Hey all,
I wanted to start off by saying that UESP has been an excellent resource for helping me in my adventures. I heartily thank all who have contributed to this amazing repository of knowledge.
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I am trying to plan out a character for a +5/+5/+1 efficient leveling strategy to Oblivion (
http://www.uesp.net/wiki/Oblivion:Efficient_Leveling). I have done extensive research on the topic but I need some of your help/opinions on the matter.
My reason for adopting this strategy is because of the difficulties I ran into at later levels when I did my first play through. I did not like the fact that I had to continuously decrease the difficulty slider as I progressed throughout the game, and I searched for the the reason why until I found out about Oblivion's "leveling problem".
I would like to create a combat-based High Elf character (odd race choice I know). My reason for choosing High Elves is simply a personal one. I've always been fond of them in all types of fantasy lore, and that extends to the Elder Scrolls world. This is my only decision that is non-negotiable.
I am trying to decide which skills are best to be my major and minor skills. According to the efficient leveling page, it's best to choose one major skill from each attribute. It also recommends that I choose major skills that are not going to be used as my preferred skills. This approach will help control the leveling progress and avoid "over-leveling".
FYI, I have access to all DLCs except the Fighter's Stronghold. I use the Unofficial Patch as well.
NOTE: Despite my adoption of this min/maxing strategy, I do not care about reaching the highest level absolutely possible. I only wish to have a powerful character relative to the enemies I will fight.
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Expected Playing Style/Goals:
*Blade will be my close-combat skill (exclusively)
*Heavy Armor my preferred protection
*Spells will only have a support roll (healing and some destruction-based damage), at least initially
*I enjoy the lockpicking and speechcraft mini-games
*I would like to eventually become a master marksman, alchemist, and mercantilist, but these are not early priorities
So far, my planned character is as follows:
Race/Gender: High Elf (Altmer) / Male
Birthsign: The Thief
Specialization: Combat
Attributes: Endurance, Luck
Major Skills: Alchemy (INT), Alteration (WIL), Illusion (PER), Marksman (AGI), Athletics (SPD), Hand to Hand (STR), Armorer (END)
I have read that Speed and Endurance are two attributes which I should focus on maxing out early... Speed because athletics levels up uncontrollably early on, and Endurance because this leads to the most HP that one can obtain.
I expect to prioritize the attributes as follows: Endurance, Speed, Strength, Intelligence, Agility, Willpower, Personality (with Luck raised continuously each level)
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Questions/Concerns:
1. As a fighting character with low initial Strength, I am concerned that I will run into problems with fighting monsters and encumbrance since I will not be able to use any combat abilities for the first few levels. Can I afford to hold off on increasing luck in maybe the first 5-10 levels so as to increase my Strength alongside my Speed and Endurance? Or will this cause problems for me later on?
I think I can avoid fighting entirely early on (if need be) by starting quests where I have Essential NPCs escorting me without completing them, and then just finishing other quests that are best done during the lower levels while I train skills for Speed and Endurance. However, according to the Character Planner, I will not be done with Speed and Endurance until Level 13, so that would be quite a few levels without ever swinging a sword.
2. Do you think my Birthsign and Specialization choices are in line with the goals for my character and the +5/+5/+1 strategy? If not, what would you recommend and why?
3. Do you agree with my choices for major skills? If not, what would you recommend and why?