Arena: Glitches

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General Glitches[edit]

Monster Creation[edit]

Occasionally monsters will be spawned inside of walls.

Wrong Directions[edit]

If there is only 1 temple in a settlement, asking about it directly will lead you to a southeast corner of a map. Asking about 'Nearest Temple' should help.

Exploitable Glitches[edit]

Artifact Collection[edit]

You were not meant to have more than one artifact at any one time; if you're holding one, you simply cannot get another artifact quest. There's an exploit that allows you to get another artifact, though: if it's an artifact that can be repaired, use it once, bring it to a store, and put it in for repair. At that point, because you do not have an artifact in your possession, you can get another artifact quest. Members of the Knight class must turn in the artifact instantly after it was used, since knights repair weapons and armor automatically over time.

Cheap Repairing[edit]

Set the amount of gold to 1 GP when attempting to have an item repaired. The game will display a prompt with a large waiting time. Ignore this and click on the item's status. Doing so will modify the wait time to less than 50 days, generally around 20. Alternatively, for artifacts, set the amount of gold to 13. The game will also display a prompt with a large waiting time. Accept anyway and click on the item's status. Doing so will modify the wait time to less than 1 day, generally around 15 hours. Testing shows that this rule still works under version 1.06.

Free Rooms at Inns[edit]

As a result of data not being cleared, it is possible to sleep for free at any inn.

First, save your game outside the inn you wish to stay in. Enter the inn and purchase a room. Now reload the saved game and enter the inn. Click on the camp button. Despite the fact that you did not purchase a room in the saved game, the occupied rooms data will not clear, allowing you to sleep within the inn.

  • Note that this glitch does not always occur.

Increased Treasure Piles[edit]

Enter a dungeon and find a stairwell going down. Move down the stairs, then turn and go back up. Each repetition of moving up and down the stairs will increase the amount of items in the treasure piles.

Increase Spell Points[edit]

When an offensive spell-casting item is used, and gives the option to pick the target, instead of left clicking, right click your mouse. It will cancel the spell, adding the points to your spell points, instead. The number depends on which spell you last cast - the more points it cost, the more points you'll get. This can be used to increase your spell points far beyond your limit.

  • Note that this can cause the game to crash if used too many times immediately in a row (usually more than 80). Points can also simply vanish later for an unidentified cause.

Create Tower Spell[edit]

You can create a tower anywhere in the world outside of buildings by creating a wall over the water surface (if there is none around, you can create it by destroying a floor tile). It will be a door on all sides that leads to a random tower.

These typically have a low monster rate, but have at least one pile of treasure lying around. Which goes well with the increased treasure pile glitch.

Necromancer's Amulet Stacking[edit]

The Necromancer's Amulet may be worn while another amulet is equipped, resulting in very impressive armor class. The artifact must be equipped last.

Main Quest Shortcut[edit]

(In 1.07 CD version only) This patch introduced a bug that causes the quest item not to be removed properly from a dungeon. You can beat the game by visiting Stonekeep and looting the Parchment 17 times.

Easily Accessible Gold[edit]

Normally, palaces could have massive piles of gold at night, but this is inaccessible. However, some palaces contain torture chambers that contain a dead body. Due to how pre-generated dead bodies work, these will contain a massive amount of gold, usually 10,000 gold pieces. Note that guards will attack when you leave the audience chamber.

Problematic Glitches[edit]

Blocking climbing up[edit]

Some monsters may block your way out from underground caves (making it impossible to climb up), forcing you to use fly or destroy walls\floors to leave the cave.

Item Checked In for Repair Is Gone[edit]

Sometimes you will check an item in for repair, and later when you go back for it, it's not there any more. The reason for this is that the size of the file where Arena stores locations is limited to 131136 bytes. The number of cities and dungeons the game can store in this file depends on their size. Large dungeons with many levels consume the most space while small cities take the least space. The total number of places the file can store is somewhere between eight and sixteen — when you discover more, the game deletes the oldest entries. In any case, if you go to too many places between the time you start the repair and the time you come to pick up the repaired item, you run the risk of the game forgetting that you put the item in for repair.

Quest Success Unrecognized[edit]

Sometimes when you return from a quest with a quest item, the quest giver does not recognize that you have the item. For instance, if you got the quest from a temple priest, when you talk to him you might just get the standard talking-to-a-priest menu. When this happens, leave the building and save the game. Completely exit Arena. Restart Arena and load the saved game. The quest giver should now recognize that you are holding the item.

Some Mages Guild buildings have several doors. If the Mages Guild is your quest destination, you need to use the northeastern door for the quest to be completed.

