Looking for that latest patch for the game to stop those annoying crashes? Or perhaps a save game editor to 'adjust' your stats. Whatever type of Daggerfall file you are looking for, you can most likely find it here. The files are ordered by general type and sub-ordered by the date on which the file was added to UESP.
Daggerfall, Full Version
Since the 15th anniversary of The Elder Scrolls series, Daggerfall is free to download.
|DaggerfallSetup-2.16.0.zip||25 November 2019||190 MB||DaggerfallSetup is a ready-to-play Daggerfall install compatible with modern Windows Systems originally compiled by Ancestral Ghost, now maintained by Daneel53. The game already includes patch 1.07.213 and the official CompUSA Special Edition quest pack and DOSBox. Unofficial fixes, quests, translations and utilities are also included as optional installation components. Current release is DaggerfallSetup 2.16.0. More details and Readme file here : (DaggerfallSetup Web Site)|
Official Patches and Utilities
Get the latest and previous Daggerfall patches and official game utilities released by Bethesda.
|16 October 1998||1474 KB||Last and final official patch (v. 1.07.213). Copy into your Daggerfall directory and execute.
This patch contains all previously released patches as well so this is all you need to update from any previous version. For exactly what this latest patch fixes read the file.
|16 October 1998||102 KB||Beta Save Game Repair v1.75. Repairs damaged save games which may cause errors in Daggerfall. Readto see everything this program does. The latest patch v1.07.213 (above) only has FixSave v1.71 so you may wish to download this updated version.|
|16 October 1998||46 KB||CompUSA Special Edition Patch. Additional artifacts and quests.|
|DAG212.ZIP||2 May 2013||1348 KB||Old Patch v1.07.212. Copy to Daggerfall directory, unpack and execute DAG212.EXE. You don't need this patch to upgrade to patch v1.07.213. First version to include FixMaps utility and cheat-mode.|
|16 October 1998||1330 KB||Old Patch v1.06.200. Copy to Daggerfall directory and execute. You don't need this patch to upgrade to patch v1.07.212 or greater.|
|16 October 1998||1313 KB||Old Patch v1.05.195. Copy to Daggerfall directory and execute. You don't need this patch to upgrade to patch v1.06.200 or greater.|
|DAG191.ZIP||2 May 2013||1184 KB||Old Patch v1.04.191. Copy to Daggerfall directory, unpack and execute UPDATE.EXE. You don't need this patch to upgrade to patch v1.05.195 or greater. First version to use PKWARE ZIP instead of .RTPatch, first to include FixSave utility.|
|16 October 1998||572 KB||Old Patch v1.0.179. Copy to Daggerfall directory and execute. You don't need this patch to upgrade to patch v1.04.191 or greater.|
|16 October 1998||392 KB||Old Patch v1.0.177. Copy to the DAGGERFALL directory and execute. You don't need this patch to upgrade to patch v1.0.179 or greater.|
|DaggerfallPreview||16 July 2012||7.5 MB||The Daggerfall Preview. It seems to be the oldest demo. An interesting insight into some dropped features such as the animated bestiary.|
|16 October 1998||16.38 MB||The Daggerfall demo which allows you to adventure briefly in a dungeon.|
|20 May 2003||58 MB||The Daggerfall Betony demo. A much larger, and rarer, demo which allows you to adventure briefly outdoors. This version of the Betony demo includes the ARCH3D.BSA file which may be missing in other archives.|
Unofficial Patches and Fixes
Patches and fixes created to solve problems that were not fixed in the latest patch.
Note: All of these require a Large or Huge installation.
|DFBIOGFIX v1.2||12 May 2020||189 KB||DFBIOGFIX v1.2. This fix corrects numerous errors and inconsistencies in the BIOGXXT0.TXT files for the English/French/German version of the game. This patch works with all versions/patches, which do not override the BIOGXXTO.TXT files. To install, simply unpack the language folder and replace the files into your ARENA2 directory. Read the README.TXT, which comes with this file, for further information.|
|DFQFIX v3.3||06 October 2016||239 KB||The most recent and up-to-date quest bug-fix for Daggerfall. To install simply unpack the contents of the file into the ARENA2 directory. For further information, see DFQFIX.|
|P0B10L08.ZIP||13 February 2012||30 KB||Fix the "A Test of Determination" vampire Quest. The QBN file was misnamed and the quest never appeared in-game.|
|Clothes and Armor Fix||21 April 2014||365.92 KB||Fixes graphical inconsistencies with clothes, armor & weapons on player inventory models.|
|POLITIC.PAK||15 August 2009||19.2 KB||Fixes enclave within the Wrothgarian Mountains as being associated with region #105, which does not exist. Entering, or attempting to open a fast-travel map, to any location not defined within MAPS.BSA will crash the game. The data is reassigned to Wrothgarian Mountains. Simply unzip into ARENA2 directory to install.|
|FACTFIX v1.2||05 August 2009||10 KB||This fix corrects numerous errors in the Faction-Database that comes with the latest official patch 1.07.213. To install, simply unpack FACTION.TXT from the archive into your ARENA2 directory. Read the README.TXT, which comes with this file, for further information.|
|FACTION.TXT||~2015||???||A more robust faction fix by DelphiSnake. It's based on the above download but with additional tweaks. More info here.|
|HACKFALL.ZIP||1 December 2011||240 KB||Unofficial patch and extension project for Daggerfall 213. Contains multiple fixes. Home page found here.|
|Dark-elves.zip||8 November 2011||327 KB||Fixes all the Wayrest Dark Elves to look like Dark Elves rather than humans.
