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Morrowind Vampire Quests

19 February 2011

This page contains the complete guide to completing all the Vampire related quests. Feel free to Contact the Webmaster to contribute any suggestions, or corrections.

General Quests and Information
Vampire Information - 30 August 2002
General information on vampirism.
Vampire Clans - 30 August 2002
Information on the three Vampire Clans, Berne, Aundae, and Quarra.
Cure for Vampirisim - 24 September 2002
Find the elusive cure to the dreaded disease.
Vampire Cheats - 15 November 2002
Cheats and other hacking information for Vampirism.
General Quests
Sanvyn Llethri - 5 September 2002
Convince this young man in Ald'ruhn that Vampirisim isn't all it cracks up to be.
Kill Marara - 5 September 2002
Investigate the numerous deaths at the hand of a vampire near Tel Mora.
Help Mastrius - 5 September 2002
Aid this vampire imprisoned in the Salvel Ancestral tomb by Azura.
Kill Shashev - 5 September 2002
Kill this rival Vampire for Sirilonwe in Ald'ruhn.
Find Vampire Dust - 5 September 2002
Find three vampire dusts for Sirilonwe in Vivec.
Kill Rimintil - 5 September 2002
Kill this vampire for Mouth Omawyn in Sadrith Mora.
Steal Quarra Bloodl - 5 September 2002
Steal a potion of Quarra blood for Mouth Omawyn in Sadrith Mora.
Clan Berne's Quests
Quarra Vampire Blood - 5 September 2002
Retrieve a potion of Quarra blood from the clan's headquarters.
Kill Merta - 5 September 2002
Kill this former member of the clan in the Reloth Ancestral Tomb.
Kill 12 Vampires - 5 September 2002
Kill any 12 vampires from the Quarra and Aundae clans.
Clan Aundae's Quests
Find Dhaunayne's Son - 5 September 2002
Find out what happened to the Ancient's son after she became a Vampire.
Kill Vampire Hunter - 5 September 2002
Kill a Vampire hunter from Ald'ruhn who has been seen near the headquarters.
Kill 12 Vampires - 5 September 2002
Kill any 12 vampires from the Quarra and Berne clans.
Clan Quarra's Quests
Kill Irarak - 5 September 2002
Kill this Vampire in the Ginith Ancestral Tomb who thinks himself a god.
Ingrediant Hunt - 5 September 2002
Retrieve a number of ingrediants for amulet making.
Kill 12 Vampires - 5 September 2002
Kill any 12 vampires from the Aundae and Berne clans.


Vampire Information
8 December 2003

It is possible to become a vampire within the game, opening up to 11 new quests and receiving some nice bonuses to your character as well. Vampirism is considered a disease, and all you have to do to catch it is to be bitten by a vampire. Each time a vampire bites/hits you, you have a small chance of catching the disease. If you are immune to disease, you won't be able to become a vampire this way (unconfirmed reports indicate that you can actually become a vampire even if immune to disease). Once you catch it, you can cure yourself anytime within three days of being bitten by a regular Cure Disease spell or scroll. After the three days, however, when you wake up you will be a full fledged vampire.

You receive a number of bonuses to your Attributes and Skills and other abilities when becoming a vampire, depending on which clan you are in. Your clan will be in the same bloodline as the vampire that bit you.

  1. +20 to Strength, Willpower, and Speed
  2. +30 to Sneak, Athletics, Acrobatics, Hand-to-Hand, Unarmored, Mysticism, Illusion, and Destruction
  3. Immune to Paralysis and Common Disease
  4. +50% Resistance to Normal Weapons
  5. Vampire Touch spell, absorb health
  6. Damage to sunlight
  7. Levitate spell, long lasting, low cost
  8. Berne Clan: +20 to Agility, additional +20 to Sneak, Unarmored, and Hand-to-Hand.
  9. Aundae Clan: +20 to Short Blade, additional +20 to Willpower, Mysticism, and Destruction
  10. Quarra Clan: +20 Blunt Weapon, additional +20 to Strength, Hand-to-Hand, and Heavy Armour

There is a downside, of course, to becoming a vampire to offset this lengthy bonus list. You do not regenerate health when you sleep (though fatigue and mana are unaffected). The only way to regain health is via the Vampire Touch spell you receive. Also, being a vampire and all, very few people will want to talk with you. Besides the Mage and Telvanni Guilds, everyone else will either shun you, or worse, try to kill you (including fast travel). Of course, this might ruin a good portion of the game for some people, so be wary of the disadvantages before committing to vampirism.

