Blades:Town

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Town

The Town is one of the game modes and your home base in Blades. Initially destroyed, you have the opportunity to gradually restore and improve the Town, to increase its levels and attract more people to return there. All the quest givers, crafting stations, and stores can also be found there.

Town Level[edit]

The Town is leveled up by gaining enough Prestige to reach certain thresholds.

Level Prestige to Next Level
1 -
2 -
3 2900
4 -
5 -
6 -
7 9000
8 10500
9 23500
10 N/A

Prestige is earned by building and upgrading Buildings and placing Decorations around the town. When constructing a building, you gain 75 Prestige for each lot it takes. Thus the various types of home give 75 and the shops give 150. Bonuses are given for building over Ruined Buildings. Each lot cleared is worth an additional 125 Prestige over the last one. This table represents the total Prestige gained when constructing the building, already factoring in the 75 per lot mentioned above.

Lot Number Prestige
1 250
2 375
3 500
4 625
5 750
6 875
7 1000
8 1125
9 1250
10 1375
11 1500
12 1625
13 1750
14 1875
15 2000
16 2125
17 2250
18 2375
19 2500
20 2625
21 2750
22 2875
23 3000
24 3125
25 3250
26 3375
27 3500
28 3625
29 3750
30 3875
31 4000
32 4125

Buildings[edit]

To construct a building, you must approach a lot and pay the resource cost. A specific type of building costs more depending on the number of similar buildings already in your town. For instance, if you already have a Smithy, your next Smithy will come at an increased cost. Note that Houses, Dwellings, and Homesteads are all counted together for costs. They are different in appearance only, with minor variation in build times.

Building Copper Limestone Lumber Gold Build Time Destroy Cost
Smithy #1 42 46 95 600 30S 25
Smithy #2 42 46 95 4600 4H 225
Homestead #2 40 45 52 1315 3H 8M -
Dwelling #2 40 45 52 1315 3H 6M -
House #4 40 45 52 3??? 9H 5M -

Enchanter[edit]

Here are the costs to upgrade the Enchanter to each level.

Level Copper Limestone Lumber Gold Build Time Destroy Cost
6 347 399 308 63010 8H -

Enchantment Costs[edit]

Level Petty Lesser Middling Common Exceptional Greater Elevated Grand Glorious  ? Ingredient Gold Time
1 1 3 380 8m
2 2 1 9 or 12 700 or 870 20m
3 4 2 1 16 1440 30m
4 4 2 1 24 or 30 2720 or 3400 40m
5 4 2 1 31 4640 50m
6 4 2 1 37 or 47 7360 or 9200 60m
7 4 2 1 44 11040 80m
8 4 2 1 52 or 65  ?  ?
9 4 2 1 59  ?  ?
10 4 2 1 65 or 82  ?  ?

Primary Enchantments[edit]

Type Ingredient Levels Boots Armor Helm Gauntlets Shield Light Versatile Heavy
Fire Fire Salts Odd +X Fire Resistance Increase fire damage by X Does X fire damage to Health ... Does X fire damage to Health
1:+12, 3:+17, 5:+22, 7:+27, 9:+32 1:4, 3:5, 5:7, 7:8, 9:9 1:29, 3:40, 5:51, 7:62, 9:73 1:21, 3:29, 5:37, 7:45, 9:54 1:24, 3:34, 5:44, 7:53, 9:63 1:29, 3:40, 5:51, 7:62, 9:73
Frost Frost Salts Even +X Frost Resistance Increase frost damage by X Does X frost damage to Health and Stamina ... Does X frost damage to Health and Stamina
2:+13, 4:+17, 6:+21, 8:+25, 10:+29 2:4, 4:5, 6:6, 8:7, 10:8 2:29, 4:38, 6:48, 8:57, 10:67 2:21, 4:28, 6:35, 8:42, 10:49 2:25, 4:33, 6:41, 8:49, 10:57 2:29, 4:38, 6:48, 8:57, 10:67
Shock Void Salts Odd +X Shock Resistance Increase shock damage by X Does X shock damage to Health and Magicka ... Does X shock damage to Health and Magicka
1:+11, 3:+15, 5:+19, 7:+23, 9:+27 1:3, 3:5, 5:6, 7:7, 9:8 1:24, 3:34, 5:43, 7:53, 9:62 1:18, 3:25, 5:32, 7:38, 9:45 1:21, 3:29, 5:37, 7:45, 9:53 1:24, 3:34, 5:43, 7:53, 9:62
Poison Deathbell Even +X Poison Resistance Increase poison damage by X Does X poison damage to Health ... Does X poison damage to Health
2:+15, 4:+20, 6:+24, 8:+29, 10:+33 2:5, 4:6, 6:7, 8:9, 10:10 2:34, 4:45, 6:57, 8:68, 10:80 2:25, 4:33, 6:41, 8:50, 10:58 2:29, 4:39, 6:48, 8:58, 10:67 2:34, 4:45, 6:57, 8:68, 10:80
Health or Combat Imp Stool Odd +X Maximum Health Restores Health by damage done ... Target stunned by a blocked attack takes X extra damage while stunned Increase combo damage by X Increase attack speed by X% Increase damage against blocking targets by X
1:+57, 3:+75, 5:+95, 7:+119, 9:+132 1:2, 3:3, 5:3, 7:4, 9:4 1:18, 3:26, 5:33, 7:40, 9:47 1:32, 3:45, 5:57, 7:70, 9:82 1:7, 3:11, 5:15, 7:19, 9:23 1:57, 3:79, 5:101, 7:124, 9:146
Stamina Honecomb Even +X Maximum Stamina Restores Stamina by damage done ... Does X damage to Stamina ... Does X damage to Stamina
2:+65, 4:+85, 6:+107, 8:+125, 10:+145 2:6, 4:8, 6:10, 8:12, 10:14 2:110, 4:147, 6:183, 8:220, 10:256 2:66, 4:88, 6:110, 8:132, 10:154 2:87, 4:116, 6:144, 8:173, 10:201 2:110, 4:147, 6:183, 8:220, 10:256
Magicka Glow Dust Even +X Maximum Magicka Restores Magicka by damage done ... Does X damage to Magicka ... Does X damage to Magicka
2:+65, 4:+85, 6:+107, 8:+125, 10:+145 2:6, 4:8, 6:10, 8:12, 10:14 2:110, 4:147, 6:183, 8:220, 10:256 2:66, 4:88, 6:110, 8:132, 10:154 2:87, 4:116, 6:144, 8:173, 10:201 2:110, 4:147, 6:183, 8:220, 10:256

