A place to discuss and ask questions about the fifth part of The Elder Scrolls series and its expansions
Mon Nov 14, 2011 8:18 am
Anyone else was disappointed by the benefit/bonuses some of the races got
I know the starting bonuses dont matter very quickly, but I still feel they should have followed lore a little better
Dunmer should have had One handed and Marksman
Imperial should have had +10 be Speech (or at least +5... come on!)
Redguards do NOT use magic
Redguard having their Rush insanely nerfed while Orcs had theirs overbuffed
Well at least Immune to Magic Bretons were nerfed...
Mon Nov 14, 2011 8:23 am
I'm rather annoyed/disappointed actually, I totally agree with everything you've said in fact, we seem to have reflected almost exactly the same views . There's already a ... might also be worth a read.
Mon Nov 14, 2011 8:57 am
While I did do a quick check to see if someone made the thread before me, Im guess I failed at finding it <3
Im glad Im not the only one who felt this way
While I can KINDA understand Nords getting a small Speech bonus in their homeland, I would still say that Imperials deserved something
Also They removed "all 3" races, as in Races that had 1-2 skills in all 3
i.imgur com/RkBzs.png This picture (that I think you made) shows the races, and it shows that they have 4 races that are Magic Stealth
What they should have done is
Made Imperial be Combat Stealth
Made Nord be Combat Magic
Made Dunmer be ALL 3
I would say Dunmer +10 Destruction, +5 OneHander, +5 Marksman +5 Light Armor, +5 Alteration (Mysticism is now gone and most of their spells ended up here), +5 Sneak (they commonly had Althetics, with that gone, Sneak might be an adequate substitute, also it suits their lore of assassins)
This setup would have given them +15 Magic, +10 Combat, +10 Stealth
Mon Nov 14, 2011 9:44 am
Yeah these would be my choice:
Imperial: +10 speech +5 one handed +5 heavy armor +5 block +5 light armor +5 archery
Dunmer: +10 Destruction +5 One handed +5 Archery +5 light armor +5 sneak +5 alteration
Redguard: +10 one handed +5 light armor +5 block +5 Archery +5 smithing +5 lockpicking
I'm especially disappointed just because they should have balanced the races as they were instead of changing around what race is good at what. I mean Redguard bonuses are sort of what I expect for a Dunmer.
Also this should be Adrenaline rush: 30 seconds, much faster stamina recovery, 1.5x movement speed bonus (or armor doesn't affect your speed), Melee damage 1.5x
Berserk: 30 seconds, 2.0x melee damage, cannot be staggered, cannot heal
And also, the Nord power is pathetic. What happened to Woad? Where is my shield bonus! >.<
Mon Nov 14, 2011 9:58 am
My level one high elf battlemage was as strong (stat wise) as a level ten, I have 80 extra mana (50 from racial 30 from novice hood), 50% increased regen, cheap spells, and once a day "infinite" mana for a minute. Im sorry but that is really OP...
Mon Nov 14, 2011 10:55 am
no, i am not disappointed by the racial stats at the moment, and enjoy the fact that some races have more useful things than others.. i like that some racial powers seem diminished since Oblivion, no doubt due to the waxing and waning of the various peoples - eg ancestral guardian is gone for the Dunmer, we just have the Wrath power which reflects what's happened to Vvardenfell i spose
the strengths and weaknesses of a race are there for the taking, you can choose to use them or ignore them, if you are overpowered then ease back, this game is a tool for having fun, play it as you want to - it seems balanced to me so far