User talk:Legoless

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
• ARCHIVES • (Rewards)
2009 2011 2012 2013 2014 2015 2016
January
February
March
April
May
June
July
August
September
October
November
December
January
February
March
April

May
June
July
August
September
October
November
December

January
February
March
April
May
June

July
August
September
October
November
December

January
February
March
April
May
June

July
August
September
October
November
December

January
February
March
April
May
June
July
August
September
October
November
December
January
February
March
April
May
June

July
August
September
October
November
December

January
February
March
April
May
June

July
August
September
October
November
December

Image Requests[edit]

This is a courtesy notice that I've removed your requests for pre-Update 10 images from last April. As Enodoc pointed out any remaining desired images were unable to be fulfilled after 30th May. Silence is GoldenBreak the Silence 21:30, 2 March 2017 (UTC)

It was actually Enodoc's, but thanks. —Legoless (talk) 21:45, 2 March 2017 (UTC)

Regional Alterations and Edge-Cases[edit]

There's a few places on Vvardenfell which don't really match their regional allocations per TES3, due to changes in the climate of the region. What would you say to changing their region? Examples:

  • Balmora - Due to the similarity in vegetation coverage, this may more logically fit into the Bitter Coast region. (The same goes for Shulk Mine, Rethan Manor, and Vassir-Didanat, which would fit better into Bitter Coast than Ascadian Isles by position.)
  • Molag Mar - Again, the surrounding area is much more green, and matches Azura's Coast more than it does Molag Amur.
  • Ularra - They completely relocated this one. It was previously right by the Dagoth Ur citadel, and now it's next to West Gash wayshrine. Never mind, I guess.
  • Tel Mora - This appears to be much closer to Vos (both politically and physically), so perhaps Tel Mora could be considered Grazelands as well. (And then for cohesion, Esutanamus probably could be too.)

We could also make a decision over whether to consider Zafirbel Bay and Azura's Coast separate regions, or not. --Enodoc (talk) 08:03, 18 May 2017 (EDT)

I'm not sure if we necessarily need to categorise ESOMW places by region, but rather should only mention regions for descriptive purposes. If it's an edge case or if the climate doesn't match TESIII's established regions, I don't think we can make a lore-based determination one way or the other. The Azura's Coast/Zafirbel Bay conundrum is the perfect example of this; clearly Zafirbel is a subregion or geographical area, but it's really more a question of lore when we're not given strict region data like in TESIII. I say if it's unclear, we state as much.
The real question in my mind is what we're meant to do with subzones. Vvardenfell, to the best of my knowledge, has none. The main issue will therefore be revamping {{Online Subzones}} to match. It may finally be time to deprecate that particular template and add a new zone footer to accommodate Vvardenfell, as was our original setup. The subzones can stick around on old place pages (and may still be applicable to Murkmire if it ever sees the light of day) but really should probably be treated as secondary information now that all traces have been purposefully removed from the game. {{Online Subzones}} can remain on subzone pages for navigation, and a new Vvardenfell-friendly Online Zone footer can replace it on the main zone articles. —Legoless (talk) 11:34, 18 May 2017 (EDT)
Hmm, I was thinking we could just use the geographical regions as a replacement for subzones. --Enodoc (talk) 13:16, 18 May 2017 (EDT)
That was my thinking as well, but the problems you outlined above make it sound like we should finally just bite the bullet on this one. Border cases without guiding subzone maps are just a nightmare, and cause undesirable lore implications if we try to match up physical characteristics with pre-existing regional boundaries. —Legoless (talk) 13:33, 18 May 2017 (EDT)
I was going to make the regional maps myself, once the edge cases had been decided upon :D Making regional divisions on the Vvardenfell map based on physical characteristics would be easy. And we're almost certain to need pages for the regions anyway, since most of them are named somewhere in passing in-game; then we'd need to say x,y,z places appear in those regions, otherwise the pages are lacking content. I know what you mean though, that would make it seem like we were writing the lore ourselves. --Enodoc (talk) 14:20, 18 May 2017 (EDT)
I'm not sure we need Vvardenfell region pages for the same reason we deleted the province pages: they aren't a meaningful division in the context of the game. It certainly wouldn't hurt to have them if you're planning on making maps etc., but they're not Subzones in the sense used by the game. Vvardenfell is the first large zone to be released that outright eschews the subzone system present at release and reasonably visible right up until Orsinium.
Making up our own terms for the Wrothgar subzones was excusable giving their very apparent 3-way split, but personally I don't see the point misusing the term with regards to places in Vvardenfell. Going forward, it will continue to become an even bigger issue; we're lucky to actually know the names of the biomes on Vvardenfell, but what are we gonna do when the next zone is added? Vvardenfell is a clear departure from that system, which in truth has been deprecated since they overhauled the group finder.
If we really want to use biomes for categorisation purposes, it might be worth adding a Region section to the infobox per our approach in the open-world singleplayer games, or something to that effect. Co-opting the old subzone system doesn't seem accurate to me. —Legoless (talk) 16:50, 18 May 2017 (EDT)
Just wanted to point out that the devs say in this post that the climate of Morrowind is drastically different in the time of ESO anyway due to the lack of ash storms. So I don't think the presence of trees around Balmora, for example, should exclude it from being in West Gash. -likelolwhat talk lulzy to me 17:39, 18 May 2017 (EDT)
I don't think the rest of West Gash really has the same flora as the immediate surroundings of Balmora. But no, I don't want to co-opt the old subzone system that way either. I'd much rather do it in reverse, and deprecate the old subzones in favour of turning them all into regions. --Enodoc (talk) 19:51, 18 May 2017 (EDT)
Actually I think we're all good. It seems someone at Prima did all the hard work for us: [1] . So I think this time we can go back to the original plan of sticking places in regions without issue. --Enodoc (talk) 08:48, 19 May 2017 (EDT)

GOG.com[edit]

I went with that name instead of just "GOG" (or the older "Good Old Games") since it's how they style themselves. If you visit their site, it's what's on their logo, what's in their page titles. And it's also how they're called on Wikipedia. Steam, on the other hand, just call itself Steam. --Gez (talk) 16:27, 4 June 2017 (UTC)

Odd, we've been using simply "GOG" for a while now, as have most media outlets that I've seen. Might be best to use a bot to replace them if GOG.com is the only acceptable name. —Legoless (talk) 16:31, 4 June 2017 (UTC)