Garbled Quest Location[edit]

When asking townspeople about the location of the next dungeon, the location they specify may have missing or garbled characters. If so, you will not be able to continue the main quest until the bug is corrected. To do so, simply save your progress and restart the game, just like with the Quest Success Unrecognized glitch.

Stuck on a Raised Platform[edit]

Arena has problems with the math when you step down from a raised area. Sometimes you get stuck and cannot move in any direction. You will be able to turn 360°, though, and that is a saving grace. Place yourself so that you are moving directly toward or directly away from the riser (directly = not at an angle), then jump forward (press Shift-J). That should get you going again. As always, be careful what you jump into.

Unarmed Melee Combat[edit]

In theory, you can use your fists to do damage in melee combat or to break down a door. In practice, this nearly always crashes Arena, even if you have the correct amount of EMS allocated under (genuine) DOS. The workaround for this is to always use a weapon. If you don't want to wear out your main weapon for some reason (e.g., just to bang down a door), use a weapon you got from a monster. Those are usually pretty worthless to carry and sell but can be temporarily used just to break down doors.

Faulty magic items[edit]

Upon equipping a Bracelet of Strength, it will initially give one +10 points of Strength; however, the Strength value will inexplicably drop back to its original value, and if you remove the bracelet, you will LOSE 10 additional points of Strength. Buying another Bracelet of Strength won't solve the problem, you have still permanently lost the 10 points and are basically stuck with a faulty bracelet for the rest of the game. Occurred on High Elf Battlemage. Leveling apparently solves the problem.[verification needed — see talk page]

This glitch seems to occur most often when using a custom spell involving "transfer X attribute to caster"; it may be assumed that if the target's attribute is lower than the caster's, the spell will inflict a drop in the caster's attribute. Thus, such spells are better avoided, and the values do reset upon leveling. Another issue is when a human enemy such as a Mage or Spellsword casts a Curse upon you, lowering one or more attributes, one of those attributes may stay permanently lowered until level-up.

Using passwall to enter a dungeon door backwards[edit]

If you use passwall to make your way to a dungeon door from the opposite side, then you will enter a glitched part of the next floor. If you save here, then your entire game will be ruined, for you can not continue from that point forward.

Bugged escort portrait[edit]

If you are playing a female character and doing escort or rescue quests in your home province, you can end with the escortee portrait identical to your own. This will lead to the portrait staying on your screen permanently. The only way to fix it is save game editing, so it is better to retry that quest.

Not removing equipped armor before repair bug[edit]

You may encounter a serious bug after giving a Blacksmith a equipped piece of armor (and probably the same for the equipped weapon) to repair. Here's a list of issues that will occur when this bug is in a effect:

  • If you view the character screen page, you'll get locked on it, you'll still be able to move the cursor around, but you won't be able to press ESC, click "Done" or "Next Page". You'll have to close the game. Another issue one will notice on the lock page that their character's bonus statistic numbers for Damage, Magic Def, To Hit, To Defend, Health, Heal Mod, and Charisma will also be missing.
  • When checking the map name of places and stuff that were written on it be gone, even when talk to a NPC for directions where they suppose to write down the place name on your map, it won't show up. Also when asking a NPC for a specific inn, temple, or equipment store you won't be able to for the list of names for them will be blank.
  • The text that shows up when clicking on a locked door or chest that describes the difficulty of unlocking it won't show, though you can still break-in a house or a chest by using the steal icon.
  • If go to a Temple and talk to the Priest there, instead of showing the interacting menu, the game will freeze staring at the Priest and the music will start stuttering. You'll have to close the game.
  • If going to camp in either a broken-in house or a dungeon, a unknown enemy or enemies will appear invisible (no sprite) with some with the glitter magic effect where they suppose to be, their attacks will be instant death. Also the appearing invisible enemy may crash the game as well!
  • Enemies that you encounter normally in a dungeon like in Stonekeep, their names won't appear. Instead the prompt box when checking a enemy will be as "The has nothing usable." and exiting the above red text will show as "You see a ...".

To prevent this serious bug, it's really recommend to unequip the piece of armor before repairing it. If you accidentally saved, if you have a backup save on another slot you'll may have to load it up for now it seems there's no workaround for this bug.


Last Vision Lost[edit]

After you pick up the last Staff piece in Dagoth-Ur, you're supposed to get a vision from Ria Silmane where she tells you to go to the Imperial Palace to pick up the Jewel of Life. In fact, you won't get this vision. It is not clear why this is, mostly because there are no conditions under which you get the vision.

Palace loot[edit]

Treasure rooms in palaces contain huge piles of gold (10,000 to 20,000). But the loot appears in interiors only at night, and palaces are closed at night.


  • Several scantily-clothed NPCs are designed to be missing from the streets during snowy weather, but due to a bug it doesn't happen.


Not removing equipped armor before repair bug screenshots[edit]