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Prerequisite Quest: | Ominous Signs or Free Castle Karstaag |
|
Next Quest: | None | |
Locations: | Skaal Village, | |
Minimum Level: | None | |
Recommended Level: | 40 | |
Required Items: | None | |
Suggested Items: | Lock Pick/Open (65), Heal Companion | |
Difficulty: | Difficult |
Quick Walkthrough
Detailed Walkthrough
After the three signs is something called the Hunter's Game which seems to vary from era to era. The game might involve the hunting of an entire tribe, or just one man. If this Prey can survive the hunting then the demon returns to his realm for another era. All that can be done is to await until The Hunter lets it be known who the prey is to be this time.
If you are a Werewolf, skip this step and simply wait for Hircine to contact you.
The maze is frought with a number of powerful Werewolves who seem much stronger than those you've encountered previously (on 100 difficulty they can hit for up 300 hit points). The Werewolf statues you find can also instantly turn into Werewolves so be careful as you approach them. Note that levitation is disabled while in the maze.
From where you first came in, take the right-hand passage and after the first Werewolf you will find a chest will a glowing key that will open the gate in the center. The maze is small enough that it won't take too long to find the center, although you'll have to deal with at least 20 Werewolves or so in the entire maze. Once you reach the center, Captain Carius will volunteer to stay behind while you face the Hunter. Step through the portal to the Inner Circle area.
Continue on until you reach an area with a chest. The chest is empty but at this point Tharsten exposes his true self as a Werewolf and attacks you. Once he dies the Hircine Ring appears on your finger. Don't forget to loot his corpse and get the key to the next area. Continue on, being careful of Werewolves, until you reach another portal to Huntaman's Hall.
Note that if you have a high acrobatics (80+) you can jump up into some the various 'windows' and possible get to the center faster.
As you approach the portal Hircine will once again appear and go into a spiel about you becoming his prey. You are asked to choose the hunter's most important attribute: Strength, Speed, or Guile. The aspect you select will be the part of Hircine that you will fight. I choose Guile, though I don't know the effect of this choice. As soon as you select Hircine will disappear and The Hunter will appear in his place...be ready.
I found the fight relatively easy compare to some of the other fights, mostly due to the large space in which to run around in. Use ranged attacks or the hit-and-run technique to your advantage. When the Hunter falls, don't forget to loot the corpse. Exit the area from the portal in the Northern end and view a nice cut-scene.
Guile: Spear of the Hunter Two Handed Spear Chop: 12 to 15 Slash: 12 to 15 Thrust: 40 to 60 Condition: 2000 Weight: 25.0 Value: 25,000 Cast When Strikes Paralyze 10 seconds Burden 50 pts for 10 seconds Poison 4 pts for 5 seconds
Strength: Hunter's Amulet of Strength Weight: 1.0 Value: 15,000 Constant Effect Fortify Strength 10 pts on Self Fortify Attack 10 pts on Self
Speed: Hunter's Amulet of Speed Weight: 1.0 Value: 15,000 Constant Effect Fortify Speed 10 pts on Self Fortify Acrobatics 15 pts on Self Fortify Athletics 15 pts on Self
This is the end of the main quest of the expansion.
Includes Contributions from David Assaban, and Rob Brown.
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