User talk:Rpeh/Arc 200810

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This is an archive of previous comments on my talk page. Please do not post a message here - use this link to go to the active page instead. Thanks.

Sigil Shield magnitudes[edit]

You reverted "Either the Shield magnitudes or the various Elemental Shield magnitudes are blatantly incorrect, since Shield is a subset effect but has inferior quantities."

The wording WAS fairly unclear, my bad. The magnitudes *on the wiki page* are correct in that they match the construction set values: it's the *construction set* values that are obviously wrong (like half a dozen other sigil stones). Since it's not just the "normal" progression error I felt it warranted its own note. If you can find a better way to phrase it than I did, that'd be great, but it's unquestionably a Bethesda screwup and should be made clear on the page, not hidden away. — Unsigned comment by 71.9.18.26 (talk) on 29 September 2008

Ah - I see what you mean. I'll try to come up with a different phrasing. Thanks. –RpehTCE 05:02, 29 September 2008 (EDT)
Cheers - that's nicely worded. I also noticed (since they happened to be the first two stones I got at level 7) that there's (yet) another screwup on the Resist Magic ones: the first (Silence version) is 5/7/10/15/20, but the second (Soul Trap version) is 5/10/10/15/20. I've let quarny know, but for now that needs its own note too since it's not fixed in UOP yet. — Unsigned comment by 71.9.18.26 (talk) on 30 September 2008
Good spot again. One thing though - I removed your note that the bug wasn't fixed by UOP. We have several possible bugs listed that aren't fixed and I'd rather not start having people adding a note to all of them. –RpehTCE 03:15, 30 September 2008 (EDT)
np - I just figured I'd make it clear UOP was aware of it and will get to it when they update next. — Unsigned comment by 71.9.18.26 (talk) on 1 October 2008

Goldbrand[edit]

A fact is not an opinion.

I realise you have to make a lot of reverts and it becomes something of a knee-jerk reaction after a while, but the bottom line is that Goldbrand is an inferior weapon to almost anything in the game at level 20, which is the earliest you can acquire it.

The original comment: "A weapon with very high physical damage, almost rivaling that of the vaunted Umbra. Unlike Umbra, though, this blade's enchantment inflicts further damage. If you're focused on longsword fighting, this is practically an essential weapon in your arsenal" is blatantly untrue. The weapon is mediocre at best, and about as far from "essential" as you can get.

Sigil Stones from level *9* onwards provide better damage enchantments (20 Health) against Daedra (22 Fire vs 33% Fire Resist = 14 extra points of damage (Oblivion rounds down), and level 17+ Sigil Stones provide 25 Fire. With its ONE extra point of damage over a normal Daedric longsword but an unchangeable bonus that is ALREADY "substandard" by the time this quest becomes available, Goldbrand is a total failure as an "uberweapon": it's incredibly unlikely that a player won't already have something superior, even without resorting to Altars.

Goldbrand's only "good" aspect is its Health, which is almost completely meaningless at this point. The weapon is mindlessly overrated just because it's an "artifact". Like it or not, you can't get away from the FACT that it's not even a GOOD weapon, let alone a great one. If you could obtain it at, say, level 14 or so, there'd be a case to be made for it, but at level 20 it's just garbage. — Unsigned comment by 71.9.18.26 (talk) on 2 October 2008

