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Daggerfall: Guilds and Reputation

19 February 2011

Joining guilds and performing guild-quests in Daggerfall can be a large and important part of a character's adventuring 'career'. Guilds can help the character get money, increase reputation, find artifacts, make magical items and a host of other goodies. Here you will find various information on guilds in the game compiled from a number of sources. Please feel free to Contact the Webmaster with any suggestions, information which is not included here or links to other sites containing guild information.

Reputation/Rank Skill Levels - 3 April 2002
List of required skill and reputation levels to gain a rank in any guild.
General Guild Tips - 26 July 1999
General information on how to join guilds and improve ranks.
Misc Guild Info - 7 February 1999
Other various information on the guilds which doesn't fit elsewhere.
Reputation Titles - 16 October 1997
Complete list of titles seen in the information screen.
Improving Reputation - 12 September 1997
Some tips on how to improve repuation in a region.
Order of the Lamp - 9 April 1997
Detailed information discovered about the mysterious Order of the Lamp.
Guild Descriptions - 8 December 1996
Where to find some of the more elusive guilds, including a description of each with required skills. Currently 33 guild listed!.
Increasing Rank - October 1996
General pointers on increasing rank within a guild.
Maintaining Reputation - October 1996
How to maintain a rank in a guild.
Rank Titles - October 1996
Titles which all of the guilds assign you depending on guild ranking.

General Guild Hints
26 July 1999

  1. To join the Guild of .......
  2. Increasing your Rank in the Guild of .....
  3. Maintain your Reputation in the Guild of ......


Reputation and Rank/Skill Levels - 3 April 2002

Here are the lists of Reputation and Skill Levels Required Per RANK in a Guild.

Rank Reputation High Skill Low Skill
0 0 22 4
1 10 23 8
2 20 31 12
3 30 39 16
4 40 47 20
5 50 55 24
6 60 63 28
7 70 71 32
8 80 79 36
9 90 87 40


Guild Rank Titles - October 1996

The following are the various titles associated with each guild and guild rank (in case you're trying to figure out where you stand in a guild).

Rank Mage Fighter Thieves Dark Brotherhood Temples Knights
0 Apprentice Apprentice Apprentice Apprentice Novice Aspirant
1 Journeyman Journeyman Journeyman Journeyman Initiate Squire
2 Evoker Swordsman Filcher Operator Acolyte Gallant
3 Conjurer Protector Crook Slayer Adept Chevalier
4 Magician Defender Robber Executioner Curate Keeper
5 Enchanter Warder Bandit Punisher Disciple Knight Brother
6 Warlock Guardian Thief Terminator Brother Commander
7 Wizard Champion Ringleader Assassin Diviner Marshal
8 Master Wizard Warrior Mastermind Dark Brother Master Seneschal
9 Archmage Master Master Thief Master Assassin Patriarch Paladin


Description of the Guilds - 8 December 1996

The following places have known locations. If anyone knows the locations of any other Knightly orders please E-Mail the Webmaster. Most of this was extracted from the file TEXT.RSC in the ARENA2 directory.

Name Province Cities Description Skills/Advantages
Akatosh Chantry Everywhere, Bergama, Isle of Balfiera, Wayrest N/A The Akatosh Chantry is devoted to the worship of Akatosh, the Great Dragon. Akatosh is the most constant of gods, for his sphere is time itself. Perhaps, if you are in need of a blessing of time and are willing to make an appreciable donation, Akatosh might smile upon you and grant you time: time to heal your injuries, perhaps, or time to shorten your voyages. Our priests and priestess here have a variety of other skills and services available for members of the Akatosh Chantry. Naturally, one has to be judged worthy before one is sheltered under the Great Wings of Akatosh. Destruction, Alteration, Long Blade, Daedric, Dragon, Stealth, Running

Rank 0 - Fast travel time = (95 - rank)/100*travel_time
Rank 1 - Heal all wounds, no cost
Rank 4 - Sell Potions
Rank 5 - Access to Potion Maker
Rank 7 - Daedra Summoning

