UESPWiki:ESO Map Design

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Note: The ESO map is currently undergoing heavy development and testing. Not all features are currently enabled or working correctly. The below documentation is rough and may be out of date or incorrect.

The UESP:Elder Scrolls Online Map is a map similar to the previous UESP game maps but has been custom created from scratch to meet the specific demands of ESO.


Basic Usage[edit]

Basic usage of the map is similar in operation to Google maps or comparable map sites:

  • Zooming -- Use the mouse scroll wheel to zoom in and out or use the +/- buttons in the upper right.
  • Panning -- Click and hold the left mouse button to drag the map around or use the arrow buttons in the upper right.
  • Location Info -- Click a location icon, text, or area to display a popup showing more information on that location.
  • Map List -- Click the Map Name at the top of the screen to see a list of all maps. You can use the Group and Alpha buttons at the top of the map list to choose between a map grouped by area or maps sorted alphabetically. You can right-click to return the parent of the current map if it is defined.
  • Teleporting -- Clicking on some locations will teleport you to another map or you can use the Jump to Destination link in the location popup. You can jump to the parent map (if any) by right-clicking anywhere on the map.
  • Searching -- Use the input box on the upper left to search for one or more terms. Matching worlds will be displayed in bold along with any matching locations. Currently up to 100 search results can be displayed. You can also look for types of locations by using type:iconname where iconname matches the name of icon as shown in the map key (ex: type:grocer).

Map Linking[edit]

Linking to the map is done in a way similar to the current map. You can use the Link to Current Map at the top of the map page to copy a link that duplicates the current map state. Manual query parameters can also be used as follows:

  • world -- The worldId, name, or displayName.
  • x / y -- The center position of the map in game world coordinates.
  • zoom -- The zoom level to use.

If a parameter is missing the default will be used (usually the center of the map and a zoom of 10). Order parameter doesn't matter. Some basic examples:

    esomap.html?world=100
    esomap.html?world=tamriel
    esomap.html?world=Aldmeri%20Dominion
    esomap.html?world=668&x=452637&y=714111&zoom=10

The full map URL and the shorter version format are identical:

    http://esomap.uesp.net/esomap.html?world=100
    http://esomap.uesp.net/?world=100

Missing Features[edit]

There are a few notable features missing from the map:

  • Key Shortcuts -- Currently the only way to zoom/pan is using the mouse or control buttons.
  • Permissions -- Only basic permissions are available (can or can't edit).
  • Revisions/Patrols -- Revisions are being stored but there is no interface to view, patrol or revert edits yet.
  • Game Coordinates -- Currently all maps have not been converted to use game coordinates. Any displayed coordinates are for internal purposes only.

Editing[edit]

The editing interface is available if you are logged into the UESP wiki in the same browser. You may need to use this link. Edits are handled in a manner similar to the wiki in that revisions and history are stored of all edits.

