General:Ebonheart Pact

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This page was originally accessible on the official Elder Scrolls Online website but can now only be accessed through the Wayback Machine. Below is an archive of its contents.


Jorunn the Skald-King[edit]

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Jorunn, of Eastern Skyrim, is acting High King of the Great Moot, but he does not rule absolutely. His decisions must be ratified by all three races in a unique form of governance called The Great Moot. He is down-to-earth, humorous, and has an iron will to succeed.

Blood for the Pact!

Before Ysgramor led the Nord people south, our ancestors flourished in the frozen continent of Atmora, and to this day our people prefer the bitter climes of northern Tamriel.

The Dark Elves abide in Morrowind, a harsh land of ashfall and perpetual earthquakes.

The Argonians endure the treacherous and impenetrable depths of Black Marsh.

The alliance between our races was born in dark times, when Nord, Dunmer and free Argonians fought as one to repel the invasion of the Akaviri slavemasters.

Our greatest strength is the adversity we have overcome.

Our resolve is glacial, our might is forged in fire, and our courage, cultivated by the beasts of the jungle.

We are Ebonheart. We are as one. And by this, our victory is assured.

Jorunn

Ebonheart Pact[edit]

The Ebonheart Pact is the most unlikely of the three alliances. The Nords and Dark Elves have a long history of conflict, and the Argonians were enslaved by the Dark Elves for thousands of years.

It was the Akaviri invasion that forged a bond between them. Now they are determined to control their own destiny by defeating the Empire, while preserving their own fiercely independent homelands.

The Nords are the brash, boisterous front line of the Pact; fierce warriors and expert weapon masters. The Dark Elves have a natural affinity for magic. The Argonians are the best guerilla warriors in Tamriel.

The combined strength of these unlikely allies makes the Ebonheart Pact a fighting force of extraordinary power.

Races[edit]

Nord[edit]
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The Nords once conquered most of Tamriel, and as a result, feel a certain entitlement to rule. They broke the power of the Ayleids, nearly drove the High Elves out of High Rock, and conquered much of Resdayn, the precursor to Morrowind. The Nords are excellent with arms. They are quick to anger, boisterous, and strong. They are natural-born warriors who fight with an ecstatic ferocity that terrifies their enemies.

Dark Elf[edit]
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The Dark Elf homeland of Morrowind has been invaded many times by the Akaviri and the Nords. This history of conflict has transformed the Dunmer into hardened warriors. They also have a natural affinity for magic and great intellect, making them skillful sorcerers.

Argonian[edit]
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The Argonians are possessed of a cool intellect, and are well-versed in the magical arts, stealth, and the use of blades. They are also guerilla warfare experts, long accustomed to defending their borders from invaders. They often serve as the scouts and skirmishers for the forces of the Pact.

Aldmeri Dominion[edit]

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The Dominion seeks a return to Elven dominance of Tamriel. We are too fiercely independent to allow that to happen – we will defend our right to sovereignty with any battle tactic needed.

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Daggerfall Covenant[edit]

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Somehow they have managed to convince the Orcs to fight alongside the Bretons and Redguards, making them a dangerous foe. We must watch them closely.

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