UESPWiki talk:ESO Map Design

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This page is for discussing topics related to the UESP:Elder Scrolls Online Map.

Note: The ESO map is currently undergoing heavy development and testing. Not all features are currently enabled or working correctly. Please report any issues below.

Unknown locations[edit]

I can confirm at least two - Crow's Wood and Fungal Grotto are both in the Ebonheart Pact group. (Crow's Wood is an alternate plane though - don't think it's Oblivion, but either way it's accessed from the Ebonheart Pact region.) Also, most of the ones listed in "Main" seem to be most likely test-maps. Not sure any are accessible in-game. (And since unlike previous games you can't cheat and teleport into these cells via console commands, it's debatable whether it's worth including them at all.) — TheRealLurlock (talk) 03:46, 28 February 2014 (GMT)

Nod...I just exported all the map images I could find. There are a few maps that have incorrect tiles that weren't included as well. You can edit a world and set it as disabled but this won't completely remove it from the list yet (the group list is hard coded at the moment). -- Daveh (talk) 13:03, 28 February 2014 (GMT)

Map editing with Google Chrome[edit]

Hi! Map editing doesn't seem to work in Google Chrome for me. The bar with the edit buttons underneath the "UESP:Elder Scrolls Online Map" title is simply missing. I tried logging in with Internet Explorer, and it works fine there. ThebigMuh (talk) 22:31, 6 July 2014 (GMT)

Odd. It actually is the opposite for me. Google Chrome editing works fine, but Internet Explorer doesn't show the edit options. Do you normally use Internet Explorer or Google Chrome to log in/edit the wiki? ~ Ad intellige (talk) 22:40, 6 July 2014 (GMT)
I normally use Chrome. Might have been a freak occurrence, because I just added a new M'aiq location in Chrome without any problems. ThebigMuh (talk) 22:20, 11 July 2014 (GMT)
I can not edit in Chrome either but its probably because I had to reset my account and it still registers as new user. Either way I want to add some Thieves Troves, who can I contact with the locations? ESOARMY (talk) 12:32, 24 March 2016 (CST)
Are you logged in to the Wiki in another tab in Chrome? If so try reloading the map page in another tab (or doing a full reload by Ctrl+Reload or whatever the command is). If that doesn't work try deleting all cookies for esomap.uesp.net and try again. This assumes you have map editing privileges (I believe all wiki users have it by default). -- Daveh (talk) 19:53, 24 March 2016 (UTC)

Dungeon Icons[edit]

The map icons for Public Dungeons and Group Dungeons are currently mixed up. —Legoless (talk) 19:43, 26 July 2014 (GMT)


Would it be possible to make the default load of the map "spoiler-free", with big obvious buttons for people to click if they want to see those things? I enjoy searching for Skyshards, Lorebooks and treasure chests myself, and only want to look up their locations if I am completely stuck. However, the standard version of the map shows everything including spoilers. For this reason, I don't use it even though UESP is my preferred site for Elder Scrolls information. baratron (talk) 09:22, 25 August 2014 (GMT)

As it says on the front page, "This site's purpose is to provide information; therefore, most of the content contains spoilers." What kind of spoilers are you even seeing? The map is very minimalistic compared to actual wiki articles. —Legoless (talk) 15:19, 25 August 2014 (GMT)
I already stated what the spoilers are: Skyshard locations, Lorebook locations, and treasure chest locations. I enjoy solving the clues for Skyshard locations, I enjoy trying to figure out Treasure Map locations, and I enjoy running into Lorebooks as I explore. The UESP Map shows you the exact location of these things.
I personally have a good enough memory that accidentally seeing a Skyshard on the map means that I will still remember where it is a week later when I happen to be in the right area in the game to pick it up. This spoils my enjoyment of solving the clues. It's not really the same as being told the storyline of a quest because a person consciously chooses to click on the page describing that quest. Whereas these spoilers are out in the open and unavoidable - except by avoiding the UESP Map. Which I'm sure you'd agree is a bad thing - we want traffic to come to this wiki in preference to others.
If it's too difficult technically, that's fine. But I suspect each of the types of location on the map is in a separate 'layer' (for want of a better word), and it would be possible to have buttons or check boxes at the top for users to choose what information they want to see. baratron (talk) 19:17, 19 October 2014 (GMT)
Collectible locations wouldn't traditionally really be called "spoilers", although I'm sure toggleable map marker types would be easy enough to implement. However, those unmarked collectible locations are the primary reason people would even be looking at the online map, so it isn't a very high priority in my mind. Why else would you be looking at the map? —Legoless (talk) 20:24, 19 October 2014 (GMT)
Generally situations such as "I'm pretty sure I've filled in the whole map but I've only found 5 out of 6 delves - where's the other one?". Or "Hmm, there's a massive space in the centre of the map - is it just a big mountain, or is there a location hiding in the middle?". Situations when you don't want to waste time traipsing all over the zone looking for something.
Yes, I realise that is exactly the same attitude which many people have about Skyshards and Lorebooks and so on :) baratron (talk) 15:39, 21 October 2014 (GMT)

