(12-50,Gimlee) Mama, is the bar still open? (mama) wide open
(12-50,Gimlee) Cheers! (12-7,=Bandit= (tm)) Is Matilda on StandBy... (mama) you betcha (12-50,Gimlee) So where's the guest stars? (mama) dunno (12-53,Sean Smith) Maybe there stuck in bad weather in DC? ill (12-3,Justin Houk) The game, not the help:) (12-43,Rick Ralsten) OK, what level/staff piece is everyone on? My dark elf spellsword is level 14 & I've almost got piece#3.... (12-21,Bethesda Softworks) VJ: I got all 8 pieces and solved the game about a month ago... (mama) Hi VJ! Ready to start the con? ;; Bethesda Softworks - VJ and JULIAN here... (mama) EVERYONE... (12-43,Rick Ralsten) Hi VJ! Thanks for all the quick & helpful responses over the last week or so! nor ar e here (12-69,Charles Miles) User User ID Nod Area Name ---- ------------- --- -------- ------------------- 1 71302,3657 FTY Rm 12 W-GW 12H 72673,2165 MCM Rm 12 G Alex . Silvio 13H 73002,1214 HEQ Rm 12 Paladin of Mana 14H 70550,3230 GDP Rm 12 Baki 20H 100237,2252 FAN Rm 12 Keir Wells 20H 70243,1110 GBH Rm 12 Dan Corritore 21H 71333,234 HYD Rm 12 Bethesda Softworks 22H 73363,3014 DEL Rm 12 Tim Bookout 24H 71520,1115 WRR Rm 12 Flying Gerbil 27H 71333,675 HOE Rm 12 Khopesh 28 75050,2137 SIE Rm 12 Ondine 29w 76526,2647 PGB Rm 12 mama 2H 71776,740 FJK Rm 12 Jamie Avins 30 73637,3051 WLS Rm 12 =Bandit= (tm) 31H 74147,160 DYP Rm 12 Brent Edger 36 71201,2200 SDD Rm 12 Wendy Shaffer 37H 76256,672 TOM Rm 12 Raen 38H 100237,2252 FAM Rm 12 Keir Wells 38H 76330,3007 PEJ Rm 12 Ed Paquette 38H 100237,2252 FAM Rm 12 Keir Wells 3H 71201,2553 MID Rm 12 Justin Houk 42H 71564,2266 WAY Rm 12 J.M. Casale 42w 75300,3472 SCZ Rm 12 herc/Assoc SysOp 43H 73654,3611 RIJ Rm 12 Rick Ralsten 47H 75260,1074 MCG Rm 12 Brian G. Combs 50H 71064,1173 LRB Rm 12 Gimlee 51H 73522,2172 KCM Rm 12 Eric E. Benton 53 70713,2303 AYQ Rm 12 Sean Smith 54H 100120,672 LXM Rm 12 Tarique Naseem 55H 71673,3110 CIW Rm 12 Phil Albers 56H 73511,2355 ETO Rm 12 G -Ace Hacker- 57 71203,3053 TRP Rm 12 alex m. vitek 58w 74710,2036 NNI Rm 12 Morgana/Ass't SysOp 5H 72420,1772 CCH Rm 12 Cliff Schommer 61H 72673,2165 MCM Rm 12 Alex . Silvio 64H 73363,3014 DEF Rm 12 Tim Bookout 67 73457,2334 LTY Rm 12 The Waltz King 68H 72762,113 CBM Rm 12 Steven M. Schroeder 69 71640,2270 SYU Rm 12 Charles Miles 75 71630,712 SPR Rm 12 Duke 76 76570,616 EZD Rm 12 John 79H 70712,346 DCJ Rm 12 Tom Glidden 82 72642,1131 ALB Rm 12 Chandler 83H 72060,2743 PNS Rm 12 John J. McMillan 9H 70760,2061 BTI Rm 12 Leo/ADV SL BANG!!! BANG!!! BANG!!! The formal CO is now in session. First the boiler plate annoucement. ************************************************** * ACME BOILERS * ************************************************** This is a formal con. If you wish to ask a question of the guests you must type a ? I will put your name in a list. When your turn comes, you can ask one question and one followup question. To avoid confusion, please use the following conventions: Put three dots at the end of a line that is to be (12-1,White-Gold Wielder) Hi Mama continued ... Put the letters GA (for Go Ahead) at the end of the line ... when you are done. ... Before we start, I would like to formally welcome VJ and Julian... and ask if they have any opening statements... are we ready VJ? (12-21,Bethesda Softworks) VJ: Yup... Hi everyone and welcome to this conference thing. I hope everyone is still having fun. We've will upload patch 4 tomorrow. (12-69,Charles Miles) (mama) ok...I want to thank all of you for joining us and thank VJ and Julian for being here. There are a lot of us so I will limit questions to one per person with one follow up. If you wish to be in the quesiton line, type ? now (12-36,Wendy Shaffer) ? (12-14,Baki) ? (12-43,Rick Ralsten) ? (12-69,Charles Miles) ? (12-47,Brian G. Combs) ? (12-51,Eric E. Benton) ? (12-50,Gimlee) ? (12-30,=Bandit= (tm)) ? (12-37, Raen) ? ;; Keir Wells - ? (12-1,W-GW) ? (12-27,Khopesh) ? (12-47,Brian