Legends:Hlaalu Schemes

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Hlaalu Schemes is a House Hlaalu theme deck named for House Hlaalu and themed around the Plot ability. It is available in the store for 1000 gold or 7.99 USD. Its default art is Duke Vedam Dren, and its deck code is SPAUhTffcCiPirkNmCnIimjsdQeYdyfhoxdjqGoQojftALbvcKlQdGpllYkHgsgupThlALlPjNiqkJseeVhfnMqyqWlC.


Deck List
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Strength Bushwhack Action 0 1Common Common A friendly creature ignores Guards and can attack creatures in any lane this turn.
1 Agility Curse Action 0 2Rare Rare Give a creature -1/-1.
1 Agility Dres Spy Creature (Dark Elf) 0 1 1 1Common Common Summon: Look at the top card of your deck. You may discard it.
1 Strength Improvised Weapon Item 0 2Rare Rare Breakthrough
+1/+1
2 Willpower Orvas' Bargain Action 0 2Rare Rare Give an enemy creature -1/-0 and a friendly creature +1/+0 this turn.
1 Willpower Septim Guardsman Creature (Imperial) 0 1 2 2Rare Rare Guard
3 Agility Glass Greaves Item 1 1Common Common +1/+1
Plot: Reduce the cost of a random card in your hand by 1.
2 Agility Moon Sugar Smuggler Creature (Khajiit) 1 1 1 2Rare Rare Last Gasp: Gain 2 magicka this turn.
3 Agility Shadow Shift Action 1 1Common Common Move a friendly creature.
Draw a card.
2 StrengthWillpowerAgility Balmora Puppeteer Creature (Dark Elf) 2 2 2 2Rare Rare Plot: +1/+1 for each other card you've played this turn.
2 Willpower Crassius' Favor Action 2 2Rare Rare Summon two 1/1 Imperial Grunts to a lane.
Plot: Gain 1 health for each friendly creature in that lane.
1 Neutral Dwemer Puzzle Box Support 2 2Rare Rare Uses: 3
Activate: Discard the top card of your deck.
Last Gasp: Draw a card.
2 Agility Fighters Guild Recruit Prophecy Creature (Argonian) 2 1 2 1Common Common Prophecy, Guard, Lethal
2 Agility Finish Off Action 2 1Common Common Destroy a Wounded enemy creature.
2 Agility Goblin Skulk Creature (Goblin) 3 2 3 2Rare Rare Pilfer: Draw a random 0-cost card from your deck.
3 Strength Ornery Kagouti Creature (Beast) 2 3 2 1Common Common Breakthrough
2 Willpower Stand Watch Prophecy Action 2 1Common Common Prophecy
Give a creature Guard. Draw a card.
2 Agility Suran Pawnbroker Creature (Dark Elf) 2 2 3 2Rare Rare Plot: Put a random 0-cost card into your hand.
3 Agility Thieves Guild Recruit Creature (Argonian) 2 1 2 1Common Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
1 Agility Cornerclub Gambler Creature (Wood Elf) 3 4 3 3Epic Epic Summon: You must discard a card.
At the start of your turn, draw two cards and Cornerclub Gambler loses this ability.
1 Agility Dune Smuggler Creature (Khajiit) 3 3 1 2Rare Rare Summon: Move another friendly creature in this lane.
When a friendly creature moves, give it +1/+1.
1 StrengthWillpowerAgility Haunted Manor Support 4 3Epic Epic Ongoing
Give the second creature you summon each turn +2/+2.
3 Willpower Hlaalu Oathman Creature (Dark Elf) 3 1 1 1Common Common Summon: If you have a...
Agility card in play, gain 3 magicka this turn.
Strength card in play, draw a card.
1 Strength Hlaalu Sharpshooter Creature (Nord) 3 2 3 3Epic Epic Plot: Silence a creature, then deal 1 damage to it.
3 Strength Lower Canton Smith Creature (Dark Elf) 3 2 2 1Common Common Plot: Equip a friendly creature with a +2/+2 Steel Scimitar.
1 Strength Morkul Gatekeeper Prophecy Creature (Orc) 3 2 2 1Common Common Prophecy, Guard
Summon: Give a creature +2/+0.
1 Strength Raiding Party Action 3 2Rare Rare Put two 1/1 Nord Firebrands with Charge into your hand.
1 Neutral Silent Pilgrim Creature (Dark Elf) 3 1 1 2Rare Rare Summon: Draw a random multi-attribute card from your deck.
1 Agility Skooma Racketeer Creature (Khajiit) 3 2 2 2Rare Rare Summon: Give a creature Lethal.
3 Agility Twin Lamps Consul Creature (Argonian) 3 2 4 1Common Common Plot: Lethal and Guard.
1 Agility Cliff Strider Creature (Reptile) 4 3 4 3Epic Epic Charge
Can't attack your opponent. At the end of your turn, if there are no enemy creatures in this lane, move Cliff Strider.
1 Willpower Hive Defender Creature (Kwama) 4 3 6 2Rare Rare Guard
3 Willpower Moonmoth Castellan Creature (Imperial) 4 4 3 1Common Common Guard
Plot:
Put a random Guard into your hand.
1 Agility Torval Crook Creature (Khajiit) 4 1 4 3Epic Epic Charge
Pilfer: Gain 2 magicka this turn.
3 Willpower Writ of Execution Action 4 1Common Common Choose an enemy creature. At the start of your turn, destroy it and put a Completed Contract into your hand.
2 Strength Camonna Tong Heavy Creature (Orc) 5 4 3 2Rare Rare Plot: Unsummon a creature in this lane with less power than Camonna Tong Heavy.
3 Willpower Dren Bodyguard Creature (Dark Elf) 5 5 5 1Common Common Guard
1 StrengthWillpowerAgility Duke Vedam Dren Creature (Dark Elf) 5 4 5 4Legendary Legendary The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka.
1 Willpower Kwama Queen Creature (Kwama) 5 4 4 3Epic Epic Plot: Summon a 1/1 Kwama Forager in each lane.
Other friendly Kwama have +1/+0.
2 Willpower Piercing Javelin Prophecy Action 5 1Common Common Prophecy
Destroy a creature.
1 Agility Soulrest Marshal Creature (Argonian) 6 4 4 2Rare Rare Summon: If you have more health than your opponent, the next card you play this turn costs 6 less.
3 Agility Nix-Ox Creature (Beast) 7 5 5 1Common Common Summon: Gain 5 magicka this turn.