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Understanding Security
http://en.uesp.net/forums/viewtopic.php?f=5&t=41635
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Author:  perechon [ Mon May 20, 2024 3:43 pm ]
Post subject:  Understanding Security

Actually I stand before a level 50 jewel box and try to determine what to do best to open this thing.

I´ve tried lockpicking with a master lockpick, I get the message "too complex".
Now I try to understand the formula of the chance for lockpicking. ( (Stats Modifier * Equipment Modifier * Fatigue Modifier) - Lock Difficulty )
I have Security 24, Agility 40, Luck 42 and 180 of 180 fatigue.
Stats Modifier ( 24 + 40/5 + 42/10 ) * Equipment Modifier ( 1,3 ) * Fatigue Modifier ( 1,25 ) - Lock Difficulty ( 50 ) should be about 8-9% chance for success?
Why then do I get the message "too complex", the chance should be a negative one according to the UESP Morrowind security wiki!

Where is my calculating error?

Author:  SeaGtGruff [ Sun May 26, 2024 6:25 am ]
Post subject:  Re: Understanding Security

Could it be your Fatigue Modifier? Where are you getting 1.25 from?

Author:  SeaGtGruff [ Sun May 26, 2024 9:33 am ]
Post subject:  Re: Understanding Security


Author:  perechon [ Fri May 31, 2024 11:31 pm ]
Post subject:  Re: Understanding Security


Author:  SeaGtGruff [ Sat Jun 01, 2024 2:57 am ]
Post subject:  Re: Understanding Security

Eh, I think I was scribbling on a scrap of paper trying different things and must have got some numbers mixed up, because when I do it on a calculator I also get 52.

Author:  perechon [ Sun Sep 22, 2024 4:26 pm ]
Post subject:  Re: Understanding Security

Ok, I´ve played some further now.
Now, I have the following stats: Security 24, Agility 55, Luck 43, Fatigue 225 of 225, and the lock is still too complex.
After raising security one time ( to 25 ) the lock is not too complex any more, so the chance of success is not a negative one.
Now we can continue the calculations!

Stats Modifier ( 24 + 55/5 + 43/10 ) * Equipment Modifier ( 1.3 ) * Fatigue Modifier ( 1.25 ) eqauls 63.9 after that minus Lock Difficulty ( 50 ) is round about 13.9 % .
Looks as wrong as before, since it´s not near 0 %

Now let´s try the formula of SeaGtGruff:
(Security + max((Agility/5), (Luck/10))) * Equipment modifier * Fatigue modifier so (24+11)*1.3*1.25= 56.9
6.9 % looks better than before, but still not correct.

Stats Modifier ( 24 + 55/5 - 43/10 ) * Equipment Modifier ( 1.3 ) * Fatigue Modifier ( 1.25 ) would equal about 50, but where is the meaning of reducing the sum of Security and Agility-chance by the Luck-chance? This makes me wonder, if the formula integrated in my game is correct? Was it changed by my mods, or is it exactly the same in vanilla Morrowind?

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