ARENA ARTIFACT LIST

This is a list of the Artifacts available in Bethesda's The Elder Scrolls:
Arena.  Unfortunately, while I was "researching" these Artifacts, I was 
unable to get Spell Breaker as a quest.  If during future play I come 
across it, or if anyone wants to send the info to me, I'd be glad to update 
this file!  The first part of this file is a brief summary of the Artifact's
powers (except for any stat increases - I had a 24th level Dark Elven 
Spellsword with all 100s when I did these quests).  Following that are the 
individual items with the full text that pops up when right-clicking on the
item in inventory, the provinces I had to go to to get the item, the full 
(unhaggled) price of the rumour, as well as the brief summary again. Not 
all items have all information, and if anyone can fill in the blanks for
me, I'd be grateful! If anyone has any comments/suggestions/additions
please e-mail me at:
			fkg1@cornell.edu

Thanks, and happy Arena'ing! - Fiona K. Jenkins

PS - The Ebony Mail and the Lord's Mail are items that can only be
used by Warrior types as it is Plate Armour.  I believe that Spell
Breaker is a Tower shield, so the same restriction applies.  As far
as I know, all other items can be used by all other race/class
combinations (with normal class restrictions (i.e. mages can't use
the Ebony Blade - a katana)).  FKJ


			ARENA ARTIFACTS SUMMARY

1.)     Ebony Mail - Eb. Cuir.(-14), Resist fire, spells, creates shield
2.)     Ebony Blade - Eb. Katana,trans h.p., spell (kills, save unknown)
3.)     Ring of Phynaster - -6AC overall, Resist poison, spells, shock
4.)     Skeleton's (Aarovan's) Key - open door (pos. magically held) 1/day
5.)     Volendrung - Dwarven W.H., give health, paralyze. leech strength
6.)     Auriel's Shield - Resist fire, magick, absorb attacks, give h.p.
7.)     Necromancer's Amulet - -9AC overall, absorb/reflect spells, others
8.)     Staff of Magnus - Absorb spells, Regenerate h.p.
9.)     Auriel's Bow - Elven L.Bow, -3 AC overall, Fires kill spell
10.)    Chrysamere - Claymore, Heals, Resist Fire, Reflect Spells
11.)    Warlock's Ring - Reflect spells, Inc. speed and health
12.)    Ring of Khajiit - AC -6, Invisible, Non-Target, Speed Fortified
13.)    Oghma Infinium - 50 Bonus points to stats (permanent)
14.)    Orghnum's Coffer - gold 1/day  (1-100gp)
15.)    Lord's Mail - Cuir.(-9), Resist spells, Regeneration, Cure Poison
16.)    Spell Breaker - ????


EBONY MAIL
AC -9,  Weight 16 kg
The Ebony Mail is an artifact created before recorded history, according
to  legend, by the Dark Elven Goddess Boethiah.  It is she who determines
who should posses the Mail and for how long a time.  If judged worthy,
its power grants the wearer invulnerability to all common magical attacks
that drain talents and health.  It is Boethiah alone who determines when
a person is ineligible to bear the Ebony Mail any longer, and the goddess
can be very capricious...
Use:  Resist Fire, Spells; Shielded
Provinces: Map ?, Mail in Black Marsh

EBONY BLADE
Damage: 3-16   Weight: 6 kg    Condition: New
The Ebony Blade, sometimes called the Vampire or the Leech, resembles 
an Ebony katana, but its power is very dark indeed.  Every time the
Ebony Blade  strikes an opponent, part of the damage inflicted flows into
the wielder as  raw power.  The Blade itself may not be any more evil than
those who have used it, but at some point in its long existence, a charm
was cast on it so it  would not remain with any one bladesman.  The
wizard who cast this charm  sought to save the souls of any too
infatuated by the Blade, and perhaps he was right...
Use:  Spell - kills, type unknown, Save vs. Magic


