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Lately, there has been many questions, and answers, on how to edit the BIOG??T0.TXT files in the Daggerfall \ARENA2\ directory. Here, I've collected and have tried to organize this information for easy reference for the do-it-yourself-hacker. Please Contact the Webmaster with any suggestions/additions on these pages.
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Editing Daggerfall Bio**t*.txt Files
Old
Before you edit a bio**.txt file be sure the one you're editing is the same as the one you get asked in the character generator. Be sure the questions are in the same order and that the answers are the same. Sometimes the same questions have different or more answers.
When editing a biog. file the questions look something like this:
1. What school of magic have you been studying the longest?
a. School of Destruction
22 +6
b. School of Restoration
23 +6
And so on.....
The words are the answer and the numbers beneath are the modifications to
your character carried out by the game when you pick that answer. IE.
Choosing "School of Destruction" for an answer adds 6 points to skill number
22, which is Destruction. You can alter as many skill modifications as you
like under any answer. For example, say I change the modifiers under
"School of Destruction" to read:
a. School of Destruction
22 +20
23 +20
Now, by choosing "School of Destruction" for an answer my character will
get 20 points added to both skill #22 (Destruction) and skill #23 (Restoration).
More Information on Editing BIO??T?.TXT Files
I would like to add one caveat to editing. It seems as though when
adding items you have to "stick with the format so to speak. For
example, if the question reads:
1. You have a certain degree of training with ___.
a. Short-bladed weapons
#4454
28 +6
IT 3 1 3
I've notices I can give myself any ONE item I want by changing the
IT X X X values. However -
if I try to ADD lines here by making it say (for example):
a. Short-bladed weapons
#4454
28 +9
IT 3 7 8
IT 3 8 9
IT 3 8 8
What I end up with in the Hold is nothing, nada, zippo for THAT
question. A possible fix for this is to make sure the IT is preceeded
by a TAB, and not just spaces. Also make sure your text editor keeps and
saves the TABs (rather than converting them to spaces).
The #???? type entries might activate a command to write something to the character's biography, althought this hasn't beenm verified yet.
One last item - Mark Haman came up with a great suggestion. Since
all the questions in some files are quite similar, you can change
the text to be sure you are getting the right file. All mine have the first question like so:
1. You have a certain degree of training with ___(11).
Which means this is file BIOG11T0.TXT Etc. for all the files.
Class Associations
Old
These are the classes that the files BIOG??T0.TXT go with (I think). I.E., if you wanted to make a Ranger with modified stats you would edit the file BIO14T0.TXT.
# | CLASS | # | CLASS | |
---|---|---|---|---|
0 | Mage | 10 | Thief | |
1 | Spellsword | 11 | Assassin | |
2 | Battlemage | 12 | Monk | |
3 | Sorceror | 13 | Archer | |
4 | Healer | 14 | Ranger | |
5 | Nightblade | 15 | Barbarian | |
6 | Bard | 16 | Warrior | |
7 | Burglar | 17 | Knight | |
8 | Rogue | 18 | Custom ? | |
9 | Acrobat |
Skill Codes
To give yourself more percentage points in a particular skill
at character generation, add a line such as
[Skill #] +[#]
For example, 17 +11 would add 11% to your initial
swimming score. Skill numbers for all the skills can be found
below.
Skill # | Skill Name | Skill # | Skill Name | |
---|---|---|---|---|
0 | Medical | 18 | Climbing | |
1 | Etiquette | 19 | Backstabbing | |
2 | Streetsmarts | 20 | Dodging | |
3 | Jumping | 21 | Running | |
4 | Orcish | 22 | Destruction | |
5 | Harpy | 23 | Restoration | |
6 | Giantish | 24 | Illusion | |
7 | Dragonish | 25 | Alteration | |
8 | Nymph | 26 | Thaumaturgy | |
9 | Daedric | 27 | Mysticism | |
10 | Spriggan | 28 | Short Blade | |
11 | Centaurish | 29 | Long Blade | |
12 | Impish | 30 | Hand-to-Hand | |
13 | Lockpicking | 31 | Axe | |
14 | Mercantile | 32 | Blunt | |
15 | Pickpocket | 33 | Archery | |
16 | Stealth | 34 | Critical Strike | |
17 | Swimming |
Reputation Codes
To give yourself more reputation in a particular social group, add a line such as
[r#] +[#]
For example, r2 +11 would add 11% to your initial
reputation with Scholars. Reputation codes for various social groups can be found below.