Andy Polis: faces of Barenziah and Morgiah; textures of Barenziah, Helseth, and Morgiah. Originally released as part of AndyFall.
DelphiSnake: faces of Helseth and Karethys; texture of Karethys.
|Ebony Blade||11 November 2011||43.7 KB||Fixes the inventory screen graphics for the Ebony Blade. See a graphical comparison.|
|MAGIC.DEF||~July 2011||2.1 KB||Fixes the mixed-up Leaping %it and %it of Venom Spitting.The effects of these items have been exchanged: Leaping now casts Levitate when used, and Venom Spitting enhances skill Dragonish. I have also changed the effect of Cursing %it to cast Paralysis on strike to avoid the duplicate effect of cast Toxic Cloud.|
|Castle Llugwych||15 November 2011||25.1 KB||Fixes the exterior location at Castle Llugwych. Hit the link for more information. Also has a patch extension here.|
|Hammerfell NPCs Fix||07 December 2018||24 KB [verification needed]||Fixes all parts of Hammerfell incorrectly using Breton and Nord textures for town NPCs to use Redguards ones instead.|
|BIOG00T0.zip||11 May 2008||2 KB||BIOG00T0.txt patch. This file patches the faulty Mage's Biography file. The file was faulty in all versions and releases of Daggerfall. Selecting "practicing acrobatics" in question #3 mistakenly improved the character's Orcish rather than Jumping. This patch corrects that flaw, and works will all versions/patches. To install, simply unpack the BIOG00T0.txt file from the archive into your ARENA2 directory.|
|SPELLS.zip||01 October 2005||2 KB||Fixes the circinate spell Jumping being tagged to the Dimunition effect in the SPELLS.STD file. By Nwart. To install, simply unpack from the archive into your ARENA2 directory.|
|fixqs001.zip||01 March 2001||47 KB||Fixes several broken quests since the last official patch 1.07.213. To install, simply unpack from the archive into your ARENA2 directory. Also adds five new quests. Source available here.|
|Q0C00Y03.ZIP||16 October 1998||2 KB||Fix the Q0C00Y03 Quest. Come From XQPATCH. To install, simply unpack from the archive into your ARENA2 directory.|
Add-ons for the game (new monsters, items, quests, etc.).
|Daggerfall AHK script||20 November 2011||???||An extension to HackFall (above). Adds quick save and "turbo fire" LMB clicking for inventory navigation.|
|QUESTPAK.ZIP||01 October 2005||498 KB||The QUESTPAK - Quest Pack v1 includes all third-party quests and unofficial quest bug fixes that were made for Daggerfall up to 01 Oct. 2005. Also included among others are ADDQUEST, XTRAQST, XTRAQST2, XTRAQST3, XQSE, XQPATCH, lbsword, fixqs001 & SPELL.STD Fix. This file comes from http://aggelon.free.fr/frenchdf where Daggerfall is currently translated into French. For more information see the __README.PDF file within.|
|BrenRSC1.zip||13 June 2002||160 KB||A modified TEXT.RSC file with expanded and additional entries (more humorous version).|
|BrenRSC2.zip||31 May 2005||162 KB||A modified TEXT.RSC file with expanded and additional entries (more straight version).|
|17 April 2002||8 KB||A mini-quest given by the mages guild which allows one to watch all the in-game videos sequentially.|
|8 April 2002||433 KB||An interesting mod that lets you play the game as a Daedra. See the Daedrafall mod page for more information.|
|PiratesofTamriel.7z||25 October 1998||3.25 MB||The Pirates of Tamriel Special Edition 1.3 Add-on.|
|16 October 1998||1703 KB||The first and possibly greatest, complete third-party add-on for the game. Includes lots of new things like knights on horses, more powerful monsters and more (see AndyFall Article).|
