Blades: Abyss

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The Abyss
BL-icon-Abyss.png
The Abyss
(lore page)

The Abyss is a dungeon with infinite levels. It is one of the game modes in Blades. Each level has a small amount of monsters facing you and as you clear your way through Abyss, you are periodically offered rewards. The monsters will gradually become harder and the rewards will increase. Unlike regular dungeons, the abyss contains no healing items or chests and grants no experience for defeating foes. Passing levels earns gold and experience, and defeating foes earns items and chests.

You will be introduced to the Abyss by talking to Theodor Gorlash who can be found near the main gate of your Town.

There are various Challenges tied to exploring the Abyss, such as dealing damage or using a certain amount of combined attacks while in the Abyss.

Starting Levels[edit]

You unlock a level of the Abyss by passing the level and gaining the level rewards. You can always start from the last level you unlocked, from level 1, from your character level if it is less than the last level you unlocked, and from any multiple of 5 less than the last level you unlocked. If you are level 18 and have reached level 22, you can start on levels 1, 5, 10, 15, 18, 20, and 21.

The game recommends a starting level for you, and you can always start on the recommended level. The reward multiplier is tied to the recommended level. The recommended level is usually a few levels below your character level and can change based on how deep a level you reach.

While in the Abyss, once you pass a level and get the rewards you cannot return to the previous level. The stairs will be blocked.

Rewards[edit]

There is a reward of gold and experience for each level passed. The reward is given no matter how many opponents are defeated. The reward shown as you pass each level is the total for all levels passed on this trip through the abyss, not just the current level. If the reward is 200 on one level and 300 on the next, passing that level added 100 to the total reward.

Floor Level BL-icon-Gold.png Gold Experience
1 10 10
2 18 12
3 26 14
4 34 16
5 42 18
6 50 20
7 58 22
8 66 24
9 74 26
10 82 28
11 90 30
12 98 32
13 106 34
14 114 36
15 122 38
16 130 40
17 138 42
18 146 44
19 154 46
20 162 48
21 170 50
22 178 52
23 186 54
24 194 56
25 202 58
26 210 60
27 218 62
28 226 64
29 234 66
30 242 68
31 250 70
32 258 72
33 266 74
34 274 76
35 282 78
36 290 80
37 298 82
38 306 84
39 314 86
40 322 88
41 330 90
42 338 92
43 346 94
44 354 96
45 362 98
46 370 100
47 378 102
48 386 104
49 394 106
50 402 108
51 410 110
52 418 112
53 426 114
54 434 116
55 442 118
56 450 120
57 458 122
58 466 124
59 474 126
60 482 128
61 490 130
62 498 132
63 506 134
64 514 136
65 522 138
66 530 140
67 538 142
68 546 144
69 554 146
70 562 148
71 570 150
72 578 152
73 586 154
74 594 156
75 602 158
76 610 160
77 618 162
78 626 164
79 634 166
80 642 168
81 650 170
82 658 172
83 666 174
84 674 176
85 682 178
86 690 180
87 698 182
88 706 184
89 714 186
90 722 188
91 730 190
92 738 192
93 746 194
94 754 196
95 762 198
96 770 200
97 778 202
98 786 204
99 794 206
100 802 208
101 810 210
102 818 212
103 826 214
104 834 216
105 842 218
106 850 220
107 858 222
108 866 224
109 874 226
110 882 228
111 890 230
112 898 232
113 906 234
114 914 236
115 922 238
116 930 240
117 938 242
118 946 244
119 954 246
120 962 248
121 970 250
122 978 252
123 986 254
124 994 256
125 1002 258
126 1010 260
127 1018 262
128 1026 264
129 1034 266
130 1042 268
131 1050 270
132 1058 272
133 1066 274
134 1074 276
135 1082 278
136 1090 280
137 1098 282
138 1106 284
139 1114 286
140 1122 288
141 1130 290
142 1138 292
143 1146 294
144 1154 296
145 1162 298
146 1170 300
147 1178 302
148 1186 304
149 1194 306
150 1202 308

There is an item in the corner with a ring around it. Killing enemies fills the ring. When the ring is full you earn that reward and a new reward is shown. The first few rewards are common materials, then a wooden chest, and eventually equipment, gems, and golden chests. The ring will fill more for some opponents than others and is affected by the reward multiplier for high levels. As with chests, the rewards depend on your character level. The rewards do not depend on the level of the Abyss, but the harder monsters on deeper levels will fill the ring faster so you can reach the better rewards. Each new trip into the Abyss resets the rewards gained. The first few rewards will be common, then slowly have a chance to be uncommon or rare. The ring starts at 20[verification needed — see talk page] points and increases by (?) points for each subsequent completion. Swarming enemies have a Kill Score multiplier of x0.33. The amount filled is based on the enemy Kill Score as seen in the table below.

Any opponent that might normally drop gold will also drop gold in the Abyss. Materials like dragon bones and daedra hearts can also be rewarded, but they go directly to your inventory and are not dropped.

Reward Multipliers[edit]

A typical Abyss floor, showing the multiplier

Some levels have a reward multiplier. All gold and experience for passing the level are multiplied. The multiplier is relative to the recommended level. At one level beyond the recommended level, the multiplier is 1.25x. After that, the multiplier is the number of levels higher than the recommended level, up to a 6x multiplier. If the recommended level is 12, then there will be a 3x multiplier on the rewards for passing level 15 (see table below).

When starting at or below the recommended level and defeating every opponent, a golden chest usually appears some time around the 4x multiplier.

Enemies[edit]

Most levels of the Abyss have 2-3 enemies of one type. Pack animals like Skeevers or Wolves will usually have 2-3 packs of 2-3 enemies each. Some enemies, like Liches, Warmasters, and Dragons may be alone on a level. Some enemies that naturally go together, like Outcasts with Nether Liches, Wolves with Bears, or Wisps with Wispmothers, may show up on the same level.

Enemies encountered are based on the difference of the player's level and the Abyss level. If the player is on a floor with the same level (the recommended level) or lower than their own level, the enemy level is equal to the floor level. If the floor level is higher, the levels in the table below are used. SWhat enemies are possible to encounter at certain levels are described on each enemy page.

Scaling[edit]

Floor Level
above Recommended
Enemy Level Gold and XP Multiplier Enemy Kill Score
-6 and lower +0 x1 1
-5 +0 x1 2
-4 +0 x1 3
-3 +0 x1 4
-2 +0 x1 5
-1 +0 x1 8
0 +0 x1 10
+1 +0 x1.25 12
+2 +2 x2 15
+3 +4 x3 19
+4 +6 x4 24
+5 +10 x5 30
+6 +14 x6 40
+7 +18 x6 30
+8 +24 x6 30
+9 +32 x6 30
+10 +40 x6 30
+11 +50 x6 30
+12 +60 x6 30
+13 +72 x6 30
+14 +84 x6 30
+15 and above +99 x6 30

So as example, if the player is level 10 and they go down to floor 12, the enemies encountered have +2 level of the current floor and thus are level 14. The levels can not exceed level 100.

Depth[edit]

The highest level that can be reached in the Abyss is 149. You will be forced to exit the Abyss once you enter level 150.

Gallery[edit]