Fortunately, there is a cure, though obscure and difficult to find, but once you take it you cannot become a vampire ever again.

Includes Contributions from Richard Hermerding.



Vampire Cheats
15 November 2003

The initial stages of Vampirism are given by a single spell effect named Porphyric Hemophilia with the following spell IDs:

To give yourself this initial stage of Vampirism you can simply use the console command:
player->AddSpell "vampire blood aundae"
or one for the other two Vampire clans. The global script VampireCheck is continually running and will cause the player to permanently become a Vampire after three days of having one of the above spells. The Porphyric Hemophilia can be cured with a regular Cure Disease spell in the initial three days of infection.

When you are a vampire you get the spells with the following IDs:

The global variable PCVampire is also set to 1, the global VampClan set to 0/1/2 and the Porphyric Hemophilia spell is removed (done via the Vampire_Aundae_PC and two other related scripts).

Being cured is simply removing the above spells from the player and setting the globals PCVampire and VampClan to -1 (so the player cannot be reinfected). This is done via the Vampire_Cure_PC global script. If you have been previously cured of Vampirism and want to be become reinfected the simplest method would be to use the console command:

set PCVampire to 0
which will allow you to catch the Porphyric Hemophilia as normally.

Includes Contributions from Jonathan Ellis.



Vampire Clans
30 August 2002

There are three clans, or bloodlines, of Vampires that you can be in the game: Berne, Audae, or Quarra. The clan you belong to depends solely on which clan the vampire that bit you belonged to. Though all vampires belong to one of the three bloodlines, there are 5 vampires that operate independantly of the clans.

Berne Clan
This clan is led by Raxle Berne found in the dwemer ruins of Galom Daeus (West of Tel Urivith, NorthWest of the Erabenisum camp). Other Berne vampires can be found in the Raviro Ancestral Tomb (West of Molag Mar), the Othrelas Ancestral Tomb (North of Vivec), and the Andrethi Ancestral Tomb (West of Balmora).

Four of the five independant Vampires also of the Berne bloodline and include: Marara in the Drethan Ancestral Tomb (far South of Dagon Fel at the South end of the island), Merta in the Reloth Ancestral Tomb (West of Maar Gan and East/North of Gnisis), Irarak in the Ginith Ancestral Tomb (NorthWest of Gnisis), and Calvario in the Nerano Ancestral Tomb (just West of Tel Vos).

Aundae Clan
The Aundae clan is led by Dhaunayne Aundae, found in the Ashmelech Tomb (on the medium sized island far SouthWest of Dagon Fel). Other Aundae lairs include the Sarethi Ancestral Tomb (NorthWest of Dagon Fel), the Dulo Ancestral Tomb (West of Tel Uvirith), and the Aralen Ancestral Tomb (South of the Zainab Camp).

Quarra Clan
The Quarra clan is led by Volrine Quarra, found in the Dwemer ruins of Druscashti (East of Khuul). Other Quarra vampires can be found in the Serano Ancestral Tomb (West of Tel Uvirith), and the Hleran Ancestral Tomb (West of Ald'ruhn). The last independant vampire, Mastrius, is of the Quarra bloodline and can be found in the Salvel Ancestral Tomb (a ways NorthWest of the Zainab camp, SouthWest of the Cavern of the Incarnate, just inside the Ghostfence region).

Each clan has three quests which are offered only to its members. There are also 8 general quests open to members of any bloodline. Thus, you are limited to 11 of the possible 17 vampire quests in the game.

Includes Contributions from Jonathan Ellis.



Berne: Quarra Vampire Blood
5 September 2002

The Berne clan leader, Raxle Berne, in the Dwemer Observatory Galom Daeus, will ask you to retrieve for him a potion of Quarra Vampire blood that the clan leader Volrina Quarra draws her power from. Volrina can be found in Dwemer ruins of Druscashti, East of Khuul in the mountains. Unless you are quite powerful, you may not be able to fight the powerful vampires in the Quarra lair, so resort to sneaking if required. The blood potion can be found in a locked keg (Volrina has the key if you cannot pick the lock).

Return to Raxle with the potion to receive access to two of the clan's vendors in the ruins (Arenara and Germia).