|AndyFallLite.7z||22 June 2010||789 KB||AndyFall with only aesthetic changes and no Gameplay changes. You may also want only a part of AndyfallLite, you can find it here: MountedGuards.zip, WeaponsFall.zip, ArmorFall.zip, ClothesFall.zip & WomenFall.zip.|
|16 October 1998||5.13 KB||Allows Andyfall to run without a CD. Unzip into the Daggerfall directory and read the accompanying text file.|
|Kirafall||26 October 2004||1.6 MB||A fork of Andyfall by Marty Runyon, mainly adding a white dress for female elves and changing the skin color of dark elves. Can also be downloaded, split into two separate archives, here & here.|
|Werefall||???||93 KB||Attempts to make playing as a lycanthrope more interesting. Adds a loose clan-like 'guild' for shifters, with quests, NPCs, services, artifacts, potions, and items etc. Source available here.|
|ElvenLand 2.0||09 September 2004||34 KB||Faces for wood elves, high elves, and nordic women. These faces are not compatible with helmets.|
|Underware||04 March 2017||30 KB||Characters aren't naked anymore if you remove their clothes. Perfect if you play this around children.|
|No Insects||19 May 2017||63 KB||Replaces the spiders and scorpions for sabertooth tigers. Sounds and stats unchanged.|
|Playable Orc Race||09 December 2015||177 KB||Adds new playable race, Orcs.|
|Almalexia Race Mod||20 July 2015||8 KB||A mod that simply replaces the body of the high elf to Almalexia's body from Morrowind and adds in a head to match.|
|16 October 1998||121 KB||A modified version of the TEXT.RSC file in the ARENA2 directory replacing some of the text in the game to give it some variety. Read thethat comes with it for more info.|
|LBSWORD.ZIP||16 October 1998||55 KB||Live by the sword Add-on. Five new Daggerfall quests for fighters guild member.|
|16 October 1998||7589 bytes||Patch to fix some errors in Xtra Quests SE and v2.|
|16 October 1998||22 KB||Xtra Quests special edition of the first series.|
|XTRAQST3.ZIP||16 October 1998||32 KB||More custom quests for the game.|
|16 October 1998||25 KB||More custom quests for the game. Read thewhich comes in the zip for more info.|
|16 October 1998||17 KB||Several new custom quests which one can add to the game. Created by one of the quest editors that exist. Read thewhich comes in the zip for more info.|
|Quest Pack #1A||???||19 KB||by Azileron. A quest pack for the Mages' Guild. Adds 7 quests.|
Daggerfall translations for other languages.
|PFDSetup-0.33.1.7z||27 January 2019||50 MB||The Projet French Daggerfall translates Daggerfall in French. The PFD version 0.33.1 translates around 98% of Daggerfall. (Projet French Daggerfall Web Site)|
|DfD_v0.75.zip||02 December 2019||53.7 MB||This is a German translation of Daggerfall. Status: pre-Alpha (Daggerfall Deutsch Website)|
|dfrus.zip||19 May 2007||1.53 MB||The Daggerfall RUS Pack is a Russian translation of Daggerfall.|
|Traduccion.zip||13 February 2000||2.52 MB||This is a Spanish translation of Daggerfall.|
Save Game Editors
Editors used to change statistics and values in the game (Gold, Skills, Attributes, Items, etc.).
|Daghex2f.zip||18 November 2008||65 KB||DOS based save game editor. Edit: name, class, sex, race, speed setting, level up modifier, some general reputations, skill values, skill use counters, level, location, transport type, gold, HP, SP, fatigue...
Change primary/major/minor skills, advantages and disadvantages. Monster editor; item editor.
