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Help with Spell mod
http://en.uesp.net/forums/viewtopic.php?f=10&t=8895
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Author:  Forsaken [ Thu Jul 24, 2008 12:46 am ]
Post subject:  Help with Spell mod


Author:  shadowchao [ Thu Jul 24, 2008 2:21 am ]
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Author:  Forsaken [ Thu Jul 24, 2008 3:51 am ]
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Author:  Deandra [ Thu Jul 24, 2008 9:34 am ]
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Author:  Forsaken [ Thu Jul 24, 2008 8:16 pm ]
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How you suggested Deandra is how I am implementing it, I just didnt describe it well enough.

From in game it should look like this:

player uses Hunter's sight skill (VampireHuntersSight)
|
v
VampireHuntersSight modified to run script instead of skills
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v
HuntersSightScript checks for ability (AbHuntersSight) currently on the player
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-> If yes
-------Remove AbHuntersSight from player
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-> else
--------Add AbHuntersSight to player

end

AbHuntersSight is the actual skills while VampireHuntersSight is now just a script effect.

This "seems" to fail at the second statement because the Hunters sight DOES have a timer still and also has a visual effect that I removed.

It appears that the files I have edited are doing nothing or are being reverted/overwritten back to the default behavior. Other mods included are OOO/KTKhajiitNightEyeToggle/FixingFathis. Im really at a loss and this is driving me insane.

Author:  Deandra [ Thu Jul 24, 2008 8:45 pm ]
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Author:  Forsaken [ Thu Jul 24, 2008 8:54 pm ]
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Author:  Forsaken [ Thu Jul 24, 2008 9:19 pm ]
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Author:  Deandra [ Thu Jul 24, 2008 11:26 pm ]
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