  • World Edit -- Click the Edit World button on the top of the screen to show the edit form for the current world.
  • Name (Read Only) -- The name used by the game.
  • Enabled -- If set to false the world information will not be available to view.
  • Parent World ID -- The worldId of the parent world, or 0 if none. If this is set then you can Right-Click on the map to teleport to the parent world.
  • Display Name -- World name used for display purposes.
  • Wiki Page -- The wiki article name for the world (do not include the ON namespace).
  • Description -- A longer description of the world.
  • Missing Tile (Read Only) -- Image to use if no map tiles are available.
  • Zoom Min/Max -- The zoom limits for the world.
  • Game Pos -- The game coordinate limits for the world. For ESO maps this is currently set to (0, 1000000)-(1000000, 0) as real game coordinates are not available.
  • Internal ID -- The worldId of the world being edited.
  • Revision -- The current revisionId of the world.
  • Cancel -- If you hit this all changes made will be lost.
  • Save -- Saves the world data.
  • Add Location -- Adds a point location. You will be asked to choose a spot to place the new location before editing it. [See additional notes below specific to Quest Markers, under Labels]
  • Name -- The name of the location. Should be short and simple.
  • Enabled -- If you disable a location it will not be visible. WARNING: Currently disabled locations disappear and cannot be edited.
  • Position -- The game position of the location.
  • Wiki Page -- The wiki article name for the location.
  • Add "Online:" (without quotes) at the beginning only if the name of the target wiki page includes a colon, or else the link won't work.
  • For example: A wiki link to the book "Ayrenn: The Unforeseen Queen" will not work unless "Online:" is added to the beginning, like so: "Online:Ayrenn: The Unforeseen Queen" (again, all without quotes).
  • Description -- A longer description of the location.
  • Display Level -- The zoom level at which the location will appear. For example a value of 9 will show up for all zoom levels 9 and greater (the zoom level increases as you zoom in).
  • Icon -- The icon to display for the location.
  • Label Position -- The position to use for the label. WARNING: If the location has no icon and no label you won't be able to select it for editing.
  • Destination ID -- Use a positive number for the locationId or a negative number for a worldId, or 0 (for none). For example "-668" would mean teleport to world #668.
  • Internal ID -- The locationId of the current location.
  • World -- The worldId of the current location.
  • Type -- Raw location type (1=point, 2=path or 3=area)
  • Rev -- The current revision of the location.
  • Delete -- Deletes the location. If you delete a new location before saving it it will have never existed. Otherwise the location is just disabled and can be later restored if needed.
  • Cancel -- Ignore any changes made to the location.
  • Save -- Save the location data.
  • Add Path / Add Area -- Adding an path or area are identical in nature as they are just a list of points on a path (one open, one closed). After you create a path/area you will be asked to choose the path nodes by clicking on the world map.
  • Name -- Name of the location (short and simple is good).
  • Enabled -- A disabled location is not visible.
  • Is Area -- Use this to switch between an open path and a closed area. A path ignores the fill settings.
  • Wiki Page -- The wiki article name for the location (do not include the ON namespace).
  • Description -- A longer description of the location.
  • Display Level -- The zoom level at which the location will appear.
  • Icon -- The icon to display for the location.
  • Label Position -- The position to use for the label. Usually a path label works well in the center position.
  • Destination ID -- A locationId to use for a teleport destination, or 0 for none, when a user clicks the path/area.
  • Fill Style -- The style to fill the area as. This can be one of several formats:
  • Named Color -- white, blue, black
  • Hex Color -- #ffffff, #000000, #ff66aa
  • RGBA Color -- rgba(255,255,255,0.1), rgba(128,128,0,1), rgba(0,0,0,0)
  • Stroke Style/Line Width -- The style to use for the path/area edges. See Fill Style above for examples.
  • Hover Styles -- The styles to use when the mouse is hovered over the path.
  • Internal ID -- The locationId of the current location.
  • World -- The worldId of the current location.
  • Type -- Raw location type (1=point, 2=path or 3=area)
  • Rev -- The current revision of the location.
  • Delete -- Deletes the location. If you delete a new location before saving it it will have never existed. Otherwise the location is just disabled and can be later restored if needed.
  • Edit Handles -- Choose this to edit the nodes that make up the path.
  • Moving -- Click and drag a path handle to move it (BUG: You currently can't drag it outside of the path area)
  • Adding -- Use SHIFT+CLICK to add a new point
  • Deleting -- Use CTRL+CLICK to delete a point
  • Cancel -- Ignore any changes made to the location.
  • Save -- Save the location data.
  • Edit Location -- Click a location and select the Edit... link to edit a location. You may also SHIFT+CLICK a location to jump to the edit form (currently only works for paths/areas).

Display Level Standards[edit]

In order to maintain consistency across the maps, these are the standards on what locations should appear at each display ("zoom") level. The current zoom level can be determined by clicking on the Edit World button. Newly created map links will default to one display level number higher than the current zoom level; be sure to adjust the zoom for your added map link appropriately.

