Daggerfall talk:Places

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Textual edits[edit]

I have attempted to improve some of the wording and grammar of the article in sections, as well as cleaning up a few typos and whatnot. —DingoBongo777

Moved from Page[edit]

I have moved the following sentence from the main article:

"A panoramic view of the mountains can be seen from several points in the bay."

As pointed out on the article by user Mingorau, this sentence doesn't make much sense:

"???Note to editors: Daggerfall has no panoramic views. Daggerfall field of view is very short and doesn't extend beyond a few meters. Plus these are clearly terrain anomalies and not intentional game features. ???"

I've re-written a short explanation of the "mountains" and moved them to their own subsection. —Legoless 17:55, 27 August 2012 (UTC)

Distance measurements[edit]

If 1 world unit ~ 1", and we find the north-south extant to be 16,291,840", then we find 1 "large pixel" on the order of 1mi. 16,291,840 / 12 => 1,357,653.3333333333333333333333333' 1,357,653.3333333333333333333333333' / 5280 => 257.13131313131313131313131313131mi The large map is composed of 250 "large pixels" on the north-south axis.

Similarly, 32,337,920" => 510.38383838383838383838383838384mi.

If we work backwards from this notion of 1 "large pixel" per mile then we come to 1 world unit = 1.0285252525252525252525252525253" ( 16,291,840 / 250 / 5280 / 12 )

Therefore we find an agreeable scale of 1 world unit being roughly equal to 1 inch.

If we do want to set firm dimensions to all of this, I would suggest retaining the notion of 1wu == 1" concurrent with 1 "large pixel" == 1mi by defining 1mi in Daggerfall to something other than 5280', perhaps the average between the north-south and east-west dimensions. In the event the two figures, Y and X are the same, then the average is a no-op.

16,291,840 / ( 12 * 250 ) = Y = 5,430.6133333333333333333333333333'/mi 32,337,920 / ( 12 * 500 ) = X = 5,389.6533333333333333333333333333'/mi

( 5,430.6133333333333333333333333333 + 5,389.6533333333333333333333333333 ) / 2 = 5,410.1333333333333333333333333333'/mi (~5,410'1.6"/mi)

Therefore we can accurately rely on 1wu/1", 12"/1', ~5,410'1.6"/mi for all ready-to-use figures.


Enjoy! Uniblab (talk) 03:32, 8 January 2017 (UTC)

Misplaced info, mistakes and expansion[edit]

Hi, I'm rewriting the page for several reasons:

1. The article lacked of a proper heading and the typical listing style of other similar articles on uesp wiki (Morrowind:Places, Oblivion:Places, Skyrim:Places).

2. Some info described in the previous article was inaccurate, for example:

-Dungeons definition as simply "unknown locations" (+700 are known from start) or include in that category "some cemeteries" (in Daggerffal are named as crypt, tomb, and specially graveyards but NOT that "cemeteries" that curiously is chosen) "because they are unknown at game start" (in fact +700 "common graveyards", all dungeons, are known by the player at the beggining).

-Settlements section don't make a single mention of the two different main categories present in the in-game map: "Homes" (cottages, manors, houses, farms, etc) and "Towns" (villages, towns and cities).

-The number of dungeons in the second table is wrong. That's the "unknown" dungeon count, we need to add "common graveyards" known at start.

3. All the Dimensions of the Iliac Bay section is misplaced. We need a new article for that Daggerfall measurement.

4. A lot of information could be added to the article, from an accurate and extended definition of the four main types of locations and at least the mention to some of the subtypes present in-game and a subsection to describe regions, to the number of homes, towns and temples categories in the second table, that could remain in this page or maybe section with all pre-fixed locations involved in the main quest.

5. The second section/first table is confuse. What define a "place of interest"? Are they the main quest locations (In a first view seems that isn't the case), are the "main dungeon" in every region? (not seems, again).

6. It's necessary an explanation of how locations are builded in Daggerfall by "blocks" combination, here and/or in the new types and subtypes pages: The locations are "unique" but the patterns to build them are limited to 1108 blocks, with different combinations of textures for different regions and consequently some cities, being totally different share 3, 5 or even 10 "urban" blocks (each with a set of houses, inns, shops or guilds or temples) for example Abibon-Gora city, capital of the same name Barony and region, has a block with a temple in the middle and fountain on a side in the south-easternmost corner, the same block is in that Atrandarea village in Dragontail Mountains or Zagibutor village in Totambu, but with totally different building and terrain textures and different vegetation. The dungeons page, one of the few good location pages with the capitals and regions pages, that at the moment exist on uesp, show a good explanation for dungeon case. But I think a short explanation here could be suitable.

7. Probably is possible to add every distinct location sub-type, and all most important locations as in other games :Places pages, for example every capital, every town (settlements) with guilds and temples (quest related...), every main quest related dungeon, all with internal links as in Morrowind, Oblivion or Skyrim examples and maybe a note in every subtype or at least 4 main types: "For more information see the complete list here" and add a link to pages/or categories with a complete list of thousands of that location type (or only tens or some hundreds in case to do by "location subtype").

That's all for now. I'm going to start the work, if someone has any suggestion please say here or in my user discussion page.

--Tamrié (talk) 12:07, 28 May 2017 (UTC)

Removed Comment[edit]

It wasn't me that added it to the page before it was removed, but I think it's worthwhile putting it here anyway.Username1 (talk) 02:07, 6 November 2017 (UTC)

"COMMENT: The two blips seen above are not geographical, but spurious noise in the heightmap data. Mountains are never isolated points on the coastline, and, lore-wise, the highest point on the Isle of Balfiera is towards the center, where the Direnni Tower is located. There are two mountain ranges on the map: the Wrothgarian Mountains and the Dragontail Mountains."