|Dagrep.zip||2 July 2001||227 KB||Save game editor that allows you to edit faction reputation and legal reputation for characters, perhaps the only known editor that allows you to manipulate the latter. Comes with English and French documentation. Created by Ferital on the Bethesda forums.|
|16 March 1999||762 kb||A good windows savegame editor with lots of options and capabilities. Copy the EXE to a temp directory and execute to unzip the program files.|
|16 October 1998||84 kb||DOS program to edit any item in your savegame! Change name, uses, cost, enchantments, type, picture and more. Unzip into your Daggerfall directory.|
|16 March 1999||893 kb||Save game editor for Windows. Can edit/view just about everything including items, reputation in addition to the normal stats/skills, etc.|
|16 October 1998||14 kb||Repair items in save games. Useful since patch 1.04.191 removes the ability to repair any magical item (although patch v1.06.200 optionally reinstates it via a z.cfg setting).|
|16 October 1998||111 kb||Edit your biography file created during character creation.|
|16 October 1998||81 kb||Change your location in save games. Useful for bypassing that magically locked door in a dungeon.|
|16 October 1998||7493 bytes||Edit save games. Changes skills, stats and gold. For Windows.|
|16 October 1998||11 kb||Repair items in save games. Useful since patch 1.04.191 removes the ability to repair any magical item.|
|16 October 1998||16 kb||Reputation Editor. Edit your reputation with guilds, people and factions. Read the text file that comes with the editor,.|
|16 October 1998||147 kb||Second version of a Save Game Editor allowing you to edit most statistics, attributes, and skills.|
|16 October 1998||31 kb||Displays/changes the monster reflex value in save games. Unzip into main Daggerfall directory. Includes C source and text file.|
|16 October 1998||49 kb||Daggerfall Graphical Utilities Skill Editor. Read the text file which comes with the program,.|
|TES2||???||51 kb||a character info view tool. It can repair all items, recover lost quest items, and label unknown potions with their effect.|
|GRAFT||???||25 kb||grafts a PC's guild affilations from a pre-vamp save onto a post turn save, ie. lets you keep DB and TG membership.|
|LISTVIEW||???||49 kb||displays save-game records in 'chunks', eg which spells an enemy knows.|
Retrieved from. Feel free to submit your ZIPed save game, along with the relevant details.
- Please run all save games through the FixSave utility before posting them.
- Saved games will be removed if they fail testing on other machines.
- While historical saves are included below, all new saves should be made with Daggerfall version 2.13. If you're using a lower version of Daggerfall, please be aware that saved games from later versions may not work with your game.
- To use any of the files below, go to your Daggerfall folder and find (or create) a folder with a name between SAVE0 and SAVE5. Extract all of the files in the ZIP to that folder. If you're overwriting an existing saved game folder, be sure to back up those files if you want to keep them.
- To post a game of your own, reverse the process above. Go to one of the SAVE# folders, zip the files there, then use the upload file feature on the wiki to post a file here with a name like
DF-SavedGame-your name here.zipFinally, add your file to the table below, along with all the relevant information.
|2.13||20 December 1998||96 kb||
A very well designed character with lots of interesting and unique magic items and spells.
|2.13||18 December 1998||53 kb||
A very high level, completely hacked character.
13 September 1998
13 September 1998
17 September 1998
18 September 1998
12 September 1998
18 September 1998
Savegames just before you pick up the mantella for each of the possible endings. Character has 16 HP per level and is a custom sorcerer-type; no spell point regen/absorbs spells, INT points in spell points, can't use orcish or iron, no leather armor or buckler. Character is unhacked except for the lockpick skill because I was getting aggrivated having to bash down every other door :-)
|2.13?||1 May 1998||93 kb||
Morthag is a brave paladin, a kind of special knight that assemble the sword and magic in the fight for the good. They dont fail in any mission and try to help the people so far as they can. They will go any distance to defeat Daedras and undeads. And they follow a very rigorous code of honor. He hasn't failed ANY mission! People in Anticlere react well to him.
|2.13?||14 April 1998||54 kb||
Has not yet started the main quest. The only cheats used were a bio editor to create custom biography and the show all dungeons cheat because one of the artifact quests refused to mark the dungeonon on the map. All primary, major and minor skills maxed out and all miscellaneous trained to at least 50. Owns all books and potion recipes. Revered status in Daggerfall, Wayrest, Sentinal and home town of Santaki (owns a large house there).
|2.13||6 March 1998||88 kb||
All kinds of nice daedric armor/weapons and magic things. Only cheated to lower skills to get a higher level Ghash is a cured werewolf, but his mind is still perverted as if he was still a werewolf. He likes the smell of fresh blood and did recently kill 109 knights in the town of Tsetoaret, Dragontail Mountains, and about 30-50 civilians. While he was amputating those knights he broke one Daedric Short Sword, one Mithril Short Sword and did almost destroy a Dai-Katana. When he didn't want to kill anymore guards he went to a nearby pub and got real drunk, when he finally got sober he couldn't remember a thing.
|2.13?||30 December 1997||58 kb||
Your basic kick-a** character...full suit of Daedric all enchanted with soul bound Dragonling, Feather Weight, etc... Has lots of jewelry for the same purpose, but it is all worn. Is currently on the Wayrest Painting quest. About 51 million gold, most in letters of credit. Is rank 9 in EVERY GUILD in Tamriel (all temples, knights, etc...). Have been told this is a legitimate character, not merely a pure cheat, which is entirely possible but how likely?
|1.75||28 December 1997||56 kb||
4th level Dark Elf affected from Lycantrophy, in the WereBoar form. No cheats or patches used.