When adding something to the map, take care that items do not overlap. Overlap causes lag when anyone uses the map to look at that location. Before or after placing the new link you're creating, zoom in to the level it displays at, and verify nothing overlaps. If it does, open the item that needs to be moved on the map and drag it to a new spot, then save it.

Here are the categories: Area Maps. City Districts. Collections and Achievements. Containers. Crafting and Commerce. Creatures. Marked Locations (fixed and spawned). Quests. Regions and Subzones. Transport. Unmarked Locations (fixed and spawned). Cyrodiil also has some special items for AvA (Alliance vs. Alliance) to reflect capturable objectives in the Alliance War. There is also an optional category (Ancillary Items).

If a map icon is used for Marked Locations on a Zone-level map (points of interest, striking locales, etc.), avoid using that icon for Unmarked Locations on a Zone-level map, as this can be misleading for the end user (players) trying to interpret what they see on the Zone map, and could make them think that icon is supposed to appear on the map in-game. Try another icon that most closely resembles the point on the map you're marking, or you can use the Miscellaneous icon ("X"). If you believe a new icon is needed, start a conversation about it on the discussion tab of this page, or in the wiki maps channel in the UESP Discord.


HIGH-LEVEL MAPS

The Aurbis[edit]

This section refers only to the map of the Aurbis. (map)
Zoom Min/Max: 0/5

Tamriel[edit]

This section refers only to the map of Tamriel. (map)
Zoom Min/Max: 0/5
  • 0.0 - Nothing.
  • 0.5 - Area Maps: the tutorial Zone (Balfiera) and the three basic starting Zones (no DLC required) - Khenarthi's Roost (AD), Stros M'Kai (DC), and Bleakrock (EP).
  • 1.0 - Area Maps: the Zones involved in the PvE questlines of the Three Banners War.
  • 1.15 - Area Maps: Cyrodiil, the PvP zone for the War.
  • 1.25 - Area Maps: all other Zones (including known named future Zones).
  • 3.0 - Unmarked Locations (Fixed): known locations, such as battlegrounds, dungeons, or player homes, that are accessed or placed outside of normal Zone boundaries.


ZONES AND DUNGEONS

Zones[edit]

This section refers to normal exterior maps, such as Glenumbra and Telvanni Peninsula, but it also includes two large underground maps in Blackreach: Arkthzand Cavern and Greymoor Caverns. The map of Vvardenfell is so large, and the non-DLC starting Zones (Balfiera, Khenarthi's Roost (AD), Stros M'Kai (DC), and Bleakrock Isle (EP)) are so small, they have a slightly modified version of the standards presented here.
Zoom Min/Max: 0/5 or 0/6, depending on map size
  • 0.0 - ZONE EXITS
  • Note: Over area maps (see below), use a single map link with "Travel NPC" icon ON-icon-TravelServices.png to represent a dense cluster of travel options, such as for several boats or caravan carts close together.
  • 0.5 - ZONE SUBDIVISIONS
  • Regions and Subzones: high-level subdivisions of Zones (including border lines), links to connected Zones (such as the icon for Fargrave that shows on the Deadlands (map)).
  • 1.0 - CITIES AND TOWNS
  • Area Maps: cities and other locations that need an area map (whether or not that area map is linked to a separately viewable map).
  • Marked Locations: populated cities and towns with no area map.
  • 1.25 - WAYSHRINES
  • Note: This is set to 1.25, not 1.5, due to how the map should look upon initially opening it.
  • Note: If a wayshrine inside a city area map is obstructing the city icon on the Zone map, either move the wayshrine slightly or adjust the city icon location.
  • Note: The only map link icons that should be placed within the border of an area map at Zone level are: area map icon, wayshrines, marked locations (dungeons, player homes), event exchanges/festival event kiosks, treasure maps, and a single map link with "Travel NPC" icon if there are travel services to other Zones inside that area.
  • 2.0 - GROUP BOSSES AND EVENTS
  • 2.5 - QUEST HUBS AND EXPLORATION POINTS
  • 3.0 - COLLECTIONS, ACHIEVEMENTS, QUEST STARTERS
  • 4.0 - CONTAINERS AND QUEST OBJECTIVES
  • Note: For quests, avoid placing a map link for every time a quest stage says simply "Talk to (NPC name)."
  • Transport: for when there is a dense cluster of out-of-Zone travel options near a display-level-0 map link.
  • Unmarked Locations (Fixed): minor terrain features (natural bridges, waterfalls, etc.)
  • Unmarked Locations (Spawned): encounters (bandit ambushes, celestial rifts, dark fissures, etc.)