G. Combs) ? (12-43,Rick Ralsten) ? (12-42,herc/Assoc SysOp) ? (12-50,Gimlee) ? Phil Eric (12-27,Khopesh) ? (12-42,herc/Assoc SysOp) ? OK Wendy is up first...Wendy (12-36,Wendy Shaffer) VJ, Julian, first I wanted to say...thanks for a game with more _atmosphere_ than anything I've seen... in a very long time...my question, I think (what, only one? :)... is: how do you expect the presumed sequel... to differ in feel from the current game... which is a very openended hack&slash... with some neat stuff along the way GA VJ? (12-21,Bethesda Softworks) VJ: Wendy, we expect Mournhold to much deeper than Arena. Arena established the world, now each subsequent sequel will...continue to 'flesh out' the provinces. The first province we want to pay attention to is Morrowind, (yeah dark elves...!)... If we get a chance we will try and make each sequel a very interactive story with cool NPC's and such. We want however to... maintain the openendedness... GA Follow up, Wendy? (12-36,Wendy Shaffer) VJ, how much depth do you expect...to be able to give to the conversations and quests...while still keeping openendedness...are we looking at Ultima IV? Ultima VII? in conversation depth? GA (12-21,Bethesda Softworks) We want to have a system in which... you can get into the personal biases and wants...of the NPC's who populate the area... Without a doubt it will be VERY interactive, more so than... anything I've seen up to date. The reason behind... this is that our star chief programmer and I are currently... working on a scripting system that has not been used before...by anyone else but will allow me to make some very... and I mean VERY detailed adventures... (like reading a book - BAK) Hope you guys like it... GA (12-36,Wendy Shaffer) Sounds great... love that flaming mountain! :) GA Baki... (12-14,Baki) First, as you already have heard, GREAT GAME...my first question is mainly concerning char classses & balance...Why give the longsword-wielding classes such an advantage... as having almost all the magic weapons be longswords that are FOUND... and why are all magic armours PLATE... doesn't this give certain classes a HUGE advantage... especially considering the artifacts? GA (12-21,Bethesda Softworks) Baki, let me address your concerns one at a time...As far as longswords being the predominant weapon...it really wasn't meant that way. The treasure generator should be... (12-21,Bethesda Softworks) generating totally random weapon pieces based upon your level or the level of the dungeon...As far as plate armor being the only type that's enchantable...it was the easiest way in which to ensure that Warriors, Knights... and Rangers were not soon outstripped of power and couldn't...complete the game. I think if you ask around you'll find... while there is an advantage to playing a spellcaster early on, the...classes even out near the end, when its important... As far as artifacts...I went in today to Julian and asked to make artifacts... usable by ANY class. (I know, exactly what you want...) but to do so would mean rewriting... a large portion of code that was written by a programmer... who no longer works at Bethesda... Very dangerous grounds to be on.... GA Ok Rick R...your turn (12-43,Rick Ralsten) Ok, thanks! First off, thanks for a great RPG experience... I guess I have more of a comment than a question....The way I understand the game, the artifact flag is tripped when you... buy a rumor (map piece) to an artifact...For the sequel... please consider setting this flag later. Let us be able to buy...rumors about all the artifacts & then decide which one we like best!... You could have a flag set so that once we actually pick up an... artifact out of a dungeon, all the other artifact dungeons would be...empty, or something like that...I guess I'm just upset because my spellsword bought a rumor about...the lord's mail, only to later find out he can't use