|2.13||25 December 1997||53 kb||
Keophex is the essence of evil. She murders for fun, actively tries to end life any way possible, and loves to fight dirty. I have made a LONG custom bio for her (in the history), which describes the dementia rather well. Basically, her goal is to get a complete set of the Artifacts the Daedra Princes send her to get. If you could "join" a witch's coven, and go up rank, she would be a "Master Witch". Basically, do quests for Wroth coven until you can afford to summon a Daedra, do it, get the artifact, store it, and start again. She currently has 7 artifacts acquired in this manner. Keophex is ALWAYS invisible, and tries to make every hit a backstab, and usually pulls it off. Ebony material is her thing, and she's currently looking for a full suit (minus helmet, of course) of ebony. Keophex prefers the Bow and Fist style, but currently uses an Ebony Longsword and an Ebony Kite Shield, as she doesn't want to master anything yet. Most importantly, KEOPHEX HAS NEVER DIED. Never once has she died, unless the game messed up, Just be sure to read the history before you play her, it really makes you understand this character's psyche. Keophex does not mingle with mortals, except Mordastyr Yeomsmith, the leader of the Wroth Coven of the Wrothgarian Mountains.
|2.13||2 November 1997||79 kb||
Advantages: Resistance to Shock, Disadvantages: Critical Weakness to Poison and Disease, Forbidden to wear buckler or tower shields, axes, long blades (Level Advancement: Just above the 0.3 Position). Kral is the typical 'good' knight, except he uses his hands and a bow instead of a blade and a shield. Starting skills set to 0 so I could reach a higher level. Owns a large boat and a house in the Glenpoint capital. Is a member in a bunch of guilds, most of them rank 9. Over 60 million in various banks, obtained without stealing or cheating, mostly from selling dungeon loot. Around 14 artifacts, and a good set of custom magical equipment and spells. No cheating used except to reduce skills. Enjoy...
|2.13||9 April 1997||81 kb||
The same character as listed above, except he is level 31 and a full blown vampire now! All attributes are now at 100...and this is without modifying them by cheating! Several skills like critical strike and hand-to-hand are at close to 130%. Definetly not someone you'd want to mess with...ever!
|2.13||9 April 1997||82 kb||
The same character as listed above, except he is level 31 and now a werewolf! Game starts out while he is in the werewolf form, having just slaughtered a guard. To change to werebeast form you can cast the Lycanthropy spell once per day. You stay a werebeast for 24 hours and you must kill an innocent once per month or your hitpoints drop to 4.
|2.0.0||11 February 1997||59 kb||
Has Advantages: General Spell Absorption, Immunity to Magic, Extertise in Short Blade, Increased Magery x3 and Athleticsiscm. Disadvantages: Critical Weakness to paralysis and Poison, Forbidden materials Elven and Orcish, and forbidden weapons Axe and Missile. Great reputation with everyone and ALL bribes for totem. Most of the money was received from stealing stuff from the Odd Blades. Most levels and stats attained with an editor. Is a patriarch in all temples but Zen and Dibella, a Paladin for the knights of the Dragon, an Arch-mage, and a master thief AND assasin. Owns a large boat and is well into the main quest.
|1.91?||19 November 1996||95 kb||
Is immune to paralysis, spell absorbtion in darkness, magery x2, Expert in HandtoHand, inability to regerate spell points, critical weakness to disease. Has over 2 mil gold in credit in his medium size house in Crossing, Wrothgarian Mtns. Also has a full suit of Mithril and Dwarven in the house. Owns a small boat which holds most of the books in the game. Has found the Ring of Namina, Skull of Corruption and has created the artifacts: Wrothgar, Mage's Bane, and Ebonarm's Anvil. You'll have to play it to find out what they are! All magic jewelry.
|1.79||10 November 1996||85 kb||
Has not yet started the main quest. Has tons of magical equipment, most of it stored in the house or wagon. Several powerful enchanted items and all armour is featherweight (mostly ebony/adamantium armour).
Utilities used for improvement, backup, and editing.