Blades Not Joinable, May not Exist
Dark Brotherhood Everywhere N/A N/A Short Blade, Archery, Backstab, Streetwise, Stealth, Climbing, Destuction, Daderic, Critical Strike. To join, kill 3 or more innocents and wait for letter to be delivered to you shortly.
Fighters Guild Everywhere N/A N/A Blunt, Axe, Archery, Short Blade, Long Blade, Giantish, Orcish
Host of the Horn Lainlyn Akhera - Korom (and various Lainlyn cities) The Host of the Horn have the honor of serving his most terrible Grace, the Baron Shrike. Our duties consist of all important activities from straight warfare to espionage and tax collection.
It may be worth dispelling this confusion: the Baron's weak brother Lord Kain has his own order devoted to the illegal acquisition of the throne of Lainlyn, and he idiotically calls his piteous group, the Host of the True Horn.
If one has demonstrated loyalty to Baron Shrike and prowess in battle, one may be considered for admission in our proud Host. We have not earned the fear and respect of all in Lainlyn by wasting time with the hopeless. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon
House of Dibella Everywhere, Abibon-Gora, Daenia, Dwynnen, Gavaudon, Lainlyn, Satakalaam, Tulune N/A At the House of Dibella, we seek truth through beauty and the worship of the embodiment of beauty, the Goddess Dibella. Dibella smiles on those who give generously to our House. She grants charm and grace to donors. In proportion to their generosity, of course. We are always interested in new initiates to the House of Dibella, though only those possessing skills in the promotion of harmony. To be honest, very few qualify. Etiquette, Illusion, Restoration, Long Blade, Lockpicking, Orcish, Nymph, Daedric

Rank 1 - Sell Potions
Rank 2 - Heal all wounds, no cost
Rank 4 - Buy and sell soulgems
Rank 5 - Access to Potion Maker
Rank 7 - Daedra Summoning