I wonder if the original comment (which, unlike my edit, IS opinion) was written based on experience with the MORROWIND version, which IS a genuine uberweapon. — Unsigned comment by 71.9.18.26 (talk) on 2 October 2008
Your edit was entirely opinion, and the previous version is based almost entirely in fact. Apart from Umbra (mentioned in the piece, and which must be given away to successfully complete a quest), please tell me which one handed sword in the standard game that has a base of 25 or above? To save you looking: there isn't one. Calling Goldbrand "practically essential" is overstating things, but your edit was pure opinion as well as being incorrect in several places. 1) "Very mediocre" is an oxymoron. 2) Latent and Ascendant sigil stones do not do more Fire Damage (see the list). 3) Not all daedra have fire resistance (frost atronachs have a fire weakness and storm atronachs no modifier at all). 4) It's not worthless - it's worth 6615 gold. So yes, I said "opinion" in my edit summary but I could quite easily have said "almost entirely untrue". –RpehTCE 08:32, 2 October 2008 (EDT)
You apparently misread what I actually wrote. re (2) I never said they did. I said they did HEALTH damage, for a total DPH that, on a "normal" Daedric Longsword, was superior to Goldbrand's: at Latent, with the "standard" Daedra Resistances factored in; and at Ascendant, unequivocally. Likewise, a Transcendent Fire Damage Sigil Stone is also superior. If you think that saying 24+25 is more than 25+22 is "an opinion", we have a very different view of math. :P re (3) no matter how much you try and dance around it, a Transcendent Fire Stone is still superior against both of those, and an Ascendant+ Health Stone superior against Storm Atronachs. So no, it's not even close to "almost entirely untrue". You may not LIKE it, since (like the original author) you obviously WANT the comments to be untrue: and I agree they "should" be, because artifacts SHOULD be better than "generic" weapons, but that simply isn't the case with this one. I will give you (4) though: you're right, it's worth selling. It's just not worth USING. (Though if you actually need money at level 20, something has gone horribly wrong :P).
(Not trying to pick a fight here BTW - I appreciate all the work you do on the wiki. You (and more so the OP) are just wrong about this). — Unsigned comment by 71.9.18.26 (talk) on 2 October 2008
No that isn't what you said. Let's look at your post:
A very mediocre (but constantly overrated) weapon, with only a single point more physical damage than a normal Daedric Longsword, and an enchantment inferior to Latent+ Sigil Stones and of a type that all Daedra and many monsters have resistance to. However, it cannot be obtained until so late in the game that it may be a bad choice for this quest despite being so worthless.
Nowhere in that does it mention health damage. I'm not trying to dance around anything. It isn't about wanting things to be true: your post was incorrect in multiple ways, and repeated posts on my talk page isn't going to change that. –RpehTCE 10:08, 2 October 2008 (EDT)
doh, you're right about that bit. The first post HERE went into detail, and that's what I was referring to. The edit to the Blood of the Daedra page didn't: it was just a summary, and yes, in hindsight it was almost as bad as the original comment. So, let's wrap this up. There are two sentences in the original page. The first one is "correct". The second one is entirely opinion, and ranges from "overstated" (you) to "just plain wrong" (me). THAT'S the bit that needs fixing. (I realise that this is entirely moot, because the Mace of Molag Bal makes even Goldbrand look good, AND means you don't have to put the quest off till level 20, but that's not the point :P). How about "However, by the time you can obtain this item, it's possible to create weapons with superior total damage via Sigil Stones, so giving it up is no great loss" or something along those lines? — Unsigned comment by 71.9.18.26 (talk) on 2 October 2008
Well, anonymous person, Rpeh is right. Repeated posts will not change fact. Just look at Oblivion:Artifacts. Goldbrand is the best one-handed blade against anything that is not resistant to fire damage. Otherwise it is Umbra. Possibilities of improving the damage of weapon with the stones should not be considered when determining the strength of a weapon. In Morrowind, Umbra is a two-hand sword while Goldbrand is one-handed. If you would like to use a shield, then Goldbrand is superior. Besides, the base damage of the chop attack of the two are the same in Morrowind. I suggest that you just drop it and leave Rpeh alone. Trust me, I've seen things like this before. If you keep pressing it, things will only get much worse.Mjr162006 11:48, 2 October 2008 (EDT)

(outdent)Well first of all to Mjr. 71.9.18.26 is speaking his mind which is a good thing. What one should never do is think that an administrator is always right. I don't think things would get worse at all. In my time on the wiki I've seen a lot of conflicts between anonymous editors and administrators and this is possibly the most civilised and peaceful one of them all. If Rpeh were to lose his cool and take action against 71.9.18.26, the he would be in the wrong. 71.9.18.26 has not violated any site policies and is not heading along the path of doing so.

