Daggerfall talk:Freeing Medora

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Removal of enemies[edit]

As the edit summary says, the removed items were removed because it isn't necessary to list the location of every single monster. After all, we don't list the location of every single enemy in articles on Oblivion or Skyrim dungeons. What's more, because monsters can both move around AND spawn near you when you're resting, it's not going to be correct in every situation. It's one thing to list the tough enemies like vampire ancients, because readers need to know when and where they're going to have to deal with them. But insignificant enemies like zombies and bats can be killed with one or two swings anyway, so I don't think it's necessary to list them as well. ThuumofReason 20:51, 19 May 2012 (UTC)

Quest Log Wiped[edit]

Here's one of my saves, if anyone wants to try it out. It seems to happen right as you interact with Medora. This includes saying 'Yes' or 'No'.

Is this actually a bug specific to the quest, or is it something else?

Does your Quest Log wipe after too many entries?

I'm using version 1.07.213. The one you get by default from the Bethesda site.

I've added it to the notes section for now, but if anyone has an objection or confirmation, I'd like to hear it!

Aviii 16:37, 29 September 2018 (UTC)