- game_bitmap
- Default: system\powerup.gxa
- Specifies a bitmap for some purpose, perhaps the startup screen or main menu. No need to change this.
- pointers
- Default: system\pointers.bmp
- Most likely specifies an image containing all the mouse cursors for the game. No need to change this.
- system_font
- Default: fonts\redguard.fnt
- Points to the file containing some of the required fonts for the game. No need to change this.
- icon_font
- Default: fonts\arialvs.fnt
- Another font file. Not sure what they mean by 'icon'.
- gui_font
- gui_low_font
- Default: fonts\arialbg.fnt
- Default: fonts\arialvb.fnt
- Perhaps the font for the debug screen?
- animation_drive
- This value points to your CDROM from which you installed the game from. You can change this to point to
your hard drive if you want to run without a CD and copy all the movies over as well. Note that if you run
the Redguard options program, this will be reset to your CD drive.
- back_texture
- Values: 0
- Default: 0
- Unknown
- volume
- Values: 0-255
- Default: 255
- Most likely sets the volume level for all sounds from 0 (none) to 255 (loudest).
- sound
- Values: 0, 1?
- Default: 1
- Possibly turns the sound on (1) or off (0).
- fast_sound
- Values: 0, 1
- Default: 0
- If you get a lot of sound stutters, turning this on (1) might help.
- fidelity
- Values: 0, 1
- Default: 0
- Something to do with sound?
- redbook
- Values: on, off?
- Default: on
- Turns the music on or off.
- redbook_volume
- Values: 0-255
- Default: 255
- Sets the volume of the music from 0 (none) to 255 (loudest).
- sound_distance
- Default: 64
- Possibly sets how far away you must be before starting to hear sounds.
- post_collide_height
- hpost_collide_height
- Default: 50
- Something to do with collision detection. Not sure if post literally means a post.
- pre_validate
- Values: no, yes
- Default: no
- Unknown.
- normal_frame_rate
- Default: 12
- Probably sets the target frame rate for the game. The rendering engine will attempt to display that number
of frames each second, possibly approximating or 'dropping' things if it can't.
- use_smooth_fps
- use_smooth_divisor
- Values: no, yes
- Default: yes
- Possibly has something to do with trying to achieve a constant frame rate (no sudden drops causing jerks).
- min_frame_rate
- Default: 6
- The very minimum frame rate of the rendering system. Assumably if the acutual FPS drops below this the
game becomes unplayable and bad things happen. Not sure what happens if you change this value.
- max_frame_rate
- Default: 300
- The maximum number of frames that will be displayed each second. I suppose those with super fast systems
could change this to 40-60 or so if they wanted to reduce system load.
- jump_time
- Default: 6
- Something to do with the timing of a jump, either below you take off, or after you land. I haven't noticed
much difference when changing this value.
- jump_height
- Default: 80
- Assumably affects how high you can jump, although I didn't notice any effect in the game by changing this value.
- sphere_object_scale
- Default: 256
- standing_height
- Default: -2
- disable_text
- Values: yes, no
- Default: no
- Controls the display of certain texts, perhaps subtitles or item descriptions.
- disable_debug_text
- Values: yes, no
- Default: yes
- Controls the display of any debugging message of text.
- normal_ink
- Values: 0, 1
- Default: 1
- slide_range
- Default: -60000
- statics_load
- Values: yes, no
- Default: yes
- Specifies that static objects should be loaded (at startup or map change?). Probably should leave to yes.
- flats_load
- Values: yes, no
- Default: yes
- Specifies that textures and images (I think) should be loaded (at startup or map change?). Probably should leave to yes.
- objects_load
- Values: yes, no
- Default: yes
- Specifies that objects should be loaded (at startup or map change?). Probably should leave to yes.
- lights_load
- Values: yes, no
- Default: yes
- Specifies that lights should be loaded (at startup or map change?). Probably should leave to yes.
- ropes_load
- Values: yes, no
- Default: yes
- Specifies that ropes should be loaded (at startup or map change?). Probably should leave to yes.
- task_system
- Values: yes, no
- Default: yes
- Specifies that the task system should be initialized (at startup or map change?). Probably should leave to yes.
- animation_system
- Values: yes, no
- Default: yes
- Specifies that the animation system should be initialized (at startup or map change?). Probably should leave to yes.
- floating_point_physics
- Values: yes, no
- Default: yes
- Specifies that floating point calculations should be used for any physics computations. Probably should leave to yes.
- rtx_filename
- Default: ENGLISH.RTX
- Gives the filename containing all the game texts. Since there is only one RTX file, there is no need to
change this.
- world_ini
- Default: WORLD.INI
- Gives the filename containing data for all the map data.
- item_ini
- Default: ITEM.INI
- Gives the filename containing all the item data.
- start_fade
- Values: on, off
- Default: on
- Most likely sets whether the starting screen is faded in or out.
- compass_xco
- compass_yco
- Default: 546, 396
- Specifies the location on the screen, in pixels, for the compass (tested and confirmed).
- candle_xco
- candle_yco
- Default: 12, 8
- Specifies the location on the screen, in pixels, for the candle.
- logbook_xco
- logbook_yco
- Default: 540, 20
- Specifies the location on the screen, in pixels, for the logbook icon when it is displayed.
- pickup_xco
- pickup_yco
- pickup_text_yco
- Default: 12, 386. 436
- Specifies the location on the screen, in pixels, for the icon and text when you pickup an item.
- game_xco1
- game_yco1
- Default: 576, 6
- Location to display something on the screen in pixels, but I'm not sure what.
- game_xco2
- game_yco2
- Default: 576, 96
- Location to display something on the screen in pixels, but I'm not sure what.
- lock_windows
- Values: no, yes
- Default: no
- disable_drive_check
- disable_cpu_check
- disable_svga_check
- Values: yes, no
- Default: yes
- Assumably disables or enables check on startup to ensure the computer has SVGA, or is fast enough, or
has the correct CD in the drive (I think).
- report_machine
- Values: yes, no
- Default: no
- max_active_objects
- Default: 32
- Number of active objects that can be around at a time. Not quite sure what an active object is.
- max_effects
- Default: 32
- Number of effects that can be displayed at a time. Effects might be something like Dram's fireball.
- max_particles
- Default: 512
- Number of particles that can be displayed at a time.
- max_remap_objects
- Default: 64
- disable_effects
- Values: no, yes
- Default: no
- Enables, or disables, the rendering of effects. Not entirely sure what is classified an effect.
|