As far as the Goldbrand issue goes. The entire section on what to keep is always going to be a bit dodgy. All the page does is give a rough idea of whether an item is any good or not. I think we can all agree for example, that Goldbrand is better to keep than Saviour's hide, if the player is a heavy armored melee fighter. If however the player is a light armored fighter, born under the apprentice, then Saviour's hide would be the obvious choice. We can never say "This item is good and this item is bad." It differs for each individual person and in the end, everyone should make their own choice.

Finally to address your point about an unenchanted daedric sword being better. That is totally irrelevant. The page is designed to compare the daedric artifacts in the game. Giving a daedric sword to Martin is not an option. And compared to the other artifacts, Goldbrand is indeed one of the better. But once again, that can never be the same for everyone. - Game LordTalk|Contribs 12:06, 2 October 2008 (EDT)

Arena Weapons[edit]

Man - if we talk much more, I'm going to have to buy you dinner or something...  :P

You reverted http://www.uesp.net/w/index.php?title=Oblivion:Arena_%28faction%29&diff=prev&oldid=364568

Empirically, it certainly SEEMS to be true; it's also suggested as a tactic in the "Three Difficult Fights" section; but the only "opinion" that really matters is the Construction Set, and unfortunately that disagrees with you.

Pasted to save you having to hunt it down (and refer to http://cs.elderscrolls.com/OnActivate if you need an explanation)

-- Scriptname ArenaWeaponScript

Begin OnActivate

if IsActionRef player == 1 Messagebox "You may not scavenge your fallen opponents' weapons or shields!" endif

End --

Regardless of WHO tries to pick up the weapon, they fail. The only difference between PC and NPC is that NPCs don't cause a message popup. The script is missing the "else" block needed send NPCs down the "normal" activate path. — Unsigned comment by 71.9.18.26 (talk) on 2 October 2008

Can you please test that? I'll do my own at some point but I don't know when I'll have time.
The fact is that scripting isn't everything. The scripts say that pressure plate traps can't be set off unless you step on them, but that isn't true. Fire an arrow at one and see.
I've seen people pick up weapons so I didn't bother checking at the time. But as a tip for the future, if you think it's necessary to start a post with "(Bug?)" you should be posting on the talk page anyway. Oh - and please sign your posts. –RpehTCE 15:20, 2 October 2008 (EDT)
I have been "testing" it - that's how I found it. :P I forgot all about the arena until I was already 50+ blade, so I thought I'd try some disarms just for fun. When the disarm "works", you can SEE them bend down to pick the weapon up, fail, and have to resort to H2H. I've amused myself abusing it all the way to Champion, and nobody's picked a weapon up yet. Agronak and subsequent fights WILL be able to though, which I expect is what you're thinking of, because ?Ysabel? says looting IS permitted from that point on, and any weapons there will be "normal" items WITHOUT the script attached to them. re talk page - k, I'm new at this wiki thing. Will do. And yes, sometimes the scripts are misleading or broken, but they're the most authoritative source we have that doesn't involve many many hours of trying to make something happen or not. - Aliana.

Assassination page[edit]

Hey, rpeh. I'm wondering if I should create and work on an assassinations page, since thieves have the burgalry page for easy access, I thought I should cover the darker side of illegal life. Ninja Hinder 20:31, 3 October 2008 (EDT)

I don't think it would be very useful. The idea has come up before and never got anywhere. –RpehTCE 03:12, 4 October 2008 (EDT)

I'll make one, on a sandbox, and work on it. I don't know if it'll work or not, but i'll but plenty of information on it. If it's approved, i'll make the page. Ninja Hinder 19:11, 4 October 2008 (EDT)

Body Mods[edit]

What about the descriptions? Should I put those back in? I was going to add a few links to male mods as well. — Unsigned comment by Highlander1694 (talkcontribs) on 4 October 2008

