Whoever put up the "moving" GIFs, well done, those are mighty sweet. Dr. Memory 16:01, 25 February 2008 (EST)
I assume the health of the troll is a typo; 75 - 10. I won't change it however, 'cos Bethesda do make mistakes, and I wouldn't know how to verify this information.
I don't see the Skeleton in this list, but I've run into it in-game. Does it not count as a monster or what? QuakerTroy 22:57, 6 September 2008 (EDT)
- If you've noticed something that is missing, please add it. –Rpeh•T•C•E• 03:55, 7 September 2008 (EDT)
- I scavenged up what little information I could find on them in the manual, but I'm lacking a GIF and statistics information on them. QuakerTroy 15:13, 8 September 2008 (EDT)
- More than two years later, I had the same question. I've checked the Arena game manual, and confirmed that the manual uses 'Homonculus' both times that the creature's name appears. Can anyone who has the game confirm the name of the creature as it appears in-game? At the moment, I'm thinking that the Lore entries all need to be changed to use 'Homonculus'. --NepheleTalk 02:19, 14 October 2011 (UTC)
- For what it is worth, this spelling "homonculus" also appears in Advanced Dungeons and Dragons Monster Manual by Gary Gygax, copyright 1978 which predates Arena and seems to be a source of many of the official Arena Bestiary descriptions. The description offered in this case is pretty much the same: a flying creature created by a magic user. The definition of homunculus in the "real world" is a very small humanoid creature or a microscopic fully formed human from which it was formerly thought the human fetus developed. Kalevala 21:34, 14 October 2011 (UTC)
- Good find. AD&D did end up fixing their spelling -- my 2000 edition of the Monster Manual has "Homunculus" ("a diminutive servant created by a wizard"). Nevertheless, it seems likely that Arena took its spelling from the earlier AD&D manual, and therefore we probably should too. I'm going to update the Lore entries accordingly. --NepheleTalk 02:46, 15 October 2011 (UTC)
Section says, trolls can be killed with magic, but it keeps coming back. Anyone ever killed a troll? 188.8.131.52 08:06, 30 May 2011 (UTC)
There seems to be a bug. The troll can be killed by magic only in the first attack. If it is "killed" by normal weapons, it regenerates and further attacks even with magic will not kill it permanently. 184.108.40.206 09:49, 1 June 2011 (UTC)
My experience has been that if you leave before truly killing a Troll, you get zero experience points. I have updated the article to reflect this. I killed my first Troll using a spell I made called: Troll Spray = damage health 1 + 14 per level * 11 = 155 Kalevala 01:27, 20 October 2011 (UTC)
Recent Changes to Article
I have removed the comparisons to future TES games. Descriptions about Arena should be about just that - about Arena items, beasts, etc without reference to other games. The apparent "in game descriptions" are in fact long verbatim quotes from the Official Player's Guide for Arena, to which I have provided a citation link. There appears to be no Reflist template so I cobbled together the link. There is no Construction Set, so the experience points, health and damage for the creatures most likely came from the in game experience of the original author, likewise for the necessary weapon level required to hit the higher level beasts. If anyone knows of another documented source, please say so. I am playing through now and cannot gainsay the information presented, since what I have seen so far seems to fit nicely with what is presented here. Kalevala 16:52, 13 October 2011 (UTC)
- Ah, yes thank you for that. It seems to me that those notes were either a) added before our current policies were in place or b) added by people who had no knowledge of the policies. Even though I said the orc note should be put in lorespace, that is actually not correct. Really, those notes don't have a place on this site. So again, thank you for your help.--Kalis AgeaYes? Contrib E-mail 17:16, 13 October 2011 (UTC)
Conflicting In Game Data
From mid level 8 to the end of level 11, I have maintained a spread sheet of 230 encounters with beasts and humans. My data so far shows that the average XP awarded is more than that given by the original author with the exception of Skeletons.
Experience Point Examples so far:
Beasts Article Actual Number by Avg XP Claim Average Killed ---------------------------------------- Rat 25 58.8 4 Lizard Man 100 203.8 8 Orc 300 641.1 37 Skeleton 880 856.5 23 Minotaur 500 1229.3 42 Spider 1000 1567.9 28 Ghoul 1250 2194.1 17 Zombie 2500 4668.8 4 Troll 5000 5300.0 1 Ghost 2000 9095.0 1 last updated 10/20/2011, covering levels 8-11.