it)... Now I've got to find it & drop it before I can get another artifact ...GA (12-21,Bethesda Softworks) Rick, let me start by saying...that the way artifacts are now handled is not how we intended... The artifact quests were supposed to tie into your... charclass so that you wouldn't get... rumors for artifacts that you couldn't use... Needless to say that isn't working... The only thing I can tell you for sure... is that there is NO way Mournhold will... follow the same format...This time we'll have Julian program the whole...shebang and hopefully this will eliminate...much of the problems we've been experiencing...I hope that answers your question, and I'm sorry about your Spellsword. (Sorcerors rule anyway... ) GA (mama) booo hissss (12-30,=Bandit= (tm)) ! Follow up Rick? (12-43,Rick Ralsten) Okay, followup...I'm glad to hear that there will be more NPC interaction... in Mournhold, so please extend this interaction to... the DUNGEONS as well as the cities....One of the nicest things about Ultima Underworld 1&2 is...that you could actually talk to most of the baddies...before you killed them ... (12-24,Raen) LOL (mama)bloodthirsty thing you are (12-43,Rick Ralsten) For instance, when I go into Selene's Web, I actually want to... MEET Selene...GA (12-21,Bethesda Softworks) We wholeheartedly agree...In Mournhold it will be ONE system, ie you can look into a tower... from the outside, then climb in through a window... The system is much more flexible than this one... Don't worry, we'll be listening to your comments...even though I prefer to kill first, then ask questions...:) GA Ok Charles.. (12-69,Charles Miles) Is it *really* possible to walk from one town to another? I've tried it with some towns that are two days travel apart. After the first day I hit areas where the wilderness map just repeats over and over again. GA (12-69,Charles Miles) (Sidenote to Baki: it may be that we only *think* all the enchanted weapons are longswords because we dont bother to pick up other weapons. I know I don't bother picking up daggers.) Sorcerors rule! GA (12-21,Bethesda Softworks) Actually the way we've set up the wilderness, very highly improbable that you could ever walk from one place to another. The world is just too big... For all intents and purposes my answer would...have to be that there is NO way to walk from... one to another. I've never done it... I have however bought a really nice bow and stalked... citizens in town until I killed everyone in my vicinity... Very fun indeed...:) GA (12-69,Charles Miles) Well, it *does* imply in the manual that you can (p. 55)... (12-21,Bethesda Softworks) Go ahead and try it, if you have the patience... I'd be really interested to hear that someone...has actually bothered enough to try...:) GA (12-69,Charles Miles) Walking around outside at night I've noticed all sorts of cool...planets, moons, and stars...do these follow any pattern (can you navigate by them) or are they just purty window dressing? GA (12-21,Bethesda Softworks) Yes, Julian actually created a full orbital pattern for... the solar system that this planet is on... You could navigate by the stars... (pretty cool, huh?) GA (12-69,Charles Miles) (P.s. you can travel a looong way by putting a heavy weight on the up arrow key and leaving the computer :) DONE Ok...Gimlee is next then Bandit Gimlee...ga (12-50,Gimlee) Thanks. I'm not up on Who's Who in the gaming world. Did you have anything to do with the Ultima's? The dungeon music sounds awful familiar. GA (12-21,Bethesda Softworks) Ultima? Dare thou ask me if I have ever laid mine hand upon...its bare face?!!! NEVER!!! Liked the music too though...:) GA (12-30,=Bandit= (tm)) :) (12-50,Gimlee) Mine humblest appologies. I'm groveling in thine alabaster presence. No Follow up. Great game. great support. Keep it up. (12-21,Bethesda Softworks) thanks friend gimlee...GA (12-30,=Bandit= (tm)) Any chance of taking