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Joining guilds and performing guild-quests in Daggerfall can be a large and important part of a character's adventuring 'career'. Guilds can help the character get money, increase reputation, find artifacts, make magical items and a host of other goodies. Here you will find various information on guilds in the game compiled from a number of sources. Please feel free to Contact the Webmaster with any suggestions, information which is not included here or links to other sites containing guild information.
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General Guild Hints
26 July 1999
Reputation and Rank/Skill Levels - 3 April 2002
Here are the lists of Reputation and Skill Levels Required Per RANK in a Guild.
Rank | Reputation | High Skill | Low Skill |
---|---|---|---|
0 | 0 | 22 | 4 |
1 | 10 | 23 | 8 |
2 | 20 | 31 | 12 |
3 | 30 | 39 | 16 |
4 | 40 | 47 | 20 |
5 | 50 | 55 | 24 |
6 | 60 | 63 | 28 |
7 | 70 | 71 | 32 |
8 | 80 | 79 | 36 |
9 | 90 | 87 | 40 |
Guild Rank Titles - October 1996
The following are the various titles associated with each guild and guild rank (in case you're trying to figure out where you stand in a guild).
Rank | Mage | Fighter | Thieves | Dark Brotherhood | Temples | Knights |
---|---|---|---|---|---|---|
0 | Apprentice | Apprentice | Apprentice | Apprentice | Novice | Aspirant |
1 | Journeyman | Journeyman | Journeyman | Journeyman | Initiate | Squire |
2 | Evoker | Swordsman | Filcher | Operator | Acolyte | Gallant |
3 | Conjurer | Protector | Crook | Slayer | Adept | Chevalier |
4 | Magician | Defender | Robber | Executioner | Curate | Keeper |
5 | Enchanter | Warder | Bandit | Punisher | Disciple | Knight Brother |
6 | Warlock | Guardian | Thief | Terminator | Brother | Commander |
7 | Wizard | Champion | Ringleader | Assassin | Diviner | Marshal |
8 | Master Wizard | Warrior | Mastermind | Dark Brother | Master | Seneschal |
9 | Archmage | Master | Master Thief | Master Assassin | Patriarch | Paladin |
Description of the Guilds - 8 December 1996
The following places have known locations. If anyone knows the locations of any other Knightly orders please E-Mail the Webmaster. Most of this was extracted from the file TEXT.RSC in the ARENA2 directory.
Name | Province | Cities | Description | Skills/Advantages |
---|---|---|---|---|
Akatosh Chantry | Everywhere, Bergama, Isle of Balfiera, Wayrest | N/A | The Akatosh Chantry is devoted to the worship of Akatosh, the Great Dragon. Akatosh is the most constant of gods, for his sphere is time itself. Perhaps, if you are in need of a blessing of time and are willing to make an appreciable donation, Akatosh might smile upon you and grant you time: time to heal your injuries, perhaps, or time to shorten your voyages. Our priests and priestess here have a variety of other skills and services available for members of the Akatosh Chantry. Naturally, one has to be judged worthy before one is sheltered under the Great Wings of Akatosh. | Destruction, Alteration, Long Blade, Daedric, Dragon, Stealth, Running
Rank 0 - Fast travel time = (95 - rank)/100*travel_time |
Blades | Not Joinable, May not Exist | |||
Dark Brotherhood | Everywhere | N/A | N/A | Short Blade, Archery, Backstab, Streetwise, Stealth, Climbing, Destuction, Daderic, Critical Strike. To join, kill 3 or more innocents and wait for letter to be delivered to you shortly. |
Fighters Guild | Everywhere | N/A | N/A | Blunt, Axe, Archery, Short Blade, Long Blade, Giantish, Orcish |
Host of the Horn | Lainlyn | Akhera - Korom (and various Lainlyn cities) | The Host of the Horn have the honor of serving his most terrible Grace, the Baron Shrike. Our
duties consist of all important activities from straight warfare to espionage and tax collection. It may be worth dispelling this confusion: the Baron's weak brother Lord Kain has his own order devoted to the illegal acquisition of the throne of Lainlyn, and he idiotically calls his piteous group, the Host of the True Horn. |
If one has demonstrated loyalty to Baron Shrike and prowess in battle, one may be considered for admission in our proud Host. We have not earned the fear and respect of all in Lainlyn by wasting time with the hopeless. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
House of Dibella | Everywhere, Abibon-Gora, Daenia, Dwynnen, Gavaudon, Lainlyn, Satakalaam, Tulune | N/A | At the House of Dibella, we seek truth through beauty and the worship of the embodiment of beauty, the Goddess Dibella. Dibella smiles on those who give generously to our House. She grants charm and grace to donors. In proportion to their generosity, of course. We are always interested in new initiates to the House of Dibella, though only those possessing skills in the promotion of harmony. To be honest, very few qualify. | Etiquette, Illusion, Restoration, Long Blade, Lockpicking, Orcish, Nymph, Daedric