Kalevala 20:19, 20 October 2011 (UTC)
I have looked through the files with a file reader in the Arena folder. I have not found any files that specify the nature of damage, hit points or experience for bestiary entries. The actual executable is compressed by PKLite which is a DOS compression utility that is self extracting on binary executables. Thus, for example, you cannot search for "Minotaur" in the game file itself, nor find any region within the program that might give a clue as to the actual numbers. There is no "Construction Kit." So we are left with reports of in-game experience. The problem is: At what point does person X's reported experience out weigh that of person Y? Might the originally reported numbers be fine base numbers, but then are somehow modified using the player's current level or location in a dungeon? Also the original author's numbers are so "perfect" it would seem that they have some source other than game experience. I am in a quandary. Kalevala 04:27, 16 October 2011 (UTC)
It is possible with specialized hardware or memory capture programs to make a snap shot of machine code running in memory. I don't have either, but this type of thing is not unknown to hackers - even in foreign countries. So in searching around the web, I've found an additional statistic called: Experience Points per Hit Point (XPpHP) and I am coming to suspect that the actual XP awards follow a formula somewhat like:
Award = Monster_Base_Experience + Monster_Hit_Points_Random(Low,High) * maximum(XPpHP, Player_Level)
Kalevala 19:15, 16 October 2011 (UTC)
- Hello, people. I decided to pull a feat and go through the whole TES series, starting from Arena. I came here trying to find info on how to whack a vampire for good, and even if I found it in other place, this monster/xp thing picked my interest. Here's link to a page on one of many russian tes sites. Don't worry, all that you need is in english, only monster descriptions are in my native. They claim to have this info from digging deep and combing through every bit of arena files. What you think? Could we put this info in the article proper? http://www.elderscrolls.net/arena/monsters.php VagabonD SerpenT 16:45, 3 April 2012 (UTC)
- If you have reason to believe the data is correct, I don't see why we shouldn't use it. Better than trying to discern the statistics through averages. --Legoless 17:17, 3 April 2012 (UTC)
- The Codex Scientia table is mostly bogus, so I will fill in the actual game data. KShrimp (talk) 10:33, 28 July 2017 (UTC)
I would like to know exactly what is a "mundane weapon". Nowhere is it explained on this site or the official manual. I assume it is a generic term to refer to a weapon below a certain unspecified material modifier. Some inconsistencies however: 1) The Ice Golem is immune to weapons below elven, but he doesn't have "immunity to mundane weapons" in the description. 2) Same for the Stone Golem: immune to weapons below dwarven, no "immunity to mundane weapons" Shall I add it for these 2 monsters? 220.127.116.11 20:54, 25 December 2011 (UTC)
- Mundane weapons usually refers to weapons without enchantments. If the immunity isn't listed on the page, the enemy probably doesn't have it. --Legoless 22:54, 25 December 2011 (UTC)
- Oh I see, thanks for the quick reply. Just to be sure (because you can't really enchant a weapon in Arena), an enchantment is an attribute boost, ie "of Agility", or a magical resistance or spell, ie "of Frost Resistance" or "of Life Steal", added to the weapon like those listed under the "Effect" column in Arena:Katanas right? 18.104.22.168 19:17, 26 December 2011 (UTC)
@Legoless, I have completed The Elder Scrolls: Arena, I killed many monsters that were "Immune to Mundane Weapons" and not once did I have an enchanted sword. I thought I would point this fact out. 22.214.171.124 22:02, 10 March 2012 (UTC)
- This article is just for the monsters, a separate page for human enemies could be added but they all have different equipment and stats. RIM (talk) 15:55, 30 December 2015 (UTC)
Human Enemies' Official Description
Human Enemies (or "People" as in the manual) does also have a description in the manual's bestiary, should we add it to that section in the article?
As it follows: It is a sad commentary to include those of our own race in this list of creatures and foes, but there are those traveling the land of Arena who would see profit through your pain. These people come in as much variety as you or I, some following the paths of the arcane, others familiar with the sword and shield. Do not underestimate any who would approach you. Their skills can be as deadly as your own...
Jagar Tharn XP
In regards to the edit I just did, apart from a single typo, all the numbers on the page before my edit were precisely correct and reflected what's used in Arena itself...until I got to Jagar Tharn's XP. It was previously listed as 100,000, but at least as of 1.06, it's only 75,000 in the game file. I don't see any way it would be anything else, so I didn't put a VN on it, but I thought I should note it here, in case there's a version discrepancy or something else along those lines. (I should note that I've never played Arena to the end, so I'm not even sure if it would make a difference if, for example, the game ends as soon as you kill him.) – Robin Hood (talk) 06:19, 10 August 2019 (UTC)