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Daggerfall Bestiary

19 February 2011

There are many varieties of monsters in Daggerfall that will try and rip your heart out, and may succeed if you are not careful. This bestiary lists the known non-human monsters (currently 41) in alphabetical order along with known statistics, a picture of the monster, and fighting strategies. Please note that this data has been compiled from a number of sources and as such may contain errors. Corrections, additions, or comments may be Contact the Webmaster. Also, the fighting strategies are merely personal opinions of Daggerfall gamers and are meant as general tips.

Bestiary NOTES:
- 'Higher levels' generally refers to level 15 (at least) and higher
- In general, spell reflection/absorption are very useful in fighting any monster which casts spells. If would be worth your while to invest in these spells or items which can cast them.
- The * symbol means that you can learn the language of the particular monster, which prevents the monster from attacking you unless provoked.
- The 1 symbol indicates those that we know have been encountered in the first demo.
- The 2 symbol indicates those that we know have been encountered in the second demo.


Name Mug Shot HP AC DMG Abilities Fighting Strategies
Air Atronach No Picture - - - - This monster doesn't actually exist in the game, although you can find references to its existance (namely Soul Gems). Most likely the names of the four atronachs were changed at some point in the development process and some names were forgotten and left as they were.
Ancient Lich 1 2
(pronounced like 'witch')
Ancient Lich 30-170 -12 70-100 Cast spells
Can be hit with mithril or better
One of the tougher monster in the game where spell reflection/absorption is a definite must
They can easily kill you if you aren't prepared
Probably best attacked with ranged weapons or have plently of heals although beware ranged attacks
The ancient lich sometimes uses area affect damage spells and kills itself
Ancient Vampire Ancient Vampire 30-170 -5 20-60 Cast shock and paralyzation
2% Chance per hit of catching a disease
0.6% Chance per hit of becoming a vampire
Can be hit with mithril or better
One of the tougher monsters in the game which can easily take you out if you're not prepared
Spell reflection/absorption are a must, shock resistance greatly helps, and plently of heals
Use ranged weapons and avoid melee except at higher levels
Centaur * Centaur 14-46 6 5-15
or by
Weapon
Can be hit with any material Melee attack
Daedra Seducer * Daedra Seducer 27-146 1 15-50 Casts vampiric touch and energy leech
Can be hit with mithril and better
Best fought with ranged weapons/spells
Spell reflection/absorption
Daedra Lord * Daedra Lord 35-210 -10 15-50 Casts many spells!
Can be hit with mithril and better
Close in quickly and finish as quickly as possible
Spell reflection/absorption is a must.
Dragonling Dragonling 14-42 6 5-15 Casts fireball
Can be hit with any material
Melee attack is best with optional spell reflection/absorption
Dreugh Dreugh 13-34 6 5-15 Underwater
Can be hit with any material
Melee attack is quickest
Fire Atronach (Golem) Fire Atronach 25-130 6 5-15 Damage Aura(1-6)
Fire based spells heal
Can be hit with any material
I've never experienced this 'damage aura' so I usually use a melee attack
Lower levels wishing to avoid melee may use cold based spells
Fire Daedra 1 2 * Fire Daedra 26-138 1 15-50 Casts fire based spells
Can be hit with mithril and better
Close in quickly to prevent the casting of a spell
Spell reflection/absorption used with cold based offensive spells
Flesh Atronach (Golem) Flesh Atronach 25-130 6 5-15 Damage Aura(1-10)
Poison based spells heal
Can be hit with any material
I've never experienced this 'damage aura' so I usually use a melee attack
Lower levels wishing to avoid melee may use electricity based spells
Frost Daedra 1 2 * Frost Daedra 25-130 -5 50-100 Casts cold based spells
Can be hit with mithril and better
Close in quickly to prevent the casting of a spell
Spell reflection/absorption used with fire based offensive spells
Gargoyle Gargoyle 19-82 0 10-15 Can be hit with mithril and better Melee attack
Ghost 1 2 Ghost 17-66 0 10-35 Casts wizard rend
Can be hit with silver and better
Best attacked from a distance or melee with spell reflection/absorption
Giant * Giant 18-74 3 10-30 Can be hit with any weapon Melee attack is quickest
Giant Bat Giant Bat 12-26 6 2-12 5% Chance per Hit of catching a disease
Can be hit with any material
Melee attack can quickly dispatch these beasts although those fightened of disease can use arrows or spells
