elsweyr in the Merethic Era.[7] The land surrounding Corinthe is open savannahs, populated by the Desert Lynx, which are totem animals of the pastoral Khajiit tribes. They are used in managing moving herds.[8] Outside of the city outskirts is the ruins known as the Temple of Agamanus. Corinthe is the home of the First Corinthe Hussars, horsemen that utilize the Pellitine Mustang that live in the area.[9] The Dark Brotherhood had a sanctuary in Corinthe, but it was later abandoned.[10] Corinthe is neighbored by several settlements, including Heimthor Mount to the west, Helkarn Land to the north, and Portneu View to the southwest.[2]

History[edit]

Since the Merethic Era, to the late First Era, Corinthe stood as one of the original sixteen kingdoms of ancient Elsweyr, being known for their carpenters and woodworking.[3] Amidst the Anequine Conquests in 1E 463, cultists of Merrunz burned down the Corinthe Grand Archive, destroying various texts of Merethic Elsweyr. Because of this, information regarding this era is rare and obscure. But fortunately, Darloc Brae stored text in several vaults and smaller archives across the province.[7] Like the other sixteen states, the Kingdom of Corinthe had fallen into disrepair with the arrival of the Thrassian Plague in 1E 2260. What remained of Corinthe was absorbed into the Kingdom of Pa'alatiin, modern-day Pellitine.[11][12]

In 2E 560, the Knahaten Flu spread across Southern Tamriel, and it eventually made its way into Elsweyr. It began in Senchal, and it soon spread to the rest of Elsweyr, including Corinthe. The province was slow to respond to . It was Clanmother Mizaba-ko of Corinthe that first identified how the flu spread between the Khajiit. Eventually, the Aldmeri Dominion had intervened and provided an abundance of aid to the struggling Khajiit people and the disease was subsiding successfully.[13]

At around 2E 582, in the Mages Guild at Corinthe, Journeyman Mora'at the Lesser had developed a theory regarding lightning in the Destruction school of magic, and how it fundamentally works. Their theory implies that shock magic is created when the user channels magic through the tapestry of matter and magicka that is the reality of Mundus. This causes friction and subsequently, the channeling of lightning magic.[14]

During the Imperial Simulacrum in the late Third Era, the city-state of Corinth was an active settlement, being ruled by King Ak'nir. It had a rivalry with Torval. After obtaining the third piece of the Staff of Chaos in Valenwood, the Eternal Champion was brought to the province of Elsweyr, and gained the audience of the Mages Guild Loremaster in Corinth, Turamane ap' Kolthis. A few days prior, a band of knights led by Sir Galandir raided the Mages Guild and stole an important tablet, which contains the key to deciphering an Elder Scroll. Should the champion acquire the tablet, Kolthis gave them the location of the Halls of Colossus. In the end, the champion returned the tablet and left for the Halls of Colossus.[15]

Sometime after, necromancy became a delicate topic amidst the Mages Guild of Tamriel. During Hannibal Traven's time as the Archmagister of the Guild, a debate was held on whether the Black Arts should be practiced and recognized by the Guild. One of the people vehemently against the practice was Magister Voth Karlyss of Corinth, while the other side was represented by Ulliceta gra-Kogg of Orsinium. In the end, Magister Karlyss' arguments proved to be successful as necromancy was outlawed. It was revealed later that Magister Kogg had practiced Necromancy. This resulted in her apprehension by the hands of Hannibal Traven and the Order of the Lamp.[16] By 3E 432, the drug-smuggling business spearheaded by Ya'Tirrje, the Gold Cat had an operation in Corinthe.[11]

Gallery[edit]

Notes[edit]

  • Arena was originally conceived as a fighting game featuring a tournament that took the player to each of Tamriel's cities to challenge different gladiatorial teams. According to a file from that stage of development left behind in the final game, Corinthe's gladiatorial team would have been called "the Brood".[UOL 1]

References[edit]

  1. ^ Corinth location and rumors in Arena
  2. ^ a b Map of Elsweyr — The Elder Scrolls: Arena
  3. ^ a b The Sixteen Kingdoms
  4. ^ Map of Elsweyr — Pocket Guide to the Empire (1st Edition)
  5. ^ Pocket Guide to the Empire, 1st Edition: The Elsweyr ConfederacyImperial Geographical Society, 2E 864
  6. ^ The description of Embroided Silken Baandari Pillow in ESO
  7. ^ a b Origins of the Khajiiti Martial TraditionTendwuayne, Sapiarch of Foreign Customs
  8. ^ The Elder Scrolls Online - Crown Store Showcase (Pets)
  9. ^ The description of the Pellitine Mustang in ESO
  10. ^ Cicero's Journal - Volume 2Cicero
  11. ^ a b Pocket Guide to the Empire, 3rd Edition: Sugar and Blood: the Cats of the SouthImperial Geographical Society, 3E 432
  12. ^ Anequina and Pellitine: An IntroductionSulema, Initiate Scholar of the Pa'alatiin
  13. ^ The Eagle and the CatLord Gharesh-ri, Speaker for the Mane
  14. ^ Mora'at's Theory of LightningMora'at the Lesser, Wizard of Corinthe
  15. ^ The Halls of Colossus quest in Arena
  16. ^ The Black Arts On TrialHannibal Traven, Archmagister of the Mages Guild

Note: the following references are not from official sources. They are included to provide a rounder background to this article, but may not reflect established lore.

  1. ^ Original TES: Arena texts at the Imperial Library