Berne: Kill Merta
5 September 2002

The Berne clan leader, Raxle Berne, in the Dwemer Observatory Galom Daeus, will ask you to kill the vampire Merta who left the clan. Merta can be found in the Reloth Ancestral Tomb West of Mar Gaan (SouthEast of Khuul). The tomb is small and Merta can be found at the end.

Return to Raxle when Merta is dead to receive a recall spell that teleports you back to Galom Daeus.



Berne: Kill 12 Vampires
5 September 2002

The Berne clan leader, Raxle Berne, in the Dwemer Observatory Galom Daeus, will ask you to kill several 'worthless' vampires belonging to the Quarra and Aundae clans. Raxle will not give you explicit vampires to kill, but merely request that you return to him once you've dispatched at least 12 vampires. You can kill any vampires you you found in the Druscashti ruins that you visited previously. Lower-level vampires can also be found in the Dulo Ancestral Tomb, West of Tel Uvirith, and other places (see Vampire Clans for more vampire locations). Assumably, any Quarra or Aundae vampires you killed previous to receiving this quest are also counted.

Return to Raxle when Merta is dead to receive permission to heal yourself using the clan's cattle (via the Vampire Touch spell). Just be sure not to actually kill any of them. This is the last Benre specific quest you receive from Raxle.



Aundae: Find Dhaunayne's Son
5 September 2002

The Aundae clan leader, Dhaunayne Aundae, in bottom of Ashmelech (a levitate spell comes in use here), will ask you to find out what happened to her son which she had before she became a Vampire. She gives you a signet ring with her family crest to aid you in your search, and tells you that you should start in Sadrith Mora. Head to the Mages Guild in town and talk to Tusamircil. He will recognize the ring as the same one worn by Sinyaramen. Tusamircil suggests that you deliver a potion that he ordered to help to get him to talk to you. Though Tusemircil doesn't actually know the location of Sinyaramen, Iniel in the guild does, telling you that she has seen the crested ring at the Gateway Inn in town. Sinyaramen can be found on the second floor of the inn and won't talk to you without the potion you are delivering to him. Speak to him about the crest, 'killed by your kind', and 'Vilandon'. It turns out that Vilandon, Aundae's son, was Sinyaramen's grandfather. Vilandon was a vampire hunter and was eventually killed by the Vampire Kjeld.

Return to Dhaunayne with this information who will promptly order the death of Kjeld. Kjeld is a Quarra vampire found on the upper level of the clan's headquarters in Druscashti, East of Khuul.

Return to Dhaunayne when Kjeld is dead to receive access to the clan's services (Mororurg and Gladroon vendors).



Aundae: Kill Vampire Hunter
5 September 2002

The Aundae clan leader, Dhaunayne Aundae, in bottom of Ashmelech (a levitate spell comes in use here), will ask you to kill a vampire hunter who has been exploring Ashmelech. Although you are given no name, you are told that the hunter lives in Ald'ruhn. Also, you are told explicitly to kill him in broad daylight with witnesses to provide an example to others. Travel to Ald'ruhn and ask around the Mages Guild to learn that the hunter is Ano Vando and is actually walking near the Mages Guild carrying an Ebony Shield. Be sure to kill him during the day and that someone is nearby. When you are successful, you will recieve a journal entry.

Return to Dhaunayne when Vando is dead to receive an amulet which will Recall you to the clan's headquarters. Note that although Vando's equipment is quite powerful, don't try to use it while a Vampire as the items will 'not like you you'.



Aundae: Kill 12 Vampires
5 September 2002

The Aundae clan leader, Dhaunayne Aundae, in bottom of Ashmelech (a levitate spell comes in use here), will ask you to kill any 12 vampires from the other clans, Quarra or Berne. See Vampire Clans for some vampire locations. Any vampires that you killed previously to receiving the quest should still count towards the 12.

Return to Dhaunayne once you've killed 12 Vampires to receive permission to use Vampire Touch on the clan's cattle to heal yourself (just don't kill them).