my current character into the sequel? GA (12-21,Bethesda Softworks) Without a doubt our top concern is to make this sequel... relate to Arena. I'm not giving up my Sorc...I don't want to...The only thing we're concerned about right now... is gender... We want to make the game very interactive... but two genders could end up being...two different stories... Don't worry, we won't piss you off Wendy S!!! :) GA ;; Ondine - oooohhh (12-30,=Bandit= (tm)) Nice. Follow up? (12-30,=Bandit= (tm)) I will be able to save my char at end of this one and IMPORT then? ga (12-21,Bethesda Softworks) Most likely...We still aren't sure exactly how we'll let... you transfer over. It depends upon the...story and design, neither of which is... done yet. (Done? did I say started...? :) GA (mama) smile (12-24,Raen) VJ, first, thanks for a lovely game...close to paper and pencil RPG... which I mean as high praise...have you given any thought to Wynter's suggestion of interlocking Arena and Mournhold so that we can have both the "bigness" of Arena and the "littleness" of Mournhold? GA (12-21,Bethesda Softworks) Well, actually we've talked about a... 'seamless' interface...The problem arises in that Mournhold's engine...is running in protected mode... while Arena isn't... Any suggestions from... of you would be welcome.... So far we can't think of a way to make it truly... seamless, aka Xeen... GA (12-24,Raen) My compliments to the compuser too. (12-38,Keir Wells) When you set out to develop the game, what areas were you intending to contrate on that you felt other CRPG developers had missed out on? (12-21,Bethesda Softworks) Well, geez, where'd you come up with this one?... I don't know, to tell the truth. Julian and I... were talking about doing a game based upon the... movie, Blood of Heroes, with Rutger Hauer... Needless to say Arena didn't exactly turn... out like that but all we thought... about was doing the things we really liked... when we sat down to play D&D or other RPG's... We didn't specifically target anything or... anyone out there in particular... Except for the... stupid eating thing... :) GA (mama) Looks more like Ladyhawk to me... Follow up Keir? (12-38,Keir Wells) No follow up. Thanks for a great game though. GA Ok (mama) WGW...my hero...ga (12-1,W-GW) Let me begin by saying this, KNIGHTS Rule ... Sorcerors DIE! ... (12-58,Morgana/Ass't SysOp) (mama) humph (12-1,W-GW) Thanks for a great GREAT Game! You have managed too ...Combine all the things I enjoy about CRPG's into one package! ...Keep em Coming!!!! (12-21,Bethesda Softworks) WGW, thank you Ur-Lord. Having spent many a wondorous hour in the land...I wish only to please.... GA (12-27,Khopesh) I'd like to know anything you can offer about the 'Arena online' concept that has been floating around the forum GA, and by the way, THIEVES RULE... :)) (12-50,Gimlee) Hear hear. (12-21,Bethesda Softworks) Arena - Online... Man o' man would that be cool or what?!!!... (12-69,Charles Miles) (12-21,Bethesda Softworks) All we need here is enough demand for it...and more info on pricing and such... and so that when I go to the Prez...and tell him this is a good idea...he doesn't look at me in that strange... way he does when I tell him we should...all hold ranks like in Star Trek TNG... at work.... :) GA (mama) DEMAND DEMAND DEMAND (12-42,herc/Assoc SysOp) Ditto (12-30,=Bandit= (tm)) Ditto DEMAND! (12-28,Ondine) (mama)har (12-69,Charles Miles) (12-27,Khopesh) I stumbled on a bug I don't think was previously mentioned... (12-21,Bethesda Softworks) you kill it?... (mama) groan (12-27,Khopesh) I was using a broadsword of strength, and when it broke, I didn't lose the strength bonus, one of them beneficial bugs... I was using v1.02 by the way GA (12-21,Bethesda Softworks) Send us your game immediately!!! We will quickly make sure that... you never cheat again...:) GA (12-30,=Bandit= (tm)) Ha! (12-47,Brian G. Combs) I have