Knights of the Circle N/A N/A The Knights of the Circle are the military arm of the Order of Arkay. It is our solemn duty to protect the Order and to fight their battles. Our devotion to the God Arkay and the Order are complete. Only those of exceptional fighting prowess and unswerving loyalty to the Order and the God Arkay are considered for inclusion in the Knights of the Circle. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon
Knights of the Dragon Daggerfall All Over Have the official duty of protecting the city and royal family of Daggerfall. We are led by the honorable Lord Bridwell, the greatest hero of the War of Betony. To be considered for admission into our fighting order, one must demonstrate exceptional combat skills and a reputation for honor and loyalty to Daggerfall. In return, our knights are treated with unparalleled respect in Daggerfall. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon
Knights of the Flame Anticlere N/A The Knights of the Flame are the noble warriors of the Lorddom of Anticlere. Our allegiance is unswerving to Lord and Lady Flyte, who rescued us from the chaos following the War of Betony. Only those known for their loyalty to Anticlere and our blessed patrons are judged worthy to join our order. In return for their allegiance, our knights are treated as veritable gods in Anticlere. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon
Knights of the Hawk Antypyllos, Santaki? Antypyllos N/A Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon
Knights of the Iron Sentinel All Over We of the Knights of Iron are in charge of the military excursions of the Resolution of Zenithar. Zenithar is not merely the God of Merchants and Commerce, He is also a warrior god. We represent that side of Him. Obviously, it does not behoove us to take any new initiates who are less than excellent fighters and completely devoted to our cause. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon
Knights Mentor This guild may not actually exist in the game N/A The Knights Mentor are brothers and sisters to the School of Julianos. While they do research and expand the libraries of the School, we protect them. And, in turn, they share their expanded knowledge with us. It is a perfect relationship and benefits us each equally. Naturally, only those of exceptional military skill and demonstrated loyalty to the School and God Julianos are considered for membership into the Knights Mentor. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon
Knights of the Owl Glenpoint N/A We of the Knights of the Owl are responsible for protecting and fighting for the royal family of Glenpoint. Only those of the most refined fighting skills and dedicated to the welfare of Glenpoint are considered for inclusion in our knightly order.Our knights are the royal escorts of the Baron and treated with unparalleled respect in all of Glenpoint. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon
Knights of the Rose Wayrest Merhope Hall, Oxvale Borough, and more We of the Order of the Rose have the honor of being the guard and strong arm of his majesty, King Eadwyre of Wayrest. The greatest knights in his court are members of our order and we have demonstrated our worth in internal and interprovincial struggles throughout the Bay and Tamriel. For those few whose combat abilities and true loyalty to the King are judged acceptible, we offer membership in the most respected order in Wayrest. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon
Knights of the Scarab Totambu Umbumbao We of the Knights of the Scarab have the honor of being the official guard for the royal family of Totambu. Our duties are many, our favor is great. Only the most refined and loyal warriors are considered for initiation. It is a very great honor indeed. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon
Knights of Stendar N/A N/A We, the Knights of Stendarr the Merciful call ourselves the Crusaders, for it is our sacred duty to protect the Temple and fights its battles. While we firmly espouse the Temple's philosophy of compassion and charity, we recognize that if the Temple is weak, it cannot realistically survive. Only those of great combat ability and proven devotion to the Temple and the God Stendarr are eligible for possible membership in the Crusaders. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon
Knights of the Wheel Abion-Gora Penzar The Knights of the Wheel represent the royal family and the city of Abibon-Gora in all military situations. We are not currently soliciting new recruits into our order. A suitably talented warrior known for his or her loyalty to Abibon-Gora might, however, still merit consideration. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon
Kynaran Order Kynaran Everywhere? We are the strong arm of the Goddess Kynareth, an off-shoot of her temple devoted to fighting her causes all over Tamriel. Members of the Kynaran Order are honored for our skill and loyalty by the Temple, and given full access to the blessings and services within. According to individual rank in the Order, of course. Possible candidates for inclusion in the Kynaran Order are chosen on the basis of their combat skills and their reputation with the Temple. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon
Mages Guild Everywhere N/A The Mages Guild is an inter-provincial organization under a council of five archmagisters, dedicated to the study and application of magicka. Our students have concocted a number of the more popular potions and magical items which we offer at reasonable prices. We also have a variety of standard spells and potion ingredients, also for sale. In addition, our study is available for all serious students of magicka wishing to create their own spells.
Of course, the Mages Guild is no mere curiousity shop. Persons judged worthy to join the Mages Guild are given access to libraries and laboratories of every description. Not all at once, of course, but gradually. One has to be careful about whom one trusts with great power.
After all, the Mages Guild is all about responsibility.
Any of the six schools of magic, Destruction, Illusion, Restoration, Alteration, Mysticism, Thaumatagy
Maran Knights N/A N/A Mara represents love and peace. She and Her Benevolence recognize that, as hypocritical as it sounds, military strength is often needed to beget this peace. The Maran Knights represent this military strength. We are admittedly a controversial knightly order. Some misguided clerics within the Temple would prefer that we disband, but they are in the minority, and all respect our skill and loyalty. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon
Order of Arkay Everywhere, Ayasofya, Orsinium, Sentinel N/A We are the Order of Arkay, the God of Birth and Death. Arkay is the great spirit who brings every man and woman, human, elf, khajiit, and Argonian into this world, and when the time is true, ends their circle. Arkay is fertility and blight, joy and sorrow. At the Order, we celebrate the Blessed Neutrality that Arkay stands for. While we do not offer strangers blessings, for to give favor or curse would be to upset the eternal balance, the Order offers much to its members. Our libraries and sages are some of the finest in Tamriel. Of course, few are worthy to be initiated into the mysteries of Birth and Death. Destruction, Restoration, Medical, Axe, Shot Blade, Backstabbing, Daedric

Rank 0 - Cures cost (10-rank)/10*default_price. Heal all wounds, no cost
Rank 1 - Sell Potions
Rank 4 - Access to Potion Maker. Buy and sell soulgems
Rank 7 - Daedra Summoning