Quarra: Kill Irarak
5 September 2002

The Quarra clan leader, Volrina Quarra, in bottom of Druscashti, will ask you to kill the Vampire Irarak who has set himself up as a god. Irarak can be found in the Ginith Ancestral Tomb SouthWest from Ald Velothi. The tomb is small and you should quickly find Irarak inside. You won't actually be attacked immediately and can chat with Irarak and 4 of his 'followers'. You now have a choice whether to kill him or let him bribe you. If you follow the bribe route, you'll be 1000 gold richer but will be kicked out of the clan once you return to Volrina, so this is obviously not the reccommended route.

Return to Volrina once Irarak is dead to receive access to the clan's services (Areas and Kjeld).



Quarra: Ingrediant Hunt
5 September 2002

The Quarra clan leader, Volrina Quarra, in bottom of Druscashti, will ask you to retrieve for her a number of ingrediants for making some magical amulets with. The list includes:

Unfortunately, most of the items are rather rare and difficult to get, though you may already have a number of them in whatever hoard you keep. The amulets can be found in a number of places, including crates in smuggler's caves (levelled loot so they are random), such as the cave Yasamsi near Hla Oad. Cienne Sintieve (alchemist in Ald'ruhn), Minar Arobar (Manor District in Ald'ruhn), and Domesea Sarethi (Manor District in Ald'ruhn) also have amulets you can 'borrow' if you are skilled enough.

The four ingrediants are slightly easier to get by visiting Telvanni and Mage Guild alchemy vendors. You may have to visit several to find them all. The skull can be found in a great number of places if you just look for them, including the Caldera Mages Guild, or outside the Arano Ancestral Tomb near Tel Branora.

Return to Volrina once you have all the items to receive one of her older amulets, allowing you to recall to the clan's headquarters at will.



Quarra: Kill 12 Vampires
5 September 2002

The Quarra clan leader, Volrina Quarra, in bottom of Druscashti, will ask you to kill any 12 vampires from the other clans, Aundae or Berne. See Vampire Clans for some vampire locations. Any vampires that you killed previously to receiving the quest should still count towards the 12.

Return to Volrina once you've killed 12 Vampires to receive permission to use Vampire Touch on the clan's cattle to heal yourself (just don't kill them).



Sanvyn Llethri
5 September 2002

If you ask around Ald'ruhn for rumours (such as in the Mages Guild) you'll learn that Sanvyn Llethri, in the Llethri Manor in the Manor District, wishes to become a vampire. First, speak to Sanvyn's mother, Fathasa, who will be one of the few regular people that will tolerate speaking with you. Fathasa will say that her son thinks that vampirism is the way to achieve power and respect and that she wishes for you to tell him otherwise.

Speak with Sanvyn, just down the hall, using the topic submit myself. Choose the responses You are a foolish boy, You are a ridiculus young man, Stupid child, You are too weak to be a vampire, and You know nothing. Each insult will lower his disposition and increase his option to fight, so by the last insult he will most likely attack you. If you are so charming that he does not attack, just taunt him until he does. At this point, you should remember his mother's words and actually let the boy win...yes, I know this will be hard and contrary to most people's instinct, but don't fight back (if you're a powerful character, you just might kill him in one blow). Once your health has been halved, Sanvyn will declare himself the winner, deciding that his opinion about vampires was indeed wrong.

Return to Fathasa to receive a magic ring (protects against fire).



Kill Marara
5 September 2002

Ask around Tel Mora for rumours to learn that a powerful vampire has been killing people lately. Find Marara in the Drethan Ancestral Tomb SouthWest of Ald Daedroth to learn more. It seems that his vampire has become tired of life (or death, or un-life, or whatever) which explains her recent of murders. In order to end it all, she wishes to be killed by one of her own kind....which would be you. At her death, you'll receive the useful Ring of Marara



Help Mastrius
5 September 2002

You may come across the vampire Mastrius in the Salvel Ancestral Tomb inside the Ghostfence during your travels. Speak to him to learn that he was imprisoned to the tomb by the god Azura and that he may have found a way to escape. Mastrius will ask you to bring him the artifact shield Spellbreaker, and a Daedra's Heart. The heart is the easy part most Daedra or Alchemy shops will have one.

The Spellbreaker is a more difficult journey to undertake and can be found in the Dwemer ruins of Bthuand, out in the middle of nowhere, far West of Tel Mora (North West from the Cavern of the Incarnate). The shield can be found behind some stones at the inner section of the ruins. You will also find a Daedra here who might yield you a heart if you can convince it so.