a Q about artifacts...I know that I have to drop one to ask about another, but...can I then take the old artifact with me when I'm looking for the new on e?...Ga (12-21,Bethesda Softworks) I don't understand... How can you look for a new one if you can't get the rumor... while you have one in inventory...? GA (12-30,=Bandit= (tm)) Repair shop. Yes, you can. (12-21,Bethesda Softworks) To bandit - cheater! (12-30,=Bandit= (tm)) ;] (12-21,Bethesda Softworks) to brian, i still don't understand... ga (12-47,Brian G. Combs) No, I dropped the artifact...at a store.. then got the rumor and then got the artifact back and THEN looked for the new one.. it didn't appear to be where it was suppose to be...ga (12-21,Bethesda Softworks) I guess that if you... COULD get a second artifact quest while... you have one, there would be no reason why you can't have it during the quest... You however are going into the unknown my you man, and as my father always said... Be good, if you can't be good, be safe... GA (mama) good advice! Ondine is next, then Herc then John O! go... (12-28,Ondine) oh goody ok, first is there anyway that I can sell magic items? SA bracelets (also battlemages are definitely the BEST!!!!) ga (mama) Bards is betta (12-21,Bethesda Softworks) Yes, patch 4, which will be uploaded first thing tomorrow (well...maybe by lunch :) will let you sell items in the Blacksmith...stores for a reduced amount... GA (12-28,Ondine) oh great! followup O? (12-28,Ondine) ok, I'm going after the mail of regeneration, will I be able to wear it if I'm a Battlemage (the BEST!!!) ga (12-21,Bethesda Softworks) Not in a million years.... Sorry.... (12-28,Ondine) wahhhh!!! (mama) heheheheheheheheh (12-28,Ondine) so I'll sell it :) (12-21,Bethesda Softworks) I think you mean the Lord's Mail? which is... made for Knights, Warriors, Rangers,... and other such rabble... (12-28,Ondine) money makes the world go round.... ga (12-21,Bethesda Softworks) Get the Ebony Blade... Then kill a lot...:) GA (12-83,Barry T. Boland) Rabble! Humph (12-28,Ondine) love the game, I done , thanx Care to jump in herc? (12-42,herc/Assoc SysOp) Sure. Wanna make sure O is really done. (12-28,Ondine) hahha (mama) smile (mama) my timing is exquisite (12-42,herc/Assoc SysOp) I'm just starting the game. Honest. I am a level 1 Spellword...My question is are there secret walls, and if so, what's the method of finding them? Other than trying bumping into every wall? (12-21,Bethesda Softworks) You're a level *1* 'Spellword'.... don't pick on herc (12-21,Bethesda Softworks) Wow! I'm glad...hear there are some ... (12-42,herc/Assoc SysOp) (12-21,Bethesda Softworks) mama I'm not picking on him... (12-21,Bethesda Softworks) new players out there that are getting into this conference. To find secret walls you need to keep an eye on your automap... ALL DOORS are marked as RED squares, secret or not... GA followup herc? (12-42,herc/Assoc SysOp) So secret walls are treated same as a door. I'll have to think of another question soon. Thanks. Done. (12-9,Leo/ADV SL) > (12-42,herc/Assoc SysOp) (12-21,Bethesda Softworks) thanks herc... :) GA John...ga Then Gim, Phil, Baki and Bandit (12-76,John) ( <--- Fingers the Burglar) I am interested in whether you have...any plans to create a more 3-D sequel... (12-21,Bethesda Softworks) we do... (12-76,John) I appreciate texture mapping...but I like a mixture of complex polygonals....with overlayed texture maps. ga (12-21,Bethesda Softworks) Mournhold will be a fully manipulatable environment... similiar to DOOM in speed and complexity... GA (12-21,Bethesda Softworks) We mean the engine when we...say complex.. (Sorry) GA (12-76,John) I have yet to see a RPG in which the player or baddie...do something more than stand toe to toe...never moving..rock solid in their fighting stance..I suggest a much more dramatic fight choreography..where people and monsters get knocked down..get back