If you like... I guess those could be useful. –RpehTCE 05:33, 4 October 2008 (EDT)

Oblivon: Damage Attribute[edit]

Did you conduct the test with a lower level character yet? Helper Unknown 12:44, 5 October 2008 (EDT)

No. Why don't you do it? –RpehTCE 12:45, 5 October 2008 (EDT)

Royal Guard & Royal Guards[edit]

Hello, They are two independent factions, one for each kingdom. Concerning the article about Lord Vhosek, I fixed the misapprehension in the link. If a Daggerfall-Faction has an explicit article in its name, like The Dark Brotherhood, I try to use the full name for the article. Some articles were written without this explicit article, but I didn't want to rename the according pages, just for the article's sake.--PLRDLF 16:00, 6 October 2008 (EDT)

Brilliant. Thank you! –RpehTCE 16:08, 6 October 2008 (EDT)

Siggy Howto[edit]

I'm not sure what you mean, I always subst my signature. I have it set in my profile to Raw signatures (without automatic link) "({SUBST:User:Lukish/Sig2}}" pointing at my User:Lukish/Sig2 which is copying what I have in User:Lukish/Sig. I figured it was the right thing since it stops servers from completely seizing up when I change signatures. This right?Lukish tlk cnt 20:45, 10 October 2008 (EDT)

You should use subst:User:Lukish/Sig. That won't cause any problems for the server when you change because everything will be put straight on that articles. While we're at it, it should be smaller - 802 characters is too big - 256 is the usual accepted max. –RpehTCE 02:11, 11 October 2008 (EDT)
Sig shrunk and retroactively applied :D Lukish_ Tlk Cnt 15:17, 13 October 2008 (EDT)
Perfect! Thanks. Sorry to be a pain here, but we've had this argument before and the decision has to be applied equally. –RpehTCE 15:31, 13 October 2008 (EDT)
I like my new sig better, so you're no pain at all. If this is a common problem, should there be a "Howto" article somewhere? No I'm not volunteering. :P Lukish_ Tlk Cnt 17:47, 13 October 2008 (EDT)

Confront The King[edit]

  • (Undo revision 368179 by 71.9.18.26 (Talk); tag was added by Kivan, who should know)

He obviously doesn't, since it still happens, as I explicitly said. It may happen LESS often than without UOP, but it's certainly not "fixed" 100%. - Aliana71.9.18.26 08:49, 11 October 2008 (EDT)

I have to say i agree with that, the relevant article no the Oblivion Mod Wiki does mention an "invulnerable Mannimarco bug" but says nothing about this, might just be a mistake on Kivans part or if its true then the article is outdated. --Volanaro TCE 09:09, 11 October 2008 (EDT)

In case it helps: I went "round" the final zone first (and killed anything else in there, if there was anything) then jumped across to the island. Looted all the chests since he was ignoring me, then went up and talked to him. He did his speech, didn't cast his paralyze/whatever spell at the end of it, just started attacking me with his dagger. The claw wall didn't go up, though I noticed it was/went up after I killed him (with us both outside it). - Aliana71.9.18.26 09:15, 11 October 2008 (EDT)

I put it back. The tag was left behind from another edit. Will you get an account, please? –RpehTCE 09:16, 11 October 2008 (EDT)

RE:[edit]

Aah, Isee. but the matter is not revising minor edits, but the lack of resources at the time by further replacing with ferther better information. I apollogise and will think of this the next time I edit a page. --Ptowery 15:40, 13 October 2008 (EDT)

OPRP, Fort Cuptor[edit]

Hey, I wanted to thank you for the image upload for the article. Also, I've added Fort Cuptor to the OPRP [[UESPWiki:Oblivion Places Redesign Project/Progress|Progress Page]] where I have put you up for screengrabs with a question mark since I don't know if you are the one to thanks or if map uploading is included and someone else did that. --SerCenKing 15:01, 16 October 2008 (EDT)

