Legends:Hall of the Dead

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Dark Brotherhood
 
Search the hall for information about your target.
Episode: The High Priest
Opponent Name: Rathir's Acolyte
Opponent Class: Endurance Endurance or StrengthEndurance Warrior
Lanes: Altar of Silence/Graveyard
Starting Health: 30
Special Conditions: Altar of Silence: When a player silences a creature, that player summons a 1/1 skeleton here and gives it Guard.
Graveyard: When a creature other than a Rotting Draugr in this lane is destroyed, summon a 1/1 Rotting Draugr.
Other Characters: Kellen
Previous Quest: Episode 3 Intro, Grave Concoctions or Hilltop Shrine
Next Quest: Hilltop Shrine or Cultists' Meeting Place
Unlocks Quest: Cultists' Meeting Place
Reward: 3x Falkreath Defiler
 
The Hall of the Dead in Falkreath

The High Priest: Hall of the Dead[edit]

LG-npc-Rathir's Acolyte.png

Hall of the Dead is a location in Falkreath and one of the initially available locations in The High Priest.

This battle against one of the High Priest's acolytes features an Altar of Silence lane (Whenever a player silences a creature, that player summons a 1/1 skeleton here and gives it guard.) as well as a Graveyard lane (When a creature other than a Rotting Draugr in this lane is destroyed, summon a 1/1 Rotting Draugr.).

Dialogue[edit]

Pre-match
Acolyte: "You're asking too many questions about my master. I think it's best I silenced you... permanently!"
Game Hint
Whenever a player silences a creature, they summon a skeleton guard.
After the match
Kellen: "Searching the Hall of the Dead, the agent found a map. Perhaps it would lead to the priest."

Opponent's Decklist[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Endurance Suppress Action 0 2Rare Rare Silence a creature.
3 Endurance Deadly Draugr Creature (Skeleton) 1 1 1 1Common Common Lethal
3 Endurance Shriveled Mummy Creature (Mummy) 2 2 2 1Common Common
3 Endurance Haunting Spirit Creature (Spirit) 3 3 3 2Rare Rare Last Gasp: Give a random friendly creature +3/+3.
3 Endurance Mummify Prophecy Action 3 2Rare Rare Prophecy
Transform a creature into a 2/2 Shriveled Mummy.
1 Endurance Necromancer's Amulet Support 3 3Epic Epic Ongoing
When a friendly creature dies, gain 1 health.
3 Endurance Cursed Spectre Prophecy Creature (Spirit) 4 2 2 1Common Common Prophecy
Summon: Silence another creature.
3 Endurance Falkreath Defiler Creature (Imperial) 4 3 3 2Rare Rare Slay: Summon a creature from your discard pile.
3 Endurance Gloom Wraith Creature (Spirit) 4 3 3 2Rare Rare Breakthrough
Summon: +1/+1 for each other friendly Endurance creature.
3 Endurance Restless Templar Creature (Skeleton) 4 5 2 1Common Common Last Gasp: Gain 5 health.
3 Endurance Lurking Mummy Prophecy Creature (Mummy) 5 2 6 1Common Common Prophecy, Guard
3 Endurance Shadowfen Priest Creature (Argonian) 5 4 4 3Epic Epic Summon: Silence another creature, or destroy an enemy support.
2 Endurance Black Worm Necromancer Creature (Imperial) 6 4 4 2Rare Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
3 Endurance Flesh Atronach Creature (Daedra) 6 1 1 3Epic Epic Summon: +1/+1 for each creature in your discard pile.
2 Endurance Night Shadow Creature (Vampire) 6 6 5 3Epic Epic Breakthrough, Drain
1 Endurance Bone Colossus Creature (Skeleton) 7 5 5 4Legendary Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.


Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Endurance Suppress Action 0 2Rare Rare Silence a creature.
2 Endurance Deadly Draugr Creature (Skeleton) 1 1 1 1Common Common Lethal
2 Endurance Iliac Sorcerer Creature (Breton) 1 1 1 3Epic Epic Ward
When Iliac Sorcerer's Ward is broken, double his power.
2 Strength Protector of the Innocent Prophecy Creature (Nord) 2 3 2 1Common Common Prophecy, Guard
3 Endurance Wind Keep Spellsword Creature (Breton) 2 2 2 1Common Common Ward
3 Endurance Dark Guardian Creature (Skeleton) 3 2 5 1Common Common Guard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
3 Endurance Haunting Spirit Creature (Spirit) 3 3 3 2Rare Rare Last Gasp: Give a random friendly creature +3/+3.
2 Endurance Necromancer's Amulet Support 3 3Epic Epic Ongoing
When a friendly creature dies, gain 1 health.
3 Endurance Stalwart Ally Creature (Argonian) 3 3 3 1Common Common Summon: +0/+2 and Guard if the top card of your deck is Endurance.
3 Endurance Cursed Spectre Prophecy Creature (Spirit) 4 2 2 1Common Common Prophecy
Summon: Silence another creature.
3 Strength Earthbone Spinner Creature (Wood Elf) 4 3 2 3Epic Epic Summon: Silence another creature, then deal 1 damage to it.
1 Neutral Mundus Stone Support 4 4Legendary Legendary Ongoing
When you summon a creature, give it a random Keyword.
3 Endurance Restless Templar Creature (Skeleton) 4 5 2 1Common Common Last Gasp: Gain 5 health.
2 Endurance Lurking Mummy Prophecy Creature (Mummy) 5 2 6 1Common Common Prophecy, Guard
3 Endurance Shadowfen Priest Creature (Argonian) 5 4 4 3Epic Epic Summon: Silence another creature, or destroy an enemy support.
3 Endurance Black Worm Necromancer Creature (Imperial) 6 4 4 2Rare Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
2 Endurance Flesh Atronach Creature (Daedra) 6 1 1 3Epic Epic Summon: +1/+1 for each creature in your discard pile.
2 Endurance Night Shadow Creature (Vampire) 6 6 5 3Epic Epic Breakthrough, Drain
3 Endurance Bone Colossus Creature (Skeleton) 7 5 5 4Legendary Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
1 Endurance Nahagliiv Creature (Dragon) 7 7 7 4Legendary Legendary Guard
Your opponent can't target Nahagliiv with actions.
1 Endurance Night Talon Lord Creature (Vampire) 9 8 8 4Legendary Legendary Drain
Slay: Summon the slain creature.


Prev: Episode 3 Intro, Grave Concoctions or Hilltop Shrine Up: The Fall of the Dark Brotherhood Next: Hilltop Shrine or Cultists' Meeting Place