Cities[edit]

This section refers to normal city maps, such as Rimmen and Mournhold, but it also includes other exterior maps like Tideholm and Eyevea.
Zoom Min/Max: 0/4 or 0/5, depending on map size
  • 0.0 -
  • Transport: exits to other Zones other than wayshrines (border crossings, boats, carts, portals, travel NPCs).
  • Note: If there is a dense cluster of travel options (several boats or caravan carts close together), use a single City District map link icon ("Dock"/"Navigator" anchor, "Caravan" cart) here at display level 0; then see note under display level 3.
  • 1.0 -
  • Marked locations: points of interest, striking locales, player homes, cemeteries, crypts, dungeons, groves, landmarks, ruins, etc.
  • Transport: wayshrines.
  • 2.0 -
  • City Districts: docks, marketplaces.
  • Note: For city districts related to travel, see note above under transport at display level 0.
  • Crafting and Commerce: services (banks, stables, guild buildings, inns, outlaws refuges, Tales of Tribute clubs, etc.), event exchanges, festival events.
  • 3.0 -
  • Collections and Achievements: exploration achievements (Crime Pays, etc.), lorebooks, museum pieces, skyshards, treasure maps, Vivec's 36 Lessons.
  • Transport: travel NPCs.
  • Note: For each travel option inside the city, use a single map link with "Travel NPC" icon to represent each travel NPC (an NPC who offers you travel to one or more destinations) or travel option, such as a boat or a cart or a portal.
  • Unmarked Locations (Fixed): Ayleid ruins and wells, cave entrances, doors (to buildings without an icon), hidden paths, shrines.
  • 4.0 -
  • Collections and Achievements: Eidetic Memory books and notes.
  • Containers: chests, heavy sacks, Psijic portals, safeboxes, thieves troves.
  • Crafting and Commerce: crafting stations, fishing holes, harvesting nodes, vendors.
  • Creatures: notable NPCs.
  • Quests: quest givers, quest objectives.
  • Unmarked Locations (Spawned): encounters (bandit ambushes, celestial rifts, dark fissures, etc.)

Dungeons and Interiors[edit]

This section refers to normal dungeon, delve, and trial maps, such as Hel Ra Citadel and Onkobra Kwama Mine, but it also includes other interior maps like the Thieves Den in Abah's Landing and the Guild Halls in Vivec City's Canton of Saint Delyn the Wise.
Zoom Min/Max: 0/4 or 0/5, depending on map size
  • 0.0 - Transport: exits to other levels or out-of-Zone (doors, stairs, wayshrines).
  • 1.0 - Collections and Achievements: skyshards. Crafting and Commerce: services (banks, crafting areas, fences). Creatures: bosses, notable NPCs.
  • 2.0 - Collections and Achievements: exploration achievements (Crime Pays, etc.), lorebooks, Eidetic Memory books and notes, museum pieces. Containers: chests, heavy sacks, Psijic portals, safeboxes, thieves troves. Crafting and Commerce: crafting stations, vendors. Quests: quest givers, quest objectives. Transport: travel NPCs. Unmarked Locations (Fixed): area/room names, Ayleid wells, cave entrances, doors (including one-way doors), hidden paths, mines, respawn wayshrines, shrines.
  • 3.0 - (Optional) Ancillary Items: Elite- or Champion-level enemies ("dangerous foes," but not bosses), traps, interesting or unusual items or locations, minor NPCs with meaningful dialogue, fishing holes, harvesting nodes, unmarked locations (spawned).

