Clockwork City

Legends:Forelhost Lost Tomb

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Find Barilzar's Mazed Band in Forelhost
Episode: The Lost Treasure
Opponent Name: Dragon Priest
Opponent Class: Endurance Endurance
Lanes: Field/Shadow
Starting Health: 30
Special Conditions: Start play with Forelhost Poison active.
Story Characters: Swims-at-Night
Previous Quest: Forelhost Front Gate
Unlocks Quest: Treasure Denied
Reward: Playsets of: Weakness, Sails-Through-Storms
   

The Lost Treasure: Forelhost Lost Tomb[edit]

The Forelhost Lost Tomb is a location available in The Lost Treasure, unlocked by completing Forelhost Front Gate. When you begin the match, you are warned, "You've taken poison! It will damage you every turn." Upon completing it for the first time, you will be rewarded with playsets of Weakness and Sails-Through-Storms.

Dialogue[edit]

Pre-match:
Swims-at-Night: "There's the ring!"
Dragon Priest: "(Roars)"
Swims-at-Night: "I guess the poison isn't the only thing that makes this place dangerous."
Post-match:
Swims-at-Night: "The… ring … is ours!"
Mysterious Figure: "I'm afraid not. Thank you for leading us to it though."

Game Settings[edit]

Normal[edit]

Player starts with a Forelhost Poison on board.

Master[edit]

Ai starts with a Draugr Sentry in each lane.
Player starts with a Forelhost Poison on board.

Opponent Decklist[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Endurance Suppress Action 0 2Rare Rare Silence a creature.
1 Endurance Deadly Draugr Creature (Skeleton) 1 1 1 1Common Common Lethal
2 Endurance Deathless Draugr Creature (Skeleton) 1 1 1 1Common Common Last Gasp: Summon a 1/1 Skeleton.
2 Endurance Dragon Cult Ghost Creature (Spirit) 1 1 1 3Epic Epic Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent.
1 Endurance Barrow Stalker Creature (Vampire) 2 2 3 2Rare Rare Drain, Guard
1 Endurance Daedric Dagger Item 2 1Common Common Lethal
+1/+1
1 Endurance Fharun Defender Prophecy Creature (Orc) 2 1 4 1Common Common Prophecy, Guard
2 Endurance Hist Speaker Creature (Argonian) 2 2 2 1Common Common While Hist Speaker is in play, your max magicka is increased by 1.
2 Endurance Weakness Action 2 1Common Common Set a creature's health to 1.
1 Endurance Frostbite Spider Prophecy Creature (Spider) 3 3 2 2Rare Rare Prophecy, Lethal
1 Endurance Necromancer's Amulet Support 3 3Epic Epic Ongoing
When a friendly creature dies, gain 1 health.
2 Endurance Stalwart Ally Creature (Argonian) 3 3 3 1Common Common Summon: +0/+2 and Guard if the top card of your deck is Endurance.
1 Endurance Tree Minder Creature (Argonian) 3 1 1 1Common Common Guard
Summon: Gain +1 max magicka.
1 Endurance Archein Venomtongue Creature (Argonian) 4 1 4 2Rare Rare Lethal
Slay: Gain +1 max magicka.
1 Endurance Corrupted Shade Creature (Spirit) 4 5 5 3Epic Epic Ward
At the end of your turn, if Corrupted Shade doesn't have a Ward, sacrifice it.
2 Endurance Gloom Wraith Creature (Spirit) 4 3 3 2Rare Rare Breakthrough
Summon: +1/+1 for each other friendly Endurance creature.
1 Endurance Grim Champion Creature (Skeleton) 4 2 2 3Epic Epic When a creature in this lane dies, Grim Champion gains +1/+1.
1 Endurance Restless Templar Creature (Skeleton) 4 5 2 1Common Common Last Gasp: Gain 5 health.
2 Endurance Hallowed Deathpriest Creature (Skeleton) 5 3 5 3Epic Epic Summon: Transform the highest cost creature in your opponent's hand into a Shriveled Mummy.
1 Endurance Black Worm Necromancer Creature (Imperial) 6 4 4 2Rare Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
1 Endurance Doomcrag Vampire Creature (Vampire) 6 4 4 4Legendary Legendary Lethal
Other friendly creatures in this lane have Lethal.
1 Endurance Waves of the Fallen Action 8 3Epic Epic Transform all enemy creatures in a lane into 2/2 Stricken Draugrs, or transform all friendly creatures in a lane into 5/5 Hulking Draugrs.
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Endurance Deadly Draugr Creature (Skeleton) 1 1 1 1Common Common Lethal
2 Endurance Dragon Cult Ghost Creature (Spirit) 1 1 1 3Epic Epic Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent.
2 Endurance Barrow Stalker Creature (Vampire) 2 2 3 2Rare Rare Drain, Guard
1 Endurance Daedric Dagger Item 2 1Common Common Lethal
+1/+1
1 Endurance Fharun Defender Prophecy Creature (Orc) 2 1 4 1Common Common Prophecy, Guard
1 Endurance Hist Speaker Creature (Argonian) 2 2 2 1Common Common While Hist Speaker is in play, your max magicka is increased by 1.
1 Endurance Weakness Action 2 1Common Common Set a creature's health to 1.
2 Endurance Dark Guardian Creature (Skeleton) 3 2 5 1Common Common Guard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
2 Endurance Frostbite Spider Prophecy Creature (Spider) 3 3 2 2Rare Rare Prophecy, Lethal
1 Endurance Haunting Spirit Creature (Spirit) 3 3 3 2Rare Rare Last Gasp: Give a random friendly creature +3/+3.
3 Endurance Stalwart Ally Creature (Argonian) 3 3 3 1Common Common Summon: +0/+2 and Guard if the top card of your deck is Endurance.
1 Endurance Cursed Spectre Prophecy Creature (Spirit) 4 2 2 1Common Common Prophecy
Summon: Silence another creature.
2 Endurance Gloom Wraith Creature (Spirit) 4 3 3 2Rare Rare Breakthrough
Summon: +1/+1 for each other friendly Endurance creature.
1 Endurance Grim Champion Creature (Skeleton) 4 2 2 3Epic Epic When a creature in this lane dies, Grim Champion gains +1/+1.
1 Endurance Little Girl Creature (Vampire) 4 0 2 2Rare Rare At the start of your turn, Little Girl changes into a 5/5 Ageless Vampire with Drain.
2 Endurance Hallowed Deathpriest Creature (Skeleton) 5 3 5 3Epic Epic Summon: Transform the highest cost creature in your opponent's hand into a Shriveled Mummy.
2 Endurance Lurking Mummy Prophecy Creature (Mummy) 5 2 6 1Common Common Prophecy, Guard
2 Endurance Night Shadow Creature (Vampire) 6 6 5 3Epic Epic Breakthrough, Drain
2 Endurance Bone Colossus Creature (Skeleton) 7 5 5 4Legendary Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.

Notes[edit]

Prev: Forelhost Front Gate Up: Return to Clockwork City Next: Treasure Denied