|DaggerXL||22 June 2010||3.3 Mb||DaggerXL is a Daggerfall engine recreation for later operating systems and hardware. (Note: OpenAL is no longer supported, but the required dll can be downloaded here.)|
|FiryWoods v0.3||20 August 2012||43 Kb||FiryWoods is an editor for WOODS.WLD and CLIMATE.PAK. With this tool it's possible to export Daggerfall height map and climate map, edit and import these maps back into the game files.|
|Wldthing||???||20 Kb||Wldthing.zip is an editor for WOODS.WLD and CLIMATE.PAK(?). With this tool it's possible to export Daggerfall height map and climate map(?), edit and import these maps back into the game files.|
|BackWoods||???||???||BackWoods is a fairly non-flashy utility for editing Daggerfall's WOODS.WLD file. Dumped BMP files are about as graphical as this program gets. You can edit the entire file with this program if you know what you're doing, but the built-in LargeMapData editor and the BMP dump/import stuff are the only functions I'd call idiot-proof. Any other editing is best done with a hex editor.|
|EyeOfArgonia||18 May 2010||330 kb||Apply EyeOfArgonia to maximize the view distance of Daggerfall ("Detail" in Option menu) in your savegames. (An Example Here) Note: must be run from Windows! It is possible to apply the changes this tool makes manually by following the instructions here.|
|Fallhack||???||28 kb||General file patcher and installer. Works not only for Daggerfall. Fallhack can install or load/unload compatible ('daggerhack/.dhk') mods each play session so the game files are not permanently changed. You can do a lot with this tool, such as editing material bonuses, weapon damage, etc without any hacking knowledge.|
|THAW||01 August 2008||23 kb||THAW is a Quest Tool that allows to restart one of the seven subplots from the main quest. This is useful if the quest was turned down in the first place, or the quest will not start for other reasons.
It was originally written by Donald Tipton. For further information see the THAW.HTML file within. Source available here.
|22 April 2003||1.4 Mb||A utility which allows you to install the game from the CD under modern Windows versions. Includes the v1.07.213 patch.|
|16 October 1998||35 kb||Have a dark monitor and can barely see things in the dungeons...this can help. Use this to increase, or decrease, the overall brightness of the games palettes. Unzip into your Daggerfall directory and run with no parameters to see brief explanation.|
|16 October 1998||10 kb||Change the size of the wagon weight limit. Works in v1.07.213 only. Unzip into the Daggerfall directory.|
|DagSkills.zip||16 October 1998||19 KB||Allow attributes and skills to up to 200 naturally and become "master of Skill". Unzip into the Daggerfall directory. If you find this to be an overkill, use DFSkills below. Must be run from Windows, not DOSBox.|
|16 October 1998||9792 bytes||Allow attributes up to 200 and skills up to 127 naturally. Works in v1.07.213 only. Unzip into the Daggerfall directory.|
|16 October 1998||161 kb||Displays the direction and distance to objects in a dungeon. Quite useful to get hints about where that quest object is without really cheating (kinda like a detect-item type spell which DF really needs). Is for Win95 only. Read the text file that comes with this utility,.|
|16 October 1998||3431 bytes||Save game backup utility.|
|16 October 1998||105 kb||Save Game Backup Utility, Win95 Only.|
|QSRC||???||???||Quest Source, reverse engineered source code to all, unmodified, original Daggerfall quests from the last official patch presented in an HTML document.|
Editors and Viewers
More editors and utilities for viewing Daggerfall textures, editing quests, modifying monster difficulty and more.
|DFTools v3.1.0||26 January 2019||14254 KB||A complete and up to date set of 9 tools in English that permit to visualize, edit and translate the following Daggerfall files : books BOK*.TXT, MAPS.BSA, MONSTER.BSA, NAMEGEN.DAT, MAGIC.DEF, FALL.EXE, *.QRC, TEXT.RSC, SPELLS.STD, and to visualize the IMG files. These tools run under Windows up to Win 10. Documentation included, sources available here : https://sites.google.com/site/lesitededaneel53/home/daggerfall
Initiated with a HMI in Russian in 2004 by Vortex Dragon for Russian Daggerfall, the DFTools has been translated in English, debugged and strongly enhanced by Daneel53 since 2011. The DFTools are currently used for the projects French Daggerfall and Deutsch Daggerfall. Read the DFTools Readme file for more information.
|NameGen||???||???||Allows editing NAMEGEN.DAT.|
|UnPAK||???||???||Decompresses PAK files.|
|Template v1.11||4 July 2012||318 kb||Daggerfall quest compiler by Donald Tipton. Documentation included.|
|DaggerSound v0.1||20 June 2012||32 kb||With DaggerSound you can extract sound files from DAGGER.SND, change them and repack them back. For example you can get rid off that (sometimes) annoying horse neighing if you wish.|
|DAGSND||???||???||Allows you to extract DAGGER.SND.|
|VIDTitle||23 June 2012||207 kb||A collection of tools for adding subtitles, captions, or other overlays to Daggerfall VID files. Examples included.|
|ATLAS||01 August 2008||56 kb||ATLAS is a powerful Location Tool that allows to extract every location relevant information directly from the MAPS.BSA file in the ARENA2 directory.