RING OF PHYNASTER
AC -6
The Ring of Phynaster was made hundreds of years ago by a person who
needed good defenses to survive his adventurous life.  Thanks to the
Ring, Phynaster lived for hundreds of years, and since then it has
passed from person to person.  The ring improves its wearer's overall
resistance to damage and  grants total immunity to poison, spells, and
electricity.  Still, Phynaster  was cunning and said to have cursed
the Ring.  It eventually disappears from  its holder's possessions and
returns to another resting place, uncontent to  stay anywhere but with
Phynaster himself.
Use:  Resist Poison, Spells, Shock; Shield?
Provinces: Summerset, Elsweyr


SKELETON KEY
The power of the Skeleton's Key is very simple indeed.  With it, any
non-magically locked door or chest is instantly accessible to even the
clumsiest of lockpickers.  A particularly skillful lockpicker may even
open some magically-banned doors with the Key.  The two limitations
placed on the Key by wizards who sought to protect their storehouses were
that the Key could only be used once a day and it would never be the
property of one thief for too long.  Some of those who have possessed
the Key have made themselves rich before it disappeared, others have
broken into places they never should have entered...
Rumour: 830 gold
Provinces: Valenwood, Summerset


VOLENDRUNG
Damage: 3-18     Weight: 16 kg     Condition: New
The Hammer of Might, Volendrung is said to have been created by the
Dwarves of the now abandoned clan of Rourken, hundreds of years 
before they disappeared from the world of Tamriel.  It has the ability to 
grant health to its wielder, but it is best known for the paralyzing
and strength leeching effects it has when cast at an enemy.  Like the
Dwarves who created it, Volendrung is prone to disappearing suddenly, 
resurfacing sometimes in days, sometimes in eons.
Rumour: 620
Provinces: Hammerfell, Morrowind

AURIEL'S SHIELD
-3 AC overall   Weight: 8kg
Auriel's Shield, an Ebony Shield {Kite} said to have once belonged to
the quasi-mythical Elvish deity Auriel, can make its wielder nigh
invulnerable. In its resistance to fire and magick, Auriel's Shield is
unsurpassed.  To defend its wielder from any attacks it cannot absorb,
the Shield lends him or her health.  Like many artifacts of Tamriel,
the Shield has life and personality of its own, and dose not feel bound to
its user.  A popular fable tells the tale of it abandoning one wielder
in her greatest hour of need, but this is perhaps, apocryphal.
Rumour: 710
Provinces: High Rock, Summerset


NECROMANCER'S AMULET (ROBES)
-9 AC over all, Weight: N/A
The legendary Necromancer's Amulet, the last surviving relic of the
mad sorcerer Mannimarco, grants any spellcaster who wears it the ability
to absorb magical energy and regenerate from injury.  The Amulet is 
mystically fortified to give the person wearing it an armor rating 
equivalent to plate armor, without the weight and restriction of 
movement.  This makes the artifact popular amongst thieves and mages 
alike.  It is the one flaw of the Amulet that it is unstable in this
world - forever doomed to fade in and out of existence, reappearing at
locations distant from that of its disappearance.
Use:   Absorb spells, Regenerate, Intelligence Fortified
Rumour: 680
Provinces: High Rock, Summerset


STAFF OF MAGNUS
Damage: 1-8     Weight: 3 kg     Condition: New
The Staff of Magnus, one of the elder artifacts of Tamriel, was a 
metaphysical battery of sorts for its creator, the Arch-Mage Magnus.  
When used, it regenerates both  a mage's health and mystical energy at
remarkable rates.  In time, the Staff will abandon the mage who wields
it before he or she becomes too powerful and upsets the mystical balance
it is sworn to protect.
USE:  Absorb spells, Regenerate h.p.
Rumour: 590
Provinces: Elsweyr, Valenwood


