Hey Scozzar, thanks for your reply!
I thought so as well, but when i decided to uninstall the redesigned Vivec mod i found out that it uses no other meshes then the ones that are already in vanilla morrowind, so there shouldn't be any conflicts in that case right?
And i found this link in one of the topics here
Which, as i just found out, i cannot post
It is the link posted by crisisxaof in the topic 'Morrowind Mods' started by Andere (the top topic)
This guy (or girl) uses a redesigned vivec with distant land and it doesn't conflict in any way..
Also, i've been thinking about a way to get rid of the problem and i think i figured it out (or at least figured something out)
This will cost me some time though, i'm planning to make every static in the redesigned vivec esp unique (just place AA in front of every object id)
When i'm done with that i can put the object id's of the vanilla statics in an ignore list in MGE (should be safe, because only vivec uses these objects)
I already got rid of the cantons, so all that is left are the smaller things like the bridges and stuff
I'll see if it all works out..if not then i'll follow your advice and just delete the files and enjoy some vanilla morrowind eyecandy
Thanks!
And ofcourse if there's any one else out there with an easier solution then mine, please let me know