Giant Rat 1 2 [Giant Rat] 9-16 6 1-4 5% Chance per hit of catching a disease
Can be hit with any weapon
Higher levels can quickly dispatch with one swing, but lower levels may wish to use ranged weapons to avoid disease
Giant Scorpion [Giant Scorpion] 18-74 0 15-25 Can paralyze
Can be hit with any material
Unless immune to paralysis ranged attack is best
Gizzly Bear Grizzly Bear 13-34 6 1-8
1-8
1-10
Can be hit with any material Melee attack
Harpy * [Harpy] 16-58 2 2-12
2-12
5-15
Can be hit with dwarven or better Melee attack
Ice Atronach (Golem)
(may be also referred to as a Water Atronach?)
Ice Atronach 25-130 6 5-15 Damage Aura(2-12)
Cold based spells heal
Can be hit with any material
I've never experienced this 'damage aura' so I usually use a melee attack.
Lower levels wishing to avoid melee may use cold based spells
Iron Atronach (Golem)
(may be also referred to as an Iron Atronach?)
Iron Atronach 25-130 6 5-15 Damage Aura(1-8)
Electricity based spells heal
Can be hit with any material
I've never experienced this 'damage aura' so I usually use a melee attack.
Lower levels wishing to avoid melee may use poison based spells
Imp * Imp 11-18 3 2-15 Cast spells
Can be hit with steel or better
Kill as quickly as possible, esp. at low levels
Spell reflection/absorption
Lamia Lamia 16-58 6 5-15 Only found underwater
Can be hit by any material
Ranged weapons avoid draining of fatigue
Lesser Daedra (Daedroth) * Lesser Daedra 27-146 1 15-50 Casts shield, silence and lightning
Can be hit with mithril and better
Close in quickly to prevent the casting of a spell
Spell reflection/absorption
Lich 1 2
(pronounced like 'witch')
Lich 30-170 -10 70-100 Cast spells
Can be hit with mithril or better
One of those monsters where spell reflection/absorption is a definite must
They can easily kill you if you aren't prepared
Probably best attacked with ranged weapons or have plently of heals
The lich sometimes uses area affect damage spells and kills itself
Mummy [Mummy] 17-66 2 5-15 5% Chance per hit of catching a bad disease
Can be hit with silver or better
Best attacked with ranged weapons to avoid disease
Nymph 1 2 * Nymph 15-50 0 1-5 Damages fatigue in addition to health
Casts energy leech
Can be hit with silver or better
These beauties can be easily dispatched with a melee attack
Orc 1 Orc 13-34 7 1-6
or by
Weapon
Can be hit with any material Melee attack
Orc Sergeant (Lieutanant?) 1 2 Orc Sergeant 15-50 5 5-15
or by
Weapon
Can be hit with any material Melee attack
Orc Shaman 1 2 [Orc Shaman] 18-74 7 2-20
or by
Weapon
Casts spells
Can be hit with any material
Ranged attack avoids annoying damage spells encountered in melee
Spell reflection/absorption
Orc Warlord 1 2 Orc Warlord 20-90 0 5-50
or by
Weapon
Can be hit with any material Melee attack at higher levels, ranged at lower
Sabretooth Tiger Sabretooth Tiger 13-34 6 1-10
1-10
3-15
Can be hit with any material Melee attack
Skeleton Warrior 1 2 [Skeleton Warrior] 17-66 2 5-15 Edged weapons only do half damage
Can be hit with any material
Melee attack with blunt weapons (mace, flail, hammer, etc...)
Slaughterfish (Giant Eel?) Slaughterfish 15-50 6 2-12 Underwater
Can be hit with any material
Melee attack
Spider # [Giant Spider] 13-34 5 5-15 Can paralyze
Can be hit with any material
Ranged weapons at lower levels to avoid paralyzation
Quickly dispatched at higher levels in a melee attack
Spriggan * Spriggan 12-26 -4 1-8
1-8
1-10
Must be killed 3 times
Can be hit with any material
Melee attack
Vampire Vampire 28-154 -2 20-50 Casts sleep
2% Chance per hit of catching a disease
0.6% Chance per hit of becoming a vampire
Can be hit with silver or better
Spell reflection/absorption and ranged weapons
Avoid melee except at higher levels
Wereboar Wereboar 17-66 3 2-12
2-12
5-15
0.6% Chance per hit of contracting Lycanthropy Can be hit with silver or better If you don't wish to become a wereboar, ranged weapons are best
Higher levels can dispatch quickly with melee attack
Werewolf Werewolf 14-46 5 1-10
1-10
2-12
0.6% Chance per hit of contracting Lycanthropy Can be hit with silver or better If you don't wish to become a werewolf/boar, ranged weapons are best
Higher levels can dispatch quickly with melee attack
Wraith 1 2 [Wraith] 30-90 0 20-45 Casts spells
Can be hit with silver or better
I've found wraiths can do massive damage in melee so would reccomend ranged attacks except at higher levels where they can be easily killed
Zombie [Zombie] 52-66 0 15-50 2% Chance per hit of catching a bad disease
Can be hit with any material
Use ranged weapons to avoid disease


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