up....limp...lose limbs..etc GA and DONE (12-21,Bethesda Softworks) Absolutely, already planned, (such as salutes, finishing...moves and different death flicks based upon the attack type... GA ok...Eric is next ga Eric (12-51,Eric E. Benton) Hi. Again (this is getting redundant) Great game!!!... First comment, Combat is awfully quiet...Will a sequel or update change this... (12-21,Bethesda Softworks) thanks, we didn't get a compliment for a while and got sad :( GA (12-51,Eric E. Benton) Second question concerns balance...You state in the manual...that more powerful characters were offset... by raising in levels slower...However, after 10th level...you set the multiplier...so that a thief will always be just one...level higher than say a Battlemage (ewww)...This hardly makes up for the enormous...power differential. Comments please, GA (12-21,Bethesda Softworks) Well Eric,..first about sounds...Mournhold will incorporate multichannel, ambient and other neat sound fxs so that the atmosphere is enhanced by the music and sound. We are still limited by the sound cards however (12-21,Bethesda Softworks) As far as the multiplier... From what I can tell if you mulitply an amount by a preset value, as the amount changes you'll get larger and larger values. For instance... If I have a thief with 100,000 exp and a Spellsword with 100,000 exp... their...levels will be different (ie the thief will be higher in level) Hold on a second guys...I know that the mulitplier is constant, but...the other number is different for each... class, henceforth creating an exponential growth curve for a different starting base for each character class...thereby generating a different curve equation for each char...!!! (Whew...) Anyway, simply put, a thief is going to be higher in level with the same amount of exp than a battle mage. And...since the multiplier is constant he will always be higher in level with the same exp Wow, I'm drained... hope this helps... GA Ok...Gimlee is next, then Phil, Khopesh, Herc and Rick Gimlee..ga (12-50,Gimlee) ME? THEE! and be polite (12-50,Gimlee) OK, I'll try not to insult you VJ. This is my husband's question. Where are the rings tomake light? GA (12-21,Bethesda Softworks) To tell you the truth, I have NO idea amongst the thousands of magical things in the game, where we put that ring of light...:) More info? GA (12-50,Gimlee) Are they random generated? or Artifacts GA (12-21,Bethesda Softworks) All magical items are randomly generated based upon the different lists the item accesses which in turn is based upon where you are (4th level of a dungeon, wilderness, monster's lair, etc...)ok Phil...you are next, then Khopesh ga Phil (12-55,Phil Albers) Any feel for what is the lowest effective AC? Am I wasting inventory carrying all this ebony for an AC of -29? GA (12-21,Bethesda Softworks) Definitely not, Phil. I know it seems that monster's get tougher as you go along, but to tell you the truth the only thing we do is to cap the lowest chance to hit you at 10% - 15%. I know that it would make more sense to just throw more monsters at you, but because of the engine I was limited to 6 - 8 monsters of one type at any one time I therefore had to give these poor little critters a fighting chance against you mean 17th+ level 'heroes'... :) GA (mama)thus...the rats from hell (12-55,Phil Albers) With all the great stuff planned for Mournhold will it be out this century or will I just sit back and watch HAL play it for me? GA (12-21,Bethesda Softworks) Good question Phil. According to Julian, who's sitting next to me his head in denial of any promises we are going to try and hit this Christmas. We've learned a lot from making Arena... and hope to put that knowledge to use this year... (we hope... :)) GA Ok Khopesh then herc then Rick then Barry then bye bye (12-27,Khopesh) So when's this miracle game Mournhold gonna show it's a face :), and are some future upgrades