No problems. You don't really need to bother with the progress page. That was only when we were trying to get the maps up for the whole darn site, and it needed a bit of coordination. –RpehTCE 00:44, 17 October 2008 (EDT)
Right, I'll remember that for the future. Thanks anyway. --SerCenKing 03:22, 17 October 2008 (EDT)

RE: Goldbrand[edit]

Hey Rpeh, Thanks for explaining the correction to me. — Unsigned comment by Sideshow del (talkcontribs) on 19 October 2008

No problem. Welcome once again! –RpehTCE 08:41, 19 October 2008 (EDT)

"Irrelevant addition to two-year-old discussion"[edit]

... So what? I can understanding removing that stuff from a main page of the Wiki, but why bother deleting a harmless comment from the discussion page? Why bother superfluously pointing out that it was "irrelevant" when the whole bloody discussion was irrelevant in the first place? Just humour me here, ok? ~ SotiCoto 14:17, 20 October 2008 (EDT)

Don't take it personally! Yes it's only a talk page but it's generally preferred that we don't start reactivating ancient discussions that, as you point out, weren't very important in the first place. This isn't a forum, it's a wiki. Talk pages are supposed to be used for improving the articles, and while we usually allow a large amount of freedom, in this case your edit didn't really do anything at all. –RpehTCE 14:20, 20 October 2008 (EDT)
*Grumbles to self* ... Could at least have marked it with some sort of "DO NOT CONTINUE DISCUSSION" picture or something, to save me wasting my time writing in the first place. I reckon those things would save all sorts of time and hassle, etc, in the long-run. Sorta like how people doing road-works could consider just putting all their stuff in one hole rather than digging up the road a million times... but then they never do.
I take it you've noticed I'm prone to idle banter. Best reason ever why I have no intention of actually editing any of the important pages myself. I'd only make a mess of it. ~ SotiCoto 15:17, 20 October 2008 (EDT)
We do archive stuff... but more when pages get too long than just out of date. I should have said before: if you want to bring the subject up again, start a new section. It's just that when old discussions get raised from the dead it often leads to misunderstandings as many people assume that ancient comments were made in the last couple of days (believe me - I've seen it happen). Don't let this discourage you from editing: the worst that can happen is that your edit gets removed, and you'll always get a reason if that happens. It's always good to see new "faces" on the site so I hope you'll settle in and become a highly-productive editor! –RpehTCE 15:24, 20 October 2008 (EDT)
I guess it isn't impossible. I reckon though that I have a far better chance of second-hand contribution... i.e. by pointing things out in offhanded comments that folks might not have noticed and then leaving someone else to make the official write-up. I've always been the muse and not the artist. It is just my modus operandi... sorta.
Plus... just as a kinda fore-notice... If I rub anyone up the wrong way here, I didn't mean anything personal by it. It is only a matter of time until I say something like "ducks are funny-looking" and someone will all be "my father was a duck!!1!" and I'll be all "wtf?!" and then probably get banned or something. It always happens. I just don't get people sometimes. ~ SotiCoto 15:31, 20 October 2008 (EDT)

User IPU[edit]

Hi, being quite prone to mistakes normally i wouldnt contest one of my edits being undone but i have to ask why you seem to think only female users seem to be associated with Template:User IPU. I have seen one or two male users using the same template such as here. Also i cannot find any cultural refernces to the IPU being exclusive to females. Maybe im misunderstanding something here but i would appreciate to know exactly why my edit was undone as i just dont get it in this case. --216.82.251.227 07:14, 22 October 2008 (EDT)

The unicorn herself is clearly female ([1]) and The userbox refers to the unicorn, not the user who placed it. It could be better phrased, perhaps, but still... –RpehTCE 08:34, 22 October 2008 (EDT)
Ah ok, i thuoght like you said that the userbox referred to the user who placed it, thanks anyway. --216.82.251.227 05:10, 23 October 2008 (EDT)

Signs that you may wiki too much...[edit]

I'm very impressed with your weird location script. I was looking for a table to steal and I stumbled upon it. How does it work? More importantly, did you make this or win it in a search-engine contest? User:Rpeh/Date does puzzling things, but it looks so simple. Links to clever code appreciated.