Special Dungeons with Large Exteriors[edit]

This section refers to less common dungeons that have large exterior maps, such as Village of the Lost and The Lion's Den.
Zoom Min/Max: 0/4 or 0/5, depending on map size
  • 0.0 - Transport: the primary entrance / exit for the map.
  • 0.5 - Unmarked Locations (Fixed): large areas (village boundaries, enormous caverns, mountain boundaries, etc.)
  • 1.0 - Collections and Achievements: skyshards. Creatures: the group boss.
  • 1.5 - Transport: any cave entrances, doors, portals, or stairs that lead to other areas or maps.
  • 2.0 - Creatures: regular bosses.
  • 2.5 - Quests: quest givers, quest objectives.
  • 3.0 - Collections and Achievements: exploration achievements (Crime Pays, etc.), lorebooks, Eidetic Memory books and notes, museum pieces. Containers: chests, heavy sacks, Psijic portals, safeboxes, thieves troves. Crafting and Commerce: crafting stations, services (banks, crafting areas, fences), vendors. Creatures: notable NPCs. Transport: travel NPCs. Unmarked Locations (Fixed): area/room names, Ayleid wells, doors (including one-way doors) that are interactable but do not exit to another area or map, hidden paths, mines, respawn wayshrines, shrines.
  • 3.5 - (Optional) Ancillary Items: Elite- or Champion-level enemies ("dangerous foes," but not bosses), traps, interesting or unusual items or locations, minor NPCs with meaningful dialogue, fishing holes, harvesting nodes, unmarked locations (spawned).


CYRODIIL AND IMPERIAL CITY

Cyrodiil[edit]

This section refers only to the large overland map of Cyrodiil. (map)
Zoom Min/Max: 0/7
  • 0.0 - Nothing.
  • 0.5 - Area Maps: Imperial City.
  • 1.0 - Area Maps: border keeps.
  • 1.5 - Unmarked Locations (Fixed): subzones.
  • 2.0 - AvA: keeps (castles (AD) / forts (DC) / keeps (EP)), outposts, towns, transitus network lines.
  • 2.5 - AvA: artifact gates, milegates (bridges, gates), scroll temples.
  • 3.0 - AvA: artifact spawns, Elder Scrolls, Imperial Sewer entrances, resources (farms, lumber mills, mines).
  • 3.5 - Marked Locations: points of interest, striking locales, battlegrounds, cemeteries, set stations (crafting sites), crypts, delves, dolmens (anchors), dungeons, estates, Mundus stones, groves, landmarks, ruins; and non-AvA forts, redoubts, towns, etc.
  • 4.0 - Unmarked Locations (Fixed): minor structures where an icon is appropriate (Ayleid wells, shrines, cave entrances); major terrain features (large, inaccessible areas, such as massifs, mesas, ridges, rock outcroppings, etc.).
  • 4.5 - Unmarked Locations (Fixed): minor named locations where an icon is not appropriate (non-AvA Ayleid ruins, estates, mines, ruins, villages); minor named areas like "Lonely Hills," "Thorn Lodge," "Western Shore," etc.)
  • 5.0 - Collections and Achievements: lorebooks, skyshards, treasure maps. Quests: quest givers.
  • 5.5 - Unmarked Locations (Fixed): doors (to buildings with interiors that do not already have an icon, such as chapels and safehouses; small campsites (usually populated with bandits, mercenaries, or Imperials).
  • 6.0 - Collections and Achievements: Eidetic Memory books and notes. Containers: chests, heavy sacks. Crafting and Commerce: crafting stations, fishing holes, harvesting nodes, vendors. Creatures: notable NPCs. Quests: quest objectives. Transport: travel NPCs. Unmarked Locations (Fixed): minor structures (docks, barns), minor terrain features (natural bridges, waterfalls, etc.)

