THE ELDER SCROLLS CHAPTER 2: DAGGERFALL FAQ, v0.992

[Daggerfall Aritfacts]

This section, DAGGERFALL's Artifacts, lists the artifacts available in the game. Currently this consists of most of the artifacts from ARENA.

WARNING: This Area Is Under Construction.

DAGGERFALL has all 16 of the ARENA artifacts (but none are in the demo). BETHESDA advises that they will be treated differently in DAGGERFALL to ARENA. The FAQ Co-Authors still suspect that many of their features will be the same, so in the meantime, we present a listing of the Artifacts, with relevant ARENA characteristics. Since they do have different characteristics to ARENA, it is very unlikely that you will be able to transport any over with an ARENA character. This will be revised as soon as we know more. BETHESDA also advises that there are further artifacts specific to DAGGERFALL, but at this stage they aren't releasing any details.


ARTIFACT EXPLANATION


Object Description / Weight (kg) / Condition When Found / Unhaggled Down Price for the Artifacts Rumour in Gold Pieces
USE: Normal class restrictions apply, eg. mages can't use the Ebony Blade, as it is a katana. Artifact rings and amulets can be worn simultaneously with their normal counterparts. Each artifact disappears after a fixed number of uses, (the number increases with your characters level), & will then only be available through a quest again. You can increase its life expectancy by not using its artifact properties, or by having the item repaired (the latter restores the item to its original number of charges it had when you first found it). Repairing artifacts in ARENA was normally expensive. It is unknown whether DAGGERFALL contains the ARENA bug allowing you to have artifacts repaired for 13 gold by a shopkeeper in less than 15 hours.
  1. AURIEL'S BOW
    Elven LongBow / 1 / New / 800
    USE: -3AC overall, damage: 2-12, fires spell (save vs. Magic) that kills type unknown, provides invulnerability to lesser attacks

  2. AURIEL'S SHIELD
    Kite Ebony Shield / 8 / ? / 710
    Use: -3 AC overall, Fire and magick resistance

  3. CHRYSAMERE
    Claymore / 14 / New / 560
    USE: damage: 2-18, heals, resist fire, reflect spells

  4. EBONY BLADE
    Ebony Sword / 6 / New / ?
    Use: damage: 3-16, unknown death spell, save vs. magic

  5. EBONY MAIL
    Ebony Plate Armour / 16 / ? / ?
    Use: AC -9 overall, resist fire, spells; shielded

  6. KING ORGHNUM'S COFFER
    Chest / ? / ? / 890
    Use: Provides 1-100 gold, once per day.

  7. LORD'S MAIL
    Plate Armour / 16 / New / 500
    USE: torso -9AC, resist spells, regenerate, cure poison

  8. NECROMANCER'S AMULET
    Robes / NA / ? / 680
    Use: -9AC overall, absorb/reflect spells, regenerate, increases users intelligence

  9. RING OF KHAJIIT
    Ring / NA / ? / ?
    USE: -6AC overall, invisibility, user becomes non-target, increases users speed

  10. RING OF PHYNASTER
    Ring / ? / ? / ? Use: -6AC overall, resist poison, spells, shock, shield?

  11. SKELETON KEY
    Key / NA / ? / 830
    Use: once per day, anyone can unlock non-magically locked doors or chest. Skilled lockpickers can open some magically locked doors.

  12. SPELL BREAKER
    Tower Shield / ? / ? / ?
    Use: ?

  13. STAFF OF MAGNUS
    Staff / 3 / New / 590
    Use: damage: 1-8, regenerates hit and spell points

  14. VOLENDRUNG Dwarven War Hammer / 16 / New / 620
    Use: damage: 3-18, gives health to user, paralysis, leaches strength

  15. WARLOCK'S RING
    Ring / ? / ? / 770
    USE: reflects spells, increases users speed, heals



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HTML FAQ version produced by: Dave Humphrey - dave@uesp.net, 7 April 1997
DAGGERFALL FAQ also created by: Andrew Frankling - 100405.2336@compuserve.com
and Michael Bodenhoff - mboden@dk-online.dk