It was originally written by Donald Tipton. For further information see the ATLAS.HTML file within.
|14 January 2003||800 kb||Play Daggerfall Music directly from the game's files!|
|14 January 2003||124 kb||Extract files from the compressed PACKED.DAT file on the DF cd.|
|4 January 2003||28 kb||Extract HMI files from MIDI.BSA and convert them to MIDI files (among other things).|
|16 October 2002||244 kb||Export Daggerfall 3D objects in ARCH3D.BSA to DXF and 3DS files. 3DS files support textures.|
|16 October 1998||280 kb||A good quest editor.|
|16 October 1998||320 kb||Edit almost all the fields of the QBN files to create custom quests. Currently is in the development stages so you should be familiar with hacking and hexadecimal numbers. Still a great tool for quest development.|
|16 October 1998||42 kb||An improvement over the DagPic utility allowing one to view just about all IMG, CIF, and texture files in the game. Cannot yet successfully import pictures into all texture formats (if you don't change the image's size it works better). Same command prompt syntax as DagPic with several expanded options.|
|16 October 1998||101 kb||Edit the SPELLS.STD file in the ARENA2 directory. This file holds the default spells sold in the mages guild. Add, delete, or edit existing spells in a graphical interface. Developers release.|
|16 October 1998||37 kb||A Daggerfall book editor for Windows 95. Edit an existing book or create a new one for the game. Is relatively easy to use and doesn't require any hacking knowledge. If you haven't installed any Visual Basic 5 applications on your system you will need to grab the VB5 Runtime (1MB Download).|
|20 June 1998||27 kb||A TEXT.RSC editor for Windows 95. This is not an editor meant for everyone since it requires that you are familiar with hacking some of the Daggerfall files. If you haven't installed any Visual Basic 5 applications on your system you will need to grab the VB5 Runtime (1MB Download).|
|16 October 1998||136 kb||The first (and hence most likely buggy) release of the custom artifact editor. Create a directory somewhere and unzip the files into it. Create an Artifact Module file (AMD) containing new user defined artifacts and descriptions using the DOS editor with a simple GUI interface. Modules can be installed in the game using a program included. To use an artifact you must create a quest using it first.|
|16 October 1998||101 kb||Updated version of the Daggerfall book editor. Create or edit the books found in the ARENA2\BOOKS directory and view them in Daggerfall. Contains a basic text editor, cut/paste, mouse support, save/load normal text files. Read thefor more information.|
|16 October 1998||143 kb||Same program as the original DagPic but now is fully graphical, no more command line parameters to type. Easily load and save pictures in a variety of formats. View them directory on the screen. Simply bitmap editor included so you can make changes without having to use external editors! Includes zoom factors, flood fill, etc. Display IMG/CIF files found in ARENA2 directory using PAL/COL palette files. Optionally convert images to PCXs or save PCX files to IMG/CIF. Great for creating your own character portrait. Cannot yet load TEXTURE files. C++ source files not included but available upon request. Unzip to DAGPIC directory in main DAGGER directory. Read the text file which comes with the program,.|
|16 October 1998||76 kb||Display IMG/CIF files found in ARENA2 directory using PAL/COL palette files. Optionally convert images to PCXs or save PCX files to IMG/CIF. Great for creating your own character portrait. New version can now display most TEXTURE files as well. Includes C++ source file. Unzip to DAGPIC directory in main DAGGER directory. Read the text file which comes with the program,.|
|16 October 1998||38 kb||Extract, delete, add, and modify any text in the TEXT.RSC file. Was originally created for adding artifact texts but can be used for just about anything else. You probably should have some hacking knowledge to use this program. Simple command line interface for DOS.|
|16 October 1998||82 kb||Simple DOS editor for adding, deleting and modifying magical item and artifact entries in the file MAGIC.DEF. You should have some Daggerfall hacking knowledge to use this program. Originally intended for adding custom artifacts in the game.|
|16 October 1998||149 kb||Edit Daggerfall quests. Load/save QRC quest text files for custom designed quests. Can now edit the item and NPC fields although not everything is well understood at the moment. Unzip into new directory in DAGGER (or elsewhere). Read theor in the archive before starting. The source code is also available.|
|16 October 1998||21 kb||Monster Editor|
|DaggerClass||???||74 kb||by Andy Polis. Windows editor for the class*.cfg files. Allows you to customize the standard character classes.|
|ILIAC||???||34 kb||displays the map of DF locations. Shows shops, guilds, temples, etc, and also shows which houses could be Glenmoril covens.|
|ROOMS||???||125 kb||extracts the polygons of dungeons in blocks.bsa, and extracts the polygons of the town block exteriors.|