Order of the Candle Sentinel N/A The Order of the Candle have replaced the defunct Knights of the Moon as the official protectors and warriors of the kingdom of Sentinel. The lords Vhosek of the Moon and K'avar are our commanders and we follow their order implicitly. In Sentinel, no order, guild, or organization is treated with more respect than we. Only men and women of exceptional fighting skills and demonstrated loyalty to the royal family of Sentinel will be considered for admission. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon
Order of the Hawk Santaki N/A The Order of the Hawk act as the noble warriors and protectors of the town and royal family of Santaki. Many have trained since childhood to join our knightly order, for the honor and prestige. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon
Order of the Hour N/A N/A We are the military arm of the Akatosh Chantry, the Order of the Hour, charged with the protection of the Chantry. Our knights are devoted to the Great Dragon, and dedicated to the promise of stability and permanence He represents. Our duties are varied indeed, and our honors bountiful. An initiate in our Order have the same rights and honors of an initiate in the Chantry. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon
Order of the Lamp Apparently Anywhere? Not Joinable N/A We of the Order of the Lamp are the protectors of the Mages Guild. We follow the Palantinus, under direct orders from the Archmagister.
We are given appropriate rights to certain services at the Mages Guild. One's rank within the Order approximates ones rank within the Guild, in terms of rights and priveleges.
The Order is only open to those who have already demonstrated fighting skills and are in good standing with the Mages Guild. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon
Order of the Lily N/A N/A The House of Dibella is the noblest institution in Tamriel, we of the Order of the Lily firmly are devoted to its cause. Its only fault is that the priests and priestesses within are often too consumed with the propagation of beauty to protect themselves adequately. That is the sacred cause of the Order of the Lily. We protect the House and receive the training and blessings of clerics of equal rank. I can think of no better reason to fight than the cause of beauty. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon
Order of the Raven Dwynnen Upbridge In all modesty, the Order of the Raven is a legendary fighting order. We have the honor of having led the battle against the Camoran Usurper and freed half of Tamriel from his tyranny. We remain the vanguards of the Barony of Dwynnen, protecting the entire region. Given our reputation, we cannot admit any but the greatest warriors, the most loyal servants of the Baron, into our order. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon
People of Dwynnen Dwynnen all over, Who are these guys? N/A N/A
School of Julianos Everywhere, Cybiades, Koegria, Menevia, Pothago, Tigonus N/A The School of Julianos is no mere temple, dedicated to mindless obseisance to a distant and hazy God figure. Julianos is a God, to be sure, but foremost he is a symbol of learning, logic, philosophy, and wisdom. We espouse no moral philosophy other than the goodness of knowledge. As the great Psijic once said, the power of ignorance can truly shatter mithril like glass. That is our enemy. Scholarship is a long and difficult journey, and Julianos does not tolerate those who wish to shorten it. However, He does bless those who generously donate to His School with a temporary increase in their magical skills. While we advocate literacy and education for all Tamrielans, our policy for those who wish to join the School itself is very stringent. We have little time to waste training the slow and the lazy. Thaumaturgy, Mysticism, Alteration, Short Blade, Impish, Daedric, Lockpicking

Rank 2 - Heal all wounds, no cost
Rank 3 - Sell magical items
Rank 5 - Access to ItemMaker
Rank 6 - Daedra Summoning
Rank 7 - Daedra Summoning

Temple of Kynareth Everywhere, Alcaire, Daggerfall, Kozanset, Myrkwasa, Wrothgarian Mountains N/A Our Lady is the Goddess Kynareth whose sphere is the Heavens itself. She is sometimes called the Goddess of Air, the Pure One. It was She who gave the Lords Mail to the Warrior Lord Morihaus to combat the unclean Daedric spirits. By the glory of our Lady, we have become the greatest physicians in Tamriel -- our ability to cure magical and mundane diseases is truly unrivalled. Other temples cure only their own priests, but we are philanthropists. Of course, the Goddess shows special favor on Her own. We do take in new initiates, provided they show devotion to the Goddess and have the skill to make their devotion worthwhile. Jumping, Running, Dodging, Archery, Harpy, Dragon, Destruction, Illusion, Climbing, Stealth, Daedric

Rank 0 - Breath meter runs (rank + 10)/10 longer
Rank 1 - Heal all wounds, no cost
Rank 3 - Sell spells
Rank 6 - Access to SpellMaker
Rank 7 - Daedra Summoning