Rank 1 - Sell Potions |
Knights of the Circle | N/A | N/A | The Knights of the Circle are the military arm of the Order of Arkay. It is our solemn duty to protect the Order and to fight their battles. Our devotion to the God Arkay and the Order are complete. | Only those of exceptional fighting prowess and unswerving loyalty to the Order and the God Arkay are considered for inclusion in the Knights of the Circle. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
Knights of the Dragon | Daggerfall | All Over | Have the official duty of protecting the city and royal family of Daggerfall. We are led by the honorable Lord Bridwell, the greatest hero of the War of Betony. | To be considered for admission into our fighting order, one must demonstrate exceptional combat skills and a reputation for honor and loyalty to Daggerfall. In return, our knights are treated with unparalleled respect in Daggerfall. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
Knights of the Flame | Anticlere | N/A | The Knights of the Flame are the noble warriors of the Lorddom of Anticlere. Our allegiance is unswerving to Lord and Lady Flyte, who rescued us from the chaos following the War of Betony. | Only those known for their loyalty to Anticlere and our blessed patrons are judged worthy to join our order. In return for their allegiance, our knights are treated as veritable gods in Anticlere. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
Knights of the Hawk | Antypyllos, Santaki? | Antypyllos | N/A | Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
Knights of the Iron | Sentinel | All Over | We of the Knights of Iron are in charge of the military excursions of the Resolution of Zenithar. Zenithar is not merely the God of Merchants and Commerce, He is also a warrior god. We represent that side of Him. | Obviously, it does not behoove us to take any new initiates who are less than excellent fighters and completely devoted to our cause. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
Knights Mentor | This guild may not actually exist in the game | N/A | The Knights Mentor are brothers and sisters to the School of Julianos. While they do research and expand the libraries of the School, we protect them. And, in turn, they share their expanded knowledge with us. It is a perfect relationship and benefits us each equally. | Naturally, only those of exceptional military skill and demonstrated loyalty to the School and God Julianos are considered for membership into the Knights Mentor. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
Knights of the Owl | Glenpoint | N/A | We of the Knights of the Owl are responsible for protecting and fighting for the royal family of Glenpoint. | Only those of the most refined fighting skills and dedicated to the welfare of Glenpoint are considered for inclusion in our knightly order.Our knights are the royal escorts of the Baron and treated with unparalleled respect in all of Glenpoint. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
Knights of the Rose | Wayrest | Merhope Hall, Oxvale Borough, and more | We of the Order of the Rose have the honor of being the guard and strong arm of his majesty, King Eadwyre of Wayrest. The greatest knights in his court are members of our order and we have demonstrated our worth in internal and interprovincial struggles throughout the Bay and Tamriel. | For those few whose combat abilities and true loyalty to the King are judged acceptible, we offer membership in the most respected order in Wayrest. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
Knights of the Scarab | Totambu | Umbumbao | We of the Knights of the Scarab have the honor of being the official guard for the royal family of Totambu. Our duties are many, our favor is great. | Only the most refined and loyal warriors are considered for initiation. It is a very great honor indeed. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
Knights of Stendar | N/A | N/A | We, the Knights of Stendarr the Merciful call ourselves the Crusaders, for it is our sacred duty to protect the Temple and fights its battles. While we firmly espouse the Temple's philosophy of compassion and charity, we recognize that if the Temple is weak, it cannot realistically survive. | Only those of great combat ability and proven devotion to the Temple and the God Stendarr are eligible for possible membership in the Crusaders. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