Do you have some sort of wiki program which sucks all the dynamic content into a nested editor and shows wiki syntax? Could it add wiki functions and auto-complete special wiki variables and stuff? Create complex nesting of content cleanly and with little to no debugging, using offline mirrors of live content? Can it reach into the guts of the database to strip wrappers out and eat the delicious candy inside? I totally enjoy the online editor, but the developer tool I'm envisioning would be ten times as awesome.

I don't even know how to move a page yet, and I'm thinking about a major overhaul on certain sections. I frequently stop what I'm doing to jot ideas down for transcribing into the wiki later. Thus far, I'm still in the outline stage. A few paragraphs here and there are coming together, but with a lot more time and testing I will get it all down to a science. Lukish_ Tlk Cnt 08:52, 24 October 2008 (EDT)

The location template was really just an experiment that refused to go away. And it's wrong in at least one place (or at least, potentially wrong). The basic idea is to work out what time it is in London and then show what I'm likely to be up to. The problem is that the server is in Canada so I need to add 5 hours onto the local time to work out London time. That means the first line is wrong in that it makes no allowance for the time difference.
As far as the rest of your post is concerned... I'm not quite sure what you mean. The stuff I write for the wiki is all done either in the site's editor or in [www.textpad.com Textpad] if I need regular expressions or something like that. No search engines were involved in the creation of these scripts. –RpehTCE 09:31, 24 October 2008 (EDT)

Hame OPRP, Imaging and CS[edit]

Hey, I have started adding to the current walkthrough of the Ayleid Ruin of Hame. Because of your generous help during my work on the Fort Cuptor page I would like to ask you if you could do me one or two other favours.

Could you check out two or three places in the dungeon I find quite interesting and possibily take some screengrabs? The first is in Hame Wendesel (second level), in a chamber in the NE corner: a pic compromising the whole chamber with altars, tapestries and work tables. The second is in Hame Silasel (third level) where, in the main chamber, is a small, chapel-like altar which is burning with a Mages Guild-like Work Table next to it (they seem quite out of place). Some other weird things I have found are: a Silver Warhammer in a open barrel and a headless corpse on a table with its head on a table next to it (both in the room in Wendesel). Should I include these things in the article and if yes, in the Notes or in their Zone's description?

Last but not least, could you check the CS for Hame Wendesel as I have found an (empty?) 'Beggar's Food Sack' which isn't included in the map. Also, the name might have slight variations as I haven't found it on-site and I had to translate it from the Italian version of Oblivion. --SerCenKing 07:39, 25 October 2008 (EDT)

Okay, the screenshots are at Image:OB-interior-Hame Wendesel.jpg and Image:OB-interior-Hame Silasel.jpg. The beggar's food bag shouldn't be on the map because it only contains two cheap items of food (75% chance each) and isn't important enough to mention. The warhammer and the body might be worth mentioning because they're unusual, but neither are critical. Since you're writing the article, you get to choose what is mentioned! –RpehTCE 08:57, 25 October 2008 (EDT)
I've tried adding the screenshots but couldn't get them to come under the map of the level (now they are to left of it). If you could fix it up and then tell me how to do it for future reference that would be great. --SerCenKing 09:54, 25 October 2008 (EDT)
Done. You nearly had it! See this to see what I had to change. –RpehTCE 09:56, 25 October 2008 (EDT)
Thanks a lot, now I'll be able to add them myself! --SerCenKing 10:14, 25 October 2008 (EDT)

buying horses[edit]

http://www.uesp.net/w/index.php?title=Oblivion:Horses&diff=372225&oldid=372219

No, they're SUPPOSED to, but they don't. I don't know why not. The topic scripts look right: they just don't work. The stablehands teleport to the right place, the "holdhorse" markers are there, but the horses stay in the corrals. I just rechecked it with no mods at all (only Bruma this time, for simplicity) just in case, and it does the same thing. Maybe you've got a mod that fixes it, but either my copy of Oblivion (current version) is mysteriously corrupt in some way that doesn't show up in the CS or your revert is wrong.

