Battlespire:Skills

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Skills determine how well you perform their related actions. The higher a skill's value, the greater your chance of success. There are 18 skills in Battlespire, and each has a corresponding Attribute (one of Strength, Willpower, Agility, Endurance, or Speed).

Skills can be increased by spending build points either during character creation or upon leveling up after completing a level.

Skill Name Attribute Skill Description
Alteration, School of Magic Willpower The School of Alteration specializes in magic's ability to change the structure and composition of matter. The better the character's skill, the easier the character can buy, learn, and cast spells in this School.
Axe Strength Characters with this skill are proficient in using axes and cleaving weapons.
Backstabbing Agility A dastardly and underhanded skill, Backstabbing is automatically checked when the character attacks a target from behind. A successful Backstab inflicts double the normal damage to the target.
Blunt Weapon Strength Characters with this skill are proficient in using blunt, crushing weapons.
Critical Strike Agility Critical Strike allows the character to inflict a devastating amound of damage. With every successful strike, this skill is checked. Assassins favor this skill.
Destruction, School of Magic Willpower The School of Destruction specializes in the explosive, destructive, and damaging powers of magic. The better the character's skill, the easier it is to buy, learn, and cast spells in this School.
Dodging Speed Whenever the character is attacked, whether with a spell, a missile, or a sword, Dodging is automatically checked to see if the blow hits home. The higher the skill, the better the chance is of an attack missing the character.
Hand-to-Hand Agility Characters with this skill are martial artists inflicting damage with their punches and kicks. The better the skill, the more effective are Hand-to-Hand attacks.
Illusion, School of Magic Willpower The School of Illusion specialized in magics of obscuring, illumination, and camouflage. The better the character's skill, the easier buying, learning, and casting spells is in this School.
Jumping Strength The greater the Jumping skill, the higher and further the character can leap. This skill is checked automatically whenever the character jumps.
Long Blade Strength Characters with this skill are proficient in using long-bladed, slashing weapons.
Missile Weapon Agility Characters with this skill are proficient in using missile and ranged weapons.
Mysticism, School of Magic Willpower The School of Mysticism specializes in the most arcane and mysterious working of magic. Many of the spell effects are curious and specific, not fitting into any of the other areas of magic. The better the character's skill, the easier buying, learning, and casting spells is in this School.
Restoration, School of Magic Willpower The School of Restoration specializes in magics that ease, heal, and purify. The better the character's skill, the easier buying, learning, and casting spells is in this School.
Short Blade Strength Characters with this skill are proficient in using short-bladed, slashing weapons.
Stealth Agility When the character approaches another creature at half speed or less, the Stealth skill is automatically checked. Illumination, the character's equipment, and the creature's perception factor into the success of this skill. A successful Stealth check means the creature does not notice the character approaching.
Swimming Endurance The better the character's Swimming skill, the faster and longer he or she can swim.
Thaumaturgy, School of Magic Willpower The School of Thaumaturgy focuses on manipulating known forces and objects within their natural laws. The better the character's skill, the easier buying, learning, and casting spells is in this School.