Upper Craglorn[edit]

It has been pointed out to me by a member of the UESP Guild that Upper Craglorn is missing from our map. Please can we add it? I don't really know how adding stuff to the map works, but I run UESPlog and one of my characters has discovered most or all of the locations. The file containing this (and a lot more) is apparently to be found at: /home/uesp/www/esolog/log/upload/uespLog3S2OpL baratron (talk) 19:22, 19 October 2014 (GMT)

Dave, who can add those sorts of things to the map, is currently engaged in another project and so hasn't had quite as much time for things such as this. It is possible that a few others, (maybe RH?) could add it, but I'm not entirely sure if any of the people who have the privileges also play ESO and would know what to add and where. Jeancey (talk) 19:26, 19 October 2014 (GMT)
Yeah, that's what I was afraid of. Thanks. baratron (talk) 15:40, 21 October 2014 (GMT)
If the "background" map can be adjusted, I (or anyone else) can add on most of the new locations by eye; not sure if they're supposed to be done using the correct coordinates or if by eye is normal though. --Enodoc (talk) 20:28, 21 October 2014 (GMT)
I added all the other ones by eye. For 70% of the zones. Dave did some, but I'm not sure exactly how he did it. Jeancey (talk) 20:36, 21 October 2014 (GMT)

Broken Links[edit]

Hey guys, I can't edit the map, but the link on the Rivenspire map for M'aiq the Liar isn't working, it redirects to http://www.uesp.net/wiki/Online:Http://www.uesp.net/w/index.php which definitely is not M'aiq's page. I haven't found any other broken links aside from this one thus far but I don't use the map that often unless I'm looking for anchors. If someone could fix it, because I can't seem to (might be a privilege issue with my account, also might be Firefox beta not playing nice with the code here) that would be great.

FAlphaXII (talk) 07:19, 29 January 2015 (GMT)

Fixed. Thanks for letting us know ~ Dwarfmp (talk) 09:03, 29 January 2015 (GMT)

Map List by Group[edit]

Psst, it seems the Group feature of the maps list has made Khenarthi's Roost childless. The Mistral, Cat's Eye Quay and Temple of the Mourning Springs maps are supposed to be listed under it; they're listed under Malabal Tor's heading instead. —likelolwhat talk lulzy to me 05:51, 18 June 2015 (UTC)

Map Edit Problem[edit]

Wansalen, Auridon's skyshard was in the wrong location. I deleted the one that was placed wrong, but when I added the correct location it just disappeared when I clicked save. I have added items on other maps without any problem. (Win 10, Firefox.)JimBobMcKrakken (talk) 05:17, 17 April 2016 (UTC)

Unable to edit, but, the Woodworker's Survey in Eastmarch appears to be in the incorrect location. I found it more to the East-NorthEast. SharkChap (talk) 16:04, 30 July 2016 (UTC)
@JimBob, and for anyone else, saving without editing the zoom level auto-sets it to level 11, below the standard view level. They can be viewed when zoomed in and then set to level 10. I've set Wansalen to level 10 now. @Shark, now you have an account you should be able to edit the map, I won't touch it without seeing it myself but if you are certain go ahead. Silence is GoldenBreak the Silence 16:18, 30 July 2016 (UTC)

Craglorn Disabled[edit]

Sorry for causing problems my first time posting on here instead of helping to fix other ones, however I broke the Craglorn link and sub-area portion's of the map such that its no longer available to the end-user.

First I unchecked the enabled part of the craglorn sub-area while i was already on that map which caused the Craglorn link on the main page to lead nowhere, then on the main map page (tamriel) i disabled Craglorn so that it's no longer labeled as such nor even defined on the map itself. I thought the reset link would fix this, i was just trying to get a feel for the editor, and then realized that I may have actually disabled them in a more permanent manner. Hopefully this is just a matter of setting the enabled flag again, and not a dissociation of the parent/child relationships however I havent tried to look into the JS being called yet to get a feel for what's going on. Sorry again for the problem, let me know if theres anything else I can do to help get this resolved - Ronokay

Edit: I was able to re-enable the sub-area by going to http://esomap.uesp.net/?centeron=Belkarth&world=Craglorn manually in my browser and re-checking the enable box. Still working on finding out how to fix the tamriel map to show the link to Craglorn however — Unsigned comment by Ronokay (talkcontribs) at 01:37 on 26 November 2016

I couldn't figure out how to fix it so I redrew the area. Silence is GoldenBreak the Silence 02:59, 26 November 2016 (UTC)

Alchemist survey[edit]

place off alchemist survey in deshaan is not correct — Unsigned comment by Beauke1 (talkcontribs) at 23:31 on 24 March 2017 (UTC)

You are aware you can edit the map marker yourself? —MortenOSlash (talk) 10:18, 25 March 2017 (UTC)