Try it when you have time so you can check what actually happens. (And I'm really hoping either it's a mod or you're misremembering, because I'd hate to have to reinstall :P).

I suppose it could be a mod, but even if it is, there's no ownership change involved. At the very least it's a case of one horse being disabled and another being enabled - the name even changes. –RpehTCE 07:23, 28 October 2008 (EDT)
The edit itself made no mention of it being an ownership change. It just said the horse ISN'T teleported out of the corral, which it isn't (though like I say, I'm baffled as to why not).

imperial corruption[edit]

http://www.uesp.net/w/index.php?title=Oblivion_talk:Imperial_Corruption&diff=372251&oldid=362219

"One comment" ... signed by two different users, with one of them agreeing with the other one. On which particular planet is that "one comment"? — Unsigned comment by Aliana (talkcontribs) on 28 October 2008

This planet. –RpehTCE 14:06, 28 October 2008 (EDT)
Fair enough. That'll teach me to believe what a page actually says on it...  :P — Unsigned comment by Aliana (talkcontribs) on 28 October 2008
Well it was quite confusing, I'll grant you! –RpehTCE 14:30, 28 October 2008 (EDT)

Underpall cave... once again OPRP (and once again me!)[edit]

Hey! It's me again! I know, I know you're probably cursing me and asking yourself: which picture and what dungeon this time? Well, I won't let you down! I recently checked out Underpall Cave and wanted to ask you if you could include two pics in the article. The first compromising the graveyard and the fort in the first level. The second just the underground lake in the last level. Thanks. Oh btw, do you take the pics using the CS? --SerCenKing 16:29, 28 October 2008 (EDT)

No I'm not cursing. My current project is Shadowkey, which means playing on a tiny screen with pretty poor graphics, so a chance to experience the wonderful vistas Oblivion has to offer is a welcome break!
Right. The lake pic is tricky because there's nothing much interesting in there. But here is my effort. For the first level, I offer you a choice of two: this or this. Please pick just one and then I'll delete the other. I like the first because of the sense of tension - the archers ready to attack; the second is more like something the player will actually see, though, so should probably get the nod. I'll leave the choice up to you.
I don't use the CS - it's all done in-game, albeit with a lot of console help. The console can stop the AI moving creatures around, move the POV to places that wouldn't normally be available, and in extreme cases, can even disable chunks of the landscape that get in the way of a great shot. Keep up the good work! –RpehTCE 16:55, 28 October 2008 (EDT)
Thanks. I've used the second image for the first level (but saved the first in my pictures!). The underground lake one I decided to include since there was an explicit reference to the lake in the article. This time I managed to get the images the right way!
Just to show my wiki-ignorance I... *cough* don't know how to delete pages *cough*. If you could do it and once again show me how its done I would really appreciate. Thanks again. --SerCenKing 09:41, 29 October 2008 (EDT)
Only Administrators can delete pages. If you think a page needs deleting, you can propose it for deletion. See this for an example of how to do it.
Just to stress again - I really don't mind grabbing the images where you've identified a good shot, so keep asking for help! –RpehTCE 16:12, 29 October 2008 (EDT)
Ok thanks for the tip. My only question is regarding deleting other user's comments: can they be deleted or should the same tag be added?
Also, since I will probably be asking for more pics as my OPRP works continues do you want me to create a topic like 'OPRP screenshots' where I will add comments everytime I need one instead of doing separate ones each time? --SerCenKing 08:58, 30 October 2008 (EDT)
You should never delete other user's comments from talk pages. Deleting text from articles is okay as long as there's a good reason. If you want a whole page deleted then yes, use a proposeddeletion tag.
For other pictures, it'll be easier if you create a new topic - that way I can archive old requests when they're done. –RpehTCE 09:25, 30 October 2008 (EDT)