AURIEL'S BOW
 -3AC Overall     Damage: 2-12     Weight: 1 kg     Condition: New
Auriel's Bow appears as a modest Eleven Longbow, but it is one of the 
mightiest weapons ever to exist in Tamriel's history.  Allegedly
created and used like its sister, Auriel's Shield, by the great Elvish
demi-god, the Bow can turn any arrow into a missile of death and any
wielder invulnerable to any lesser attacks.  Without Auriel's power
behind it, however, the bow uses its own store of energy for its power. 
Once exhausted of this energy, the bow will vanish and reappear wherever 
chance puts it.  Its most recent appearances have been subject of gossip 
for hundred's of years.
USE: Fires spell (save vs. Magic) that kills, type unknown.
Rumour: 800
Provinces: Valenwood, Skyrim


CHRYSAMERE
Damage: 2-18     Weight: 14 kg     Condition: New
Chrysamere, the Paladin's Blade, and Sword of Heroes, is an ancient 
claymore with offensive capabilities only surpassed by its defenses.
It lends the wielder health, protects him or her from fire, and reflects
any deletory spells cast against the wielder back to the caster.  Seldom
has Chrysamere been wielded by any bladesman for any length of time, for
it chooses not to favor one champion.
USE: Heals, Resist Fire, Reflect Spells
Rumour: 560
Provinces:Elsweyr, Morrowind


WARLOCK'S RING
The Warlock's Ring of the Arch-Mage Syrabane is one of the most
popular relics of myth and fable.  In Tamriel's ancient history, Syrabane
saved all of the continent by judicious use of his Ring, and ever since, 
it has helped adventurers with less lofty goals.  It is best known for its
ability to reflect spells cast at its wearer and to improve his or her
speed and health, though it may have additional powers.  No adventurer
can wear the Warlock's Ring for long, for it is said the Ring is Syrabane's
alone to command.
USE:  Reflect Spells, Speed Fortified, Heal
Rumour: 770
Provinces: Morrowing, Elsweyr


RING OF KHAJIIT
-6AC Overall,   Weight: N/A
The Ring of Khajiiti is an ancient relic, hundreds of years older than
Rajhin, the thief who made the Ring famous.  It was Rajhin who used
the Ring's powers to make himself as invisible, silent, and quick as a
breath of wind.  Using the Ring he became the most successful burglar in
Elsweyr's history.  Rajhin's eventual fate is a mystery, but according to
legend, the Ring rebelled against such constant use and disappeared,
leaving Rajhin helpless before his enemies....
USE:  Invisible, Non-Target, Speed Fortified   


OGHMA INFINIUM
The Oghma Infinium is a tome of knowledge written by the Ageless One, 
the wizard-sage Xarses.  All who read the Infinium are filled with the
energy of the artifact which can be manipulated to raise one's
abilities to near demi-god proportions.  Once used, legend has it, the
Infinium will disappear from its wielder.
USE: 50 pts. to stats, permanent.
Rumour: 530
Provinces: Skyrim, Valenwood


KING ORGNUM'S COFFER
King Orgnum's Coffer is a small-sized chest, ordinary in appearance.
It is remarkably light, almost weightless, which offers clue to it's true
magic. Once a day, the Coffer will create gold from naught.  When King
Orgnum himself possessed the Coffer, the supply within was limitless.
Those who have found it since report that the Coffer eventually
disappears after having dispersed enough gold to shame even the
wealthiest of merchants.  Where and why it vanishes is still a mystery.
USE: Once per day, 1-100 gold.
Rumour: 890
Provinces: Summerset, High Rock


LORD'S MAIL
     Torso -9AC,  Weight 16 kg    Condition: New
The Lord's Mail, sometimes called the Armor of Morihaus, the Gift of 
Kynareth, is an ancient cuirass of unsurpassable quality.  It grants
the wearer the power to regenerate lost health, resist the effects of
spells, and cure oneself of poison when it is used.  It is said that
whenever Kynareth deems the wearer unworthy, the Lord's Mail will be
taken away and hidden for the next chosen one.
USE:  Resist Spells, Regenerate, Cure Poison
Rumour: 500
Provinces: Skyrim, Black Marsh

Comments and additions can be e-mailed to me at fkg1@cornell.edu 
(or questions :)  ).
Fiona K. Jenkins


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