Knights of the Wheel | Abion-Gora | Penzar | The Knights of the Wheel represent the royal family and the city of Abibon-Gora in all military situations. | We are not currently soliciting new recruits into our order. A suitably talented warrior known for his or her loyalty to Abibon-Gora might, however, still merit consideration. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
Kynaran Order | Kynaran | Everywhere? | We are the strong arm of the Goddess Kynareth, an off-shoot of her temple devoted to fighting her causes all over Tamriel. Members of the Kynaran Order are honored for our skill and loyalty by the Temple, and given full access to the blessings and services within. According to individual rank in the Order, of course. | Possible candidates for inclusion in the Kynaran Order are chosen on the basis of their combat skills and their reputation with the Temple. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
Mages Guild | Everywhere | N/A | The Mages Guild is an inter-provincial organization under a council of five archmagisters, dedicated to
the study and application of magicka. Our students have concocted a number of the more popular potions
and magical items which we offer at reasonable prices. We also have a variety of standard spells
and potion ingredients, also for sale. In addition, our study is available for all serious students of
magicka wishing to create their own spells. Of course, the Mages Guild is no mere curiousity shop. Persons judged worthy to join the Mages Guild are given access to libraries and laboratories of every description. Not all at once, of course, but gradually. One has to be careful about whom one trusts with great power. After all, the Mages Guild is all about responsibility. |
Any of the six schools of magic, Destruction, Illusion, Restoration, Alteration, Mysticism, Thaumatagy |
Maran Knights | N/A | N/A | Mara represents love and peace. She and Her Benevolence recognize that, as hypocritical as it sounds, military strength is often needed to beget this peace. The Maran Knights represent this military strength. We are admittedly a controversial knightly order. Some misguided clerics within the Temple would prefer that we disband, but they are in the minority, and all respect our skill and loyalty. | Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
Order of Arkay | Everywhere, Ayasofya, Orsinium, Sentinel | N/A | We are the Order of Arkay, the God of Birth and Death. Arkay is the great spirit who brings every man and woman, human, elf, khajiit, and Argonian into this world, and when the time is true, ends their circle. Arkay is fertility and blight, joy and sorrow. At the Order, we celebrate the Blessed Neutrality that Arkay stands for. While we do not offer strangers blessings, for to give favor or curse would be to upset the eternal balance, the Order offers much to its members. Our libraries and sages are some of the finest in Tamriel. Of course, few are worthy to be initiated into the mysteries of Birth and Death. | Destruction, Restoration, Medical, Axe, Shot Blade, Backstabbing, Daedric
Rank 0 - Cures cost (10-rank)/10*default_price. Heal all wounds, no cost |
Order of the Candle | Sentinel | N/A | The Order of the Candle have replaced the defunct Knights of the Moon as the official protectors and warriors of the kingdom of Sentinel. The lords Vhosek of the Moon and K'avar are our commanders and we follow their order implicitly. | In Sentinel, no order, guild, or organization is treated with more respect than we. Only men and women of exceptional fighting skills and demonstrated loyalty to the royal family of Sentinel will be considered for admission. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
Order of the Hawk | Santaki | N/A | The Order of the Hawk act as the noble warriors and protectors of the town and royal family of Santaki. Many have trained since childhood to join our knightly order, for the honor and prestige. | Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
Order of the Hour | N/A | N/A | We are the military arm of the Akatosh Chantry, the Order of the Hour, charged with the protection of the Chantry. Our knights are devoted to the Great Dragon, and dedicated to the promise of stability and permanence He represents. Our duties are varied indeed, and our honors bountiful. An initiate in our Order have the same rights and honors of an initiate in the Chantry. | Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