Temple of Mara Everywhere, Antiphyllos, Betony, Ephesus, Glenumbra Moors, Northmoor, Ykalon N/A Temples devoted to the Mother Goddess of Tamriel are called Benevolences, for we are devoted to the charge of uniting all creatures as brethren, childer of Mara. We are intolerant only of those who show intolerance; we hate only those who hate. Mara is our Mother Goddess, and thus she blesses all with the gift of love. Particularly, she favors those who help her followers in Tamriel. For a reasonable donation to our Benevolence, you will be blessed and be forever beloved by he or she who loves you best. Those who devote themselves further to the Mother Goddess are even more blessed. Our priests and priestesses study the greatness of Mara's Tamriel and have learned much. So there is much to share with our initiates who are judged to be true to Mara's calling. Medical, Streetwise, Etiquette, Illusion, Restoration, Archery, Critical Strike, Nymph, Harpy, Daedric

Rank 0 - Add Rank to reaction roll by opposite gender
Rank 1 - Heal all wounds, no cost
Rank 2 - Sell Potions
Rank 5 - Access to Potion Maker
Rank 7 - Daedra Summoning

Temple of Stendarr Everywhere, Alik'r Desert, Bhoriane, Dak'fron, Mournoth, Phrygias, Santaki, Urvaius N/A Our God is the God of Mercy, Stendarr. Some mock our compassion, calling us sentimental fools and tenderhearts. But the truth is that everyone, no matter their strength, crawls to us when Sai, the God of Luck deserts them as he is prone to do. Our gift to the traveller is a simple one -- we heal those who are in pain. For more complicated ailments, diseases and poisonings, we direct you to the Temple of Kynareth. With due respect, for they are the finest apothecaries and we, the finest chirurgeons. If one possesses the desire and aptitude, one may join the Temple. Though we desire to help all Tamrielans, we only possess the means to train and assist a small handful. Sometimes, it is best to begin one's compassion with oneself. Medical, Restoration, Blunt, Axe, Dodging, Critical Strike, Daedric

Rank 0 - Heal all wounds, no cost. (2*rank) out of 100 chance that when killed (not by drowning), the PC actually survives albeit in a temporarily weakened state
Rank 2 - Sell Potions
Rank 5 - Access to Potion Maker
Rank 7 - Daedra Summoning

Temple of Zenithar Everywhere, Bjoulsae River, Dragontail Mountains, Glenpoint, Ilessan Hills, Kairou, Kambria, Shalgora, Totambu N/A We are a temple devoted to Zenithar, the God of Commerce and Patron of Merchants and Mercenaries. Long ago, in our movement's birth, our forefathers made us a temple like no other: one meant to be adaptable, but resilient to the storm of time. We are thus called Resolutions, a far more descriptive term than temples. The Resolution of Zenithar favors those who favor us -- we do not choose to hide behind words like donations, gifts, indulgences. In proportion to your payment to the Resolution, your skill in haggling with other merchants will increase, but temporarily. If you wish to increase your skill permanently, you may wish to join the Resolution and meet with our trainers. The invitation to join the Resolution of Zenithar is not open. Only those already possessing a few minimum skills will even be considered. It does not reward us to waste our time with neophytes. If nothing else, we are professionals. Streetwise, Mercantile, Orcish, Harpy, Giantish, Spriggan, Centaurian, Daedric, Thaumaturgy, Blunt Weapon, Pickpocket

Rank 0 - Donations from members increase current_rep by 2
Rank 1 - Sell potions
Rank 2 - Heal all wounds, no cost
Rank 4 - Access to Potion Maker. Buy and sell soulgems
Rank 4 - Potion Maker
Rank 8 - Daedra Summoning

Thieves Guild Everywhere N/A N/A Lockpicking, Pickpocket, Streetwise, Stealth, Climbing, Backstab, Short Blade To join, attempt to pick 10 pockets or more and wait for letter.


Reputation Titles - 16 October 1997

The following is a list of repuation titles which can be found in the info screen (According the the law in 'some city' you are '---') Found from hacking the EXE file.

Original Text Written By Kennedy - kennedma@ucs.orst.edu


Improving Your Reputation with the Law - 12 September 1997

I looked at the reputation section and how to increase it and I have a good way:

  1. Look for a quest to escort someone to a local
  2. Save your game, anything can go wrong
  3. Walk outside and ready your weapon
  4. Next loiter for 3 hours ( may require more )
  5. When your interupted by "There are enemies nearby" look for an enemy
  6. Attack that enemy and when the enemy says to turn him over say yes
  7. If you do and they said they had a warrant for his arrest you will have increased your rep by one level with the law and the same for the Mage's Guild, etc. If you say "no" your rep will decrease.
Original Text Written by Todd Schulzetenberg - mirageb@Gramercy.ios.com


I've found that doing misc. quests for citizens and the like will increase your repuation somewhat, but will not affect the repuation found in the info screen. I've heard somewhere that 'time heals all wounds', or that with time, repuation will tend to normalize...i.e. tend towards 0.

