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There are many varieties of monsters in Daggerfall that will try and rip your heart out, and may succeed if you are not careful. This bestiary lists the known non-human monsters (currently 41) in alphabetical order along with known statistics, a picture of the monster, and fighting strategies. Please note that this data has been compiled from a number of sources and as such may contain errors. Corrections, additions, or comments may be Contact the Webmaster. Also, the fighting strategies are merely personal opinions of Daggerfall gamers and are meant as general tips.
Name | Mug Shot | HP | AC | DMG | Abilities | Fighting Strategies |
---|---|---|---|---|---|---|
Air Atronach | No Picture | - | - | - | - | This monster doesn't actually exist in the game, although you can find references to its existance (namely Soul Gems). Most likely the names of the four atronachs were changed at some point in the development process and some names were forgotten and left as they were. |
Ancient Lich 1 2 (pronounced like 'witch') |
30-170 | -12 | 70-100 | Cast spells Can be hit with mithril or better |
One of the tougher monster in the game where spell reflection/absorption is a definite must They can easily kill you if you aren't prepared Probably best attacked with ranged weapons or have plently of heals although beware ranged attacks The ancient lich sometimes uses area affect damage spells and kills itself |
|
Ancient Vampire | 30-170 | -5 | 20-60 | Cast shock and paralyzation 2% Chance per hit of catching a disease 0.6% Chance per hit of becoming a vampire Can be hit with mithril or better |
One of the tougher monsters in the game which can easily take you out if
you're not prepared Spell reflection/absorption are a must, shock resistance greatly helps, and plently of heals Use ranged weapons and avoid melee except at higher levels |
|
Centaur * | 14-46 | 6 | 5-15 or by Weapon |
Can be hit with any material | Melee attack | |
Daedra Seducer * | 27-146 | 1 | 15-50 | Casts vampiric touch and energy leech Can be hit with mithril and better |
Best fought with ranged weapons/spells Spell reflection/absorption |
|
Daedra Lord * | 35-210 | -10 | 15-50 | Casts many spells! Can be hit with mithril and better |
Close in quickly and finish as quickly as possible Spell reflection/absorption is a must. |
|
Dragonling | 14-42 | 6 | 5-15 | Casts fireball Can be hit with any material |
Melee attack is best with optional spell reflection/absorption | |
Dreugh | 13-34 | 6 | 5-15 | Underwater Can be hit with any material |
Melee attack is quickest | |
Fire Atronach (Golem) | 25-130 | 6 | 5-15 | Damage Aura(1-6) Fire based spells heal Can be hit with any material |
I've never experienced this 'damage aura' so I usually use a melee attack Lower levels wishing to avoid melee may use cold based spells |
|
Fire Daedra 1 2 * | 26-138 | 1 | 15-50 | Casts fire based spells Can be hit with mithril and better |
Close in quickly to prevent the casting of a spell Spell reflection/absorption used with cold based offensive spells |
|
Flesh Atronach (Golem) | 25-130 | 6 | 5-15 | Damage Aura(1-10) Poison based spells heal Can be hit with any material |
I've never experienced this 'damage aura' so I usually use a melee attack Lower levels wishing to avoid melee may use electricity based spells |
|
Frost Daedra 1 2 * | 25-130 | -5 | 50-100 | Casts cold based spells Can be hit with mithril and better |
Close in quickly to prevent the casting of a spell Spell reflection/absorption used with fire based offensive spells |
|
Gargoyle | 19-82 | 0 | 10-15 | Can be hit with mithril and better | Melee attack | |
Ghost 1 2 | 17-66 | 0 | 10-35 | Casts wizard rend Can be hit with silver and better |
Best attacked from a distance or melee with spell reflection/absorption | |
Giant * | 18-74 | 3 | 10-30 | Can be hit with any weapon | Melee attack is quickest | |
Giant Bat | 12-26 | 6 | 2-12 | 5% Chance per Hit of catching a disease Can be hit with any material |
Melee attack can quickly dispatch these beasts although those fightened of disease can use arrows or spells | |
Giant Rat 1 2 | 9-16 | 6 | 1-4 | 5% Chance per hit of catching a disease Can be hit with any weapon |
Higher levels can quickly dispatch with one swing, but lower levels may wish to use ranged weapons to avoid disease | |
Giant Scorpion | 18-74 | 0 | 15-25 | Can paralyze Can be hit with any material |