Bonus Enchantments[edit]

Enchantment Value Items
Improves main enchantment by X% 6, 16 Any
Fire damage is X points more effective at Burning 6 Weapons
Frost damage is X points more effective at Freezing 6 Weapons
Shock damage is X points more effective at Draining 6 Weapons
Poison damage is X points more effective at Poisoning 6 Weapons
Converts up to X physical damage done to fire damage 15, 30 Shields, Weapons
Converts up to X physical damage done to frost damage 15, 30 Shields, Weapons
Converts up to X physical damage done to shock damage 15, 30 Shields, Weapons
Converts up to X physical damage done to poison damage 15, 30 Shields, Weapons
Reduce Target's maximum Magicka by X 17 Shields, Weapons
Reduce Target's maximum Stamina by X 17 Shields, Weapons
Increases duration of elemental conditions on target by X% 16 Weapons
+X Resistance to physical damage while health is critical 12, 16, 17 Armor
+X Resistance to elemental damage while health is critical 4, 6, 7 Armor
+X Spell resistance 6, 8 Armor
+X Bashing resistance 6, 8, 11 Armor
+X Cleaving resistance 6, 8, 11 Armor
+X Slashing resistance 6, 8, 11 Armor
Shortens elemental conditions by X% 16 Armor
Increases healing effects from potions, food, and skills by X 6, 8, 12 Armor

Alchemy Laboratory[edit]

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Potions and poisons come in 10 strengths. To make a potion, your Alchemy Laboratory has to be that level, or higher.

For each strength of potion/poison, there are 7 types, Fire, Frost, Shock, Poison, Health, Stamina and Magicka.

All potions/poisons require a different main ingredient for each type, plus ingredients that are set for each potion's/poison's strength.

Elemental resistance potions last for 10 seconds.
Other potions add/restore to that attribute's pool.
Type Primary Ingr Cordial Tincture Potion Draught Tonic
Fire Fire Salts +31 +33 +36 +40 +44
Frost Frost Salts +26 +28 +31 +34 +37
Shock Void Salts +26 +28 +31 +34 +37
Poison Deathbell +31 +33 +36 +40 +44
Minor Light Standard Strong Major
Health Imp Stool +70 +80 +90 +105 +125
Stamina Honeycomb +210 +235 +270 +315 +370
Magicka Glowdust +210 +235 +270 +315 +370
Elemental poisons cause extra damage for 10 seconds.
Other poisons reduce regeneration for 10 seconds.
Type Primary Ingr Minor Weak Standard Potent Major
Fire Fire Salts +11 +13 +16 +19 +23
Frost Frost Salts +9 +11 +13 +16 +20
Shock Void Salts +9 +11 +13 +16 +20
Poison Deathbell +11 +13 +16 +19 +23
Minor Weak Standard Potent Major
Health Imp Stool -7 -8 -9 -11 -13
Stamina Honeycomb -9 -10 -11 -13 -15
Magicka Glowdust -9 -10 -11 -13 -15
Potion Strength Alchemist Required # of Primary Ingr Other #1 Other #2 Other #3
1 1 1 6 Garlic
2 2 2 6 Lavender 4 Garlic
3 3 3 6 Histcarp 4 Lavender
4 4 4 6 Blue Dartwing 4 Histcarp 2 Lavender
5 5 5 6 Ectoplasm 4 Blue Dartwing 2 Histcarp

So, in order to make a level 3 "Standard" healing potion that cures 90 hp, you'd need 3 Imp Stool, 6 Histcarp, and 4 Lavender, and you'd need your Alchemy Laboratory to be level 3 or higher.

Workshop[edit]

In order to replace the walls, and put out the columns of smoke above your town, you'll need to build and upgrade a workshop.

The final wall section, which is comprised of everything upstairs around the Town Hall and Job Posting board, requires a level 4 Workshop.