Order of the Lamp | Apparently Anywhere? Not Joinable | N/A | We of the Order of the Lamp are the protectors of the Mages Guild. We follow the Palantinus, under
direct orders from the Archmagister. We are given appropriate rights to certain services at the Mages Guild. One's rank within the Order approximates ones rank within the Guild, in terms of rights and priveleges. |
The Order is only open to those who have already demonstrated fighting skills and are in good standing with the Mages Guild. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
Order of the Lily | N/A | N/A | The House of Dibella is the noblest institution in Tamriel, we of the Order of the Lily firmly are devoted to its cause. Its only fault is that the priests and priestesses within are often too consumed with the propagation of beauty to protect themselves adequately. That is the sacred cause of the Order of the Lily. We protect the House and receive the training and blessings of clerics of equal rank. I can think of no better reason to fight than the cause of beauty. | Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
Order of the Raven | Dwynnen | Upbridge | In all modesty, the Order of the Raven is a legendary fighting order. We have the honor of having led the battle against the Camoran Usurper and freed half of Tamriel from his tyranny. We remain the vanguards of the Barony of Dwynnen, protecting the entire region. | Given our reputation, we cannot admit any but the greatest warriors, the most loyal servants of the Baron, into our order. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
People of Dwynnen | Dwynnen | all over, Who are these guys? | N/A | N/A |
School of Julianos | Everywhere, Cybiades, Koegria, Menevia, Pothago, Tigonus | N/A | The School of Julianos is no mere temple, dedicated to mindless obseisance to a distant and hazy God figure. Julianos is a God, to be sure, but foremost he is a symbol of learning, logic, philosophy, and wisdom. We espouse no moral philosophy other than the goodness of knowledge. As the great Psijic once said, the power of ignorance can truly shatter mithril like glass. That is our enemy. Scholarship is a long and difficult journey, and Julianos does not tolerate those who wish to shorten it. However, He does bless those who generously donate to His School with a temporary increase in their magical skills. While we advocate literacy and education for all Tamrielans, our policy for those who wish to join the School itself is very stringent. We have little time to waste training the slow and the lazy. | Thaumaturgy, Mysticism, Alteration, Short Blade, Impish, Daedric, Lockpicking
Rank 2 - Heal all wounds, no cost |
Temple of Kynareth | Everywhere, Alcaire, Daggerfall, Kozanset, Myrkwasa, Wrothgarian Mountains | N/A | Our Lady is the Goddess Kynareth whose sphere is the Heavens itself. She is sometimes called the Goddess of Air, the Pure One. It was She who gave the Lords Mail to the Warrior Lord Morihaus to combat the unclean Daedric spirits. By the glory of our Lady, we have become the greatest physicians in Tamriel -- our ability to cure magical and mundane diseases is truly unrivalled. Other temples cure only their own priests, but we are philanthropists. Of course, the Goddess shows special favor on Her own. We do take in new initiates, provided they show devotion to the Goddess and have the skill to make their devotion worthwhile. | Jumping, Running, Dodging, Archery, Harpy, Dragon, Destruction, Illusion, Climbing, Stealth, Daedric
Rank 0 - Breath meter runs (rank + 10)/10 longer |
Temple of Mara | Everywhere, Antiphyllos, Betony, Ephesus, Glenumbra Moors, Northmoor, Ykalon | N/A | Temples devoted to the Mother Goddess of Tamriel are called Benevolences, for we are devoted to the charge of uniting all creatures as brethren, childer of Mara. We are intolerant only of those who show intolerance; we hate only those who hate. Mara is our Mother Goddess, and thus she blesses all with the gift of love. Particularly, she favors those who help her followers in Tamriel. For a reasonable donation to our Benevolence, you will be blessed and be forever beloved by he or she who loves you best. Those who devote themselves further to the Mother Goddess are even more blessed. Our priests and priestesses study the greatness of Mara's Tamriel and have learned much. So there is much to share with our initiates who are judged to be true to Mara's calling. | Medical, Streetwise, Etiquette, Illusion, Restoration, Archery, Critical Strike, Nymph, Harpy, Daedric
Rank 0 - Add Rank to reaction roll by opposite gender |