Unless immune to paralysis ranged attack is best | |
Gizzly Bear | 13-34 | 6 | 1-8 1-8 1-10 |
Can be hit with any material | Melee attack | |
Harpy * | 16-58 | 2 | 2-12 2-12 5-15 |
Can be hit with dwarven or better | Melee attack | |
Ice Atronach (Golem) (may be also referred to as a Water Atronach?) |
25-130 | 6 | 5-15 | Damage Aura(2-12) Cold based spells heal Can be hit with any material |
I've never experienced this 'damage aura' so I usually use a melee attack. Lower levels wishing to avoid melee may use cold based spells |
|
Iron Atronach (Golem) (may be also referred to as an Iron Atronach?) |
25-130 | 6 | 5-15 | Damage Aura(1-8) Electricity based spells heal Can be hit with any material |
I've never experienced this 'damage aura' so I usually use a melee attack. Lower levels wishing to avoid melee may use poison based spells |
|
Imp * | 11-18 | 3 | 2-15 | Cast spells Can be hit with steel or better |
Kill as quickly as possible, esp. at low levels Spell reflection/absorption |
|
Lamia | 16-58 | 6 | 5-15 | Only found underwater Can be hit by any material |
Ranged weapons avoid draining of fatigue | |
Lesser Daedra (Daedroth) * | 27-146 | 1 | 15-50 | Casts shield, silence and lightning Can be hit with mithril and better |
Close in quickly to prevent the casting of a spell Spell reflection/absorption |
|
Lich 1 2 (pronounced like 'witch') |
30-170 | -10 | 70-100 | Cast spells Can be hit with mithril or better |
One of those monsters where spell reflection/absorption is a definite must They can easily kill you if you aren't prepared Probably best attacked with ranged weapons or have plently of heals The lich sometimes uses area affect damage spells and kills itself |
|
Mummy | 17-66 | 2 | 5-15 | 5% Chance per hit of catching a bad disease Can be hit with silver or better |
Best attacked with ranged weapons to avoid disease | |
Nymph 1 2 * | 15-50 | 0 | 1-5 | Damages fatigue in addition to health Casts energy leech Can be hit with silver or better |
These beauties can be easily dispatched with a melee attack | |
Orc 1 | 13-34 | 7 | 1-6 or by Weapon |
Can be hit with any material | Melee attack | |
Orc Sergeant (Lieutanant?) 1 2 | 15-50 | 5 | 5-15 or by Weapon |
Can be hit with any material | Melee attack | |
Orc Shaman 1 2 | 18-74 | 7 | 2-20 or by Weapon |
Casts spells Can be hit with any material |
Ranged attack avoids annoying damage spells encountered in melee Spell reflection/absorption |
|
Orc Warlord 1 2 | 20-90 | 0 | 5-50 or by Weapon |
Can be hit with any material | Melee attack at higher levels, ranged at lower | |
Sabretooth Tiger | 13-34 | 6 | 1-10 1-10 3-15 |
Can be hit with any material | Melee attack | |
Skeleton Warrior 1 2 | 17-66 | 2 | 5-15 | Edged weapons only do half damage Can be hit with any material |
Melee attack with blunt weapons (mace, flail, hammer, etc...) | |
Slaughterfish (Giant Eel?) | 15-50 | 6 | 2-12 | Underwater Can be hit with any material |
Melee attack | |
Spider # | 13-34 | 5 | 5-15 | Can paralyze Can be hit with any material |
Ranged weapons at lower levels to avoid paralyzation Quickly dispatched at higher levels in a melee attack |
|
Spriggan * | 12-26 | -4 | 1-8 1-8 1-10 |
Must be killed 3 times Can be hit with any material |
Melee attack | |
Vampire | 28-154 | -2 | 20-50 | Casts sleep 2% Chance per hit of catching a disease 0.6% Chance per hit of becoming a vampire Can be hit with silver or better |
Spell reflection/absorption and ranged weapons Avoid melee except at higher levels |
|
Wereboar | 17-66 | 3 | 2-12 2-12 5-15 |
0.6% Chance per hit of contracting Lycanthropy Can be hit with silver or better | If you don't wish to become a wereboar, ranged weapons are best Higher levels can dispatch quickly with melee attack |
|
Werewolf | 14-46 | 5 | 1-10 1-10 2-12 |
0.6% Chance per hit of contracting Lycanthropy Can be hit with silver or better | If you don't wish to become a werewolf/boar, ranged weapons are best Higher levels can dispatch quickly with melee attack |
|
Wraith 1 2 | 30-90 | 0 | 20-45 | Casts spells Can be hit with silver or better |
I've found wraiths can do massive damage in melee so would reccomend ranged attacks except at higher levels where they can be easily killed | |
Zombie | 52-66 | 0 | 15-50 | 2% Chance per hit of catching a bad disease Can be hit with any material |
Use ranged weapons to avoid disease |
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