Tes5Mod:Mod File Format/BOOK

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C Field Name Type/Size Info
+ EDID editorID zstring Max 0x200 bytes, including null terminator.
- VMAD script data VMAD Script Data
+ OBND objectBounds OBND 12 zeroes most of the time
- FULL ingame name lstring Full (in-game) name
- MODL model MODL Includes Fields MODB, MODT, MODS, MODD
- ICON Inventory Image zstring Inventory Image Filename
- MICO Message Icon zstring Message Icon Filename
+ DESC description lstring Book Text
- DEST destruction data DEST Includes Fields DSTD, DMDL, DMDT, DMDS
- YNAM pickupSound formid Sound SNDR played when picked up
- ZNAM dropSound formid Sound SNDR played when dropped
+ KSIZ KSIZ uint32 KYWD count
+ KWDA KWDA formid[KSIZ] Array of KYWD formids
+ DATA Book Data struct 16 Byte Struct
ubyte Flags
0x00000001 - Teaches Skill
0x00000002 - Can't be Taken
0x00000004 - Teaches Spell
0x00000008 - Read ([verification needed] not used in static game data, flag in save game data for already read books?)
ubyte Type ?
0 - Book/Tome
255 - Note/Scroll ?
ubyte[2] - always 0
uint32 Teaches - Depends on the flag set
IF 0x00000001 Actor Value - Skill
IF 0x00000004 FormID - SPEL
uint32 - Value (In Gold)
float - Weight
- INAM Inventory Art formid Inventory Art STAT
- CNAM Description lstring Description (displayed at bottom in inventory view)