Imperial City[edit]

This section refers only to the map of Imperial City (map) (above ground, with the six districts; see below for the sewers).
Zoom Min/Max: 0/5
  • 0.0 - Nothing.
  • 0.5 - Unmarked Locations (Fixed): White-Gold Tower (the landmark, not the dungeon).
  • 1.0 - Transport: the primary entrance / exit for the map (the six exits to Imperial Sewers).
  • 1.5 - City Districts: the AvA icons (near White-Gold Tower), "town" district icons (in the center of each district), and district names (at the edge of each district) for the six Imperial Districts.
  • 2.0 - Marked Locations: dungeons, set stations (crafting sites).
  • 2.5 - Collections and Achievements: lorebooks, skyshards. Marked Locations: Alliance rally points.
  • 3.0 - Creatures: bosses. Unmarked Locations (Fixed): doors, sanctuaries. Transport: any other doors or ladders or sewers that lead to other maps (but not the primary map exit).
  • 3.5 - Quests: quest givers, quest objectives.
  • 4.0 - Collections and Achievements: Eidetic Memory books and notes. Containers: chests, heavy sacks, safeboxes, thieves troves. Crafting and Commerce: crafting stations, vendors. Creatures: notable NPCs. Unmarked Locations (Fixed): Ayleid wells, Daedric portals, hidden paths, shrines.
(Optional) Ancillary Items: Elite- or Champion-level enemies ("dangerous foes," but not bosses), traps, interesting or unusual items or locations, minor NPCs with meaningful dialogue, fishing holes, harvesting nodes, unmarked locations (spawned).

Imperial City Sewers[edit]

This section refers only to the map of the large Imperial City sewers hub. (map)
Zoom Min/Max: 0/6
  • 0.0 - Transport: the primary entrance / exit for the map (the exit back to Tamriel, outside of Cyrodiil and Imperial City).
  • 0.5 - Unmarked Locations (Fixed): large areas (sections of Alliance control)
  • 1.0 - Collections and Achievements: skyshards.
  • 1.5 - Collections and Achievements: exploration achievements (Crime Pays, etc.), lorebooks, museum pieces.
  • 2.0 - Creatures: regular bosses.
  • 2.5 - Creatures: the wandering Banner generals (the Coldharbour Elite Guard).
  • 3.0 - Marked Locations: points of interest, striking locales, battlefields, dungeons, landmarks, etc.
  • 3.5 - Unmarked Locations (Fixed): area / room / section names, doors (including one-way doors) that are interactable but do not exit to another map.
  • 4.0 - Transport: any other doors or ladders or sewers that do lead to other maps (but not the primary map exit).
  • 4.5 - Collections and Achievements: Eidetic Memory books and notes. Containers: chests, heavy sacks, Psijic portals, safeboxes, thieves troves. Crafting and Commerce: services (banks, Tel Var exchanges, etc.) Unmarked Locations (Fixed): Ayleid wells, Daedric portals, hidden paths, respawn wayshrines, shrines.
  • 5.0 - Quests: quest givers, quest objectives.
  • 5.5 - Crafting and Commerce: crafting stations, vendors. Creatures: notable NPCs.
(Optional) Ancillary Items: Elite- or Champion-level enemies ("dangerous foes," but not bosses), traps, interesting or unusual items or locations, minor NPCs with meaningful dialogue, fishing holes, harvesting nodes, unmarked locations (spawned).

Labels[edit]

The following map links should always be labeled on the map:

  • AvA (in Cyrodiil): all except artifact spawns, keep resources (farms, lumber mills, mines).
  • Area Maps: all.
  • City Districts: none.
  • Collections and Achievements: none; see additional notes below, on books and on skyshards.
  • Containers: none.
  • Crafting and Commerce: individual vendors only (no crafting stations, no services like banks, stables, etc.)
  • Creatures: notable NPCs and creatures only (such as M'aiq the Liar, dungeon bosses, etc.)
  • Marked Locations (Fixed): all except Mundus stones and player homes.
  • Marked Locations (Spawned): none.
  • Quests: none; see note below.
  • Regions and Sub-Zones: all.
  • Transport: none (not even border crossings or travel NPCs).
  • Unmarked Locations (Fixed): see note below.
  • Unmarked Locations (Spawned): none.
  • (Optional) Ancillary Items: none.

