Tes5Mod:Mod File Format/ARMA

ARMA records contain armature data, which is how armor (or similar) is displayed on a model. These also contain information on bare (ie unarmored) models, presumably combined with specific armor/addons. For creatures, this can be potentially only 1 record.

Each record has the potential for gender-separated models, as well as 1st person vs. 3rd person and also a list of races that this qualifies for.

If MOD3 is not present, MOD2 is both genders, if MOD3 is present then MOD2 is only male. If MOD4 is not present, MOD2/3 are all viewpoints, if MOD4 is present, then MOD2/3 are specifically 3rd person while 4/5 are 1st person.

A similar distinction exists with NAM0-3 (base texture) eg NAM0 = male, 3rd person, NAM2 = male, 1st person

Note: there are some with only MOD2/4 or MOD3/5 for gender-specific models as well (eg Astrid)

C Version SubRecord Name Type/Size Info
+ EDID editorId zstring Editor id
+ BODT Body Template BODT 12-byte struct Body Template
+ 1.6.91 BOD2 Body Template BOD2 8-byte struct Body Template
+ RNAM "primary" race formid RACE note: there is no preference given for races listed but must have at least this 1.
+ DNAM unknown struct 12 bytes
uint8 - Male Priority
uint8 - Female Priority
uint32 - Unknown
uint8 - Detection Sound Value
uint8 - Unknown
float - Weapon Adjust
+ MOD2 model zstring Models\ relative .nif
- MO2T model data struct[] (MODT) varying count of repeated 12 byte struct
* MO2S alternate texture sets struct uint32 number of alternate textures.
Followed by sets of:
uint32 - string name length
string - Alt texture name
formid - Alt texture formID (TXST)
uint32 - model index
- MOD3 model zstring Models\ relative .nif
- MO3T model data struct[] (MODT) varying count of repeated 12 byte struct
* MO3S alternate texture sets struct Same as MO2S
- MOD4 model zstring Models\ relative .nif
- MO4T model data struct[] (MODT) varying count of repeated 12 byte struct
* MO4S alternate texture sets struct Same as MO2S
- MOD5 model zstring Models\ relative .nif
- MO5T model data struct[] (MODT) varying count of repeated 12 byte struct
* MO5S alternate texture sets struct Same as MO2S
- NAM0 base male texture formid (TXST) formid - male
- NAM1 base female texture formid (TXST) formid - female
- NAM2 base male 1st texture formid (TXST) formid - male 1st person
- NAM3 base female 1st texture formid (TXST) formid - female 1st person
* MODL included race formid (RACE) formid - repeated for each race this is applicable to.
- SNDD footstep sound formid (FSTS) formid - mostly creatures
- ONAM Art Object formid (ARTO) formid - mostly creatures
Last modified on 5 March 2013, at 22:03