Temple of Stendarr | Everywhere, Alik'r Desert, Bhoriane, Dak'fron, Mournoth, Phrygias, Santaki, Urvaius | N/A | Our God is the God of Mercy, Stendarr. Some mock our compassion, calling us sentimental fools and tenderhearts. But the truth is that everyone, no matter their strength, crawls to us when Sai, the God of Luck deserts them as he is prone to do. Our gift to the traveller is a simple one -- we heal those who are in pain. For more complicated ailments, diseases and poisonings, we direct you to the Temple of Kynareth. With due respect, for they are the finest apothecaries and we, the finest chirurgeons. If one possesses the desire and aptitude, one may join the Temple. Though we desire to help all Tamrielans, we only possess the means to train and assist a small handful. Sometimes, it is best to begin one's compassion with oneself. | Medical, Restoration, Blunt, Axe, Dodging, Critical Strike, Daedric
Rank 0 - Heal all wounds, no cost. (2*rank) out of 100 chance that when
killed (not by drowning), the PC actually survives albeit in a temporarily
weakened state |
Temple of Zenithar | Everywhere, Bjoulsae River, Dragontail Mountains, Glenpoint, Ilessan Hills, Kairou, Kambria, Shalgora, Totambu | N/A | We are a temple devoted to Zenithar, the God of Commerce and Patron of Merchants and Mercenaries. Long ago, in our movement's birth, our forefathers made us a temple like no other: one meant to be adaptable, but resilient to the storm of time. We are thus called Resolutions, a far more descriptive term than temples. The Resolution of Zenithar favors those who favor us -- we do not choose to hide behind words like donations, gifts, indulgences. In proportion to your payment to the Resolution, your skill in haggling with other merchants will increase, but temporarily. If you wish to increase your skill permanently, you may wish to join the Resolution and meet with our trainers. The invitation to join the Resolution of Zenithar is not open. Only those already possessing a few minimum skills will even be considered. It does not reward us to waste our time with neophytes. If nothing else, we are professionals. | Streetwise, Mercantile, Orcish, Harpy, Giantish, Spriggan, Centaurian, Daedric, Thaumaturgy, Blunt Weapon, Pickpocket
Rank 0 - Donations from members increase current_rep by 2 |
Thieves Guild | Everywhere | N/A | N/A | Lockpicking, Pickpocket, Streetwise, Stealth, Climbing, Backstab, Short Blade To join, attempt to pick 10 pockets or more and wait for letter. |
Reputation Titles - 16 October 1997
The following is a list of repuation titles which can be found in the info screen (According the the law in 'some city' you are '---') Found from hacking the EXE file.
Original Text Written By Kennedy - kennedma@ucs.orst.edu
Improving Your Reputation with the Law - 12 September 1997
I looked at the reputation section and how to increase it and I have a good way:
I've found that doing misc. quests for citizens
and the like will increase your repuation somewhat, but will not affect the
repuation found in the info screen. I've heard somewhere that 'time heals all wounds',
or that with time, repuation will tend to normalize...i.e. tend towards 0.
Another way to improve your repuation drastically is to go on a mass murdering spree of innocent civilians and when caught...surrender and plead guilty. After the many months spent in the slammor, your reputation should be greatly increased. This may be due to a bug (your reputation gets so negative it wraps into a positive number) or because the law admires you because you are an easy target, you confessed etc...
The Murder spree glitch appers to work with smaller crimes as well. I attacked a wraith standing in front of a door and accidentally hit the door. the guards came and asked me to surrender, I said yes and the pleaded guilty. I served 8 days and came out with a respected status from the the status screen.
The Order of the Lamp - 9 April 1997
I don't know why, but recently two persons from the Daggerfall Mailing List asked me a question about the Order of the Lamp. Why they thought I may know something it's their sweet mystery. I've made endless approaches to find this order and to join it, without any result of course. But by doing this I've learned a little about this mysterious order:
lamp00i0.img
(presented on AndelCrodo site in Unsolved
Mysteries section).
Original Text Written by Wojciech Gorny - wrgorny@hotmail.com
Misc. Guild Info - 7 February 1999
Original Text Written in Part by Bobby Birks - BIRKSHI@gte.net
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