Return to Mastrius with the shield and heart and he'll ask you for one more favour...the strength to break the binding spell. Agree and he'll absorb half of your health and stamina...and then attack you. Whatever happened to honor amoung vampires? Once you kill him his full suit of Ebony armour, along with the Spellbreaker, are yours.



Kill Shashev
5 September 2002

Speak with Sirilonwe in the Mages Guild in Vivec, Foreign Quarter Plaza, and mention someone killed. Sirilonwe will ask you to kill the rival Vampire Shashev in Ald'ruhn's Ald-Skar Inn and bring back his key. Kill Shashev and take anything you care to from his corpse, including the key and a nice magical ring.

Return to Sirilonwe with Shashev's key (you get to keep anything you found on Shashev).



Find Vampire Dust
5 September 2002

Speak with Sirilonwe in the Vivec Mages Guild once Shashev is dead to receive her next quest. She will ask you to retrieve three Vampire Dust to aid her in her research. The dust can be adequately found on dead Vampires, or the occasional Alchemy shop that has it in stock (Ald'ruhn Mages Guild, Sadrith Mora, and Tel Aruhn all have alchemists that carry it).

Return to Sirilonwe with the three Vampire Dusts to receive an Amulet of Gem Feeding as a reward.



Kill Rimintil
5 September 2002

Speak with Raven Omayn, the Mouth for Councilor Dratha, at the Telvanni Council House in Sadrith Mora. Omayn will ask you to kill Rimintil, found in the Central Tower of Tel Vos. Rimintil sports a good collection of Dwemer armour which you may wish to take.

Return to Omayn once Rimintil is dead to receive a Flamemirror Robe.



Steal Quarra Blood
5 September 2002

Speak with Raven Omayn, the Mouth for Councilor Dratha, at the Telvanni Council House in Sadrith Mora once you've killed Rimintil for him to receive his next quest. Omayn will ask you to steal a potion of Quarra Blood potion for him. If you've completed the related quest for Raxle Berne previously, you will know that Raxle will currently have the potion. Otherwise, the potion is still in a locked keg at the bottom of the Quarra headquarters in Druscashti, East of Khuul.

Return to Omayn with the potion to receive a Flawed Dwemer Jinksword (just because it's flawed doesn't nessecarily mean its useless).



Cure for Vampirisim
7 June 2002

You can talk with many people across Morrowind on the topic of vampirism, and vampirism cure to receive a wide variety of advice. You may also come across the rare book Vampires of Vvardenfell, Volume II in your travels or through a number of quests. Volume II has actually been banned by the Temple, explaining its rarity.

If you don't have the book, seek out Skink-in-Tree's-Shade in the Mages Guild at Sadrith Mora, Estirdalin at the Balmora Mages Guild, or Smokey Morth at the Varo Tradehouse in Vos to learn more about it. Retrieving the book is actually a task that Skink will give you as part of the Mages Guild quests. The few copies that do exist can be found at (unconfirmed at the moment):

  1. Jobasha's Rare Books, Vivec Waistworks (look for it on the top level, large green book)
  2. Tribunal Temple Secret Library in Vivec
  3. Mawia, a Wizard's lair SouthEast of Molag Mar
  4. Odirniran?, East of Molag Mar
  5. Vas, far West of Dagon Fel
  6. Tel Vos' Central Tower
  7. Galom Daeus, West of Tel Uvirith (in the Observatory)
  8. Tureynulal, Kagrenac's Library, West of Dagoth Ur
You may also find a much rarer document, The Private Papers of Galur Rithari, Buoyant Armiger, which can only be found in Galom Daeus and Tureynulal as well as in the secret library of Vivec (hidden under a book near the Ordinator).

[Dubdilla Location, 255x233 (14 kb)] Either source should spell out the steps required to be cured of the disease. You must first travel to the Daedric shrine at Bal Ur, North of Suran. Enter the shrine and inside speak with Derar Hlervu who will tell you to speak with the statue. The Statue, Bal, will ask you to travel to the cave Dubdilla (South of Vos) and kill Bal's daughter, Molag Grunda, and her atronach consort, Nomeg Gwai. Bal is apparently displeased about the company his daughter has been keeping (and you though your father was strict).

Return to the shrine once the pair are dead and your Vampirism will be permanently cured. You will lose all the skills and attributes gained when you became a Vampire, and your character cannot become a vampire again.

Includes Contributions from Kevin.



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