Those that are not labeled will have their "Label Position" set to "None (0)" when editing the map link; this will allow the "Name" entry to appear instead as a pop-up tool tip.

Books
Lorebooks and Eidetic Memory books should have no visible label, should be named according to the name of the book, and should say "Lorebook" or "Eidetic Memory" in the Description, respectively, followed by the Collection name. Use a colon and space to separate these; for example, "Lorebook: Biographies".
Since names of books may differ from the screen name and file name, please include Wiki Page. (Example: Online:Manifesto of Kinlord Rilis XII) Not including the Wiki Page may create a deadend link to the book page.
Quest Markers
Quest givers and quest objectives should have no visible label. Here are samples of the key map link editing items for a quest giver and a quest objective:
QUEST GIVER:

Icon Type: Quest Start [or Quest Start Main for "Zone" quests]
Name: Aamela Rethandus [the name of the NPC/item giving the quest]
Wiki toggle: On [only toggle it off and enter a unique wiki if it doesn't match the Name block]
Label Direction: None
Description: <i>Supply Run</i> <br> (upstairs) [name of quest in italics, with line break to display helpful info]
Display Level: [see display level standards above]

QUEST OBJECTIVE:

Icon Type: Quest or Quest Small [or Quest Main / Quest Small Main for "Zone" quests]
Name: Rescue the Woman [the quest objective step]
Wiki toggle: Off: Orara Arthalen [when quest objective is a named NPC/item, enter their wiki page; otherwise, leave blank]
Label Direction: None
Description: <i>Rescue and Revenge</i> [name of quest in italics]
Display Level: [see display level standards above]
Skyshards
Skyshards should have no visible label, should be named "Skyshard", and should have the location clue entered in the Description.
Unmarked Locations (Fixed)
Structures with a door should be indicated on the map by a door icon with no visible label.
Structures with no door should be indicated on the map by label only; no icon.
Large areas of inaccessible terrain (mountain ridges, etc.) should be indicated on the map by a borderless, unlabeled area.
Other terrain should be indicated on the map by an appropriate icon with no visible label.

Editing Tips[edit]

  • Shift+Click -- Use a SHIFT+CLICK on a location to open the edit popup for a location. This may be required on locations that have a destination.
  • Auto-Fill Defaults -- For common location names (e.g., chest, cooking fire, heavy sack, safebox, skyshard, thieves trove, wayshrine, etc...) a few defaults will be filled in for a new location after you enter the item name and leave the input box. This lets you add new locations for these types very quickly. If you'd like to add an auto-fill type, note it on the discussion page.
  • Wiki Page -- If left blank for new locations, the wiki page will simply be set to the location's name. If there is no wiki page for the location (and one is not likely to be needed), this should be edited and changed back to blank.
  • Hidden/Disabled Locations -- Add the query showhidden=1 to the map in order to display all invisible locations which will be displayed with a red label.

Bugs[edit]

Notable known bugs are listed below:

  • Double-Select in Map List -- You can sometimes see more than one selection in the grouped map list.
  • Path Dragging Outside of Area -- You can't drag path handles outside of the path box. You can get around this by temporarily adding path points to expand the path box.
  • Slow Performance When Dragging -- The map can be slow/jerky when dragging due to it being in development and not having been optimized yet.
  • Disabled Locations Can't be Edited -- Once a location is disabled it can't be selected again for editing. This is just a limitation in the interface (the location still exists in the database).
  • Incorrect Map Tiles -- Sometimes the wrong map tile will be displayed, for instance when zooming it multiple levels very quickly.
  • Missing Tiles -- Sometimes black tiles will be shown even though the corresponding tile image exists. This can be temporarily fixed by zooming in/out.
  • Daggerfall Alliance Map Not Working -- Nothing shows on the Daggerfall Alliance map (issue with displayName set in db).

Links[edit]