|ROCHAY||???||49 kb||can add new enchantments to the items dropped randomly in treasure piles, including all 35 skills and poisons. Can also change the effects of the standard potions to cast identify or recall.|
|TITLE||???||106 kb||sprite viewer and animator, faction viewer with portrait display, and character editor.|
|Daggerfall Player||January 18, 2009||???||Daggerfall Player is image and texture viewer for The Elder Scrolls: Daggerfall. It is able to load and show all images, multi-images and textures (*.img, *.cif, texture.*) from the game. They can be saved to PNG/JPG/TGA/BMP file format. Files that contain more images (CIFs and textures) are saved as file sequences. Note, now abandoned.|
|SKY2BMP||???||???||Extracts sky image sprites and converts them to Windows bitmap format.|
|VIDDump||???||???||dumps the palette (in JASC-PAL format), the audio (in WAV format), and every frame (in RAW format) of Daggerfall's VID files. This is still beta software, and is largely composed of bolted-together hacks. It is highly unlikely that this program will work correctly in pure DOS *or* Windows NT/2000/XP.|
|VID Audio Dumper||???||???||dumps the audio of Daggerfall's VID files to WAV format.|
|MakeVID prototype||???||???||Prototype tool for making VID files from scratch (currently limited to 320x200 greyscale videos with no audio). All frames files used as input are expected to be in raw 8-bit format.|
|BSAD||???||???||general purpose BSA disassembler.|
|MakeBSA||???||???||BSA file creator utility.|
|openscrolls||???||???||attempt to create a set of opensource tools to handle the game data of Daggerfall and Arena. more of a suite than a single tool.|
|DFCode||???||???||A collection of source code for manipulating the various file formats (images, maps, sounds, models, etc...) used by The Elder Scrolls: Daggerfall, an old, but still popular CRPG.|
Information and Data Files
Various text, spreadsheet and other data files which provide useful tips and hints in the game.
|dfmusics2.zip||22 June 2010||465 kb||All MIDI song files from the game.|
|16 March 1999||47 kb||12 MIDI song files from the game. Released as a preview from Bethesda. Songs marked with an asterisk were not present in the final game.
DAG_1.MID: 17.HMI, DAG_2.MID: CHASE 2*, DAG_3.MID: GM STORY B*, DAG_4.MID: 16.HMI, DAG_5.MID: GEERIE.HMI (GM DUNGEON 3), DAG_6.MID: SAIL 2*, DAG_7.MID: Theme 4*, DAG_8.MID: GSUNNY2.HMI (SUNNY DAY IN THE CITY), DAG_9.MID: GM DAGERFALL*, DAG_10.MID: 01*, DAG_11.MID: 21.HMI, DAG_12.MID: Theme 3*
|DagAni.ZIP||3 small FLC animation files of monsters (Rat, Gargoyle, and a Spider). Released as a preview from Bethesda.|
|16 October 1998||231 kb||Excel spreadsheet with good information/tips, formulae, etc.|
|16 October 1998||31 kb||Another Excel spreadsheet with information/formulae, etc.|
|16 October 1998||10 kb||MS Works document with Daggerfall information/tips.|
|DFGIFS.ZIP||16 January 1995||689 KB||Collection of early pre-release screenshots from Daggerfall.|
|Daggerfall VID File Format||March 29, 2007||???||Document explaining Daggerfall's VID format from a reverse engineered point of view.|
|Daggerfall SKY File Format||March 7, 2004||???||Document explaining Daggerfall's Sky image format from a reverse engineered point of view.|
|Daggerfall's BSA File Formats||6 April 2002||???||Document explaining Daggerfall's BSD format from a reverse engineered point of view.|
XML Data Files
Translations of various Daggerfall binary files to a XML format. To be used by Daggerfall modding and other related projects.
|Daggerfall filename||Wiki page||Description|
|Namegen.dat||Namegen_dat_xml||Contains name banks which in turn contain name parts used to generate people names according to race and parts of names used in towns and ruins.|
Conversions and Rewrites
- DaggerXL - An open source project to create an updated playing environment for the game, capable of being run on modern operating systems.
- Daggerfall Tools for Unity - A dynamic engine used to have Daggerfall take advantage of modern hardware using the Unity Engine's powerful engine. With this program, any user can play, create, and modify the game as they please. It can be used as a powerful editor.
- Daggerfall Unity - A project attempting to re-create Daggerfall in the Unity engine.
File Related Sites
A list of web sites where more Daggerfall files may be found.
- Daggerfall Workshop Interkarma's tools for exploring Daggerfall resources.
- Dragon's Dominion Some file editors and tools created for the Russian translation. Unofficial English version here by Daneel53.
- Elderscrolls.net Russian site with some tools and info.
- Daggerfall Tool Repository Unofficial patches, and external program extensions for Daggerfall.
- The Evening Star / Daggerfall Apparel Catalogue & A.C.Crackpot's Daggerfall Hex-Page have tutorials and samples for adding custom graphics with Andypic.
- Offline Sites
These sites are no longer available. However, the content can be seen through the Wayback Machine internet archive, and may still be useful.