Tes5Mod:Mod File Format/WATR

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WATR records contain information on water types.

Float values controlled via slider on the CK round a bit different in the CK.

C SubRecord Name Type/Size Info
+ EDID editorId zstring Editor id
- FULL unknown lstring Name
+ ANAM unknown uint8 Opacity
+ FNAM unknown uint8 flags
0x1 - Causes damage
- MNAM unknown uint8 (always 0 in Skyrim.esm, not used in newer files)
- XNAM unknown formID Spell effect (not found in orginal .esm files)
- SNAM unknown formID Open Sound
- INAM unknown formID Imagespace Modifier
- TNAM unknown formID Material
+ DATA unknown uint16 damage per second (always 0 in orginal .esm files)
+ DNAM unknown struct
float?
float?
float?
float?
float - Sun Specular Power
float - Reflectivity Amount
float - Fresnel Amount
float?
float - Above Water: Fog Distance - Near Plane
float - Above Water: Fog Distance - Far Plane

-

rgb - Shallow Color
rgb - Deep Color
rgb - Reflection Color
float?
float?
float?
float?
float?
float - Displacement Starting Size
float - Displacement Force

-

float - Displacement Velocity
float - Displacement Falloff
float - Displacement Dampner
float?
float - Noise Falloff
float - Wind Direction Layer 1
float - Wind Direction Layer 2
float - Wind Direction Layer 3
float - Wind Speed Layer 1
float - Wind Speed Layer 2

-

float - Wind Speed Layer 3
float?
float?
float - Above Water: Fog Amount
float?
float - Under Water: Fog Amount
float - Under Water: Fog Distance - Near Plane
float - Under Water: Fog Distance - Far Plane
float - Refraction Magnitude
float - Specular Power

-

float?
float - Specular Radius
float - Specular Brightness
float - UV Scale Layer 1
float - UV Scale Layer 2
float - UV Scale Layer 3
float - Amplitude Scale Layer 1
float - Amplitude Scale Layer 2
float - Amplitude Scale Layer 3
float - Reflection Magnitude

-

float - Sun Sparkle Magnitude
float - Sun Specular Magnitude
float - Reflections
float - Refraction
float - Normals
float - Specular Lighting
float - Sun Sparkle Power
+ GNAM unknown ubyte[12] unknown - always 0
- NAM0 unknown float[3] Linear Velocity X, Y, Z
- NAM1 unknown float[3] Angular Velocity X, Y, Z
- NNAM/NAM2 unknown zstring Layer 1 Noise texture (Skyrim.esm uses 1st NNAM)
- NNAM/NAM3 unknown zstring Layer 2 Noise texture (Skyrim.esm uses 2nd NNAM)
- NNAM/NAM4 unknown zstring Layer 3 Noise texture (Skyrim.esm uses 3rd NNAM)