- Return to the Urshilaku Camp
- So you've successfully rescued Mehran Milo and have found the lost prophecies from Gilvas Barelo in the
secret Holamayan hideout for Dissident Priests. You should recall that Nibani Maesa up in the Urshilaku
Camp told you to come back and see her once you've found these prophecies, and now is the time to do
that. Again, there's no wrong way to get to the camp, though if you're in Holamayan still, the quickest
way would be to use an Intervention scroll/spell to get out and continue on from there. Since I was
playing a warrior I just hoped back on the boat to Ebonheart, then on to Hla Oad, Gnaar Mok, and finally
Khuul which is the closest I could get to the camp.
- Learn of the Seven Trials
- Once you arrive at the camp, go and see Nibani in the Wise Woman's Yurt again and talk to her about the
lost prophecies. She says, if a round about way, to come back in a day once she has thought about all
you have told her. Once the day is up, she is ready to give you her judgement. It appears that you
have at least convinced Nibani that you are the Nerevarine. Your task now, guided by Nibani, is to
lift the seven curses of Dagoth Ur, walk the path of the Seven Vision, and pass the Seven Trials.
The 1st trial is simple, you were born on an unknown day to unknown parents. You have also fulfilled the
2nd trial as you are now immune to all diseases. For the 3rd trial you must again talk to Sul-Matuul
in the camp and, once fulfilled, return to Nibani for guidance in the remaining trials.
- Sul-Matuul and the Third Trial
- Asking Sul-Matuul about the 3rd trial reveals that he wishes you to pass a warriors test by braving the
halls of Kogoruhn, an old base of House Dagoth, before telling you the 3rd trial. You are to retrieve three
tokens from Kogoruhn: A Corprus Weepings from a Corprus Beast, a cup with the mark of House Dagoth, and the
Shadow Shield which lies in the tomb of Dagoth Morin, deep in the laval tunnels beneath Kogoruhn. Once this
is done, Sul-Matuul will reveal the 3rd test to you. Once you ask him about Kogoruhn, the place should be
marked on your map, a ways South-East of the camp. You can follow the directions Matuul gives (which are
not copied to your journal) or just hike it and check your map frequently.
- Kogoruhn
- Kogoruhn is a large structure which is hard to miss and has 5 different entrances. There is also a corpse
of Feril Salmyn on the structure which has some nice Indoril Heavy armour amoung other things which could
be useful. The Dome of Pollock's Eve, the Dome of Urso, and the Temple of Fey are all small, one room,
shrines, each with its own Dagoth. Fey and Urso contain Dagoth's Uvil and Reler who are actually quite tough
spellcasters, so be careful before you enter these rooms. Pollock has Dagoth Girer who is not quite as tough
as the other two (but no pushover at low levels).
The cup and the Corprus Weepings can both be found in the Dome of Pollock's Eve. The cup is on the table
(named as a House Dagoth Cup) and the Weepings can be found under the Urn in the center of the room. You
can also find Weepings on any random Corprus monsters which wander around the other halls. Unfortunately,
the Shadow Shield is buried much deeper within Kogoruhn.
Kogoruhn Caverns
To reach the shield you can enter the Hall of the Watchful Tomb or the Hall of Phisto sections. Either way,
you will need to reach the Bleeding Heart section. This can be reached by passing through the Hall of Phisto,
Hall of Maki, Nabith Waterway, Charma's Breath, and finally to Bleeding Heart. If you kill Dagoth Ulen in the
Vault of Aerode, you will get a key to the Nabith Waterway, otherwise you can just pick the lock or use an Open
spell. As you can see, its quite a walk and there are a number of monsters which pass along the way. Some of
the monsters include (some may be random):
- Corprus Stalker
- Dagoth's Delnus, Ulen, Ralas, Daynil, Fervas, Elam and Baler (regular Dagoths)
- Dagoth Uthol (Belt of Heartfire, actually an Ash Vampire, the belt is needed later on)
- Ash Zombie
- Ash Slave
- Flame Atronach
- Bone Lord
- Frost Atronach
- Greater Bonewalker
- Ash Vampire (random)
There is also a good deal of loot along the way including some Ebony weapons, and Glass armour.
The Shadow Shield is lying on a stone near where you encounter Dagoth Elam. There are also some Daedric
Gauntlets and an Orc Warhammer in the same area. Once you get all three items you can return to Sul-Matuul
in the Urshilaku camp.
- Learn the Third Trial
- Sul-Matuul congratulates you on acquiring the three items and proceeds to tell you of the 3rd trial. The 3rd
vision states In caverns dark Azura's eye sees/and makes to shine the moon and star. You are to travel
to the Cavern of the Incarnate and look for the moon and star. The secret of the Cavern is set in a riddle:
the eye of the needle lies in the teeth of the wind
the mouth of the cave lies in the skin of the pearl
the dream is the door and the star is the key
This riddle is known as Wisdom's Test. You must find the moon and star and return it to Nibani Maesa. You are
rewarded with the Malipu-Atamna's Belt.
- Third Trial Riddle
-
To find out the solution to the riddle, have a chat with the Ashlanders in the camp as suggested by Matuul.
You may need to speak to several people to get the full story.
The eye of the needle refers to a tall rock column in the Valley of Wind. The skin of the pearl similarily refers to
the very top of the needle. The teeth of the wind refers to Airan's Teeth, two rock spires marking the entrance to
the Valley of the Wind. The spires are named after the name of the seer, Airan and Azura. The valley is on the
North-East slope of the Red Mountain in the center of the island. The mouth to the valley is just East and South of
the Daedric Shrine of Zergonipal which should now be marked on your world map. The last clue refers to the star which
is actually Azura's Star which is only visible at dawn and dusk (6 to 8 am and pm).
What it boils down to is that a door at the base of the needle will be open only during the dawn and dusk hours.
Too reach it, head towards the Daedric Shrine of Zergonipal and just East of it, head South. You should find two
parallel valleys, take the one to the East marked by two tall rock spires (Airan's Teeth). Walk all the way to
end of the valley and wait for the correct time for the door to open (position is using the console command TDT).
- Cavern of the Incarnate
- Once you enter the cavern, pick up the Moon and Star Ring held by the statue of Azura to start a cut-scene.
You have now passed the first three trials and indeed have become the Nerevarine. Don't forget to talk with
the ghosts of failed incarnates to get some nifty items (each one has a different phrase that will trigger them
to give you the gifts, some aren't all that great, but its the thought that counts).
- The Forth and Fifth Trials
- Your mission now (should you choose to accept it) is to have the four Ashlander tribes acknowledge you as the Nerevarine
and the three Great Houses acknowledge you as the Hortator (or war leader). These are the forth and fifth trials.
After each is complete, you can return to Nibani for guidance. You'll also notice that after this you have made
new friends and enemies. Both the Temple and House Redoran become you enemies (unless you area member of the House)
and the other factions don't seem to be pleased either.
- Helpful Console Cheats
- Give Yourself the Dagoth Cup: player->additem "misc_goblet_dagoth", 1
- Give Yourself the Shadow Shield: player->additem "shadow_shield", 1
- Give Yourself a Corprus Weepings: player->additem "ingred_corprus_weepings_01", 1
Continue on with the