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Understanding Security http://en.uesp.net/forums/viewtopic.php?f=5&t=41635 |
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Author: | perechon [ Mon May 20, 2024 3:43 pm ] |
Post subject: | Understanding Security |
Actually I stand before a level 50 jewel box and try to determine what to do best to open this thing. I´ve tried lockpicking with a master lockpick, I get the message "too complex". Now I try to understand the formula of the chance for lockpicking. ( (Stats Modifier * Equipment Modifier * Fatigue Modifier) - Lock Difficulty ) I have Security 24, Agility 40, Luck 42 and 180 of 180 fatigue. Stats Modifier ( 24 + 40/5 + 42/10 ) * Equipment Modifier ( 1,3 ) * Fatigue Modifier ( 1,25 ) - Lock Difficulty ( 50 ) should be about 8-9% chance for success? Why then do I get the message "too complex", the chance should be a negative one according to the UESP Morrowind security wiki! Where is my calculating error? |
Author: | SeaGtGruff [ Sun May 26, 2024 6:25 am ] |
Post subject: | Re: Understanding Security |
Could it be your Fatigue Modifier? Where are you getting 1.25 from? |
Author: | SeaGtGruff [ Sun May 26, 2024 9:33 am ] |
Post subject: | Re: Understanding Security |
Author: | perechon [ Fri May 31, 2024 11:31 pm ] |
Post subject: | Re: Understanding Security |
Author: | SeaGtGruff [ Sat Jun 01, 2024 2:57 am ] |
Post subject: | Re: Understanding Security |
Eh, I think I was scribbling on a scrap of paper trying different things and must have got some numbers mixed up, because when I do it on a calculator I also get 52. |
Author: | perechon [ Sun Sep 22, 2024 4:26 pm ] |
Post subject: | Re: Understanding Security |
Ok, I´ve played some further now. Now, I have the following stats: Security 24, Agility 55, Luck 43, Fatigue 225 of 225, and the lock is still too complex. After raising security one time ( to 25 ) the lock is not too complex any more, so the chance of success is not a negative one. Now we can continue the calculations! Stats Modifier ( 24 + 55/5 + 43/10 ) * Equipment Modifier ( 1.3 ) * Fatigue Modifier ( 1.25 ) eqauls 63.9 after that minus Lock Difficulty ( 50 ) is round about 13.9 % . Looks as wrong as before, since it´s not near 0 % Now let´s try the formula of SeaGtGruff: (Security + max((Agility/5), (Luck/10))) * Equipment modifier * Fatigue modifier so (24+11)*1.3*1.25= 56.9 6.9 % looks better than before, but still not correct. Stats Modifier ( 24 + 55/5 - 43/10 ) * Equipment Modifier ( 1.3 ) * Fatigue Modifier ( 1.25 ) would equal about 50, but where is the meaning of reducing the sum of Security and Agility-chance by the Luck-chance? This makes me wonder, if the formula integrated in my game is correct? Was it changed by my mods, or is it exactly the same in vanilla Morrowind? |
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