Another way to improve your repuation drastically is to go on a mass murdering spree of innocent civilians and when caught...surrender and plead guilty. After the many months spent in the slammor, your reputation should be greatly increased. This may be due to a bug (your reputation gets so negative it wraps into a positive number) or because the law admires you because you are an easy target, you confessed etc...

The Murder spree glitch appers to work with smaller crimes as well. I attacked a wraith standing in front of a door and accidentally hit the door. the guards came and asked me to surrender, I said yes and the pleaded guilty. I served 8 days and came out with a respected status from the the status screen.

The Order of the Lamp - 9 April 1997

I don't know why, but recently two persons from the Daggerfall Mailing List asked me a question about the Order of the Lamp. Why they thought I may know something it's their sweet mystery. I've made endless approaches to find this order and to join it, without any result of course. But by doing this I've learned a little about this mysterious order:

  1. The Order of the Lamp is a knightly order devoted to protect other Mages Giuld members - each "guard mage while he sleeps" quest rises your rep with the order by 2 points (with the Mages Guild by 5). I managed to increase my rep with the order to 100, earning as a bonus 50 enchanted items.
  2. Order of the Lamp is ruled by Palatinus - this guy suppose to be present in each Mages Guild. Your rep with Palatinus increases in exactly same manner like your rep with the order. I suspect, that one "unemployed" guy (this one without any guild function) in each Mages Guild was reserved to play a role of Palatinus.
  3. I suspect, talking to Palatinus should cause the game to display message included in graphic file lamp00i0.img (presented on AndelCrodo site in Unsolved Mysteries section).
  4. Raising your rep with the Order of the Lamp rises your rep with Popudax - a mage located in one of the Daggerfall Castle rooms. Two rooms (left and right from the throne room) are "inhabited" by 5 guys who don't play any role in the game (except talking with you). Similar 5 persons (but with different names and looking different) are present both in Castle Sentinel and in Castle Wayrest. At least one of those guys was intended to be related to the Order of the Lamp (based on the growth of reputation).
  5. There is a long list of different classes and persons who share with the Order of the Lamp opinion about you. So, working for the order (through the Mages Guild quests) rises your rep with the Oddylic Mages, Cabal, The Master of Incunnabula and many others.
Well, as you see almost everything is ready to "activate" the Order of the Lamp. NPC's ready to be this order "representatives", image serving for joining guild dialogue and reputation relations. There are no quests, but that's not a problem, they can be easily added. If in the future Bethesda decides to "activate" the Order of the Lamp, I would suggest not to reveal info about that in readme file. Wouldn't it be a big surprise - imagine messages on this mailing list: "After installing a 666 patch I was able to join the Order of the Lamp ;~)!!!"

Original Text Written by Wojciech Gorny - wrgorny@hotmail.com


Misc. Guild Info - 7 February 1999

Open 24 Hours?
I have noticed that if you are high enough rank in a guild, the guilds services are open to you twenty-four hours of the day! I'm not sure at what rank this begins, or what patched versions other than 2.13 this is valid with, but it sure is convenient to be able to step into a guild hall when you are caught unawares at night in Daggerfall! This makes the Fighter Trainers mostly obsolete when you are a Master, and Vampires need fear no more!
Thieves/DB
Given the method that you join the thieves and Dark Brotherhood guilds, you cannot join them again after you leave, for whatever reason (be it vampirism or being kicked out). This has been acknoledged by Bethesda who apparently couldn't fix it in any of the patches.
Vampire Clans
Although the vampire clans do exist in the game, and you are occasionally contacted by them, that's about it. Bethesda has stated that the clans don't work they way they're supposed to but have been unable to fix it in any of the patches.

Original Text Written in Part by Bobby Birks - BIRKSHI@gte.net


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