going to incorporate new features in addition to bug fixes? (12-27,Khopesh) Also... is there a level cap, and can the game still be played after it has been solved? Thx.. ga. (12-21,Bethesda Softworks) First, since Mournhold is being written in protected mode, trying to upgrade Arena to its capabilities is sort of tough... Still, anything we can do in Arena we... will so don't worry. As far as level limits...NONE!!!!!!!!!!!!!!!! Have fun.... :) Khopesh, it can be played and played and played..... GA (12-42,herc/Assoc SysOp) If someone prints out the automap and uses it to write a walkthru solution and uploads it here to our library... Would you folks object? GA (12-21,Bethesda Softworks) Heck no! Have a ball and do it right. We are however, releasing a cluebook, that should give all of you the answers to the riddles, dungeon maps, etc...etc...character class vs race... etc... :) GA follow up herc? (12-42,herc/Assoc SysOp) Yeah...a more down to earth one...I have a PAS 16 and I'm not sure if there's any digitized speech in the game. Is there any? GA VJ? (12-21,Bethesda Softworks) Nope, sorry... 'cept for 'Stop, thief!!!! or 'Halt!!!... GA (12-37,Rick Ralsten) Thanks...VJ, with all of the cool stuff that you have planned Mournhold, I was just wondering what level of PC you were targeting it for. The same as Arena (386/486 with 4 megs RAM) or something higher? With all that you want to do, CD-ROM seems like a good format to use. (And us people with CD-ROM drives would love) you for it but I guess the people without one might not be so happ)...GA (12-21,Bethesda Softworks) Rick, same target (but we know how fast those speedy little 386's are heh heh heh Anyway, the engine will be a lot faster so it should make up for the slower end machines As far as CD ROM Mournhold may well end up as a CD ROM only game it will depend upon how much the minimum amount of graphics are necessary to carry the story We'll know that later on this year. GA (12-42,herc/Assoc SysOp) (12-83,Barry T. Boland) How does armor effect "incoming" spells - i.e. does it affect ALL spell effects, or only physical damage ones? Or is "willpower only" used for things like paralyze. (and when will ClueBook ship?). GA (12-21,Bethesda Softworks) Willpower will affect all damage spells Armor has no effect on your chance of getting affected by a damage spell. The cluebook should be shipping sometime within the next month. You know how our shipping is... :) GA (12-83,Barry T. Boland) Armor should count for SOMETHING with stuff like fireballs, etc..ga (mama) Well...I can't remember a better con than this (12-42,herc/Assoc SysOp) Fickle Mama. (mama) Except for the con that herc ran on all of us (mama) VJ and Julian...thank you for everything!!!!!!!!!!!!!!! (12-21,Bethesda Softworks) Thanx everyone for listening to us rave and rant... :) :) (12-42,herc/Assoc SysOp) Better than Dave and Dan. (mama)Do you have some closing remarks? (12-21,Bethesda Softworks) Julian, julian who??? (mama) smack (mama) cut that out VJ...I see him there (12-21,Bethesda Softworks) Thanks again for putting up with the bugs and helping us make this a better game...GA (12-47,Todd) When is the $%@# V4 going to be available? I can't wait to try a sepllcaster (12-47,Todd) with multiple attribute affecting spells! (12-21,Bethesda Softworks) How about a simple, goodnight all!!!! Thanks for listening GA (mama) Thank you for a grand game and a terrific con. (12-42,herc/Assoc SysOp) Thank you for taking the time, VJ, Julian. Enjoyed it very much! rules off....freeferall (12-53,Charles Miles) (12-47,Todd) Short and sweet. Wish I could have been in at the beginning. :) (12-53,Charles Miles) (mama) I'll post the transcript, todd (12-37,Rick Ralsten) Yikes!! I've been online for 2:35!! But it was worth it! Thanks, VJ! (12-47,Todd) Thanks mama! (mama) Thank you all! *end of transcript*
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