Code | Social Group |
---|---|
r4 | Underworld |
r3 | Nobility |
r2 | Scholars |
r1 | Merchants |
r0 | Commoners |
Resistance Codes
To give yourself more resistance in a particular area, add a line such as
[Resistance Code] +[#]
For example, RP +11 would add 11% to your initial
resistance versus poison. Resistance codes for various areas can be found below.
Code | Resistance |
---|---|
RP | Resist poison |
RD | Resist disease |
MR | Magic resistance |
Weapons and Armour Codes
The following table is set up for IT X Y Z. If Y or Z are not specified, they are zeros. EX: To give yourself some daedric boots, add a line IT 2 2 9
X | Y | Z | ITEM | NOTES |
---|---|---|---|---|
2 | 0 | Cuirass | Z determines the material | |
2 | 1 | Gauntlets | 0 - iron | |
2 | 2 | Greaves | 1 - steel | |
2 | 3 | Left Pauldron | 2 - silver | |
2 | 4 | Right Pauldron | 3 - elven | |
2 | 5 | Helmet | 4 - dwarven | |
2 | 6 | Boots | 5 - mithril | |
2 | 7 | Buckler | 6 - adamantium | |
2 | 8 | Round Shield | 7 - ebony | |
2 | 9 | Kite Shield | 8 - orcish | |
2 | 10 | Tower Shield | 9 - daedric | |
WEAPONS | ||||
3 | 0 | Dagger | ||
3 | 1 | Tanto | ||
3 | 2 | Staff | ||
3 | 3 | Short Sword | ||
3 | 4 | Wakazashi | ||
3 | 5 | Broad Sword | ||
3 | 6 | Saber | ||
3 | 7 | Long Sword | ||
3 | 8 | Katana | ||
3 | 9 | Claymore | ||
3 | 10 | Dai-Katana | ||
3 | 11 | Mace | ||
3 | 12 | Flail | ||
3 | 13 | War Hammer | ||
3 | 14 | Axe | ||
3 | 15 | War Axe | ||
3 | 16 | Short Bow | ||
3 | 17 | Long Bow | ||
3 | 18 | Arrow |
Artifact Codes
The following table is set up for IT X Y Z. If Y or Z are not specified, they are zeros. EX: To give yourself a Wabbajack, add a line IT 5 6 0.
X | Y | Z | ITEM | NOTES |
---|---|---|---|---|
5 | 0 | Masque of Clavicus | Enhances Personality | |
5 | 1 | Mehrune's Razor | Save vs. Magic or be slain | |
5 | 2 | Mace of Molag Bal | Transfers spell pts (or strength pts) to wielder | |
5 | 3 | Hircine Ring | Change into WereBeing at will | |
5 | 4 | Sanguine Rose | Summons Daedra to fight for wielder | |
5 | 5 | Oghma Infinium | Give user 30 pts to distribute to stats | |
5 | 6 | Wabbajack | Transforms monster into another monster | |
5 | 7 | Ring of Namira | Attackers take damage when attacking wielder | |
5 | 8 | Skull of Corruption | Creates clone of monster that will attack the original | |
5 | 9 | Azura's Star | Perpetual Soul Gem | |
5 | 10 | Volendrung | War Hammer that grants health to wielder, but paralysis and strength leech to victims | |
5 | 11 | Warlock's Ring | Reflects spells, gives health and speed | |
5 | 12 | Auriel's Bow | Lightning, Magika Leech, Sleep | |
5 | 13 | Necromancer's Amulet | Regenerate from injury and increased wisdom | |
5 | 14 | Chrysamere | Reflects spells, Protects from fire, and heals | |
5 | 15 | Lord's Mail | Reflects spells, cures poison | |
5 | 16 | Staff of Magnus | Spell Absorbtion | |
5 | 17 | Ring of Khajiit | Invisibility, Feet of Notorgo | |
5 | 18 | Ebony Mail | Spell Shield, Resist Fire, Shield | |
5 | 19 | Auriel's Shield | Resist Fire, Shield. Spell Reflection | |
5 | 20 | Spell Breaker | Free Action, Spell Reflection | |
5 | 21 | Skeleton's Key | Open any non-magical lock, open some magical locks, one per day | |
5 | 22 | Ebony Blade | Far Silence, Vampiric Touch, Energy Leech |
Clothing Codes
The following table is set up for IT X Y Z. If Y or Z are not specified, they are zeros. EX: To give yourself some shoes, add a line IT 6 6 0.
X | Y | Z | ITEM |
---|---|---|---|
6 | 0 | Straps | |
6 | 1 | Armbands | |
6 | 2 | Kimono | |
6 | 3 | Fancy Armbands | |
6 | 4 | Sash | |
6 | 5 | Eodoric | |
6 | 6 | Shoes | |
6 | 7 | Tall Boots | |
6 | 8 | Boots | |
6 | 9 | Sandals | |
6 | 10 | Casual Pants | |
6 | 11 | Breeches | |
6 | 12 | Short Skirt | |
6 | 13 | Casual Cloak | |
6 | 14 | Formal Cloak | |
6 | 15 | Khajiit Suit | |
6 | 16 | Dwynnen Surcoat | |
6 | 17 | Short Tunic | |
6 | 18 | Formal Tunic | |
6 | 19 | Toga | |
6 | 20 | Reversible Tunic | |
6 | 21 | Loincloth | |
6 | 22 | Plain Robes | |
6 | 23 | Priest Robes | |
6 | 24 | Short Shirt | |
6 | 25 | Short Shirt (with belt) | |
6 | 26 | Long Shirt | |
6 | 27 | Long Shirt (with belt) | |
6 | 28 | Short Shirt (with closed top) | |
6 | 29 | Short Shirt (with closer top and belt) | |
6 | 20 | Long Shirt (with closed top) | |
6 | 31 | Long Shirt (with closed top and belt) | |
6 | 32 | Open Tunic | |
6 | 33 | Wrap | |
6 | 34 | Long Skirt | |
6 | 35 | Anticlere Surcoat | |
6 | 36 | Challenger Straps | |
6 | 37 | Short Shirt (unchangeable) | |
6 | 38 | Long Shirt (unchangeable) | |
6 | 39 | Vest | |
6 | 40 | Champion Straps | |
12 | 0 | Brassiere | |
12 | 1 | Formal Brassiere | |
12 | 2 | Peasant Blouse | |
12 | 3 | Eodoric | |
12 | 4 | Shoes | |
12 | 5 | Tall Boots | |
12 | 6 | Boots | |
12 | 7 | Sandals | |
12 | 8 | Casual Pants | |
12 | 9 | Casual Cloak | |
12 | 10 | Formal Cloak | |
12 | 11 | Khajiit Suit | |
12 | 12 | Formal Eodoric | |
12 | 13 | Evening Gown | |
12 | 14 | Day Down | |
12 | 15 | Casual Dress | |
12 | 16 | Strapless Dress | |
12 | 17 | Loincloth | |
12 | 18 | Plain Robes | |
12 | 19 | Priestess Robes | |
12 | 20 | short Shirt | |
12 | 21 | Short Shirt (with belt) | |
12 | 22 | Long Shirt | |
12 | 23 | Long Shirt (with belt) | |
12 | 24 | Short Shirt (closed) | |
12 | 25 | Short Shirt (closed with belt) | |
12 | 26 | Long Shirt (closed) | |
12 | 27 | Long Shirt (closed with belt) | |
12 | 28 | Open Tunic | |
12 | 29 | Wrap | |
12 | 30 | Long Skirt | |
12 | 31 | Tights | |
12 | 32 | Short Shirt (unchangeable) | |
12 | 33 | Long Shirt (unchangeable) | |
12 | 34 | Vest |
Gold and Gem Codes
Gold is a bit different than gems, to give yourself more gold at startup add the line GP 10000 to give yourself 10000 gold pieces.
The following table is set up for IT X Y Z. If Y or Z are not specified, they are zeros. EX: To give yourself a Ruby, add a line IT 14 0 0
X | Y | Z | ITEM |
---|---|---|---|
14 | 0 | Ruby | |
14 | 1 | Emerald | |
14 | 2 | Saphire | |
14 | 3 | Diamond | |
14 | 4 | Jade | |
14 | 5 | Turquoise |
Misc. Item Codes
The following table is set up for IT X Y Z. If Y or Z are not specified, they are zeros. EX: To give yourself a candle, add a line IT 9 4 0
X | Y | Z | ITEM | NOTES |
---|---|---|---|---|
0 | 0 | Indulcet | Drugs... | |
0 | 1 | Sursam | ||
0 | 2 | Quaesto Vil | ||
0 | 3 | Aegrotat | ||
1 | 0 | Glass Jar | Useless items... | |
1 | 1 | Glass Bottle | ||
1 | 2 | Decanter | ||
1 | 3 | Clay Jar | ||
1 | 4 | Small Sack | ||
1 | 5 | Large Sack | ||
1 | 6 | Quiver | ||
1 | 7 | Backpack | ||
1 | 8 | Small Chest | ||
1 | 9 | Wine Rack | ||
1 | 10 | Large Chest | ||
4 | Random Magic Item | |||
7 | Random Book | |||
8 | Game crashes when I look, Clothing/Misc | |||
9 | 0 | Torch | ||
9 | 1 | Lantern | ||
9 | 2 | Bandage | ||
9 | 3 | Oil | ||
9 | 4 | Candle | ||
9 | 5 | Parchment | ||
10 | 0 | Prayer Beads | Religious Items | |
10 | 1 | Rare Symbol | ||
10 | 2 | Common Symbol | ||
10 | 3 | Belt | ||
10 | 4 | Holy Water | ||
10 | 5 | Talisman | ||
10 | 6 | Religious Item | ||
10 | 7 | Small Statue | ||
10 | 8 | Icon | ||
10 | 9 | Scarab | ||
10 | 10 | Holy Candle | ||
10 | 11 | Holy Dagger | ||
10 | 12 | Holy Tome | ||
11 | Random Map | |||
13 | Random Painting | |||
14 | 0 | Ruby | Gemstones | |
14 | 1 | Emerald | ||
14 | 2 | Sapphire | ||
14 | 3 | Diamond | ||
14 | 4 | Jade | ||
14 | 5 | Turquoise | ||
14 | 0 | Malachite | ||
14 | 0 | Amber | ||
15 | 0 | Twigs | Plant Ingrediants | |
15 | 1 | Green Leaves | ||
15 | 2 | Red Flowers | ||
15 | 3 | Yellow Flowers | ||
15 | 4 | Root Tendrils | ||
15 | 5 | Root Bulb | ||
15 | 6 | Pine Branch | ||
15 | 7 | Green Berries | ||
15 | 8 | Red Berries | ||
15 | 9 | Yellow Berries | ||
15 | 10 | Clover | ||
15 | 11 | Red Rose | ||
15 | 12 | Yellow Rose | ||
15 | 13 | Red Poppy | ||
15 | 14 | Yellow Poppy | ||
16 | 0 | Twigs | Plant Ingrediants | |
16 | 1 | Green Leaves | ||
16 | 2 | Red Flowers | ||
16 | 3 | Yellow Flowers | ||
16 | 4 | Root Tendrils | ||
16 | 5 | Root Bulb | ||
16 | 6 | Green Berries | ||
16 | 7 | Red Berries | ||
16 | 8 | Yellow Berries | ||
16 | 9 | Black Rose | ||
16 | 10 | White Rose | ||
16 | 11 | Black Poppy | ||
16 | 12 | White Poppy | ||
16 | 13 | Ginkgo Leaves | ||
16 | 14 | Bamboo | ||
16 | 15 | Palm | ||
16 | 16 | Aloe | ||
16 | 17 | Fig | ||
16 | 18 | Cactus | ||
17 | 0 | Werewolf's Blood | Creature Ingrediants | |
17 | 1 | Fairy Dragon's Scales | ||
17 | 2 | Wraith Essence | ||
17 | 3 | Ecroplasm | ||
17 | 4 | Ghoul's Tongue | ||
17 | 5 | Spider's Venom | ||
17 | 6 | Troll's Blood | ||
17 | 7 | Snake Venom | ||
17 | 8 | Gorgon Snake | ||
17 | 9 | Lich Dust | ||
17 | 10 | Giant's Blood | ||
17 | 11 | Basilisk's Eye | ||
17 | 12 | Daedra's Heart | ||
17 | 13 | Saint's Hair | ||
17 | 14 | Orc's Blood | ||
18 | 0 | Dragon's Scales | Creature Ingrediants | |
18 | 1 | Giant Scorpion Stinger | ||
18 | 2 | Small Scorpion Stinger | ||
18 | 3 | Mummy Wrappings | ||
18 | 4 | Gryphon's Feather | ||
19 | 0 | Wereboar's Tusk | Creature Ingrediants | |
19 | 1 | Nymph Hair | ||
19 | 2 | Unicorn Horn | ||
20 | 0 | Holy Relic | Misc Ingrediants | |
20 | 1 | Big Tooth | ||
20 | 2 | Medium Tooth | ||
20 | 3 | Small Tooth | ||
20 | 4 | Pure Water | ||
20 | 5 | Rain Water | ||
20 | 6 | Elixir Vitae | ||
20 | 7 | Nectar | ||
20 | 8 | Ichor | ||
21 | 0 | Mercury | Mineral Ingrediants | |
21 | 1 | Tin | ||
21 | 2 | Brass | ||
21 | 3 | Lodestone | ||
21 | 4 | Sulphur | ||
21 | 5 | Lead | ||
21 | 6 | Iron | ||
21 | 7 | Copper | ||
21 | 8 | Silver | ||
21 | 9 | Gold | ||
21 | 10 | Platinum | ||
22 | 0 | Ivory | Mineral Ingrediants | |
22 | 1 | Pearl | ||
23 | 0 | Small Cart | Transportation | |
23 | 1 | Horse | ||
23 | 2 | Rowboat | ||
23 | 3 | Large Boat | ||
23 | 4 | Small Ship | ||
23 | 5 | Large Galley | ||
24 | 0 | Deed to Townhouse | Deeds to Homes | |
24 | 1 | Deed to House | ||
24 | 2 | Deed to Manor | ||
25 | 0 | Amulet | Jewelry | |
25 | 1 | Bracer | ||
25 | 2 | Ring | ||
25 | 3 | Bracelet | ||
25 | 4 | Mark | ||
25 | 5 | Torc | ||
25 | 6 | Cloth Amulet | ||
25 | 7 | Wand | ||
26 | 0 | Telescope | Quest Items | |
26 | 1 | Scales | ||
26 | 2 | Globe | ||
26 | 3 | Skeleton | ||
26 | 4 | Totem | ||
26 | 5 | Dead Body | ||
26 | 6 | Mantella | ||
26 | 7 | Finger | ||
27 | 0 | Spell Book | Misc Items | |
27 | 1 | Soul Trap | ||
27 | 2 | Letter of Credit (worth 0) | ||
27 | 3 | Ruby | ||
27 | 4 | Random Recipe | ||
27 | 5 | Dead Body | ||
27 | 6 | Deed for House | ||
27 | 7 | Ship Deed | ||
27 | 8 | Random Map | ||
28 | 0 | Gold (worth 0) |
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