Beyond Skyrim:Cyrodiil/NPCs

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NPC (Non-Player Character) is a generic term for all humanoids characters (of various races), other than the Player, that are encountered while playing the game.

Named NPCs[edit]

Throughout Cyrodiil there are many named NPCs. These characters can be found on the people page. These NPCs make up the majority of merchants, as well as all quest givers and trainers found in the mod.

Some named characters are deemed to be essential ("unkillable"). If these characters are attacked, they will fall to their knees and surrender when they near zero Health. After a few minutes, they will rise up with full health, and will reengage the player or enemy NPCs until the latter parties are dead or out of the area. Protected characters, on the other hand, can be attacked and killed by the player but not by NPCs (however, a bug means that poisons can kill even Protected characters). Most NPCs can be killed, but there may be consequences later.

Special categories of named NPCs include:

Generic NPCs[edit]

There are also many generic NPCs in the mod, most of which are randomly generated. If one dies for whatever reason, the game will eventually generate a new random replacement.

Friendly NPCs added by the mod include Cyrodiilic versions of Couriers, Fishermen, Hunters, Nobles and Thalmor. The mod also adds unique Guards and Imperial Soldiers.

Enemy NPCs added by the mod include Cyrodiilic version of Bandits, Conjurers, Necromancers, Vampires and Werewolves. All these NPCs share the same stats of their northern counterparts although their leveled equipment and spell lists will include Cyrodiilic armor, spells and weapons. For example, Revenant Necromancers at Underpall Cave will wear special robes, hoods and masks. In addition, the mod also adds the following NPCs: