User talk:SerCenKing/Archive-2009-03

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This is an archive, please don't post messages here. Post them on my talk page instead.

Suggestion![edit]

Hi, SerC! The NPC project have been very busy lately, and I have become a master of Sneak in the process. As I'm still having fun doing them, I hope you and Rpeh will keep them coming. One suggestion, though. When I meet totally "anonymous" NPCs on my way (with "anonymous" I mean, they really dont have the most complicated schedules - like the people in Harlun's Watch, where I am now - and various merchants and inn-keepers), would it be an option for me to write their schedules while I'm there and save it into the NPC redesign project? I know, that it should be checked on the CS first, but after doing A LOT of checks, I'm pretty comfortable with the game's mechanics and it would easen my job a great deal, if I could do locations while I'm there. And not to mention making my job a bit more fun. What I suggest is, that I have the liberty to do the more "anonymous" NPCs, and after I have done them in-game, you guys can check them in the CS and edit them all you want. Same system, just in reverse. What do you say? — Unsigned comment by Krusty (talkcontribs)

I say great! I think that could work, because in the end, you are getting the schedules in-game, which is kind of like the checking process you have been doing so well, so far. Before we jump to it, though I would value Rpeh's input, since he's the project leader. I'll post a quick note on his talk page. In any case, if this is approved, I'll create a sandbox page like this: {example} User:SerCenKing/ONPCRP Schedules Sandbox. Editing privileges of this sandbox would be given to (as things stand) me, yourself and Rpeh (as well as any other future members). You can add the schedules in here and me and (possibly) Rpeh will take them and rewrite them in the main articles. Good enough? --SerCenKing 12:49, 23 February 2009 (EST)

Cool with me! While we wait, here's what my in-game problems could be - and what I hope you will check out in the CS after I have done a schedule: 1: Its not always clear in-game, if a peron is "eating" or not. Sometimes they start to wander, sometimes they sit down. 2: Trips that take place in certain days - or even those long-distance trips once a month. There's no way I can predict that, and that's why I'll try to stick to anonymous NPCs. I try, as a basic rule, to check every NPCs sundas-schedule as well as rainy days, but if a NPC suddenly decides to go to a chapel on a tirdas, then I really can't tell. I write down inventories as well, but when it comes to NPCs with levelled equipment, I stay away. Other than that (and my grammar), it should be okay. I have already monitered about 12 NPCs in various settlements that I'm ready to write schedules on. And I sure hope, I can rely on you to help me out in the sandbox, if I run into any problems? Krusty 13:59, 24 February 2009 (EST)

Sure! I sent Rpeh the link for this discussion but haven't really seen him on recently. Anyway I think this would work well. As for the eating bit I think that we'll have to rely on CS for that because eating definitely is something that is AIed. That's also why I took off that breakfast note you put on the Carahil page. On a similar note: I guess you've got all of Anvil done; once Thaurron is done I'll be moving to Bravil, just to let you know. Let's wait to see what Rpeh says, til then, all the best --SerCenKing 14:12, 24 February 2009 (EST)

Im doing Thaurron right now, and, apart from Thamriel, he's the last NPC on the list I can do in my current game. All the other are dead or quest-specific characters. Just keep em coming! As far as Thamriel goes, she seems to be the most complicated one yet, so I'll probably spend the better part of tomorrow following her around. Krusty 16:27, 24 February 2009 (EST)

Still waiting - and now officially out of schedules to check. Maybe I should just start to write schedules on the NPCs I have already followed? Anything you can do to speed things up a bit? Krusty 04:30, 3 March 2009 (EST)
I tried something new - I wrote a schedule for Corrick_Northwode and saved it directly to his page, removed the unsatisfying (and incorrect) description. Does this workaround give you anything you can work with? I figured, you could just save it into the proper categories of the ONPCRP - maybe add me as writer and you as "checked by" (not important, though). And then I'll doublecheck any corrections and additional information you might find in the CS. Krusty 09:18, 3 March 2009 (EST)
Yup, I saw you're idea. Since Rpeh wasn't said anything, I would be inclined to doing it this way. I also checked and rewrote it; but you'll have to add your name to the tag: I can't do that! --SerCenKing 14:40, 3 March 2009 (EST)
Added my name to tag - and found him afterwards in the "schedules unchecked"-page of the ONPCRP, which must be right. I had a few problems with the "Permanent Corpses"-line in his script. Can you check and see, if it's in the right place? Other than that, I think I'm good to go! And as long as you check the CS for unexpected behaviour, we should be fine. And on a similar note, how are things in Bravil's Mages Guild? Krusty 15:26, 3 March 2009 (EST)

(stop indent) Yes, I saw your work and I have to say, I'm fine with it. Looks like we found another schedule writer! I'll check the three newer schedules and hopefully get Aryarie's one up shortly. --SerCenKing 12:08, 4 March 2009 (EST)

Good work - I think we can get a lot of schedules nailed, if we keep this up. Btw, I just wrote Sister Phebe Jeanard's schedule, but I can't do the other sister in Gottlesfont Priory - for some reason, she detects me every time I enter the house (like she's a trainer or something) and I gave up on her - for that one, it would be great, if you could look in the CS and write it, because I dont have a clue about what she's doing - except staying in the house? All the best! Krusty 16:59, 6 March 2009 (EST)

Quick question[edit]

As far as you know personally, are there any characters worth robbing for the equipment they carry? I want to roleplay a mugger next time, and I was wondering if there are any especially desirable targets for that... EDIT: And I forgot to sign the comment AGAIN. God, I need to get used to this wiki fast... GenocideHeart 09:21, 2 March 2009 (EST)

Well, usually this is a bit subjective. However, certain individuals have better chances of equipment than others; for example you will have a better chance of finding soul gems on Mages Guild members and of finding gold and gems on counts and countesses. Generally going for guild members and nobility will probably net you well. --SerCenKing 10:13, 2 March 2009 (EST)

Out of curiosity...[edit]

Are there any custom and/or NPC-only classes you especially like to play as? Just curious, really... GenocideHeart 10:43, 6 March 2009 (EST)

Well, I first began with a proper Thief character, but now I'm more on Mages, Spellswords and Sorcerers; but that's obvioiusly my style of playing. --SerCenKing 13:53, 6 March 2009 (EST)

Unsigned Tags[edit]

When you're adding unsigned tags, please can you include the date? {{unsigned|Whoever|10 March 2009}}. Thanks. –RpehTCE 16:25, 10 March 2009 (EDT)

Sure, I've rarely seen it put in so I never really noticed it. I'll bear that in mind. --SerCenKing 16:30, 10 March 2009 (EDT)

Multiple Edits[edit]

Sorry to bug you again, but I've previously mentioned the multiple edits you're making but you still keep on doing it. When you eventually become a patroller - as I'm sure you will - you'll appreciate how annoying it can be to have to track several sets of changes to the same page, and at the moment it's something that crops up more with you than with most other editors.

We all make mistakes and all miss things. We also, when making big edits, want to make sure we don't lose anything. Those are cases when consecutive edits are okay, but when there are multiple consecutive small edits to the same article (or [1] [2] [3] [4] for one other example)... it can be difficult to spot what has changed and is distracting when trying to read the Recent Changes page.

If you could try to reduce the number of consecutive edits you make, I'd be very grateful. –RpehTCE 18:11, 10 March 2009 (EDT)

Yeah, sorry 'bout that... Yesterday evening even Mozilla keeled over and died on me ;). My connection would go down every two minutes and when I tried to re-open the previous session I got a URL Error. So now I've finally decided to get a text-editor and multiple edits shouldn't be a problem anymore. --SerCenKing 11:31, 11 March 2009 (EDT)

Me Again[edit]

I'm going to ask that you slow down a little. The main reason I voted to Oppose in your recent patroller nomination was that you're a bit unfamiliar with site content, which means you're a bit too quick to revert edits that turn out to be fine.

There are two edits that prompted me to post this.

First, this. In this case, the wiki was wrong: the Bands of the Chosen do indeed confer a 50% Weakness to Fire. If you look at the relevant logs, the edit adding the fact was made at 16:52 (GMT), I patrolled it at 16:55, but then you reverted it at 16:57. Before patrolling it, I had actually done a quick check in the CS to make sure that my memory wasn't wrong and patrolled the edit to confirm that it was correct. With factual edits like this one, it's always worth checking either in-game or in the CS to make sure you're right before committing yourself one way or the other. I've made mistakes like this myself in the past, and found that checking is the only way to be sure.

Second, this. A quick look at almost any other quest description page would show that we have plenty of links: it's place descriptions that avoid them.

This brings me back to my request that you slow down. The wiki isn't a competition. It's not about who has the most edits or who patrols most changes. We're striving to create the best resource we can, and that sometimes means spending hours on nailing down one little fact. I'm not saying that you have to be perfect to become a patroller, because Zenithar knows I'm far, far from perfect! I am saying that while you're not familiar with the content of the site you should take a little more time to be as good as you can.

I hope you realise that this is trying to be constructive criticism. You're doing a lot of good work and the site is much better because of it. I'd hate to think that the way I keep picking up on minor points is going to put you off. The trouble is that most of what you do is good and the few bad things stand out so much more. Please keep up the good work. –RpehTCE 17:52, 19 March 2009 (EDT)

To follow up a little on rpeh's points: I agree that you should slow down a little. You appear over-zealous in editing, and it seems that you're too eager to "fix" edits... there's nothing wrong with leaving an edit to someone else who has the time to check it thoroughly, or even leaving it till you have time later. And to reiterate rpeh's comments, this is constructive criticism... just slow down a little, and your edits will be darn-near perfect! --GuildKnightTalk2me 18:13, 19 March 2009 (EDT)
Yes, I admit that reverting the first edit was a mistake; I was at school (no CS...ugh), I was in a bit of a rush and I didn't see you patrolled it. I did however check quest page and didn't find anything referring to that particular enchantment on the bands and I therefore thought it was wrong. In regards to that, I have already apologised to the user who edited the info. As for the Quest Description page...I feel like a real idiot! XD I don't know for what reason but I was thinking of place descriptions!
I thank you for your criticism, because learning from ones mistakes is always the best way! While I don't view the wiki as a 'competition' I admit that most of my slipoffs have been cause by some excesses of... well... 'zealousness' (I actually came up with the word, I was editing at the same time as GK :p) whilst patrolling, which is something I enjoy. And don't worry about putting me off, I'm not the kind of person that gives up that easily, and after all... I can't just leave everything to you, Neph and GK XD --SerCenKing 18:24, 19 March 2009 (EDT)

thanks and no problem![edit]

Hey, thanks for the welcome! And there's no need at all for you to apologize, especially since that previous edit (the one you reverted) wasn't even mine--I was just browsing the Recent Changes and I thought, "hm, I think that was correct after all" so I changed it back. Aliste 18:39, 19 March 2009 (EDT)

Oh right... I saw that the first edit was made by an anon IP and I thought it was yours. In any case, I'm glad that all's good. I also wanted to point out that there is a simpler way to undo edits: when looking a the difference between two changes (like here) just click the '(undo)' button on the top right hand side next to '(edit)'. This will revert the changes and give the standard revert Edit Summary: 'Undo Revision 4156...ect'. --SerCenKing 03:38, 20 March 2009 (EDT)
Actually, I didn't want to revert exactly to what the previous version was, because it wasn't worded in the standard fashion ("Weakness to fire by" instead of "Weakness to Fire"). Thanks for the tip about the undo button, though; I hadn't noticed that before and was wondering where that revision number came from! Aliste 13:52, 20 March 2009 (EDT)

well[edit]

i would become your apprentice but i asked someone already (they havent replied yet) and also i need someone who can teach me the ropes and is good with morrowind because thats the only elder scrolls game i have just for note i have the game of the year addition Gohog3 20:19, 21 March 2009 (EDT)gohog3

Well, I'm honoured by your request! ;) I saw your post on Lurlock's talk page and I would wait at least a week to allow him to have time to answer, also considering that his last contribution was on 11th February. In case he doesn't, although I can't really mentor you because I am still not a Mentor, I would be very happy to show you round the wiki, even though my main strength lies in Oblivion. If you are looking for someone skilled in Morrowind I would suggest either Game Lord or Timenn --SerCenKing 06:14, 22 March 2009 (EDT)

Pointless Edits[edit]

Could you please stop adding NewLeft tags like this one and this? There's no point in trying to improve the formatting of what is, after all, a stub page. At the moment it's just cluttering up Recent Changes. The formatting will be done when the page is written. –RpehTCE 13:02, 23 March 2009 (EDT)

The reason for them is that I can't seem to get any NPCs in Categories if I don't edit their pages, and the easiest way to do that seemed to be adding newlefts. I'm sure there's a simpler way to get them to show on the page, and I was about to post a comment on your talk page concerning it... Any ideas? --SerCenKing 13:03, 23 March 2009 (EDT)
You should be able to use a null edit. Just load the page, click edit and then click save without making any changes. That usually causes the wiki to do an update. –RpehTCE 13:14, 23 March 2009 (EDT)
Right, so basically just a dummy edit... But the edit won't show up on the History will it? --SerCenKing 13:16, 23 March 2009 (EDT)
Nope. That's the beauty. –RpehTCE 13:24, 23 March 2009 (EDT)
Alternatively, you could just wait a day and let the wiki catch up with the requests. The job queue (listed here, currently at 1000+, but normally at 1) is the list of things that the wiki knows it needs to do -- things such as add pages to newly created categories. So that the rest of the site remains functional while doing such low-priority requests, the wiki processes the job queue relatively slowly (specifically, 1 job is done for every 100 pages on the site that are viewed). I don't think there's any real reason to rush getting these categories added -- really all that you're doing is increasing both your workload and the site's workload. --NepheleTalk 13:28, 23 March 2009 (EDT)

And Again[edit]

There's no need to mark a page with a NeedsImage tag saying that its current image needs to be replaced AND mark the image for fixing (as you did here and here). If the image is going to be replaced, it doesn't need fixing. –RpehTCE 14:06, 23 March 2009 (EDT)

Ooops... Don't I feel like a dumbass... --SerCenKing 14:13, 23 March 2009 (EDT)

Small Request[edit]

I'd just like to politely ask you not to edit other peoples' posts on my talk page, even if it's cleaning it up. Chunk of Ham 15:59, 23 March 2009 (EDT)

I am of course aware of site policies but small edits such as those I don't think are even important enough to be mentioned. If you are so inclined, you can put the smiley back into position, but leave the unsigned tag, as that is always useful. --SerCenKing 16:03, 23 March 2009 (EDT)
I'm not referring to site policy, I'm just asking, as a personal favor, to leave my pages alone.
Chunk of Ham 21:43, 23 March 2009 (EDT)

Welcoming me[edit]

Do you automaticaly generate these welcoming messages? I find it rather pathetic that you don't send a message when I first register, but once I make my first contribution while logged in (I've been doing many contributions without logging in), just two minutes later, I get a welcoming message. Is this really your full-time job, to wait for someone to make an edit, and then welcome them? Dstebbins 18:04, 28 March 2009 (EDT)

The messages are already written, and are simply added to a user talk page through a link at UESPWiki:Messages. The reason why you were welcomed now instead of when you created the account is that the wiki keeps track of contributions...So until you make an edit, no-one knows you're there. I find your sarcasm quite "pathetic", on the other hand. Welcoming users is something I do when patrolling Recent Changes and when I see a new user editing. By welcoming them we are saying "We know you're there.. Thanks for editing". Welcoming new editors is also a good way to prompt them to make more contributions. So instead of trying to be funny (and miserably failing, I might add) it would be nice to show appreciation to someone that has taken the time to welcome you. --SerCenKing 18:14, 28 March 2009 (EDT)

I am well aware of Quest Items[edit]

SerCen I am well aware of the quest versions of the Bloodworm Helm and Necromancer's Amulet that are zero weight and cannot be discarded. However I was adding those comments to the Xbox 360 players who did not have access to your Tes4Mod:Unofficial Oblivion Patch that added the non-quest items to the Arch Mage's desk thus I went about trying to find a way to get them for the console version, and I found it. I'm sorry if my comment was ill formed. As for my comment on Alawen's page I was just noting a problem that I ran into on several characters and what I did to get around it which, I thought, was what this site wanted if I am mistaken correct me. Chronic 11:17, 29 March 2009 (EDT)

In that case I'm sorry, but your edits were really difficult to understand. I would therefore see no problem in you adding the information back on; but this time could you consider cleaning it up a bit? For example:
  • Put the info in the Notes sections and clearly state that it is a work-around to get the items after the quest.
  • It's better if you say 'Non-PC' or 'Console' users rather than just Xbox users.
  • Make it clear that the items will respawn inside the bodies of Caranya and Irlav Jarol after the related quest and that their bodies will remain there for a certain amount of time.
  • Also include the Shivering Risen Flesh power: the Staff of Worms can be confusing in that you need the items to get to the final Mages Guild quest.
If you follow these tips and a comprehensible grammar, I don't see why the info shouldn't be on the pages. --SerCenKing 11:43, 29 March 2009 (EDT)

Vampire Cure question[edit]

The question is about the Oblivion:Vampire_Cure#PS3_GotY_Vampirism_Cure_Notes: the editor obviously used the "European Players" suggestion and now is having subsequent problems caused by that suggestion. If the question is not on the Vampire Cure talk page, then it's impossible to even figure out what the context of the question is, and then it just becomes a mystery as to why someone would even choose to change the game language. Furthermore, the editor posted the question on the vampire cure talk page, so in the absence of a compelling reason why the question belongs elsewhere it should be left there so that the original editor has some chance of finding the question and any response. Moving the question without even leaving a link on the original talk page is extremely unhelpful -- you might as well just delete the question completely at that point, because any answers are pretty likely to help nobody. --NepheleTalk 14:47, 30 March 2009 (EDT)

Well, in that case I see why it should be left where it is. My apologises, I didn't see the "European Players" suggestion in Notes and I therefore thought that he was simply asking a question about the game in general, which explains my moving it Oblivion talk:Oblivion. But I don't think I would exaggerate by saying that it was quite obscure and difficult to understand that it was referring to that suggestion. That said, I'll revert my edits. --SerCenKing 14:52, 30 March 2009 (EDT)